scummvm/engines/dreamweb/dreamweb.cpp

632 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/func.h"
#include "common/system.h"
#include "common/timer.h"
#include "common/util.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "dreamweb/dreamweb.h"
#include "dreamweb/dreamgen.h"
namespace DreamWeb {
DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _rnd("dreamweb") {
_context.engine = this;
// Setup mixer
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
_vSyncInterrupt = false;
_console = 0;
DebugMan.addDebugChannel(kDebugAnimation, "Animation", "Animation Debug Flag");
DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function");
_outSaveFile = 0;
_inSaveFile = 0;
_speed = 1;
_turbo = false;
_oldMouseState = 0;
_channel0 = 0;
_channel1 = 0;
_language = gameDesc->desc.language;
}
DreamWebEngine::~DreamWebEngine() {
DebugMan.clearAllDebugChannels();
delete _console;
}
static void vSyncInterrupt(void *refCon) {
DreamWebEngine *vm = (DreamWebEngine *)refCon;
if (!vm->isPaused()) {
vm->setVSyncInterrupt(true);
}
}
void DreamWebEngine::setVSyncInterrupt(bool flag) {
_vSyncInterrupt = flag;
}
void DreamWebEngine::waitForVSync() {
processEvents();
if (!_turbo) {
while (!_vSyncInterrupt) {
_system->delayMillis(10);
}
setVSyncInterrupt(false);
}
_context.doshake();
_context.dofade();
_system->updateScreen();
}
void DreamWebEngine::quit() {
_context.data.byte(DreamGen::DreamGenContext::kQuitrequested) = 1;
_context.data.byte(DreamGen::DreamGenContext::kLasthardkey) = 1;
}
void DreamWebEngine::processEvents() {
Common::EventManager *event_manager = _system->getEventManager();
if (event_manager->shouldQuit()) {
quit();
return;
}
soundHandler();
Common::Event event;
int softKey, hardKey;
while (event_manager->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
quit();
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.flags & Common::KBD_CTRL) {
switch (event.kbd.keycode) {
case Common::KEYCODE_d:
_console->attach();
_console->onFrame();
break;
case Common::KEYCODE_f:
setSpeed(_speed != 20? 20: 1);
break;
case Common::KEYCODE_g:
_turbo = !_turbo;
break;
case Common::KEYCODE_c: //skip statue puzzle
_context.data.byte(DreamGen::DreamGenContext::kSymbolbotnum) = 3;
_context.data.byte(DreamGen::DreamGenContext::kSymboltopnum) = 5;
break;
default:
break;
}
return; //do not pass ctrl + key to the engine
}
// Some parts of the ASM code uses the hardware key
// code directly. We don't have that code, so we fake
// it for the keys where it's needed and assume it's
// 0 (which is actually an invalid value, as far as I
// know) otherwise.
hardKey = 0;
switch (event.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
hardKey = 1;
break;
case Common::KEYCODE_SPACE:
hardKey = 57;
break;
default:
hardKey = 0;
break;
}
_context.data.byte(DreamGen::DreamGenContext::kLasthardkey) = hardKey;
// The rest of the keys are converted to ASCII. This
// is fairly restrictive, and eventually we may want
// to let through more keys. I think this is mostly to
// keep weird glyphs out of savegame names.
softKey = 0;
if (event.kbd.keycode >= Common::KEYCODE_a && event.kbd.keycode <= Common::KEYCODE_z) {
softKey = event.kbd.ascii & ~0x20;
} else if (event.kbd.keycode == Common::KEYCODE_MINUS ||
event.kbd.keycode == Common::KEYCODE_SPACE ||
(event.kbd.keycode >= Common::KEYCODE_0 && event.kbd.keycode <= Common::KEYCODE_9)) {
softKey = event.kbd.ascii;
} else if (event.kbd.keycode >= Common::KEYCODE_KP0 && event.kbd.keycode <= Common::KEYCODE_KP9) {
softKey = event.kbd.keycode - Common::KEYCODE_KP0 + '0';
} else if (event.kbd.keycode == Common::KEYCODE_KP_MINUS) {
softKey = '-';
} else if (event.kbd.keycode == Common::KEYCODE_BACKSPACE ||
event.kbd.keycode == Common::KEYCODE_DELETE) {
softKey = 8;
} else if (event.kbd.keycode == Common::KEYCODE_RETURN
|| event.kbd.keycode == Common::KEYCODE_KP_ENTER) {
softKey = 13;
}
if (softKey)
keyPressed(softKey);
break;
default:
break;
}
}
}
Common::Error DreamWebEngine::run() {
syncSoundSettings();
_console = new DreamWebConsole(this);
ConfMan.registerDefault("dreamweb_originalsaveload", "true");
getTimerManager()->installTimerProc(vSyncInterrupt, 1000000 / 70, this, "dreamwebVSync");
_context.__start();
_context.data.byte(DreamGen::DreamGenContext::kQuitrequested) = 0;
getTimerManager()->removeTimerProc(vSyncInterrupt);
return Common::kNoError;
}
void DreamWebEngine::setSpeed(uint speed) {
debug(0, "setting speed %u", speed);
_speed = speed;
getTimerManager()->removeTimerProc(vSyncInterrupt);
getTimerManager()->installTimerProc(vSyncInterrupt, 1000000 / 70 / speed, this, "dreamwebVSync");
}
void DreamWebEngine::openFile(const Common::String &name) {
processEvents();
closeFile();
if (_file.open(name))
return;
_inSaveFile = _system->getSavefileManager()->openForLoading(name);
if (_inSaveFile)
return;
error("cannot open file %s", name.c_str());
}
uint32 DreamWebEngine::skipBytes(uint32 bytes) {
if (!_file.seek(bytes, SEEK_CUR))
error("seek failed");
return _file.pos();
}
uint32 DreamWebEngine::readFromFile(uint8 *dst, unsigned size) {
processEvents();
if (_file.isOpen())
return _file.read(dst, size);
if (_inSaveFile)
return _inSaveFile->read(dst, size);
error("file was not opened (read before open)");
}
void DreamWebEngine::closeFile() {
processEvents();
if (_file.isOpen())
_file.close();
delete _inSaveFile;
_inSaveFile = 0;
delete _outSaveFile;
_outSaveFile = 0;
}
void DreamWebEngine::openSaveFileForWriting(const Common::String &name) {
processEvents();
delete _outSaveFile;
_outSaveFile = _system->getSavefileManager()->openForSaving(name);
}
bool DreamWebEngine::openSaveFileForReading(const Common::String &name) {
processEvents();
delete _inSaveFile;
_inSaveFile = _system->getSavefileManager()->openForLoading(name);
return _inSaveFile != 0;
}
uint DreamWebEngine::writeToSaveFile(const uint8 *data, uint size) {
processEvents();
if (!_outSaveFile)
error("save file was not opened for writing");
return _outSaveFile->write(data, size);
}
uint DreamWebEngine::readFromSaveFile(uint8 *data, uint size) {
processEvents();
if (!_inSaveFile)
error("save file was not opened for reading");
return _inSaveFile->read(data, size);
}
void DreamWebEngine::keyPressed(uint16 ascii) {
debug(2, "key pressed = %04x", ascii);
uint8* keybuf = _context.data.ptr(5912, 16); //fixme: some hardcoded offsets are not added as consts
uint16 in = (_context.data.word(DreamGen::DreamGenContext::kBufferin) + 1) & 0x0f;
uint16 out = _context.data.word(DreamGen::DreamGenContext::kBufferout);
if (in == out) {
warning("keyboard buffer is full");
return;
}
_context.data.word(DreamGen::DreamGenContext::kBufferin) = in;
keybuf[in] = ascii;
}
void DreamWebEngine::mouseCall(uint16 *x, uint16 *y, uint16 *state) {
processEvents();
Common::EventManager *eventMan = _system->getEventManager();
Common::Point pos = eventMan->getMousePos();
if (pos.x > 298)
pos.x = 298;
if (pos.x < 15)
pos.x = 15;
if (pos.y < 15)
pos.y = 15;
if (pos.y > 184)
pos.y = 184;
*x = pos.x;
*y = pos.y;
unsigned newState = eventMan->getButtonState();
*state = (newState == _oldMouseState? 0 : newState);
_oldMouseState = newState;
}
void DreamWebEngine::fadeDos() {
_context.ds = _context.es = _context.data.word(DreamGen::DreamGenContext::kBuffers);
return; //fixme later
waitForVSync();
//processEvents will be called from vsync
uint8 *dst = _context.es.ptr(DreamGen::DreamGenContext::kStartpal, 768);
getPalette(dst, 0, 64);
for(int fade = 0; fade < 64; ++fade) {
for(int c = 0; c < 768; ++c) { //original sources decrement 768 values -> 256 colors
if (dst[c]) {
--dst[c];
}
}
setPalette(dst, 0, 64);
waitForVSync();
}
}
void DreamWebEngine::setPalette() {
processEvents();
unsigned n = (uint16)_context.cx;
uint8 *src = _context.ds.ptr(_context.si, n * 3);
setPalette(src, _context.al, n);
_context.si += n * 3;
_context.cx = 0;
}
void DreamWebEngine::getPalette(uint8 *data, uint start, uint count) {
_system->getPaletteManager()->grabPalette(data, start, count);
while(count--)
*data++ >>= 2;
}
void DreamWebEngine::setPalette(const uint8 *data, uint start, uint count) {
assert(start + count <= 256);
uint8 fixed[768];
for(uint i = 0; i < count * 3; ++i) {
fixed[i] = data[i] << 2;
}
_system->getPaletteManager()->setPalette(fixed, start, count);
}
void DreamWebEngine::blit(const uint8 *src, int pitch, int x, int y, int w, int h) {
if (y + h > 200)
h = 200 - y;
if (x + w > 320)
w = 320 - x;
if (h <= 0 || w <= 0)
return;
_system->copyRectToScreen(src, pitch, x, y, w, h);
}
void DreamWebEngine::printUnderMonitor() {
_context.es = _context.data.word(DreamGen::DreamGenContext::kWorkspace);
_context.di = DreamGen::DreamGenContext::kScreenwidth * 43 + 76;
_context.si = _context.di + 8 * DreamGen::DreamGenContext::kScreenwidth;
Graphics::Surface *s = _system->lockScreen();
if (!s)
error("lockScreen failed");
for(uint y = 0; y < 104; ++y) {
uint8 *src = (uint8 *)s->getBasePtr(76, 43 + 8 + y);
uint8 *dst = _context.es.ptr(_context.di, 170);
for(uint x = 0; x < 170; ++x) {
if (*src < 231)
*dst++ = *src++;
else {
++dst; ++src;
}
}
_context._add(_context.di, DreamGen::DreamGenContext::kScreenwidth);
_context._add(_context.si, DreamGen::DreamGenContext::kScreenwidth);
}
_context.cx = 0;
_system->unlockScreen();
}
void DreamWebEngine::cls() {
_system->fillScreen(0);
}
void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
debug(1, "playSound(%u, %u, %u)", channel, id, loops);
int bank = 0;
bool speech = false;
Audio::Mixer::SoundType type = channel == 0?
Audio::Mixer::kMusicSoundType: Audio::Mixer::kSFXSoundType;
if (id >= 12) {
id -= 12;
bank = 1;
if (id == 50) {
speech = true;
type = Audio::Mixer::kSpeechSoundType;
}
}
const SoundData &data = _soundData[bank];
Audio::SeekableAudioStream *raw;
if (!speech) {
if (id >= data.samples.size() || data.samples[id].size == 0) {
warning("invalid sample #%u played", id);
return;
}
const Sample &sample = data.samples[id];
uint8 *buffer = (uint8 *)malloc(sample.size);
if (!buffer)
error("out of memory: cannot allocate memory for sound(%u bytes)", sample.size);
memcpy(buffer, data.data.begin() + sample.offset, sample.size);
raw = Audio::makeRawStream(
buffer,
sample.size, 22050, Audio::FLAG_UNSIGNED);
} else {
uint8 *buffer = (uint8 *)malloc(_speechData.size());
memcpy(buffer, _speechData.begin(), _speechData.size());
if (!buffer)
error("out of memory: cannot allocate memory for sound(%u bytes)", _speechData.size());
raw = Audio::makeRawStream(
buffer,
_speechData.size(), 22050, Audio::FLAG_UNSIGNED);
}
Audio::AudioStream *stream;
if (loops > 1) {
stream = new Audio::LoopingAudioStream(raw, loops < 255? loops: 0);
} else
stream = raw;
if (_mixer->isSoundHandleActive(_channelHandle[channel]))
_mixer->stopHandle(_channelHandle[channel]);
_mixer->playStream(type, &_channelHandle[channel], stream);
}
void DreamWebEngine::stopSound(uint8 channel) {
debug(1, "stopSound(%u)", channel);
assert(channel == 0 || channel == 1);
_mixer->stopHandle(_channelHandle[channel]);
if (channel == 0)
_channel0 = 0;
else
_channel1 = 0;
}
bool DreamWebEngine::loadSpeech(const Common::String &filename) {
if (ConfMan.getBool("speech_mute"))
return false;
Common::File file;
if (!file.open("speech/" + filename))
return false;
debug(1, "loadSpeech(%s)", filename.c_str());
uint size = file.size();
_speechData.resize(size);
file.read(_speechData.begin(), size);
file.close();
return true;
}
void DreamWebEngine::soundHandler() {
_context.data.byte(_context.kSubtitles) = ConfMan.getBool("subtitles");
_context.push(_context.ax);
_context.volumeadjust();
_context.ax = _context.pop();
uint volume = _context.data.byte(DreamGen::DreamGenContext::kVolume);
//.vol file loaded into soundbuf:0x4000
//volume table at (volume * 0x100 + 0x3f00)
//volume value could be from 1 to 7
//1 - 0x10-0xff
//2 - 0x1f-0xdf
//3 - 0x2f-0xd0
//4 - 0x3e-0xc1
//5 - 0x4d-0xb2
//6 - 0x5d-0xa2
//7 - 0x6f-0x91
if (volume >= 8)
volume = 7;
volume = (8 - volume) * Audio::Mixer::kMaxChannelVolume / 8;
_mixer->setChannelVolume(_channelHandle[0], volume);
uint8 ch0 = _context.data.byte(DreamGen::DreamGenContext::kCh0playing);
if (ch0 == 255)
ch0 = 0;
uint8 ch1 = _context.data.byte(DreamGen::DreamGenContext::kCh1playing);
if (ch1 == 255)
ch1 = 0;
uint8 ch0loop = _context.data.byte(DreamGen::DreamGenContext::kCh0repeat);
if (_channel0 != ch0) {
_channel0 = ch0;
if (ch0) {
playSound(0, ch0, ch0loop);
}
}
if (_channel1 != ch1) {
_channel1 = ch1;
if (ch1) {
playSound(1, ch1, 1);
}
}
if (!_mixer->isSoundHandleActive(_channelHandle[0])) {
_context.data.byte(DreamGen::DreamGenContext::kCh0playing) = 255;
_channel0 = 0;
}
if (!_mixer->isSoundHandleActive(_channelHandle[1])) {
_context.data.byte(DreamGen::DreamGenContext::kCh1playing) = 255;
_channel1 = 0;
}
}
void DreamWebEngine::loadSounds(uint bank, const Common::String &filename) {
debug(1, "loadSounds(%u, %s)", bank, filename.c_str());
Common::File file;
if (!file.open(filename)) {
warning("cannot open %s", filename.c_str());
return;
}
uint8 header[0x60];
file.read(header, sizeof(header));
uint tablesize = READ_LE_UINT16(header + 0x32);
debug(1, "table size = %u", tablesize);
SoundData &soundData = _soundData[bank];
soundData.samples.resize(tablesize / 6);
uint total = 0;
for(uint i = 0; i < tablesize / 6; ++i) {
uint8 entry[6];
Sample &sample = soundData.samples[i];
file.read(entry, sizeof(entry));
sample.offset = entry[0] * 0x4000 + READ_LE_UINT16(entry + 1);
sample.size = READ_LE_UINT16(entry + 3) * 0x800;
total += sample.size;
debug(1, "offset: %08x, size: %u", sample.offset, sample.size);
}
soundData.data.resize(total);
file.read(soundData.data.begin(), total);
file.close();
}
uint8 DreamWebEngine::modifyChar(uint8 c) const {
if (c < 128)
return c;
switch(_language) {
case Common::DE_DEU:
switch(c)
{
case 129:
return 'Z' + 3;
case 132:
return 'Z' + 1;
case 142:
return 'Z' + 4;
case 154:
return 'Z' + 6;
case 225:
return 'A' - 1;
case 153:
return 'Z' + 5;
case 148:
return 'Z' + 2;
default:
return c;
}
case Common::ES_ESP:
switch(c) {
case 160:
return 'Z' + 1;
case 130:
return 'Z' + 2;
case 161:
return 'Z' + 3;
case 162:
return 'Z' + 4;
case 163:
return 'Z' + 5;
case 164:
return 'Z' + 6;
case 165:
return ',' - 1;
case 168:
return 'A' - 1;
case 173:
return 'A' - 4;
case 129:
return 'A' - 5;
default:
return c;
}
default:
return c;
}
}
} // End of namespace DreamWeb