scummvm/engines/xeen/interface_scene.cpp

4496 lines
117 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/interface_scene.h"
#include "xeen/dialogs/dialogs_message.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
const int COMBAT_POS_X[3][2] = { { 102, 134 },{ 36, 67 },{ 161, 161 } };
const int INDOOR_POW_INDEXES[3] = { 157, 151, 154 };
const int OUTDOOR_POW_INDEXES[3] = { 119, 113, 116 };
const int COMBAT_OFFSET_X[4] = { 8, 6, 4, 2 };
OutdoorDrawList::OutdoorDrawList() : _sky1(_data[0]), _sky2(_data[1]),
_groundSprite(_data[2]), _attackImgs1(&_data[124]), _attackImgs2(&_data[95]),
_attackImgs3(&_data[76]), _attackImgs4(&_data[53]), _groundTiles(&_data[3]) {
_data[0] = DrawStruct(0, 8, 8);
_data[1] = DrawStruct(1, 8, 25);
_data[2] = DrawStruct(0, 8, 67);
_data[3] = DrawStruct(0, 8, 67);
_data[4] = DrawStruct(0, 38, 67);
_data[5] = DrawStruct(0, 84, 67);
_data[6] = DrawStruct(0, 134, 67);
_data[7] = DrawStruct(0, 117, 67);
_data[8] = DrawStruct(0, 117, 67);
_data[9] = DrawStruct(0, 103, 67);
_data[10] = DrawStruct(0, 8, 73);
_data[11] = DrawStruct(0, 8, 73);
_data[12] = DrawStruct(0, 30, 73);
_data[13] = DrawStruct(0, 181, 73);
_data[14] = DrawStruct(0, 154, 73);
_data[15] = DrawStruct(0, 129, 73);
_data[16] = DrawStruct(0, 87, 73);
_data[17] = DrawStruct(0, 8, 81);
_data[18] = DrawStruct(0, 8, 81);
_data[19] = DrawStruct(0, 202, 81);
_data[20] = DrawStruct(0, 145, 81);
_data[21] = DrawStruct(0, 63, 81);
_data[22] = DrawStruct(0, 8, 93);
_data[23] = DrawStruct(0, 169, 93);
_data[24] = DrawStruct(0, 31, 93);
_data[25] = DrawStruct(0, 8, 109);
_data[26] = DrawStruct(0, 201, 109);
_data[27] = DrawStruct(0, 8, 109);
_data[28] = DrawStruct(1, -64, 61, 14);
_data[29] = DrawStruct(1, -40, 61, 14, 0);
_data[30] = DrawStruct(1, -16, 61, 14, 0);
_data[31] = DrawStruct(1, 8, 61, 14, 0);
_data[32] = DrawStruct(1, 128, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[33] = DrawStruct(1, 104, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[34] = DrawStruct(1, 80, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[35] = DrawStruct(1, 56, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[36] = DrawStruct(1, 32, 61, 14, 0);
_data[37] = DrawStruct(0, -9, 61, 14, 0);
_data[38] = DrawStruct(0, -58, 61, 14, 0);
_data[39] = DrawStruct(0, 40, 61, 14, 0);
_data[40] = DrawStruct(0, -82, 61, 14, 0);
_data[41] = DrawStruct(0, 64, 61, 14, 0);
_data[42] = DrawStruct(0, -41, 61, 14, 0);
_data[43] = DrawStruct(0, -26, 61, 14, 0);
_data[44] = DrawStruct(0, -34, 61, 14, 0);
_data[45] = DrawStruct(0, -16, 61, 14, 0);
_data[46] = DrawStruct(0, 23, 61, 14, 0);
_data[47] = DrawStruct(0, 16, 61, 14, 0);
_data[48] = DrawStruct(0, -58, 61, 14, 0);
_data[49] = DrawStruct(0, 40, 61, 14, 0);
_data[50] = DrawStruct(0, -17, 61, 14, 0);
_data[51] = DrawStruct(0, -1, 58, 14, 0);
_data[52] = DrawStruct(0, -9, 58, 14, 0);
_data[53] = DrawStruct(0, 72, 58, 12, 0);
_data[54] = DrawStruct(0, 72, 58, 12, SPRFLAG_HORIZ_FLIPPED);
_data[55] = DrawStruct(0, 69, 63, 12, 0);
_data[56] = DrawStruct(0, 75, 63, 12, SPRFLAG_HORIZ_FLIPPED);
_data[57] = DrawStruct(0, 73, 53, 12, 0);
_data[58] = DrawStruct(0, 71, 53, 12, SPRFLAG_HORIZ_FLIPPED);
_data[59] = DrawStruct(0, 80, 57, 12, 0);
_data[60] = DrawStruct(0, 64, 57, 12, SPRFLAG_HORIZ_FLIPPED);
_data[61] = DrawStruct(2, -11, 54, 8, 0);
_data[62] = DrawStruct(1, -21, 54, 11, 0);
_data[63] = DrawStruct(2, 165, 54, 8, SPRFLAG_HORIZ_FLIPPED);
_data[64] = DrawStruct(1, 86, 54, 11, SPRFLAG_HORIZ_FLIPPED);
_data[65] = DrawStruct(1, 33, 54, 11, 0);
_data[66] = DrawStruct(0, -8, 54, 12, 0);
_data[67] = DrawStruct(0, -73, 54, 12, 0);
_data[68] = DrawStruct(0, 57, 54, 12, 0);
_data[69] = DrawStruct(0, -65, 54, 12, 0);
_data[70] = DrawStruct(0, -81, 54, 12, 0);
_data[71] = DrawStruct(0, 49, 54, 12, 0);
_data[72] = DrawStruct(0, 65, 54, 12, 0);
_data[73] = DrawStruct(0, -24, 54, 12, 0);
_data[74] = DrawStruct(0, 9, 50, 12, 0);
_data[75] = DrawStruct(0, -8, 50, 12, 0);
_data[76] = DrawStruct(0, 72, 53, 8, 0);
_data[77] = DrawStruct(0, 72, 53, 8, SPRFLAG_HORIZ_FLIPPED);
_data[78] = DrawStruct(0, 77, 58, 8, 0);
_data[79] = DrawStruct(0, 67, 58, 8, SPRFLAG_HORIZ_FLIPPED);
_data[80] = DrawStruct(0, 81, 47, 8, 0);
_data[81] = DrawStruct(0, 63, 47, 8, SPRFLAG_HORIZ_FLIPPED);
_data[82] = DrawStruct(0, 94, 52, 8, 0);
_data[83] = DrawStruct(0, 50, 52, 8, SPRFLAG_HORIZ_FLIPPED);
_data[84] = DrawStruct(2, 8, 40);
_data[85] = DrawStruct(2, 146, 40, 0, SPRFLAG_HORIZ_FLIPPED);
_data[86] = DrawStruct(1, 32, 40, 6, 0);
_data[87] = DrawStruct(0, -7, 30, 7, 0);
_data[88] = DrawStruct(0, -112, 30, 7);
_data[89] = DrawStruct(0, 98, 30, 7);
_data[90] = DrawStruct(0, -112, 30, 8);
_data[91] = DrawStruct(0, 98, 30, 8);
_data[92] = DrawStruct(0, -38, 30, 8, 0);
_data[93] = DrawStruct(0, 25, 30, 8, 0);
_data[94] = DrawStruct(0, -7, 30, 8, 0);
_data[95] = DrawStruct(0, 72, 48, 4, 0);
_data[96] = DrawStruct(0, 72, 48, 4, SPRFLAG_HORIZ_FLIPPED);
_data[97] = DrawStruct(0, 85, 53, 4, 0);
_data[98] = DrawStruct(0, 59, 53, 4, SPRFLAG_HORIZ_FLIPPED);
_data[99] = DrawStruct(0, 89, 41, 4, 0);
_data[100] = DrawStruct(0, 55, 41, 4, SPRFLAG_HORIZ_FLIPPED);
_data[101] = DrawStruct(0, 106, 47, 4, 0);
_data[102] = DrawStruct(0, 38, 47, 4, SPRFLAG_HORIZ_FLIPPED);
_data[103] = DrawStruct(0, 8, 24);
_data[104] = DrawStruct(0, 169, 24, 0, SPRFLAG_HORIZ_FLIPPED);
_data[105] = DrawStruct(1, 32, 24);
_data[106] = DrawStruct(0, -23, 40, 0);
_data[107] = DrawStruct(0, 200, 40, 0, SPRFLAG_HORIZ_FLIPPED);
_data[108] = DrawStruct(0, 8, 47);
_data[109] = DrawStruct(0, 169, 47, 0, SPRFLAG_HORIZ_FLIPPED);
_data[110] = DrawStruct(1, -56, -4, SCALE_ENLARGE, SPRFLAG_BOTTOM_CLIPPED);
_data[111] = DrawStruct(0, -5, 2, 0, SPRFLAG_BOTTOM_CLIPPED);
_data[112] = DrawStruct(0, -67, 2, 0, SPRFLAG_BOTTOM_CLIPPED);
_data[113] = DrawStruct(0, 44, 73);
_data[114] = DrawStruct(0, 44, 73);
_data[115] = DrawStruct(0, 58, 14, 0, SPRFLAG_BOTTOM_CLIPPED);
_data[116] = DrawStruct(0, 169, 73);
_data[117] = DrawStruct(0, 169, 73);
_data[118] = DrawStruct(0, -5, 14, 0, SPRFLAG_BOTTOM_CLIPPED);
_data[119] = DrawStruct(0, 110, 73);
_data[120] = DrawStruct(0, 110, 73);
_data[121] = DrawStruct(0, -5, 14, 0, SPRFLAG_BOTTOM_CLIPPED);
_data[122] = DrawStruct(0, 110, 73);
_data[123] = DrawStruct(0, 110, 73);
_data[124] = DrawStruct(0, 72, 43);
_data[125] = DrawStruct(0, 72, 43, 0, SPRFLAG_HORIZ_FLIPPED);
_data[126] = DrawStruct(0, 93, 48);
_data[127] = DrawStruct(0, 51, 48, 0, SPRFLAG_HORIZ_FLIPPED);
_data[128] = DrawStruct(0, 97, 36);
_data[129] = DrawStruct(0, 47, 36, 0, SPRFLAG_HORIZ_FLIPPED);
_data[130] = DrawStruct(0, 118, 42);
_data[131] = DrawStruct(0, 26, 42, 0, SPRFLAG_HORIZ_FLIPPED);
for (int idx = 0; idx < 132; ++idx)
_data[idx]._flags |= SPRFLAG_SCENE_CLIPPED;
}
void OutdoorDrawList::draw() {
// Mark all items to be drawn as being clipped to the scene area
for (int idx = 0; idx < size(); ++idx)
_data[idx]._flags |= SPRFLAG_SCENE_CLIPPED;
// Draw the list
(*g_vm->_windows)[3].drawList(_data, size());
}
/*------------------------------------------------------------------------*/
IndoorDrawList::IndoorDrawList() :
_sky1(_data[0]), _sky2(_data[1]), _ground(_data[2]), _horizon(_data[28]),
_swl_0F1R(_data[146]), _swl_0F1L(_data[144]), _swl_1F1R(_data[134]),
_swl_1F1L(_data[133]), _swl_2F2R(_data[110]), _swl_2F1R(_data[109]),
_swl_2F1L(_data[108]), _swl_2F2L(_data[107]), _swl_3F1R(_data[ 78]),
_swl_3F2R(_data[ 77]), _swl_3F3R(_data[ 76]), _swl_3F4R(_data[ 75]),
_swl_3F1L(_data[ 74]), _swl_3F2L(_data[ 73]), _swl_3F3L(_data[ 72]),
_swl_3F4L(_data[ 71]), _swl_4F4R(_data[ 33]), _swl_4F3R(_data[ 34]),
_swl_4F2R(_data[ 35]), _swl_4F1R(_data[ 36]), _swl_4F1L(_data[ 32]),
_swl_4F2L(_data[ 31]), _swl_4F3L(_data[ 30]), _swl_4F4L(_data[ 29]),
_fwl_4F4R(_data[ 45]), _fwl_4F3R(_data[ 44]), _fwl_4F2R(_data[ 43]),
_fwl_4F1R(_data[ 42]), _fwl_4F( _data[ 41]), _fwl_4F1L(_data[ 40]),
_fwl_4F2L(_data[ 39]), _fwl_4F3L(_data[ 38]), _fwl_4F4L(_data[ 37]),
_fwl_2F1R(_data[121]), _fwl_2F( _data[120]), _fwl_2F1L(_data[119]),
_fwl_3F2R(_data[ 91]), _fwl_3F1R(_data[ 90]), _fwl_3F( _data[ 89]),
_fwl_3F1L(_data[ 88]), _fwl_3F2L(_data[ 87]), _fwl_1F( _data[147]),
_fwl_1F1R(_data[145]), _fwl_1F1L(_data[143]),
_groundTiles(&_data[3]),
_objects0(_data[149]), _objects1(_data[125]), _objects2(_data[126]),
_objects3(_data[127]), _objects4(_data[97]), _objects5(_data[98]),
_objects6(_data[99]), _objects7(_data[55]), _objects8(_data[56]),
_objects9(_data[58]), _objects10(_data[57]), _objects11(_data[59]),
_attackImgs1(&_data[162]), _attackImgs2(&_data[135]),
_attackImgs3(&_data[111]), _attackImgs4(&_data[79]) {
// Setup draw structure positions
_data[0] = DrawStruct(0, 8, 8);
_data[1] = DrawStruct(1, 8, 25);
_data[2] = DrawStruct(0, 8, 67);
_data[3] = DrawStruct(0, 8, 67);
_data[4] = DrawStruct(0, 38, 67);
_data[5] = DrawStruct(0, 84, 67);
_data[6] = DrawStruct(0, 134, 67);
_data[7] = DrawStruct(0, 117, 67);
_data[8] = DrawStruct(0, 117, 67);
_data[9] = DrawStruct(0, 103, 67);
_data[10] = DrawStruct(0, 8, 73);
_data[11] = DrawStruct(0, 8, 73);
_data[12] = DrawStruct(0, 30, 73);
_data[13] = DrawStruct(0, 181, 73);
_data[14] = DrawStruct(0, 154, 73);
_data[15] = DrawStruct(0, 129, 73);
_data[16] = DrawStruct(0, 87, 73);
_data[17] = DrawStruct(0, 8, 81);
_data[18] = DrawStruct(0, 8, 81);
_data[19] = DrawStruct(0, 202, 81);
_data[20] = DrawStruct(0, 145, 81);
_data[21] = DrawStruct(0, 63, 81);
_data[22] = DrawStruct(0, 8, 93);
_data[23] = DrawStruct(0, 169, 93);
_data[24] = DrawStruct(0, 31, 93);
_data[25] = DrawStruct(0, 8, 109);
_data[26] = DrawStruct(0, 201, 109);
_data[27] = DrawStruct(0, 8, 109);
_data[28] = DrawStruct(7, 8, 64);
_data[29] = DrawStruct(22, 32, 60);
_data[30] = DrawStruct(20, 56, 60);
_data[31] = DrawStruct(18, 80, 60);
_data[32] = DrawStruct(16, 104, 60);
_data[33] = DrawStruct(23, 152, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[34] = DrawStruct(21, 144, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[35] = DrawStruct(19, 131, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[36] = DrawStruct(17, 120, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[37] = DrawStruct(14, 8, 60);
_data[38] = DrawStruct(12, 32, 60);
_data[39] = DrawStruct(10, 56, 60);
_data[40] = DrawStruct(14, 80, 60);
_data[41] = DrawStruct(14, 104, 60);
_data[42] = DrawStruct(14, 128, 60);
_data[43] = DrawStruct(14, 152, 60);
_data[44] = DrawStruct(8, 176, 60);
_data[45] = DrawStruct(8, 200, 60);
_data[46] = DrawStruct(0, -64, 61, 14, 0);
_data[47] = DrawStruct(0, -40, 61, 14, 0);
_data[48] = DrawStruct(0, -16, 61, 14, 0);
_data[49] = DrawStruct(0, 8, 61, 14, 0);
_data[50] = DrawStruct(0, 32, 61, 14, 0);
_data[51] = DrawStruct(0, 56, 61, 14, 0);
_data[52] = DrawStruct(0, 80, 61, 14, 0);
_data[53] = DrawStruct(0, 104, 61, 14, 0);
_data[54] = DrawStruct(0, 128, 61, 14, 0);
_data[55] = DrawStruct(0, -9, 58, 14, 0);
_data[56] = DrawStruct(0, -34, 58, 14, 0);
_data[57] = DrawStruct(0, 16, 58, 14, 0);
_data[58] = DrawStruct(0, -58, 58, 14, 0);
_data[59] = DrawStruct(0, 40, 58, 14, 0);
_data[60] = DrawStruct(0, -41, 58, 14, 0);
_data[61] = DrawStruct(0, -26, 58, 14, 0);
_data[62] = DrawStruct(0, -34, 58, 14, 0);
_data[63] = DrawStruct(0, -16, 58, 14, 0);
_data[64] = DrawStruct(0, 23, 58, 14, 0);
_data[65] = DrawStruct(0, 16, 58, 14, 0);
_data[66] = DrawStruct(0, -58, 58, 14, 0);
_data[67] = DrawStruct(0, 40, 58, 14, 0);
_data[68] = DrawStruct(0, -17, 58, 14, 0);
_data[69] = DrawStruct(0, -1, 58, 14, 0);
_data[70] = DrawStruct(0, -9, 58, 14, 0);
_data[71] = DrawStruct(14, 8, 58);
_data[72] = DrawStruct(12, 8, 55);
_data[73] = DrawStruct(10, 32, 52);
_data[74] = DrawStruct(14, 88, 52);
_data[75] = DrawStruct(14, 128, 52, 0, SPRFLAG_HORIZ_FLIPPED);
_data[76] = DrawStruct(14, 152, 52, 0, SPRFLAG_HORIZ_FLIPPED);
_data[77] = DrawStruct(0, 176, 55, 0, SPRFLAG_HORIZ_FLIPPED);
_data[78] = DrawStruct(0, 200, 58, 0, SPRFLAG_HORIZ_FLIPPED);
_data[79] = DrawStruct(0, 72, 58, 12, 0);
_data[80] = DrawStruct(0, 72, 58, 12, SPRFLAG_HORIZ_FLIPPED);
_data[81] = DrawStruct(0, 69, 63, 12, 0);
_data[82] = DrawStruct(0, 75, 63, 12, SPRFLAG_HORIZ_FLIPPED);
_data[83] = DrawStruct(0, 73, 53, 12, 0);
_data[84] = DrawStruct(0, 71, 53, 12, SPRFLAG_HORIZ_FLIPPED);
_data[85] = DrawStruct(0, 80, 57, 12, 0);
_data[86] = DrawStruct(0, 64, 57, 12, SPRFLAG_HORIZ_FLIPPED);
_data[87] = DrawStruct(7, -24, 52, 0);
_data[88] = DrawStruct(7, 32, 52);
_data[89] = DrawStruct(7, 88, 52);
_data[90] = DrawStruct(0, 144, 52);
_data[91] = DrawStruct(0, 200, 52, 0);
_data[92] = DrawStruct(0, -79, 52, 11);
_data[93] = DrawStruct(0, -27, 52, 11, 0);
_data[94] = DrawStruct(0, 32, 52, 11, 0);
_data[95] = DrawStruct(0, 89, 52, 11, 0);
_data[96] = DrawStruct(0, 145, 52, 11);
_data[97] = DrawStruct(0, -8, 50, 12, 0);
_data[98] = DrawStruct(0, -65, 50, 12, 0);
_data[99] = DrawStruct(0, 49, 50, 12, 0);
_data[100] = DrawStruct(0, -65, 50, 12, 0);
_data[101] = DrawStruct(0, -81, 50, 12, 0);
_data[102] = DrawStruct(0, 49, 50, 12, 0);
_data[103] = DrawStruct(0, 65, 50, 12, 0);
_data[104] = DrawStruct(0, -24, 50, 12, 0);
_data[105] = DrawStruct(0, 9, 50, 12, 0);
_data[106] = DrawStruct(0, -8, 50, 12, 0);
_data[107] = DrawStruct(7, 8, 48);
_data[108] = DrawStruct(7, 64, 40);
_data[109] = DrawStruct(6, 144, 40, 0, SPRFLAG_HORIZ_FLIPPED);
_data[110] = DrawStruct(6, 200, 48, 0, SPRFLAG_HORIZ_FLIPPED);
_data[111] = DrawStruct(0, 72, 53, 8, 0);
_data[112] = DrawStruct(0, 72, 53, 8, SPRFLAG_HORIZ_FLIPPED);
_data[113] = DrawStruct(0, 77, 58, 8, 0);
_data[114] = DrawStruct(0, 67, 58, 8, SPRFLAG_HORIZ_FLIPPED);
_data[115] = DrawStruct(0, 81, 47, 8, 0);
_data[116] = DrawStruct(0, 63, 47, 8, SPRFLAG_HORIZ_FLIPPED);
_data[117] = DrawStruct(0, 94, 52, 8, 0);
_data[118] = DrawStruct(0, 50, 52, 8, SPRFLAG_HORIZ_FLIPPED);
_data[119] = DrawStruct(6, -40, 40, 0);
_data[120] = DrawStruct(6, 64, 40);
_data[121] = DrawStruct(0, 168, 40, 0);
_data[122] = DrawStruct(0, -72, 40, 6);
_data[123] = DrawStruct(0, 32, 40, 6, 0);
_data[124] = DrawStruct(0, 137, 40, 6);
_data[125] = DrawStruct(0, -7, 25, 7, 0);
_data[126] = DrawStruct(0, -112, 25, 7);
_data[127] = DrawStruct(0, 98, 25, 7);
_data[128] = DrawStruct(0, -112, 29, 8);
_data[129] = DrawStruct(0, 98, 29, 8);
_data[130] = DrawStruct(0, -38, 29, 8, 0);
_data[131] = DrawStruct(0, 25, 29, 8, 0);
_data[132] = DrawStruct(0, -7, 29, 8, 0);
_data[133] = DrawStruct(6, 32, 24);
_data[134] = DrawStruct(0, 168, 24, 0, SPRFLAG_HORIZ_FLIPPED);
_data[135] = DrawStruct(0, 72, 48, 4, 0);
_data[136] = DrawStruct(0, 72, 48, 4, SPRFLAG_HORIZ_FLIPPED);
_data[137] = DrawStruct(0, 85, 53, 4, 0);
_data[138] = DrawStruct(0, 59, 53, 4, SPRFLAG_HORIZ_FLIPPED);
_data[139] = DrawStruct(0, 89, 41, 4, 0);
_data[140] = DrawStruct(0, 55, 41, 4, SPRFLAG_HORIZ_FLIPPED);
_data[141] = DrawStruct(0, 106, 47, 4, 0);
_data[142] = DrawStruct(0, 38, 47, 4, SPRFLAG_HORIZ_FLIPPED);
_data[143] = DrawStruct(0, -136, 24, 0);
_data[144] = DrawStruct(0, 8, 12);
_data[145] = DrawStruct(0, 32, 24);
_data[146] = DrawStruct(0, 200, 12, 0, SPRFLAG_HORIZ_FLIPPED);
_data[147] = DrawStruct(0, 200, 24, 0);
_data[148] = DrawStruct(0, 32, 24);
_data[149] = DrawStruct(0, -5, 2, 0, SPRFLAG_BOTTOM_CLIPPED);
_data[150] = DrawStruct(0, -67, 10, 0, SPRFLAG_BOTTOM_CLIPPED);
_data[151] = DrawStruct(0, 44, 73);
_data[152] = DrawStruct(0, 44, 73);
_data[153] = DrawStruct(0, 58, 14, 0, SPRFLAG_BOTTOM_CLIPPED);
_data[154] = DrawStruct(0, 169, 73);
_data[155] = DrawStruct(0, 169, 73);
_data[156] = DrawStruct(0, -5, 14, 0, SPRFLAG_BOTTOM_CLIPPED);
_data[157] = DrawStruct(0, 110, 73);
_data[158] = DrawStruct(0, 110, 73);
_data[159] = DrawStruct(0, -5, 14, 0, SPRFLAG_BOTTOM_CLIPPED);
_data[160] = DrawStruct(0, 110, 73);
_data[161] = DrawStruct(0, 110, 73);
_data[162] = DrawStruct(0, 72, 43);
_data[163] = DrawStruct(0, 72, 43, 0, SPRFLAG_HORIZ_FLIPPED);
_data[164] = DrawStruct(0, 93, 48);
_data[165] = DrawStruct(0, 51, 48, 0, SPRFLAG_HORIZ_FLIPPED);
_data[166] = DrawStruct(0, 97, 36);
_data[167] = DrawStruct(0, 47, 36, 0, SPRFLAG_HORIZ_FLIPPED);
_data[168] = DrawStruct(0, 118, 42);
_data[169] = DrawStruct(0, 26, 42, 0, SPRFLAG_HORIZ_FLIPPED);
}
void IndoorDrawList::draw() {
// Mark all items to be drawn as being clipped to the scene area
for (int idx = 0; idx < size(); ++idx)
_data[idx]._flags |= SPRFLAG_SCENE_CLIPPED;
// Draw the list
(*g_vm->_windows)[3].drawList(_data, size());
}
/*------------------------------------------------------------------------*/
InterfaceScene::InterfaceScene(XeenEngine *vm): _vm(vm) {
Common::fill(&_wp[0], &_wp[20], 0);
Common::fill(&_wo[0], &_wo[308], 0);
_overallFrame = 0;
_flipWater = false;
_flipGround = false;
_flipSky = false;
_flipDefaultGround = false;
_isAttacking = false;
_charsShooting = false;
_objNumber = -1;
_combatFloatCounter = 0;
_thinWall = false;
_isAnimReset = false;
_overallFrame = 0;
_openDoor = false;
}
void InterfaceScene::drawScene() {
Map &map = *_vm->_map;
Scripts &scripts = *_vm->_scripts;
MazeObject *obj = (_objNumber == -1) ? nullptr : &map._mobData._objects[_objNumber];
Direction partyDirection = _vm->_party->_mazeDirection;
// Loop to update the frame numbers for each maze object, applying the animation frame
// limits as specified by the map's _animationInfo listing
for (uint idx = 0; idx < map._mobData._objects.size(); ++idx) {
MazeObject &mazeObject = map._mobData._objects[idx];
AnimationEntry &animEntry = map._animationInfo[mazeObject._spriteId];
int directionIndex = Res.DIRECTION_ANIM_POSITIONS[mazeObject._direction][partyDirection];
if (_isAnimReset) {
mazeObject._frame = animEntry._frame1._frames[directionIndex];
} else {
++mazeObject._frame;
if ((int)idx == _objNumber && scripts._animCounter > 0 && (
obj->_spriteId == (_vm->_files->_ccNum ? 15 : 16) ||
obj->_spriteId == 58 || obj->_spriteId == 73)) {
if (mazeObject._frame > 4 || mazeObject._spriteId == 58)
mazeObject._frame = 1;
} else if (mazeObject._frame >= animEntry._frame2._frames[directionIndex]) {
mazeObject._frame = animEntry._frame1._frames[directionIndex];
}
}
mazeObject._flipped = animEntry._flipped._flags[directionIndex];
}
if (map._isOutdoors)
drawOutdoorsScene();
else
drawIndoorsScene();
animate3d();
}
void InterfaceScene::drawOutdoorsScene() {
Combat &combat = *_vm->_combat;
Map &map = *_vm->_map;
for (int idx = 0; idx < 44; ++idx)
_outdoorList[Res.OUTDOOR_DRAWSTRUCT_INDEXES[idx]]._frame = -1;
if (combat._monstersAttacking) {
for (int idx = 0; idx < MAX_PARTY_COUNT; ++idx) {
if (_outdoorList._attackImgs4[idx]._sprites)
_outdoorList._attackImgs4[idx]._frame = 0;
else if (_outdoorList._attackImgs3[idx]._sprites)
_outdoorList._attackImgs3[idx]._frame = 1;
else if (_outdoorList._attackImgs2[idx]._sprites)
_outdoorList._attackImgs2[idx]._frame = 2;
else if (_outdoorList._attackImgs1[idx]._sprites)
_outdoorList._attackImgs1[idx]._frame = 0;
}
} else if (_charsShooting) {
for (int idx = 0; idx < MAX_PARTY_COUNT; ++idx) {
if (_outdoorList._attackImgs1[idx]._sprites)
_outdoorList._attackImgs1[idx]._frame = 0;
else if (_outdoorList._attackImgs2[idx]._sprites)
_outdoorList._attackImgs2[idx]._frame = 1;
else if (_outdoorList._attackImgs3[idx]._sprites)
_outdoorList._attackImgs3[idx]._frame = 2;
else if (_outdoorList._attackImgs4[idx]._sprites)
_outdoorList._attackImgs1[idx]._frame = 0;
}
}
_isAnimReset = false;
int attackMon2 = combat._attackMonsters[2];
// Only the front rank of pow points result in a Pow splatter effect
for (int idx = 0; idx < 3; ++idx) {
DrawStruct &ds1 = _outdoorList[OUTDOOR_POW_INDEXES[idx] + 1];
DrawStruct &ds2 = _outdoorList[OUTDOOR_POW_INDEXES[idx]];
ds1._sprites = nullptr;
ds2._sprites = nullptr;
if (combat._pow[idx]._duration) {
int vIndex = combat._attackMonsters[1] && !attackMon2 ? 1 : 0;
combat._pow[idx]._duration--;
if (combat._pow[idx]._active) {
ds2._x = COMBAT_POS_X[idx][vIndex];
ds2._frame = 0;
ds2._scale = combat._pow[idx]._scale;
if (ds2._scale == SCALE_ENLARGE) {
ds2._x /= 3;
ds2._y = 60;
} else {
ds2._y = 73;
}
ds2._flags = SPRFLAG_BOTTOM_CLIPPED | SPRFLAG_SCENE_CLIPPED;
ds2._sprites = &_charPowSprites;
}
if (combat._pow[idx]._elemFrame) {
ds1._x = COMBAT_POS_X[idx][vIndex] + COMBAT_OFFSET_X[idx];
ds1._frame = combat._pow[idx]._elemFrame;
ds1._scale = combat._pow[idx]._elemScale;
if (ds1._scale == SCALE_ENLARGE)
ds1._x /= 3;
ds1._flags = SPRFLAG_BOTTOM_CLIPPED | SPRFLAG_SCENE_CLIPPED;
ds1._sprites = &_charPowSprites;
}
}
}
setOutdoorsMonsters();
setOutdoorsObjects();
_outdoorList[123]._sprites = nullptr;
_outdoorList[122]._sprites = nullptr;
_outdoorList[121]._sprites = nullptr;
int monsterIndex;
if (combat._attackMonsters[0] != -1 && map._mobData._monsters[combat._attackMonsters[0]]._frame >= 8) {
_outdoorList[121] = _outdoorList[118];
_outdoorList[122] = _outdoorList[119];
_outdoorList[123] = _outdoorList[120];
_outdoorList[118]._sprites = nullptr;
_outdoorList[119]._sprites = nullptr;
_outdoorList[120]._sprites = nullptr;
monsterIndex = 1;
} else if (combat._attackMonsters[1] != -1 && map._mobData._monsters[combat._attackMonsters[1]]._frame >= 8) {
_outdoorList[121] = _outdoorList[112];
_outdoorList[122] = _outdoorList[113];
_outdoorList[123] = _outdoorList[114];
_outdoorList[112]._sprites = nullptr;
_outdoorList[113]._sprites = nullptr;
_outdoorList[114]._sprites = nullptr;
monsterIndex = 2;
} else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) {
_outdoorList[121] = _outdoorList[115];
_outdoorList[122] = _outdoorList[116];
_outdoorList[123] = _outdoorList[117];
_outdoorList[115]._sprites = nullptr;
_outdoorList[116]._sprites = nullptr;
_outdoorList[117]._sprites = nullptr;
monsterIndex = 3;
} else {
monsterIndex = 0;
}
drawOutdoors();
switch (monsterIndex) {
case 1:
_outdoorList[118] = _outdoorList[121];
_outdoorList[119] = _outdoorList[122];
_outdoorList[120] = _outdoorList[123];
break;
case 2:
_outdoorList[112] = _outdoorList[121];
_outdoorList[113] = _outdoorList[122];
_outdoorList[114] = _outdoorList[123];
break;
case 3:
_outdoorList[115] = _outdoorList[121];
_outdoorList[116] = _outdoorList[122];
_outdoorList[117] = _outdoorList[123];
break;
default:
break;
}
}
void InterfaceScene::drawIndoorsScene() {
Combat &combat = *_vm->_combat;
Map &map = *_vm->_map;
// Default all the parts of draw struct not to be drawn by default
for (int idx = 3; idx < _indoorList.size(); ++idx)
_indoorList[idx]._frame = -1;
if (combat._monstersAttacking) {
for (int idx = 0; idx < 8; ++idx) {
if (_indoorList[79 + idx]._sprites != nullptr) {
_indoorList[79 + idx]._frame = 0;
} else if (_indoorList[111 + idx]._sprites != nullptr) {
_indoorList[111 + idx]._frame = 1;
} else if (_indoorList[135 + idx]._sprites != nullptr) {
_indoorList[135 + idx]._frame = 2;
} else if (_indoorList[162 + idx]._sprites != nullptr) {
_indoorList[162 + idx]._frame = 0;
}
}
} else if (_charsShooting) {
for (int idx = 0; idx < MAX_PARTY_COUNT; ++idx) {
if (_indoorList._attackImgs1[idx]._sprites != nullptr) {
_indoorList._attackImgs1[idx]._frame = 0;
} else if (_indoorList._attackImgs2[idx]._sprites != nullptr) {
_indoorList._attackImgs2[idx]._frame = 1;
} else if (_indoorList._attackImgs3[idx]._sprites != nullptr) {
_indoorList._attackImgs3[idx]._frame = 2;
} else if (_indoorList._attackImgs4[idx]._sprites != nullptr) {
_indoorList._attackImgs4[idx]._frame = 0;
}
}
}
setMazeBits();
_isAnimReset = false;
// Code in the original that's not being used
//MazeObject &objObject = map._mobData._objects[_objNumber];
// Only the front rank of pow points result in a Pow splatter effect
for (int idx = 0; idx < 3; ++idx) {
DrawStruct &ds1 = _indoorList[INDOOR_POW_INDEXES[idx]];
DrawStruct &ds2 = _indoorList[INDOOR_POW_INDEXES[idx] + 1];
ds1._sprites = nullptr;
ds2._sprites = nullptr;
if (combat._pow[idx]._duration) {
int posIndex = combat._attackMonsters[1] && !combat._attackMonsters[2] ? 1 : 0;
--combat._pow[idx]._duration;
if (combat._pow[idx]._active) {
ds1._x = COMBAT_POS_X[idx][posIndex];
ds1._frame = 0;
ds1._scale = combat._pow[idx]._scale;
if (ds1._scale == SCALE_ENLARGE) {
ds1._x /= 3;
ds1._y = 60;
} else {
ds1._y = 73;
}
ds1._flags = SPRFLAG_BOTTOM_CLIPPED | SPRFLAG_SCENE_CLIPPED;
ds1._sprites = &_charPowSprites;
}
if (combat._pow[idx]._elemFrame) {
ds2._x = COMBAT_POS_X[idx][posIndex] + COMBAT_OFFSET_X[idx];
ds2._frame = combat._pow[idx]._elemFrame;
ds2._scale = combat._pow[idx]._elemScale;
if (ds2._scale == SCALE_ENLARGE)
ds2._x /= 3;
ds2._flags = SPRFLAG_BOTTOM_CLIPPED | SPRFLAG_SCENE_CLIPPED;
ds2._sprites = &_charPowSprites;
}
}
}
setIndoorsMonsters();
setIndoorsObjects();
setIndoorsWallPics();
_indoorList[161]._sprites = nullptr;
_indoorList[160]._sprites = nullptr;
_indoorList[159]._sprites = nullptr;
// Handle attacking monsters
int monsterIndex = 0;
if (combat._attackMonsters[0] != -1 && map._mobData._monsters[combat._attackMonsters[0]]._frame >= 8) {
_indoorList[159] = _indoorList[156];
_indoorList[160] = _indoorList[157];
_indoorList[161] = _indoorList[158];
_indoorList[158]._sprites = nullptr;
_indoorList[156]._sprites = nullptr;
_indoorList[157]._sprites = nullptr;
monsterIndex = 1;
} else if (combat._attackMonsters[1] != -1 && map._mobData._monsters[combat._attackMonsters[1]]._frame >= 8) {
_indoorList[159] = _indoorList[150];
_indoorList[160] = _indoorList[151];
_indoorList[161] = _indoorList[152];
_indoorList[152]._sprites = nullptr;
_indoorList[151]._sprites = nullptr;
_indoorList[150]._sprites = nullptr;
monsterIndex = 2;
} else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) {
_indoorList[159] = _indoorList[153];
_indoorList[160] = _indoorList[154];
_indoorList[161] = _indoorList[155];
_indoorList[153]._sprites = nullptr;
_indoorList[154]._sprites = nullptr;
_indoorList[155]._sprites = nullptr;
monsterIndex = 3;
}
drawIndoors();
switch (monsterIndex) {
case 1:
_indoorList[156] = _indoorList[159];
_indoorList[157] = _indoorList[160];
_indoorList[158] = _indoorList[161];
break;
case 2:
_indoorList[150] = _indoorList[159];
_indoorList[151] = _indoorList[160];
_indoorList[152] = _indoorList[161];
break;
case 3:
_indoorList[153] = _indoorList[159];
_indoorList[154] = _indoorList[160];
_indoorList[155] = _indoorList[161];
break;
default:
break;
}
}
void InterfaceScene::animate3d() {
Combat &combat = *_vm->_combat;
Map &map = *_vm->_map;
_overallFrame = (_overallFrame + 1) % 5;
_combatFloatCounter = (_combatFloatCounter + 1) % 8;
for (uint idx = 0; idx < map._mobData._monsters.size(); ++idx) {
MazeMonster &monster = map._mobData._monsters[idx];
if (monster._damageType == DT_PHYSICAL) {
if (monster._frame < 8) {
MonsterStruct &monsterData = *monster._monsterData;
if (!monsterData._loopAnimation) {
// Monster isn't specially looped, so cycle through the 8 frames
monster._frame = (monster._frame + 1) % 8;
} else if (!monster._field9) {
monster._frame = (monster._frame + 1) % 8;
if (monster._frame == 0) {
monster._field9 ^= 1;
monster._frame = 6;
}
} else {
if (monster._frame)
--monster._frame;
if (monster._frame == 0)
monster._field9 = 0;
}
} else if (monster._frame == 11) {
--monster._postAttackDelay;
if (monster._postAttackDelay == 0)
monster._frame = 0;
} else {
++monster._frame;
if (monster._frame == 11) {
--monster._postAttackDelay;
monster._frame = monster._postAttackDelay ? 10 : 0;
}
}
}
// Block 2
if (monster._effect2) {
if (monster._effect1) {
if (monster._effect1 & 0x80) {
if (monster._effect3)
--monster._effect3;
if (monster._effect3 == 0)
monster._effect1 ^= 0x80;
} else {
monster._effect3 = (monster._effect3 + 1) % 3;
if (monster._effect3 == 0) {
monster._effect1 ^= 0x80;
monster._effect3 = 2;
}
}
}
} else {
monster._effect3 = (monster._effect3 + 1) % 8;
if (monster._effect3 == 0) {
MonsterStruct &monsterData = *monster._monsterData;
monster._effect1 = monster._effect2 = monsterData._animationEffect;
}
}
}
DrawStruct *rangedImgs1 = map._isOutdoors ? _outdoorList._attackImgs1 : _indoorList._attackImgs1;
DrawStruct *rangedImgs2 = map._isOutdoors ? _outdoorList._attackImgs2 : _indoorList._attackImgs2;
DrawStruct *rangedImgs3 = map._isOutdoors ? _outdoorList._attackImgs3 : _indoorList._attackImgs3;
DrawStruct *rangedImgs4 = map._isOutdoors ? _outdoorList._attackImgs4 : _indoorList._attackImgs4;
if (combat._monstersAttacking) {
// Monsters doing ranged attacks. Sequentially move the attack from
// whichever row it started in to the front (where the party is)
for (int idx = 0; idx < MAX_PARTY_COUNT; ++idx) {
if (rangedImgs1[idx]._sprites) {
rangedImgs1[idx]._sprites = nullptr;
combat._shootingRow[idx] = 0;
} else if (rangedImgs2[idx]._sprites) {
rangedImgs1[idx]._sprites = rangedImgs2[idx]._sprites;
rangedImgs2[idx]._sprites = nullptr;
} else if (rangedImgs3[idx]._sprites) {
rangedImgs2[idx]._sprites = rangedImgs3[idx]._sprites;
rangedImgs3[idx]._sprites = nullptr;
} else if (rangedImgs4[idx]._sprites) {
rangedImgs3[idx]._sprites = rangedImgs4[idx]._sprites;
rangedImgs4[idx]._sprites = nullptr;
}
}
} else if (_charsShooting) {
// Characters shooting at monsters. Sequentially move the attack
// away from the party
for (int idx = 0; idx < MAX_PARTY_COUNT; ++idx) {
if (rangedImgs4[idx]._sprites) {
rangedImgs4[idx]._sprites = nullptr;
} else if (rangedImgs3[idx]._sprites) {
rangedImgs4[idx]._sprites = rangedImgs3[idx]._sprites;
rangedImgs3[idx]._sprites = nullptr;
} else if (rangedImgs2[idx]._sprites) {
rangedImgs3[idx]._sprites = rangedImgs2[idx]._sprites;
rangedImgs2[idx]._sprites = nullptr;
} else if (rangedImgs1[idx]._sprites) {
rangedImgs2[idx]._sprites = rangedImgs1[idx]._sprites;
rangedImgs1[idx]._sprites = nullptr;
}
}
}
for (uint idx = 0; idx < map._mobData._wallItems.size(); ++idx) {
MazeWallItem &wallItem = map._mobData._wallItems[idx];
wallItem._frame = (wallItem._frame + 1) % wallItem._sprites->size();
}
}
void InterfaceScene::setMazeBits() {
Common::fill(&_wo[0], &_wo[308], 0);
switch (_vm->_map->getCell(0) - 1) {
case 0:
++_wo[125];
break;
case 1:
++_wo[69];
break;
case 2:
++_wo[185];
break;
case 3:
case 12:
++_wo[105];
break;
case 4:
case 7:
++_wo[25];
break;
case 5:
++_wo[225];
break;
case 6:
++_wo[205];
break;
case 8:
++_wo[145];
break;
case 9:
++_wo[305];
break;
case 10:
++_wo[245];
break;
case 11:
++_wo[165];
break;
case 13:
++_wo[265];
break;
case 14:
++_wo[285];
break;
default:
break;
}
switch (_vm->_map->getCell(1) - 1) {
case 1:
++_wo[72];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[28];
break;
default:
break;
}
switch (_vm->_map->getCell(2) - 1) {
case 0:
++_wo[127];
break;
case 1:
++_wo[71];
break;
case 2:
++_wo[187];
break;
case 3:
case 12:
++_wo[107];
break;
case 4:
case 7:
++_wo[27];
break;
case 5:
++_wo[227];
break;
case 6:
++_wo[207];
break;
case 8:
++_wo[147];
break;
case 9:
++_wo[307];
break;
case 10:
++_wo[247];
break;
case 11:
++_wo[167];
break;
case 13:
++_wo[267];
break;
case 14:
++_wo[287];
break;
default:
break;
}
_vm->_party->handleLight();
switch (_vm->_map->getCell(3) - 1) {
case 1:
++_wo[73];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[29];
break;
default:
break;
}
switch (_vm->_map->getCell(4) - 1) {
case 0:
++_wo[126];
break;
case 1:
++_wo[70];
break;
case 2:
++_wo[186];
break;
case 3:
case 12:
++_wo[106];
break;
case 4:
case 7:
++_wo[26];
break;
case 5:
++_wo[226];
break;
case 6:
++_wo[206];
break;
case 8:
++_wo[146];
break;
case 9:
++_wo[306];
break;
case 10:
++_wo[246];
break;
break;
case 11:
++_wo[166];
break;
case 13:
++_wo[266];
break;
case 14:
++_wo[286];
break;
default:
break;
}
switch (_vm->_map->getCell(5) - 1) {
case 0:
++_wo[122];
break;
case 1:
++_wo[64];
break;
case 2:
++_wo[182];
break;
case 3:
case 12:
++_wo[102];
break;
case 4:
case 7:
++_wo[20];
break;
case 5:
++_wo[222];
break;
case 6:
++_wo[202];
break;
case 8:
++_wo[142];
break;
case 9:
++_wo[302];
break;
case 10:
++_wo[242];
break;
case 11:
++_wo[162];
break;
case 13:
++_wo[262];
break;
case 14:
++_wo[282];
break;
default:
break;
}
switch (_vm->_map->getCell(6) - 1) {
case 1:
++_wo[67];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[23];
break;
default:
break;
}
switch (_vm->_map->getCell(7) - 1) {
case 0:
++_wo[124];
break;
case 1:
++_wo[66];
break;
case 2:
++_wo[184];
break;
case 3:
case 12:
++_wo[104];
break;
case 4:
case 7:
++_wo[22];
break;
case 5:
++_wo[224];
break;
case 6:
++_wo[204];
break;
case 8:
++_wo[144];
break;
case 9:
++_wo[304];
break;
case 10:
++_wo[244];
break;
case 11:
++_wo[164];
break;
case 13:
++_wo[264];
break;
case 14:
++_wo[284];
break;
default:
break;
}
_thinWall = (_vm->_map->_currentWall != INVALID_CELL) && _wo[27];
switch (_vm->_map->getCell(8) - 1) {
case 1:
++_wo[68];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[24];
break;
default:
break;
}
switch (_vm->_map->getCell(9) - 1) {
case 0:
++_wo[123];
break;
case 1:
++_wo[65];
break;
case 2:
++_wo[183];
break;
case 3:
case 12:
++_wo[103];
break;
case 4:
case 7:
++_wo[21];
break;
case 5:
++_wo[223];
break;
case 6:
++_wo[203];
break;
case 8:
++_wo[143];
break;
case 9:
++_wo[303];
break;
case 10:
++_wo[243];
break;
case 11:
++_wo[163];
break;
case 13:
++_wo[263];
break;
case 14:
++_wo[283];
break;
default:
break;
}
switch (_vm->_map->getCell(10) - 1) {
case 0:
++_wo[117];
break;
case 1:
++_wo[55];
break;
case 2:
++_wo[177];
break;
case 3:
case 12:
++_wo[97];
break;
case 4:
case 7:
++_wo[11];
break;
case 5:
++_wo[217];
break;
case 6:
++_wo[197];
break;
case 8:
++_wo[137];
break;
case 9:
++_wo[297];
break;
case 10:
++_wo[237];
break;
case 11:
++_wo[157];
break;
case 13:
++_wo[257];
break;
case 14:
++_wo[277];
break;
default:
break;
}
switch (_vm->_map->getCell(11) - 1) {
case 1:
++_wo[60];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[16];
break;
default:
break;
}
switch (_vm->_map->getCell(12) - 1) {
case 0:
++_wo[118];
break;
case 1:
++_wo[56];
break;
case 2:
++_wo[178];
break;
case 3:
case 12:
++_wo[98];
break;
case 4:
case 7:
++_wo[12];
break;
case 5:
++_wo[218];
break;
case 6:
++_wo[198];
break;
case 8:
++_wo[138];
break;
case 9:
++_wo[298];
break;
case 10:
++_wo[238];
break;
case 11:
++_wo[158];
break;
case 13:
++_wo[258];
break;
case 14:
++_wo[278];
break;
default:
break;
}
switch (_vm->_map->getCell(13) - 1) {
case 1:
++_wo[61];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[17];
break;
default:
break;
}
switch (_vm->_map->getCell(14) - 1) {
case 0:
++_wo[121];
break;
case 1:
++_wo[59];
break;
case 2:
++_wo[181];
break;
case 3:
case 12:
++_wo[101];
break;
case 4:
case 7:
++_wo[15];
break;
case 5:
++_wo[221];
break;
case 6:
++_wo[201];
break;
case 8:
++_wo[141];
break;
case 9:
++_wo[301];
break;
case 10:
++_wo[241];
break;
case 11:
++_wo[161];
break;
case 13:
++_wo[261];
break;
case 14:
++_wo[281];
break;
default:
break;
}
switch (_vm->_map->getCell(15) - 1) {
case 1:
++_wo[63];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[19];
break;
default:
break;
}
switch (_vm->_map->getCell(16) - 1) {
case 0:
++_wo[120];
break;
case 1:
++_wo[58];
break;
case 2:
++_wo[180];
break;
case 3:
case 12:
++_wo[100];
break;
case 4:
case 7:
++_wo[14];
break;
case 5:
++_wo[220];
break;
case 6:
++_wo[200];
break;
case 8:
++_wo[140];
break;
case 9:
++_wo[300];
break;
case 10:
++_wo[240];
break;
case 11:
++_wo[160];
break;
case 13:
++_wo[260];
break;
case 14:
++_wo[280];
break;
default:
break;
}
switch (_vm->_map->getCell(17) - 1) {
case 1:
++_wo[62];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[18];
break;
default:
break;
}
switch (_vm->_map->getCell(18) - 1) {
case 0:
++_wo[119];
break;
case 1:
++_wo[57];
break;
case 2:
++_wo[179];
break;
case 3:
case 12:
++_wo[99];
break;
case 4:
case 7:
++_wo[13];
break;
case 5:
++_wo[219];
break;
case 6:
++_wo[199];
break;
case 8:
++_wo[139];
break;
case 9:
++_wo[299];
break;
case 10:
++_wo[239];
break;
case 11:
++_wo[159];
break;
case 13:
++_wo[259];
break;
case 14:
++_wo[279];
break;
default:
break;
}
switch (_vm->_map->getCell(19) - 1) {
case 0:
++_wo[108];
break;
case 1:
++_wo[78];
break;
case 2:
++_wo[168];
break;
case 3:
case 12:
++_wo[88];
break;
case 4:
case 7:
++_wo[34];
break;
case 5:
++_wo[208];
break;
case 6:
++_wo[188];
break;
case 8:
++_wo[128];
break;
case 9:
++_wo[288];
break;
case 10:
++_wo[228];
break;
case 11:
++_wo[148];
break;
case 13:
++_wo[248];
break;
case 14:
++_wo[268];
break;
default:
break;
}
switch (_vm->_map->getCell(20) - 1) {
case 1:
++_wo[76];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[32];
break;
default:
break;
}
switch (_vm->_map->getCell(21) - 1) {
case 0:
++_wo[109];
break;
case 1:
++_wo[44];
break;
case 2:
++_wo[169];
break;
case 3:
case 12:
++_wo[89];
break;
case 4:
case 7:
++_wo[0];
break;
case 5:
++_wo[209];
break;
case 6:
++_wo[189];
break;
case 8:
++_wo[129];
break;
case 9:
++_wo[289];
break;
case 10:
++_wo[229];
break;
case 11:
++_wo[149];
break;
case 13:
++_wo[249];
break;
case 14:
++_wo[269];
break;
default:
break;
}
switch (_vm->_map->getCell(22) - 1) {
case 1:
++_wo[74];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[30];
break;
default:
break;
}
switch (_vm->_map->getCell(23) - 1) {
case 0:
++_wo[110];
break;
case 1:
++_wo[45];
break;
case 2:
++_wo[170];
break;
case 3:
case 12:
++_wo[90];
break;
case 4:
case 7:
++_wo[1];
break;
case 5:
++_wo[210];
break;
case 6:
++_wo[190];
break;
case 8:
++_wo[130];
break;
case 9:
++_wo[290];
break;
case 10:
++_wo[230];
break;
case 11:
++_wo[150];
break;
case 13:
++_wo[250];
break;
case 14:
++_wo[270];
break;
default:
break;
}
switch (_vm->_map->getCell(24) - 1) {
case 1:
++_wo[52];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[8];
break;
default:
break;
}
switch (_vm->_map->getCell(25) - 1) {
case 0:
++_wo[111];
break;
case 1:
++_wo[46];
break;
case 2:
++_wo[171];
break;
case 3:
case 12:
++_wo[91];
break;
case 4:
case 7:
++_wo[2];
break;
case 5:
++_wo[211];
break;
case 6:
++_wo[191];
break;
case 8:
++_wo[131];
break;
case 9:
++_wo[291];
break;
case 10:
++_wo[231];
break;
case 11:
++_wo[151];
break;
case 13:
++_wo[251];
break;
case 14:
++_wo[271];
break;
default:
break;
}
switch (_vm->_map->getCell(26) - 1) {
case 1:
++_wo[51];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[7];
break;
default:
break;
}
switch (_vm->_map->getCell(27) - 1) {
case 0:
++_wo[116];
break;
case 1:
++_wo[50];
break;
case 2:
++_wo[176];
break;
case 3:
case 12:
++_wo[96];
break;
case 4:
case 7:
++_wo[6];
break;
case 5:
++_wo[216];
break;
case 6:
++_wo[196];
break;
case 8:
++_wo[136];
break;
case 9:
++_wo[296];
break;
case 10:
++_wo[236];
break;
case 11:
++_wo[156];
break;
case 13:
++_wo[256];
break;
case 14:
++_wo[276];
break;
default:
break;
}
switch (_vm->_map->getCell(28) - 1) {
case 1:
++_wo[53];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[9];
break;
default:
break;
}
switch (_vm->_map->getCell(29) - 1) {
case 0:
++_wo[115];
break;
case 1:
++_wo[49];
break;
case 2:
++_wo[175];
break;
case 3:
case 12:
++_wo[95];
break;
case 4:
case 7:
++_wo[5];
break;
case 5:
++_wo[215];
break;
case 6:
++_wo[195];
break;
case 8:
++_wo[135];
break;
case 9:
++_wo[295];
break;
case 10:
++_wo[235];
break;
case 11:
++_wo[155];
break;
case 13:
++_wo[255];
break;
case 14:
++_wo[275];
break;
default:
break;
}
switch (_vm->_map->getCell(30) - 1) {
case 1:
++_wo[54];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[10];
break;
default:
break;
}
switch (_vm->_map->getCell(31) - 1) {
case 0:
++_wo[114];
break;
case 1:
++_wo[48];
break;
case 2:
++_wo[174];
break;
case 3:
case 12:
++_wo[94];
break;
case 4:
case 7:
++_wo[4];
break;
case 5:
++_wo[214];
break;
case 6:
++_wo[194];
break;
case 8:
++_wo[134];
break;
case 9:
++_wo[294];
break;
case 10:
++_wo[234];
break;
case 11:
++_wo[154];
break;
case 13:
++_wo[254];
break;
case 14:
++_wo[274];
break;
default:
break;
}
switch (_vm->_map->getCell(32) - 1) {
case 1:
++_wo[75];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[31];
break;
default:
break;
}
switch (_vm->_map->getCell(33) - 1) {
case 0:
++_wo[112];
break;
case 1:
++_wo[47];
break;
case 2:
++_wo[172];
break;
case 3:
case 12:
++_wo[92];
break;
case 4:
case 7:
++_wo[3];
break;
case 5:
++_wo[212];
break;
case 6:
++_wo[192];
break;
case 8:
++_wo[132];
break;
case 9:
++_wo[292];
break;
case 10:
++_wo[232];
break;
case 11:
++_wo[152];
break;
case 13:
++_wo[252];
break;
case 14:
++_wo[272];
break;
default:
break;
}
switch (_vm->_map->getCell(34) - 1) {
case 1:
++_wo[77];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[33];
break;
default:
break;
}
switch (_vm->_map->getCell(35) - 1) {
case 0:
++_wo[113];
break;
case 1:
++_wo[79];
break;
case 2:
++_wo[173];
break;
case 3:
case 12:
++_wo[93];
break;
case 4:
case 7:
++_wo[35];
break;
case 5:
++_wo[213];
break;
case 6:
++_wo[193];
break;
case 8:
++_wo[133];
break;
case 9:
++_wo[293];
break;
case 10:
++_wo[233];
break;
case 11:
++_wo[153];
break;
case 13:
++_wo[253];
break;
case 14:
++_wo[273];
break;
default:
break;
}
switch (_vm->_map->getCell(36) - 1) {
case 1:
++_wo[83];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[39];
break;
default:
break;
}
switch (_vm->_map->getCell(37) - 1) {
case 1:
++_wo[82];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[38];
break;
default:
break;
}
switch (_vm->_map->getCell(38) - 1) {
case 1:
++_wo[81];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[37];
break;
default:
break;
}
switch (_vm->_map->getCell(39) - 1) {
case 1:
++_wo[80];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[36];
break;
default:
break;
}
switch (_vm->_map->getCell(40) - 1) {
case 1:
++_wo[84];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[40];
break;
default:
break;
}
switch (_vm->_map->getCell(41) - 1) {
case 1:
++_wo[85];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[41];
break;
default:
break;
}
switch (_vm->_map->getCell(42) - 1) {
case 1:
++_wo[86];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[42];
break;
default:
break;
}
switch (_vm->_map->getCell(43) - 1) {
case 1:
++_wo[87];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[43];
break;
default:
break;
}
}
void InterfaceScene::setIndoorsMonsters() {
Combat &combat = *_vm->_combat;
Map &map = *_vm->_map;
Common::Point mazePos = _vm->_party->_mazePosition;
Direction dir = _vm->_party->_mazeDirection;
// Reset the list of attacking monsters
combat.clearAttackers();
// Iterate through the monsters list checking for proximity to party
for (uint monsterIdx = 0; monsterIdx < map._mobData._monsters.size(); ++monsterIdx) {
MazeMonster &monster = map._mobData._monsters[monsterIdx];
SpriteResource *sprites = monster._sprites;
int frame = monster._frame;
if (frame >= 8) {
sprites = monster._attackSprites;
frame -= 8;
}
// The following long sequence sets up monsters in the various positions
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][2]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][2])) {
monster._isAttacking = true;
if (combat._attackMonsters[0] == -1) {
combat._attackMonsters[0] = monsterIdx;
setMonsterSprite(_indoorList[156], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[0]);
} else if (combat._attackMonsters[1] == -1) {
combat._attackMonsters[1] = monsterIdx;
setMonsterSprite(_indoorList[150], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[0]);
} else if (combat._attackMonsters[2] == -1) {
combat._attackMonsters[2] = monsterIdx;
setMonsterSprite(_indoorList[153], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[0]);
}
}
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][7]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][7])) {
monster._isAttacking = true;
if (!_wo[27]) {
if (combat._attackMonsters[3] == -1) {
combat._attackMonsters[3] = monsterIdx;
setMonsterSprite(_indoorList[132], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[1]);
} else if (combat._attackMonsters[4] == -1) {
combat._attackMonsters[4] = monsterIdx;
setMonsterSprite(_indoorList[130], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[1]);
} else if (combat._attackMonsters[2] == -1) {
combat._attackMonsters[5] = monsterIdx;
setMonsterSprite(_indoorList[131], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[1]);
}
}
}
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][5]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][5])) {
if (_wo[27] && _wo[25]) {
} else if (_wo[27] && _wo[28]) {
} else if (_wo[23] & _wo[25]) {
} else if (_wo[23] && _wo[28]) {
} else {
monster._isAttacking = true;
if (combat._attackMonsters[12] == -1) {
combat._attackMonsters[12] = monsterIdx;
setMonsterSprite(_indoorList[128], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[1]);
}
}
}
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][9]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][9])) {
if (_wo[27] && _wo[26]) {
} else if (_wo[27] && _wo[29]) {
} else if (_wo[24] & _wo[26]) {
} else if (_wo[24] && _wo[29]) {
} else {
monster._isAttacking = true;
if (combat._attackMonsters[13] == -1) {
combat._attackMonsters[13] = monsterIdx;
setMonsterSprite(_indoorList[129], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[1]);
}
}
}
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][14]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][14])) {
monster._isAttacking = true;
if (!_wo[22] && !_wo[27]) {
if (combat._attackMonsters[6] == -1) {
combat._attackMonsters[6] = monsterIdx;
setMonsterSprite(_indoorList[106], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]);
} else if (combat._attackMonsters[7] == -1) {
combat._attackMonsters[7] = monsterIdx;
setMonsterSprite(_indoorList[104], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]);
} else if (combat._attackMonsters[8] == -1) {
combat._attackMonsters[8] = monsterIdx;
setMonsterSprite(_indoorList[105], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]);
}
}
}
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][12]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][12])) {
if (_wo[27]) {
} else if (_wo[22] && _wo[23]) {
} else if (_wo[22] & _wo[20]) {
} else if (_wo[23] && _wo[17]) {
} else {
monster._isAttacking = true;
if (combat._attackMonsters[14] == -1) {
combat._attackMonsters[14] = monsterIdx;
setMonsterSprite(_indoorList[100], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]);
} else if (combat._attackMonsters[20] == -1) {
combat._attackMonsters[20] = monsterIdx;
setMonsterSprite(_indoorList[101], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]);
}
}
}
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][16]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][16])) {
if (_wo[27]) {
} else if (_wo[22] && _wo[24]) {
} else if (_wo[22] & _wo[21]) {
} else if (_wo[24] && _wo[19]) {
} else if (_wo[21] && _wo[19]) {
} else {
monster._isAttacking = true;
if (combat._attackMonsters[15] == -1) {
combat._attackMonsters[15] = monsterIdx;
setMonsterSprite(_indoorList[102], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]);
} else if (combat._attackMonsters[21] == -1) {
combat._attackMonsters[21] = monsterIdx;
setMonsterSprite(_indoorList[103], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[2]);
}
}
}
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][27]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][27])) {
if (!_wo[27] && !_wo[22] && !_wo[15]) {
monster._isAttacking = true;
if (combat._attackMonsters[9] == -1) {
combat._attackMonsters[9] = monsterIdx;
setMonsterSprite(_indoorList[70], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
} else if (combat._attackMonsters[10] == -1) {
combat._attackMonsters[10] = monsterIdx;
setMonsterSprite(_indoorList[68], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
} else if (combat._attackMonsters[11] == -1) {
combat._attackMonsters[11] = monsterIdx;
setMonsterSprite(_indoorList[69], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
}
}
}
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][25]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][25])) {
if (_wo[27] || _wo[22]) {
} else if (_wo[15] && _wo[17]) {
} else if (_wo[15] && _wo[12]) {
} else if (_wo[12] && _wo[7]) {
} else if (_wo[17] && _wo[7]) {
} else {
monster._isAttacking = true;
if (combat._attackMonsters[16] == -1) {
combat._attackMonsters[16] = monsterIdx;
setMonsterSprite(_indoorList[62], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
} else if (combat._attackMonsters[22] == -1) {
combat._attackMonsters[22] = monsterIdx;
setMonsterSprite(_indoorList[60], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
} else if (combat._attackMonsters[24] == -1) {
combat._attackMonsters[24] = monsterIdx;
setMonsterSprite(_indoorList[61], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
}
}
}
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][23]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][23])) {
if (_wo[27]) {
} else if (_wo[22] && _wo[20]) {
} else if (_wo[22] && _wo[23]) {
} else if (_wo[20] && _wo[17]) {
} else if (_wo[23] && _wo[17]) {
} else if (_wo[12] || _wo[8]) {
} else {
monster._isAttacking = true;
if (combat._attackMonsters[18] == -1) {
combat._attackMonsters[18] = monsterIdx;
setMonsterSprite(_indoorList[66], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
}
}
}
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][29]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][29])) {
if (_wo[27] || _wo[22]) {
} else if (_wo[15] && _wo[19]) {
} else if (_wo[15] && _wo[14]) {
} else if (_wo[14] && _wo[9]) {
} else if (_wo[19] && _wo[9]) {
} else {
monster._isAttacking = true;
if (combat._attackMonsters[17] == -1) {
combat._attackMonsters[17] = monsterIdx;
setMonsterSprite(_indoorList[65], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
} else if (combat._attackMonsters[23] == -1) {
combat._attackMonsters[23] = monsterIdx;
setMonsterSprite(_indoorList[63], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
} else if (combat._attackMonsters[25] == -1) {
combat._attackMonsters[25] = monsterIdx;
setMonsterSprite(_indoorList[64], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
}
}
}
if (monster._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][31]) &&
monster._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][31])) {
if (_wo[27]) {
} else if (_wo[22] && _wo[21]) {
} else if (_wo[22] && _wo[24]) {
} else if (_wo[21] && _wo[19]) {
} else if (_wo[24] && _wo[19]) {
} else if (_wo[14] || _wo[10]) {
} else {
monster._isAttacking = true;
if (combat._attackMonsters[19] == -1) {
combat._attackMonsters[19] = monsterIdx;
setMonsterSprite(_indoorList[67], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
} else if (combat._attackMonsters[23] == -1) {
combat._attackMonsters[23] = monsterIdx;
setMonsterSprite(_indoorList[63], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
} else if (combat._attackMonsters[25] == -1) {
combat._attackMonsters[25] = monsterIdx;
setMonsterSprite(_indoorList[64], monster, sprites, frame, Res.INDOOR_MONSTERS_Y[3]);
}
}
}
}
_indoorList[153]._x += 58;
_indoorList[131]._x += 25;
_indoorList[105]._x += 9;
_indoorList[69]._x--;
_indoorList[61]._x -= 26;
_indoorList[64]._x += 23;
_indoorList[66]._x -= 58;
_indoorList[67]._x += 40;
_indoorList[100]._x -= 65;
_indoorList[101]._x -= 85;
_indoorList[102]._x += 49;
_indoorList[103]._x += 65;
_indoorList[128]._x -= 112;
_indoorList[129]._x += 98;
if (combat._attackMonsters[1] != -1 && combat._attackMonsters[2] == -1) {
_indoorList[156]._x += 31;
_indoorList[150]._x -= 36;
} else {
_indoorList[156]._x -= 5;
_indoorList[150]._x -= 67;
}
if (combat._attackMonsters[4] != -1 && combat._attackMonsters[5] == -1) {
_indoorList[132]._x += 8;
_indoorList[130]._x -= 23;
} else {
_indoorList[132]._x -= 7;
_indoorList[130]._x -= 38;
}
if (combat._attackMonsters[7] != -1 && combat._attackMonsters[8] == -1) {
_indoorList[104]._x -= 16;
} else {
_indoorList[106]._x -= 8;
_indoorList[104]._x -= 24;
}
if (combat._attackMonsters[10] != -1 && combat._attackMonsters[11] == -1) {
_indoorList[70]._x -= 5;
_indoorList[68]._x -= 13;
} else {
_indoorList[70]._x -= 9;
_indoorList[68]._x -= 17;
}
if (combat._attackMonsters[22] == -1 && combat._attackMonsters[24] == -1) {
_indoorList[62]._x -= 27;
_indoorList[60]._x -= 37;
} else {
_indoorList[62]._x -= 34;
_indoorList[60]._x -= 41;
}
if (combat._attackMonsters[23] != -1 && combat._attackMonsters[25] == -1) {
_indoorList[65]._x += 20;
_indoorList[63]._x -= 12;
} else {
_indoorList[65]._x += 16;
_indoorList[63]._x -= 16;
}
}
void InterfaceScene::setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monster, SpriteResource *sprites,
int frame, int defaultY) {
MonsterStruct &monsterData = *monster._monsterData;
bool flying = monsterData._flying;
drawStruct._frame = frame;
drawStruct._sprites = sprites;
drawStruct._y = defaultY;
if (flying) {
drawStruct._x = Res.COMBAT_FLOAT_X[_combatFloatCounter];
drawStruct._y += Res.COMBAT_FLOAT_Y[_combatFloatCounter];
} else {
drawStruct._x = 0;
}
drawStruct._flags &= ~0xFFF;
if (monster._effect2)
drawStruct._flags = Res.MONSTER_EFFECT_FLAGS[monster._effect2][monster._effect3];
}
void InterfaceScene::setIndoorsObjects() {
Common::Point mazePos = _vm->_party->_mazePosition;
Direction dir = _vm->_party->_mazeDirection;
Common::Point pt;
_objNumber = -1;
Common::Array<MazeObject> &objects = _vm->_map->_mobData._objects;
for (uint idx = 0; idx < objects.size(); ++idx) {
MazeObject &mazeObject = objects[idx];
// Determine which half of the X/Y lists to use
int listOffset;
if (_vm->_files->_ccNum) {
listOffset = mazeObject._spriteId == 47 ? 1 : 0;
} else {
listOffset = mazeObject._spriteId == 113 ? 1 : 0;
}
// Position 1
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][2]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][2]) == mazeObject._position.y
&& _indoorList._objects0._frame == -1) {
_indoorList._objects0._x = Res.INDOOR_OBJECT_X[listOffset][0];
_indoorList._objects0._y = Res.MAP_OBJECT_Y[listOffset][0];
_indoorList._objects0._frame = mazeObject._frame;
_indoorList._objects0._sprites = mazeObject._sprites;
_indoorList._objects0._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects0._flags |= SPRFLAG_HORIZ_FLIPPED;
_objNumber = idx;
}
// Position 2
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][7]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][7]) == mazeObject._position.y
&& !_wo[27] && _indoorList._objects1._frame == -1) {
_indoorList._objects1._x = Res.INDOOR_OBJECT_X[listOffset][1];
_indoorList._objects1._y = Res.MAP_OBJECT_Y[listOffset][1];
_indoorList._objects1._frame = mazeObject._frame;
_indoorList._objects1._sprites = mazeObject._sprites;
_indoorList._objects1._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects1._flags |= SPRFLAG_HORIZ_FLIPPED;
}
// Position 3
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][5]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][5]) == mazeObject._position.y) {
if (_wo[27] && _wo[25]) {
} else if (_wo[27] && _wo[28]) {
} else if (_wo[23] && _wo[25]) {
} else if (_wo[23] && _wo[28]) {
} else if (_indoorList._objects2._frame == -1) {
_indoorList._objects2._x = Res.INDOOR_OBJECT_X[listOffset][2];
_indoorList._objects2._y = Res.MAP_OBJECT_Y[listOffset][2];
_indoorList._objects2._frame = mazeObject._frame;
_indoorList._objects2._sprites = mazeObject._sprites;
_indoorList._objects2._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects2._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
// Position 4
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][9]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][9]) == mazeObject._position.y) {
if (_wo[27] && _wo[26]) {
} else if (_wo[27] && _wo[29]) {
} else if (_wo[24] && _wo[26]) {
} else if (_wo[24] && _wo[29]) {
} else if (_indoorList._objects3._frame == -1) {
_indoorList._objects3._x = Res.INDOOR_OBJECT_X[listOffset][3];
_indoorList._objects3._y = Res.MAP_OBJECT_Y[listOffset][3];
_indoorList._objects3._frame = mazeObject._frame;
_indoorList._objects3._sprites = mazeObject._sprites;
_indoorList._objects3._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects3._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
// Position 5
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][14]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][14]) == mazeObject._position.y) {
if (!_wo[22] && !_wo[27] && _indoorList._objects4._frame == -1) {
_indoorList._objects4._x = Res.INDOOR_OBJECT_X[listOffset][4];
_indoorList._objects4._y = Res.MAP_OBJECT_Y[listOffset][4];
_indoorList._objects4._frame = mazeObject._frame;
_indoorList._objects4._sprites = mazeObject._sprites;
_indoorList._objects4._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects4._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
// Position 6
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][12]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][12]) == mazeObject._position.y) {
if (_wo[27]) {
} else if (_wo[22] && _wo[23]) {
} else if (_wo[22] && _wo[20]) {
} else if (_wo[23] && _wo[17]) {
} else if (_wo[20] && _wo[17]) {
} else if (_indoorList._objects5._frame == -1) {
_indoorList._objects5._x = Res.INDOOR_OBJECT_X[listOffset][5];
_indoorList._objects5._y = Res.MAP_OBJECT_Y[listOffset][5];
_indoorList._objects5._frame = mazeObject._frame;
_indoorList._objects5._sprites = mazeObject._sprites;
_indoorList._objects5._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects5._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
// Position 7
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][16]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][16]) == mazeObject._position.y) {
if (_wo[27]) {
} else if (_wo[22] && _wo[24]) {
} else if (_wo[22] && _wo[21]) {
} else if (_wo[24] && _wo[19]) {
} else if (_wo[21] && _wo[19]) {
} else if (_indoorList._objects6._frame == -1) {
_indoorList._objects6._x = Res.INDOOR_OBJECT_X[listOffset][6];
_indoorList._objects6._y = Res.MAP_OBJECT_Y[listOffset][6];
_indoorList._objects6._frame = mazeObject._frame;
_indoorList._objects6._sprites = mazeObject._sprites;
_indoorList._objects6._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects6._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
// Position 8
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][27]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][27]) == mazeObject._position.y) {
if (!_wo[27] && !_wo[22] && !_wo[15] && _indoorList._objects7._frame == -1) {
_indoorList._objects7._x = Res.INDOOR_OBJECT_X[listOffset][7];
_indoorList._objects7._y = Res.MAP_OBJECT_Y[listOffset][7];
_indoorList._objects7._frame = mazeObject._frame;
_indoorList._objects7._sprites = mazeObject._sprites;
_indoorList._objects7._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects7._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
// Position 9
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][25]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][25]) == mazeObject._position.y) {
if (_wo[27] || _wo[22]) {
} else if (_wo[15] && _wo[17]) {
} else if (_wo[15] && _wo[12]) {
} else if (_wo[12] && _wo[7]) {
} else if (_wo[17] && _wo[7]) {
} else if (_indoorList._objects8._frame == -1) {
_indoorList._objects8._x = Res.INDOOR_OBJECT_X[listOffset][8];
_indoorList._objects8._y = Res.MAP_OBJECT_Y[listOffset][8];
_indoorList._objects8._frame = mazeObject._frame;
_indoorList._objects8._sprites = mazeObject._sprites;
_indoorList._objects8._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects8._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
// Position 10
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][23]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][23]) == mazeObject._position.y) {
if (_wo[27]) {
} else if (_wo[22] && _wo[20]) {
} else if (_wo[22] && _wo[23]) {
} else if (_wo[20] && _wo[17]) {
} else if (_wo[23] && _wo[17]) {
} else if (!_wo[12] && !_wo[8] && _indoorList._objects9._frame == -1) {
_indoorList._objects9._x = Res.INDOOR_OBJECT_X[listOffset][10];
_indoorList._objects9._y = Res.MAP_OBJECT_Y[listOffset][10];
_indoorList._objects9._frame = mazeObject._frame;
_indoorList._objects9._sprites = mazeObject._sprites;
_indoorList._objects9._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects9._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
// Block 11
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][29]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][29]) == mazeObject._position.y) {
if (_wo[27]) {
} else if (_wo[15] && _wo[19]) {
} else if (_wo[15] && _wo[14]) {
} else if (_wo[14] && _wo[9]) {
} else if (_wo[19] && _wo[9]) {
} else if (_indoorList._objects10._frame == -1) {
_indoorList._objects10._x = Res.INDOOR_OBJECT_X[listOffset][9];
_indoorList._objects10._y = Res.MAP_OBJECT_Y[listOffset][9];
_indoorList._objects10._frame = mazeObject._frame;
_indoorList._objects10._sprites = mazeObject._sprites;
_indoorList._objects10._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects10._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
// Block 12
if ((mazePos.x + Res.SCREEN_POSITIONING_X[dir][31]) == mazeObject._position.x
&& (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][31]) == mazeObject._position.y) {
if (_wo[27]) {
} else if (_wo[22] && _wo[21]) {
} else if (_wo[22] && _wo[24]) {
} else if (_wo[21] && _wo[19]) {
} else if (_wo[24] && _wo[19]) {
} else if (!_wo[14] && !_wo[10] && _indoorList._objects11._frame == -1) {
_indoorList._objects11._x = Res.INDOOR_OBJECT_X[listOffset][11];
_indoorList._objects11._y = Res.MAP_OBJECT_Y[listOffset][11];
_indoorList._objects11._frame = mazeObject._frame;
_indoorList._objects11._sprites = mazeObject._sprites;
_indoorList._objects11._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects11._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
}
}
void InterfaceScene::setIndoorsWallPics() {
Map &map = *_vm->_map;
const Common::Point &mazePos = _vm->_party->_mazePosition;
Direction dir = _vm->_party->_mazeDirection;
Common::fill(&_wp[0], &_wp[20], -1);
for (uint idx = 0; idx < map._mobData._wallItems.size(); ++idx) {
MazeWallItem &wallItem = map._mobData._wallItems[idx];
if (wallItem._direction != dir)
continue;
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][2]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][2])) {
if (_wp[1] == -1) {
_indoorList[148]._frame = wallItem._frame;
_indoorList[148]._sprites = wallItem._sprites;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][7]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][7])) {
if (!_wo[27] && _wp[1] == -1) {
_indoorList[123]._frame = wallItem._frame;
_indoorList[123]._sprites = wallItem._sprites;
_wp[4] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][5]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][5])) {
if (_wo[27] && _wo[25]) {
} else if (_wo[27] && _wo[28]) {
} else if (_wo[23] && _wo[25]) {
} else if (_wo[23] && _wo[28]) {
} else if (_wp[3] == -1) {
_indoorList[122]._frame = wallItem._frame;
_indoorList[122]._sprites = wallItem._sprites;
_wp[3] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][9]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][9])) {
if (_wo[27] && _wo[26]) {
} else if (_wo[27] && _wo[29]) {
} else if (_wo[24] && _wo[26]) {
} else if (_wo[24] && _wo[29]) {
} else if (_wp[5] == -1) {
_indoorList[124]._frame = wallItem._frame;
_indoorList[124]._sprites = wallItem._sprites;
_wp[5] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][14]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][14])) {
if (!_wo[22] && !_wo[27] && _wp[8] == -1) {
_indoorList[94]._frame = wallItem._frame;
_indoorList[94]._sprites = wallItem._sprites;
_wp[8] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][12]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][12])) {
if (_wo[27]) {
} else if (_wo[22] && _wo[23]) {
} else if (_wo[22] && _wo[20]) {
} else if (_wo[23] && _wo[17]) {
} else if (_wo[20] && _wo[17]) {
} else if (_wp[7] == -1) {
_indoorList[93]._frame = wallItem._frame;
_indoorList[93]._sprites = wallItem._sprites;
_wp[7] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][16]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][16])) {
if (_wo[27]) {
} else if (_wo[22] && _wo[24]) {
} else if (_wo[22] && _wo[21]) {
} else if (_wo[24] && _wo[19]) {
} else if (_wo[21] && _wo[19]) {
} else if (_wp[9] == -1) {
_indoorList[95]._frame = wallItem._frame;
_indoorList[95]._sprites = wallItem._sprites;
_wp[9] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][12]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][12])) {
if (_wo[27]) {
} else if (_wo[25] && _wo[28]) {
} else if (_wo[20] && _wo[16]) {
} else if (_wp[6] == -1) {
_indoorList[92]._frame = wallItem._frame;
_indoorList[92]._sprites = wallItem._sprites;
_wp[6] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][16]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][16])) {
if (!_wo[26] && !_wo[29] && !_wo[21] && !_wo[18] && _wp[10] == -1) {
_indoorList[96]._frame = wallItem._frame;
_indoorList[96]._sprites = wallItem._sprites;
_wp[10] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][27]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][27])) {
if (!_wo[27] && !_wo[22] && !_wo[15] && _wp[15] == -1) {
_indoorList[50]._frame = wallItem._frame;
_indoorList[50]._sprites = wallItem._sprites;
_wp[15] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][25]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][25])) {
if (_wo[27]) {
} else if (_wo[27] && _wo[22]) {
} else if (_wo[15] && _wo[17]) {
} else if (_wo[15] && _wo[12]) {
} else if (_wo[12] && _wo[7]) {
} else if (_wo[17] && _wo[7]) {
} else if (_wp[14] == -1) {
_indoorList[49]._frame = wallItem._frame;
_indoorList[49]._sprites = wallItem._sprites;
_wp[14] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][23]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][23])) {
if (_wo[27]) {
} else if (_wo[22] && _wo[20]) {
} else if (_wo[22] && _wo[23]) {
} else if (_wo[20] && _wo[17]) {
} else if (_wo[23] && _wo[17]) {
} else if (_wo[12] && _wo[8]) {
} else if (_wp[13] == -1) {
_indoorList[48]._frame = wallItem._frame;
_indoorList[48]._sprites = wallItem._sprites;
_wp[13] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][29]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][29])) {
if (_wo[27] || _wo[22]) {
} else if (_wo[15] && _wo[19]) {
} else if (_wo[15] && _wo[14]) {
} else if (_wo[14] && _wo[9]) {
} else if (_wo[19] && _wo[9]) {
} else if (_wp[16] == -1) {
_indoorList[51]._frame = wallItem._frame;
_indoorList[51]._sprites = wallItem._sprites;
_wp[16] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][31]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][31])) {
if (_wo[27]) {
} else if (_wo[22] && _wo[21]) {
} else if (_wo[22] && _wo[24]) {
} else if (_wo[21] && _wo[19]) {
} else if (_wo[24] && _wo[19]) {
} else if (!_wo[14] && !_wo[10] && _wp[17] == -1) {
_indoorList[52]._frame = wallItem._frame;
_indoorList[52]._sprites = wallItem._sprites;
_wp[17] = idx;
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][23]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][23])) {
if (!_wo[27] && !_wo[20] && !_wo[12] && !_wo[23] && !_wo[8] && !_wo[30]) {
if (_wp[12] == -1) {
_indoorList[47]._frame = wallItem._frame;
_indoorList[47]._sprites = wallItem._sprites;
_wp[12] = idx;
}
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][31]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][31])) {
if (!_wo[27] && !_wo[21] && !_wo[14] && !_wo[24] && !_wo[10] && !_wo[31]) {
if (_wp[18] == -1) {
_indoorList[53]._frame = wallItem._frame;
_indoorList[53]._sprites = wallItem._sprites;
_wp[18] = idx;
}
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][23]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][23])) {
if (!_wo[25] && !_wo[28] && !_wo[20] && !_wo[11] && !_wo[16] && !_wo[30] && !_wo[32]) {
if (_wp[11] == -1) {
_indoorList[46]._frame = wallItem._frame;
_indoorList[46]._sprites = wallItem._sprites;
_wp[11] = idx;
}
}
}
if (wallItem._position.x == (mazePos.x + Res.SCREEN_POSITIONING_X[dir][31]) &&
wallItem._position.y == (mazePos.y + Res.SCREEN_POSITIONING_Y[dir][31])) {
if (!_wo[26] && !_wo[20] && !_wo[21] && !_wo[13] && !_wo[18] && !_wo[31] && !_wo[33]) {
if (_wp[19] == -1) {
_indoorList[54]._frame = wallItem._frame;
_indoorList[54]._sprites = wallItem._sprites;
_wp[19] = idx;
}
}
}
}
}
void InterfaceScene::setOutdoorsMonsters() {
Combat &combat = *_vm->_combat;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Direction dir = party._mazeDirection;
Common::Point pt = party._mazePosition;
// Reset the list of attacking monsters
combat.clearAttackers();
// Iterate through the monsters list checking for proximity to party
for (uint idx = 0; idx < map._mobData._monsters.size(); ++idx) {
MazeMonster &monster = map._mobData._monsters[idx];
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][2]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][2])) {
monster._isAttacking = true;
if (combat._attackMonsters[0] == -1) {
_outdoorList[118]._frame = idx;
combat._attackMonsters[0] = idx;
} else if (combat._attackMonsters[1] == -1) {
_outdoorList[112]._frame = idx;
combat._attackMonsters[1] = idx;
} else if (combat._attackMonsters[2] == -1) {
_outdoorList[115]._frame = idx;
combat._attackMonsters[2] = idx;
}
}
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][7]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][7])) {
monster._isAttacking = true;
if (combat._attackMonsters[3] == -1) {
_outdoorList[94]._frame = idx;
combat._attackMonsters[3] = idx;
} else if (combat._attackMonsters[4] == -1) {
_outdoorList[92]._frame = idx;
combat._attackMonsters[4] = idx;
} else if (combat._attackMonsters[5] == -1) {
_outdoorList[93]._frame = idx;
combat._attackMonsters[5] = idx;
}
}
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][5]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][5])) {
monster._isAttacking = true;
if (combat._attackMonsters[12] == -1) {
_outdoorList[90]._frame = idx;
combat._attackMonsters[12] = idx;
}
}
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][9]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][9])) {
monster._isAttacking = true;
if (combat._attackMonsters[13] == -1) {
_outdoorList[91]._frame = idx;
combat._attackMonsters[13] = idx;
}
}
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][14]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][14])) {
monster._isAttacking = true;
if (combat._attackMonsters[6] == -1) {
_outdoorList[75]._frame = idx;
combat._attackMonsters[6] = idx;
} else if (combat._attackMonsters[7] == -1) {
_outdoorList[73]._frame = idx;
combat._attackMonsters[7] = idx;
} else if (combat._attackMonsters[8] == -1) {
_outdoorList[74]._frame = idx;
combat._attackMonsters[8] = idx;
}
}
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][12]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][12])) {
monster._isAttacking = true;
if (combat._attackMonsters[14] == -1) {
_outdoorList[69]._frame = idx;
combat._attackMonsters[14] = idx;
} else if (combat._attackMonsters[20] == -1) {
_outdoorList[70]._frame = idx;
combat._attackMonsters[20] = idx;
}
}
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][16]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][16])) {
monster._isAttacking = true;
if (combat._attackMonsters[15] == -1) {
_outdoorList[71]._frame = idx;
combat._attackMonsters[15] = idx;
} else if (combat._attackMonsters[21] == -1) {
_outdoorList[72]._frame = idx;
combat._attackMonsters[21] = idx;
}
}
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][27]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][27])) {
monster._isAttacking = true;
if (combat._attackMonsters[9] == -1) {
_outdoorList[52]._frame = idx;
combat._attackMonsters[9] = idx;
} else if (combat._attackMonsters[10] == -1) {
_outdoorList[50]._frame = idx;
combat._attackMonsters[10] = idx;
} else if (combat._attackMonsters[11] == -1) {
_outdoorList[51]._frame = idx;
combat._attackMonsters[11] = idx;
}
}
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][25]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][25])) {
monster._isAttacking = true;
if (combat._attackMonsters[16] == -1) {
_outdoorList[44]._frame = idx;
combat._attackMonsters[16] = idx;
} else if (combat._attackMonsters[22] == -1) {
_outdoorList[42]._frame = idx;
combat._attackMonsters[22] = idx;
} else if (combat._attackMonsters[24] == -1) {
_outdoorList[43]._frame = idx;
combat._attackMonsters[24] = idx;
}
}
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][23]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][23])) {
monster._isAttacking = true;
if (combat._attackMonsters[18] == -1) {
_outdoorList[48]._frame = idx;
combat._attackMonsters[18] = idx;
}
}
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][29]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][29])) {
monster._isAttacking = true;
if (combat._attackMonsters[17] == -1) {
_outdoorList[47]._frame = idx;
combat._attackMonsters[17] = idx;
} else if (combat._attackMonsters[23] == -1) {
_outdoorList[45]._frame = idx;
combat._attackMonsters[23] = idx;
} else if (combat._attackMonsters[25] == -1) {
_outdoorList[46]._frame = idx;
combat._attackMonsters[25] = idx;
}
}
if (monster._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][31]) &&
monster._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][31])) {
monster._isAttacking = true;
if (combat._attackMonsters[19] == -1) {
_outdoorList[49]._frame = idx;
combat._attackMonsters[19] = idx;
}
}
}
_outdoorList[115]._x = 58;
_outdoorList[93]._x = 25;
_outdoorList[74]._x = 9;
_outdoorList[51]._x = -1;
_outdoorList[43]._x = -26;
_outdoorList[46]._x = 23;
_outdoorList[48]._x = -58;
_outdoorList[49]._x = 40;
_outdoorList[69]._x = -65;
_outdoorList[70]._x = -85;
_outdoorList[71]._x = 49;
_outdoorList[72]._x = 65;
_outdoorList[90]._x = -112;
_outdoorList[91]._x = 98;
if (combat._attackMonsters[1] != -1 && combat._attackMonsters[2] == -1) {
_outdoorList[118]._x = 31;
_outdoorList[112]._x = -36;
} else {
_outdoorList[118]._x = -5;
_outdoorList[112]._x = -67;
}
if (combat._attackMonsters[4] != -1 && combat._attackMonsters[5] == -1) {
_outdoorList[94]._x = 8;
_outdoorList[92]._x = -23;
} else {
_outdoorList[94]._x = -7;
_outdoorList[92]._x = -38;
}
if (combat._attackMonsters[7] != -1 && combat._attackMonsters[8] == -1) {
_outdoorList[75]._x = 0;
_outdoorList[73]._x = -16;
} else {
_outdoorList[75]._x = -8;
_outdoorList[73]._x = -24;
}
if (combat._attackMonsters[10] != -1 && combat._attackMonsters[11] == -1) {
_outdoorList[52]._x = -5;
_outdoorList[50]._x = -13;
} else {
_outdoorList[52]._x = -9;
_outdoorList[50]._x = -17;
}
if (combat._attackMonsters[22] != -1 && combat._attackMonsters[24] == -1) {
_outdoorList[44]._x = -27;
_outdoorList[42]._x = -37;
} else {
_outdoorList[44]._x = -34;
_outdoorList[42]._x = -41;
}
if (combat._attackMonsters[23] != -1 && combat._attackMonsters[25] == -1) {
_outdoorList[47]._x = 20;
_outdoorList[45]._x = -12;
} else {
_outdoorList[47]._x = 16;
_outdoorList[45]._x = -16;
}
for (int idx = 0; idx < ATTACK_MONSTERS_COUNT; ++idx) {
DrawStruct &ds = _outdoorList[Res.OUTDOOR_MONSTER_INDEXES[idx]];
if (ds._frame != -1) {
ds._flags &= ~0xfff;
// Use the frame number as an index to the correct monster,
// and replace the frame number with the monster's current frame
MazeMonster &monster = map._mobData._monsters[ds._frame];
ds._frame = monster._frame;
if (monster._effect2) {
ds._flags |= Res.MONSTER_EFFECT_FLAGS[monster._effect2 - 1][monster._effect3];
}
if (monster._frame > 7) {
ds._frame -= 8;
ds._sprites = monster._attackSprites;
} else {
ds._sprites = monster._sprites;
}
ds._y = Res.OUTDOOR_MONSTERS_Y[idx];
MonsterStruct &monsterData = *monster._monsterData;
if (monsterData._flying) {
ds._x += Res.COMBAT_FLOAT_X[_combatFloatCounter];
ds._y += Res.COMBAT_FLOAT_Y[_combatFloatCounter];
}
}
}
}
void InterfaceScene::setOutdoorsObjects() {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
const Common::Point &pt = party._mazePosition;
Direction dir = party._mazeDirection;
int posIndex;
_objNumber = -1;
for (uint idx = 0; idx < map._mobData._objects.size(); ++idx) {
MazeObject &obj = map._mobData._objects[idx];
if (_vm->_files->_ccNum) {
posIndex = obj._spriteId == 47 ? 1 : 0;
} else {
posIndex = obj._spriteId == 113 ? 1 : 0;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][2]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][2]) &&
_outdoorList[111]._frame == -1) {
DrawStruct &ds = _outdoorList[111];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][0];
ds._y = Res.MAP_OBJECT_Y[posIndex][0];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
_objNumber = idx;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][7]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][7]) &&
_outdoorList[87]._frame == -1) {
DrawStruct &ds = _outdoorList[87];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][1];
ds._y = Res.MAP_OBJECT_Y[posIndex][1];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][5]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][5]) &&
_outdoorList[88]._frame == -1) {
DrawStruct &ds = _outdoorList[88];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][2];
ds._y = Res.MAP_OBJECT_Y[posIndex][2];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][9]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][9]) &&
_outdoorList[89]._frame == -1) {
DrawStruct &ds = _outdoorList[89];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][3];
ds._y = Res.MAP_OBJECT_Y[posIndex][3];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][14]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][14]) &&
_outdoorList[66]._frame == -1) {
DrawStruct &ds = _outdoorList[66];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][4];
ds._y = Res.MAP_OBJECT_Y[posIndex][4];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][12]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][12]) &&
_outdoorList[67]._frame == -1) {
DrawStruct &ds = _outdoorList[67];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][5];
ds._y = Res.MAP_OBJECT_Y[posIndex][5];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][16]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][16]) &&
_outdoorList[68]._frame == -1) {
DrawStruct &ds = _outdoorList[68];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][6];
ds._y = Res.MAP_OBJECT_Y[posIndex][6];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][27]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][27]) &&
_outdoorList[37]._frame == -1) {
DrawStruct &ds = _outdoorList[37];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][7];
ds._y = Res.MAP_OBJECT_Y[posIndex][7];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][25]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][25]) &&
_outdoorList[38]._frame == -1) {
DrawStruct &ds = _outdoorList[38];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][8];
ds._y = Res.MAP_OBJECT_Y[posIndex][8];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][23]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][23]) &&
_outdoorList[40]._frame == -1) {
DrawStruct &ds = _outdoorList[40];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][10];
ds._y = Res.MAP_OBJECT_Y[posIndex][10];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][29]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][29]) &&
_outdoorList[39]._frame == -1) {
DrawStruct &ds = _outdoorList[39];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][9];
ds._y = Res.MAP_OBJECT_Y[posIndex][9];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
}
if (obj._position.x == (pt.x + Res.SCREEN_POSITIONING_X[dir][31]) &&
obj._position.y == (pt.y + Res.SCREEN_POSITIONING_Y[dir][31]) &&
_outdoorList[41]._frame == -1) {
DrawStruct &ds = _outdoorList[41];
ds._x = Res.OUTDOOR_OBJECT_X[posIndex][11];
ds._y = Res.MAP_OBJECT_Y[posIndex][11];
ds._frame = obj._frame;
ds._sprites = obj._sprites;
ds._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (obj._flipped)
ds._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
}
void InterfaceScene::drawIndoors() {
Map &map = *_vm->_map;
int surfaceId;
// Draw any surface tiles on top of the default ground
for (int cellIndex = 0; cellIndex < 25; ++cellIndex) {
map.getCell(Res.DRAW_NUMBERS[cellIndex]);
DrawStruct &drawStruct = _indoorList._groundTiles[cellIndex];
SpriteResource &sprites = map._surfaceSprites[map._currentSurfaceId];
drawStruct._sprites = sprites.empty() ? (SpriteResource *)nullptr : &sprites;
surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId];
if (surfaceId == SURFTYPE_WATER || surfaceId == SURFTYPE_LAVA ||
surfaceId == SURFTYPE_SEWER) {
drawStruct._frame = Res.DRAW_FRAMES[cellIndex][_flipWater ? 1 : 0];
drawStruct._flags = _flipWater ? SPRFLAG_HORIZ_FLIPPED : 0;
} else {
drawStruct._frame = Res.DRAW_FRAMES[cellIndex][_flipGround ? 1 : 0];
drawStruct._flags = _flipGround ? SPRFLAG_HORIZ_FLIPPED : 0;
}
}
if (!_wo[27] && !_wo[20] && !_wo[23] && !_wo[12] && !_wo[8] && !_wo[30]) {
if (_wo[39])
_indoorList._swl_4F4L._frame = 22;
else if (_wo[83])
_indoorList._swl_4F4L._frame = 46;
}
if (!_wo[27] && !_wo[22] && !_wo[17] && !_wo[12] && !_wo[8]) {
if (_wo[38])
_indoorList._swl_4F3L._frame = 20;
else if (_wo[82])
_indoorList._swl_4F3L._frame = 44;
}
if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[2] && !_wo[7]) {
if (_wo[37])
_indoorList._swl_4F2L._frame = 18;
else if (_wo[81])
_indoorList._swl_4F2L._frame = 42;
}
if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[6]) {
if (_wo[36])
_indoorList._swl_4F1L._frame = 16;
else if (_wo[80])
_indoorList._swl_4F1L._frame = 40;
}
if (!_wo[27] && !_wo[21] && !_wo[24] && !_wo[14] && !_wo[10] && !_wo[31]) {
if (_wo[43])
_indoorList._swl_4F4R._frame = 23;
else if (_wo[87])
_indoorList._swl_4F4R._frame = 47;
}
if (!_wo[27] && !_wo[22] && !_wo[19] && !_wo[14] && !_wo[10]) {
if (_wo[42])
_indoorList._swl_4F3R._frame = 21;
else if (_wo[86])
_indoorList._swl_4F3R._frame = 45;
}
if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[5] && !_wo[9]) {
if (_wo[41])
_indoorList._swl_4F2R._frame = 19;
else if (_wo[85])
_indoorList._swl_4F2R._frame = 43;
}
if (!_wo[27] && !_wo[22] && !_wo[15] && !_wo[6]) {
if (_wo[40])
_indoorList._swl_4F1R._frame = 17;
else if (_wo[84])
_indoorList._swl_4F1R._frame = 41;
}
if (!_wo[25] && !_wo[28] && !_wo[20] && !_wo[11] &&
!_wo[16] && !_wo[30] && !_wo[32]) {
if (_wo[88])
_indoorList._fwl_4F4L._frame = 7;
else if (_wo[78])
_indoorList._fwl_4F4L._frame = 16;
else if (_wo[148])
_indoorList._fwl_4F4L._frame = _overallFrame + 1;
else if (_wo[108])
_indoorList._fwl_4F4L._frame = 8;
else if (_wo[168])
_indoorList._fwl_4F4L._frame = 10;
else if (_wo[128])
_indoorList._fwl_4F4L._frame = 9;
else if (_wo[34])
_indoorList._fwl_4F4L._frame = 0;
else if (_wo[188])
_indoorList._fwl_4F4L._frame = 15;
else if (_wo[208])
_indoorList._fwl_4F4L._frame = 14;
else if (_wo[228])
_indoorList._fwl_4F4L._frame = 6;
else if (_wo[248])
_indoorList._fwl_4F4L._frame = 11;
else if (_wo[268])
_indoorList._fwl_4F4L._frame = 12;
else if (_wo[288])
_indoorList._fwl_4F4L._frame = 13;
}
if (!_wo[26] && !_wo[29] && !_wo[21] && !_wo[13] && !_wo[18] && !_wo[31] && !_wo[33]) {
if (_wo[93])
_indoorList._fwl_4F4R._frame = 7;
else if (_wo[79])
_indoorList._fwl_4F4R._frame = 16;
else if (_wo[153])
_indoorList._fwl_4F4R._frame = _overallFrame + 1;
else if (_wo[113])
_indoorList._fwl_4F4R._frame = 8;
else if (_wo[173])
_indoorList._fwl_4F4R._frame = 10;
else if (_wo[133])
_indoorList._fwl_4F4R._frame = 9;
else if (_wo[35])
_indoorList._fwl_4F4R._frame = 0;
/* TODO: Duplicated switch in the original executable.. original bug meant to check some other index?
else if (_wo[79])
_indoorList._fwl_4F4R._frame = 15;*/
else if (_wo[213])
_indoorList._fwl_4F4R._frame = 14;
else if (_wo[233])
_indoorList._fwl_4F4R._frame = 6;
else if (_wo[253])
_indoorList._fwl_4F4R._frame = 11;
else if (_wo[273])
_indoorList._fwl_4F4R._frame = 12;
else if (_wo[293])
_indoorList._fwl_4F4R._frame = 13;
}
if (!_wo[25] && !_wo[28] && !_wo[20] && !_wo[11] && !_wo[16] && !_wo[30]) {
if (_wo[32])
_indoorList._swl_3F4L._frame = 14;
else if (_wo[76])
_indoorList._swl_3F4L._frame = 38;
}
if (!_wo[26] && !_wo[29] && !_wo[21] && !_wo[13] && !_wo[18] && !_wo[31]) {
if (_wo[33])
_indoorList._swl_3F1R._frame = 15;
else if (_wo[77])
_indoorList._swl_3F1R._frame = 39;
}
if (_wo[28] && _wo[27]) {
} else if (_wo[28] && _wo[12]) {
} else if (_wo[28] && _wo[23]) {
} else if (_wo[28] && _wo[8]) {
} else if (_wo[25] && _wo[27]) {
} else if (_wo[25] && _wo[12]) {
} else if (_wo[25] && _wo[23]) {
} else if (_wo[25] && _wo[8]) {
} else if (_wo[11] && _wo[27]) {
} else if (_wo[11] && _wo[12]) {
} else if (_wo[11] && _wo[23]) {
} else if (_wo[11] && _wo[8]) {
} else if (_wo[17] && _wo[27]) {
} else if (_wo[17] && _wo[12]) {
} else if (_wo[17] && _wo[23]) {
} else if (_wo[17] && _wo[8]) {
} else if (_wo[20]) {
} else if (_wo[30]) {
_indoorList._swl_3F3L._frame = 12;
} else if (_wo[74]) {
_indoorList._swl_3F3L._frame = 36;
}
if (_wo[29] && _wo[27]) {
} else if (_wo[29] && _wo[14]) {
} else if (_wo[29] && _wo[24]) {
} else if (_wo[29] && _wo[10]) {
} else if (_wo[26] && _wo[27]) {
} else if (_wo[26] && _wo[14]) {
} else if (_wo[26] && _wo[24]) {
} else if (_wo[26] && _wo[10]) {
} else if (_wo[13] && _wo[27]) {
} else if (_wo[13] && _wo[14]) {
} else if (_wo[13] && _wo[24]) {
} else if (_wo[13] && _wo[10]) {
} else if (_wo[19] && _wo[27]) {
} else if (_wo[19] && _wo[24]) {
} else if (_wo[19] && _wo[10]) {
} else if (_wo[21]) {
} else if (_wo[31]) {
_indoorList._swl_3F2R._frame = 13;
} else if (_wo[75]) {
_indoorList._swl_3F2R._frame = 37;
}
if (!_wo[27] && !_wo[20] && !_wo[12] && !_wo[23] && !_wo[8] && !_wo[30]) {
if (_wo[89])
_indoorList._fwl_4F3L._frame = 7;
else if (_wo[44])
_indoorList._fwl_4F3L._frame = 16;
else if (_wo[149])
_indoorList._fwl_4F3L._frame = _overallFrame + 1;
else if (_wo[109])
_indoorList._fwl_4F3L._frame = 8;
else if (_wo[169])
_indoorList._fwl_4F3L._frame = 10;
else if (_wo[129])
_indoorList._fwl_4F3L._frame = 9;
else if (_wo[0])
_indoorList._fwl_4F3L._frame = 0;
else if (_wo[189])
_indoorList._fwl_4F3L._frame = 15;
else if (_wo[209])
_indoorList._fwl_4F3L._frame = 14;
else if (_wo[229])
_indoorList._fwl_4F3L._frame = 6;
else if (_wo[249])
_indoorList._fwl_4F3L._frame = 11;
else if (_wo[269])
_indoorList._fwl_4F3L._frame = 12;
else if (_wo[289])
_indoorList._fwl_4F3L._frame = 13;
}
if (_wo[22] && _wo[20]) {
} else if (_wo[22] && _wo[23]) {
} else if (_wo[20] && _wo[17]) {
} else if (_wo[23] && _wo[17]) {
} else if (_wo[12]) {
} else if (_wo[8]) {
} else if (_wo[90]) {
_indoorList._fwl_4F2L._frame = 7;
} else if (_wo[45]) {
_indoorList._fwl_4F2L._frame = 16;
} else if (_wo[150]) {
_indoorList._fwl_4F2L._frame = _overallFrame + 1;
} else if (_wo[110]) {
_indoorList._fwl_4F2L._frame = 8;
} else if (_wo[170]) {
_indoorList._fwl_4F2L._frame = 10;
} else if (_wo[130]) {
_indoorList._fwl_4F2L._frame = 9;
} else if (_wo[1]) {
_indoorList._fwl_4F2L._frame = 0;
} else if (_wo[190]) {
_indoorList._fwl_4F2L._frame = 15;
} else if (_wo[210]) {
_indoorList._fwl_4F2L._frame = 14;
} else if (_wo[230]) {
_indoorList._fwl_4F2L._frame = 6;
} else if (_wo[250]) {
_indoorList._fwl_4F2L._frame = 11;
} else if (_wo[270]) {
_indoorList._fwl_4F2L._frame = 12;
} else if (_wo[290]) {
_indoorList._fwl_4F2L._frame = 13;
}
if (_wo[15] && _wo[17]) {
} else if (_wo[15] && _wo[12]) {
} else if (_wo[12] && _wo[7]) {
} else if (_wo[17] && _wo[7]) {
} else if (_wo[91]) {
_indoorList._fwl_4F1L._frame = 7;
} else if (_wo[46]) {
_indoorList._fwl_4F1L._frame = 16;
} else if (_wo[151]) {
_indoorList._fwl_4F1L._frame = _overallFrame + 1;
} else if (_wo[111]) {
_indoorList._fwl_4F1L._frame = 8;
} else if (_wo[171]) {
_indoorList._fwl_4F1L._frame = 10;
} else if (_wo[131]) {
_indoorList._fwl_4F1L._frame = 9;
} else if (_wo[2]) {
_indoorList._fwl_4F1L._frame = 0;
} else if (_wo[191]) {
_indoorList._fwl_4F1L._frame = 15;
} else if (_wo[211]) {
_indoorList._fwl_4F1L._frame = 14;
} else if (_wo[231]) {
_indoorList._fwl_4F1L._frame = 6;
} else if (_wo[251]) {
_indoorList._fwl_4F1L._frame = 11;
} else if (_wo[271]) {
_indoorList._fwl_4F1L._frame = 12;
} else if (_wo[291]) {
_indoorList._fwl_4F1L._frame = 13;
}
if (!_wo[27] && !_wo[21] && !_wo[14] && !_wo[24] && !_wo[10] && !_wo[31]) {
if (_wo[92]) {
_indoorList._fwl_4F3R._frame = 7;
} else if (_wo[47]) {
_indoorList._fwl_4F3R._frame = 16;
} else if (_wo[152]) {
_indoorList._fwl_4F3R._frame = _overallFrame + 1;
} else if (_wo[112]) {
_indoorList._fwl_4F3R._frame = 8;
} else if (_wo[172]) {
_indoorList._fwl_4F3R._frame = 10;
} else if (_wo[132]) {
_indoorList._fwl_4F3R._frame = 9;
} else if (_wo[3]) {
_indoorList._fwl_4F3R._frame = 0;
} else if (_wo[192]) {
_indoorList._fwl_4F3R._frame = 15;
} else if (_wo[212]) {
_indoorList._fwl_4F3R._frame = 14;
} else if (_wo[232]) {
_indoorList._fwl_4F3R._frame = 6;
} else if (_wo[252]) {
_indoorList._fwl_4F3R._frame = 11;
} else if (_wo[272]) {
_indoorList._fwl_4F3R._frame = 12;
} else if (_wo[292]) {
_indoorList._fwl_4F3R._frame = 13;
}
}
if (_wo[22] && _wo[21]) {
} else if (_wo[22] && _wo[24]) {
} else if (_wo[21] && _wo[19]) {
} else if (_wo[24] && _wo[19]) {
} else if (_wo[14] || _wo[10]) {
} else if (_wo[94]) {
_indoorList._fwl_4F2R._frame = 7;
} else if (_wo[48]) {
_indoorList._fwl_4F2R._frame = 16;
} else if (_wo[154]) {
_indoorList._fwl_4F2R._frame = _overallFrame + 1;
} else if (_wo[114]) {
_indoorList._fwl_4F2R._frame = 8;
} else if (_wo[174]) {
_indoorList._fwl_4F2R._frame = 10;
} else if (_wo[134]) {
_indoorList._fwl_4F2R._frame = 9;
} else if (_wo[4]) {
_indoorList._fwl_4F2R._frame = 0;
} else if (_wo[194]) {
_indoorList._fwl_4F2R._frame = 15;
} else if (_wo[214]) {
_indoorList._fwl_4F2R._frame = 14;
} else if (_wo[234]) {
_indoorList._fwl_4F2R._frame = 6;
} else if (_wo[254]) {
_indoorList._fwl_4F2R._frame = 11;
} else if (_wo[274]) {
_indoorList._fwl_4F2R._frame = 12;
} else if (_wo[294]) {
_indoorList._fwl_4F2R._frame = 13;
}
if (_wo[15] && _wo[19]) {
} else if (_wo[15] && _wo[14]) {
} else if (_wo[14] && _wo[9]) {
} else if (_wo[19] && _wo[9]) {
} else if (_wo[95]) {
_indoorList._fwl_4F1R._frame = 7;
} else if (_wo[49]) {
_indoorList._fwl_4F1R._frame = 16;
} else if (_wo[155]) {
_indoorList._fwl_4F1R._frame = _overallFrame + 1;
} else if (_wo[115]) {
_indoorList._fwl_4F1R._frame = 8;
} else if (_wo[175]) {
_indoorList._fwl_4F1R._frame = 10;
} else if (_wo[135]) {
_indoorList._fwl_4F1R._frame = 9;
} else if (_wo[5]) {
_indoorList._fwl_4F1R._frame = 0;
} else if (_wo[195]) {
_indoorList._fwl_4F1R._frame = 15;
} else if (_wo[215]) {
_indoorList._fwl_4F1R._frame = 14;
} else if (_wo[235]) {
_indoorList._fwl_4F1R._frame = 6;
} else if (_wo[255]) {
_indoorList._fwl_4F1R._frame = 11;
} else if (_wo[275]) {
_indoorList._fwl_4F1R._frame = 12;
} else if (_wo[295]) {
_indoorList._fwl_4F1R._frame = 13;
}
if (_wo[27] || _wo[22] || _wo[15]) {
} else if (_wo[96]) {
_indoorList._fwl_4F._frame = 7;
} else if (_wo[50]) {
_indoorList._fwl_4F._frame = 16;
} else if (_wo[156]) {
_indoorList._fwl_4F._frame = _overallFrame + 1;
} else if (_wo[116]) {
_indoorList._fwl_4F._frame = 8;
} else if (_wo[176]) {
_indoorList._fwl_4F._frame = 10;
} else if (_wo[136]) {
_indoorList._fwl_4F._frame = 9;
} else if (_wo[6]) {
_indoorList._fwl_4F._frame = 0;
} else if (_wo[196]) {
_indoorList._fwl_4F._frame = 15;
} else if (_wo[216]) {
_indoorList._fwl_4F._frame = 14;
} else if (_wo[236]) {
_indoorList._fwl_4F._frame = 6;
} else if (_wo[256]) {
_indoorList._fwl_4F._frame = 11;
} else if (_wo[276]) {
_indoorList._fwl_4F._frame = 12;
} else if (_wo[296]) {
_indoorList._fwl_4F._frame = 13;
}
if (!_wo[27] && !_wo[22] && !_wo[15]) {
if (_wo[7])
_indoorList._swl_3F1L._frame = 8;
else if (_wo[51])
_indoorList._swl_3F1L._frame = 32;
}
if (_wo[22] && _wo[23]) {
} else if (_wo[22] && _wo[20]) {
} else if (_wo[17] && _wo[23]) {
} else if (_wo[17] && _wo[20]) {
} else if (_wo[8]) {
_indoorList._swl_3F2L._frame = 10;
} else if (_wo[52]) {
_indoorList._swl_3F2L._frame = 34;
}
if (_wo[27] || _wo[22] || _wo[15]) {
} else if (_wo[9]) {
_indoorList._swl_3F4R._frame = 9;
} else if (_wo[53]) {
_indoorList._swl_3F4R._frame = 33;
}
if (_wo[22] && _wo[24]) {
} else if (_wo[22] && _wo[21]) {
} else if (_wo[19] && _wo[24]) {
} else if (_wo[19] && _wo[21]) {
} else if (_wo[14]) {
} else if (_wo[10]) {
_indoorList._swl_3F3R._frame = 11;
} else if (_wo[54]) {
_indoorList._swl_3F3R._frame = 35;
}
if (_wo[25] || _wo[28] || _wo[20] || _wo[16]) {
} else if (_wo[97]) {
_indoorList._fwl_3F2L._frame = 24;
} else if (_wo[55]) {
_indoorList._fwl_3F2L._frame = 33;
} else if (_wo[137]) {
_indoorList._fwl_3F2L._frame = 26;
} else if (_wo[157]) {
_indoorList._fwl_3F2L._frame = _overallFrame + 18;
} else if (_wo[117]) {
_indoorList._fwl_3F2L._frame = 25;
} else if (_wo[177]) {
_indoorList._fwl_3F2L._frame = 27;
} else if (_wo[11]) {
_indoorList._fwl_3F2L._frame = 17;
} else if (_wo[197]) {
_indoorList._fwl_3F2L._frame = 32;
} else if (_wo[217]) {
_indoorList._fwl_3F2L._frame = 31;
} else if (_wo[237]) {
_indoorList._fwl_3F2L._frame = 23;
} else if (_wo[257]) {
_indoorList._fwl_3F2L._frame = 28;
} else if (_wo[277]) {
_indoorList._fwl_3F2L._frame = 29;
} else if (_wo[297]) {
_indoorList._fwl_3F2L._frame = 30;
}
if (_wo[22] && _wo[23]) {
} else if (_wo[22] && _wo[20]) {
} else if (_wo[23] && _wo[17]) {
} else if (_wo[20] && _wo[17]) {
} else if (_wo[98]) {
_indoorList._fwl_3F1L._frame = 24;
} else if (_wo[56]) {
_indoorList._fwl_3F1L._frame = 33;
} else if (_wo[178]) {
_indoorList._fwl_3F1L._frame = 27;
} else if (_wo[118]) {
_indoorList._fwl_3F1L._frame = 25;
} else if (_wo[158]) {
_indoorList._fwl_3F1L._frame = _overallFrame + 18;
} else if (_wo[138]) {
_indoorList._fwl_3F1L._frame = 26;
} else if (_wo[12]) {
_indoorList._fwl_3F1L._frame = 17;
} else if (_wo[198]) {
_indoorList._fwl_3F1L._frame = 32;
} else if (_wo[218]) {
_indoorList._fwl_3F1L._frame = 31;
} else if (_wo[238]) {
_indoorList._fwl_3F1L._frame = 23;
} else if (_wo[258]) {
_indoorList._fwl_3F1L._frame = 28;
} else if (_wo[278]) {
_indoorList._fwl_3F1L._frame = 29;
} else if (_wo[298]) {
_indoorList._fwl_3F1L._frame = 30;
}
if (_wo[26] || _wo[29] || _wo[21] || _wo[18]) {
} else if (_wo[99]) {
_indoorList._fwl_3F2R._frame = 24;
} else if (_wo[57]) {
_indoorList._fwl_3F2R._frame = 33;
} else if (_wo[139]) {
_indoorList._fwl_3F2R._frame = 26;
} else if (_wo[159]) {
_indoorList._fwl_3F2R._frame = _overallFrame + 18;
} else if (_wo[119]) {
_indoorList._fwl_3F2R._frame = 25;
} else if (_wo[179]) {
_indoorList._fwl_3F2R._frame = 27;
} else if (_wo[13]) {
_indoorList._fwl_3F2R._frame = 17;
} else if (_wo[199]) {
_indoorList._fwl_3F2R._frame = 32;
} else if (_wo[219]) {
_indoorList._fwl_3F2R._frame = 31;
} else if (_wo[239]) {
_indoorList._fwl_3F2R._frame = 23;
} else if (_wo[259]) {
_indoorList._fwl_3F2R._frame = 28;
} else if (_wo[279]) {
_indoorList._fwl_3F2R._frame = 29;
} else if (_wo[299]) {
_indoorList._fwl_3F2R._frame = 30;
}
if (_wo[22] && _wo[24]) {
} else if (_wo[22] && _wo[21]) {
} else if (_wo[24] && _wo[19]) {
} else if (_wo[21] && _wo[19]) {
} else if (_wo[100]) {
_indoorList._fwl_3F1R._frame = 24;
} else if (_wo[58]) {
_indoorList._fwl_3F1R._frame = 33;
} else if (_wo[140]) {
_indoorList._fwl_3F1R._frame = 26;
} else if (_wo[160]) {
_indoorList._fwl_3F1R._frame = _overallFrame + 18;
} else if (_wo[120]) {
_indoorList._fwl_3F1R._frame = 25;
} else if (_wo[180]) {
_indoorList._fwl_3F1R._frame = 27;
} else if (_wo[14]) {
_indoorList._fwl_3F1R._frame = 17;
} else if (_wo[200]) {
_indoorList._fwl_3F1R._frame = 32;
} else if (_wo[220]) {
_indoorList._fwl_3F1R._frame = 31;
} else if (_wo[240]) {
_indoorList._fwl_3F1R._frame = 23;
} else if (_wo[260]) {
_indoorList._fwl_3F1R._frame = 28;
} else if (_wo[280]) {
_indoorList._fwl_3F1R._frame = 29;
} else if (_wo[300]) {
_indoorList._fwl_3F1R._frame = 30;
}
if (_wo[22] || _wo[27]) {
} else if (_wo[101]) {
_indoorList._fwl_3F._frame = 24;
} else if (_wo[59]) {
_indoorList._fwl_3F._frame = 33;
} else if (_wo[141]) {
_indoorList._fwl_3F._frame = 26;
} else if (_wo[161]) {
_indoorList._fwl_3F._frame = _overallFrame + 18;
} else if (_wo[121]) {
_indoorList._fwl_3F._frame = 25;
} else if (_wo[181]) {
_indoorList._fwl_3F._frame = 27;
} else if (_wo[15]) {
_indoorList._fwl_3F._frame = 17;
} else if (_wo[201]) {
_indoorList._fwl_3F._frame = 32;
} else if (_wo[221]) {
_indoorList._fwl_3F._frame = 31;
} else if (_wo[241]) {
_indoorList._fwl_3F._frame = 23;
} else if (_wo[261]) {
_indoorList._fwl_3F._frame = 28;
} else if (_wo[281]) {
_indoorList._fwl_3F._frame = 29;
} else if (_wo[301]) {
_indoorList._fwl_3F._frame = 30;
}
if (_wo[25] || _wo[28] || _wo[20]) {
} else if (_wo[16]) {
_indoorList._swl_2F2L._frame = 6;
} else if (_wo[60]) {
_indoorList._swl_2F2L._frame = 30;
}
if (_wo[27] || _wo[22]) {
} else if (_wo[17]) {
_indoorList._swl_2F1L._frame = 4;
} else if (_wo[61]) {
_indoorList._swl_2F1L._frame = 28;
}
if (_wo[26] || _wo[29] || _wo[21]) {
} else if (_wo[18]) {
_indoorList._swl_2F2R._frame = 7;
} else if (_wo[62]) {
_indoorList._swl_2F2R._frame = 31;
}
if (_wo[27] || _wo[22]) {
} else if (_wo[19]) {
_indoorList._swl_2F1R._frame = 5;
} else if (_wo[63]) {
_indoorList._swl_2F1R._frame = 29;
}
if (_wo[27] && _wo[25]) {
} else if (_wo[27] && _wo[28]) {
} else if (_wo[23] & _wo[25]) {
} else if (_wo[23] && _wo[28]) {
} else if (_wo[102]) {
_indoorList._fwl_2F1L._frame = 7;
} else if (_wo[64]) {
_indoorList._fwl_2F1L._frame = 16;
} else if (_wo[182]) {
_indoorList._fwl_2F1L._frame = 10;
} else if (_wo[122]) {
_indoorList._fwl_2F1L._frame = 8;
} else if (_wo[142]) {
_indoorList._fwl_2F1L._frame = 9;
} else if (_wo[162]) {
_indoorList._fwl_2F1L._frame = _overallFrame + 1;
} else if (_wo[20]) {
_indoorList._fwl_2F1L._frame = 0;
} else if (_wo[202]) {
_indoorList._fwl_2F1L._frame = 15;
} else if (_wo[222]) {
_indoorList._fwl_2F1L._frame = 14;
} else if (_wo[242]) {
_indoorList._fwl_2F1L._frame = 6;
} else if (_wo[262]) {
_indoorList._fwl_2F1L._frame = 11;
} else if (_wo[282]) {
_indoorList._fwl_2F1L._frame = 12;
} else if (_wo[302]) {
_indoorList._fwl_2F1L._frame = 13;
}
if (_wo[27] && _wo[26]) {
} else if (_wo[27] && _wo[29]) {
} else if (_wo[24] && _wo[26]) {
} else if (_wo[24] && _wo[29]) {
} else if (_wo[103]) {
_indoorList._fwl_2F1R._frame = 7;
} else if (_wo[65]) {
_indoorList._fwl_2F1R._frame = 16;
} else if (_wo[183]) {
_indoorList._fwl_2F1R._frame = 10;
} else if (_wo[123]) {
_indoorList._fwl_2F1R._frame = 8;
} else if (_wo[143]) {
_indoorList._fwl_2F1R._frame = 9;
} else if (_wo[163]) {
_indoorList._fwl_2F1R._frame = _overallFrame + 1;
} else if (_wo[21]) {
_indoorList._fwl_2F1R._frame = 0;
} else if (_wo[203]) {
_indoorList._fwl_2F1R._frame = 15;
} else if (_wo[223]) {
_indoorList._fwl_2F1R._frame = 14;
} else if (_wo[243]) {
_indoorList._fwl_2F1R._frame = 6;
} else if (_wo[263]) {
_indoorList._fwl_2F1R._frame = 11;
} else if (_wo[283]) {
_indoorList._fwl_2F1R._frame = 12;
} else if (_wo[303]) {
_indoorList._fwl_2F1R._frame = 13;
}
if (_wo[27]) {
} else if (_wo[104]) {
_indoorList._fwl_2F._frame = 7;
} else if (_wo[66]) {
_indoorList._fwl_2F._frame = 16;
} else if (_wo[184]) {
_indoorList._fwl_2F._frame = 10;
} else if (_wo[124]) {
_indoorList._fwl_2F._frame = 8;
} else if (_wo[144]) {
_indoorList._fwl_2F._frame = 9;
} else if (_wo[164]) {
_indoorList._fwl_2F._frame = _overallFrame + 1;
} else if (_wo[22]) {
_indoorList._fwl_2F._frame = 0;
} else if (_wo[204]) {
_indoorList._fwl_2F._frame = 15;
} else if (_wo[224]) {
_indoorList._fwl_2F._frame = 14;
} else if (_wo[244]) {
_indoorList._fwl_2F._frame = 6;
} else if (_wo[264]) {
_indoorList._fwl_2F._frame = 11;
} else if (_wo[284]) {
_indoorList._fwl_2F._frame = 12;
} else if (_wo[304]) {
_indoorList._fwl_2F._frame = 13;
}
if (_wo[27]) {
} else if (_wo[23]) {
_indoorList._swl_1F1L._frame = 2;
} else if (_wo[67]) {
_indoorList._swl_1F1L._frame = 26;
}
if (_wo[27]) {
} else if (_wo[24]) {
_indoorList._swl_1F1R._frame = 3;
} else if (_wo[68]) {
_indoorList._swl_1F1R._frame = 27;
}
if (_wo[28]) {
} else if (_wo[105] || _wo[25] || _wo[165] || _wo[125] || _wo[185] || _wo[145]) {
_indoorList._fwl_1F1L._frame = 0;
_indoorList._fwl_1F1L._sprites = &map._wallSprites._fwl1;
} else if (_wo[69]) {
_indoorList._fwl_1F1L._frame = 9;
_indoorList._fwl_1F1L._sprites = &map._wallSprites._fwl2;
}
if (_wo[29]) {
} else if (_wo[106] || _wo[26] || _wo[166] || _wo[126] || _wo[186] || _wo[146]) {
_indoorList._fwl_1F._frame = 0;
_indoorList._fwl_1F._sprites = &map._wallSprites._fwl1;
} else if (_wo[70]) {
_indoorList._fwl_1F._frame = 9;
_indoorList._fwl_1F._sprites = &map._wallSprites._fwl2;
}
if (_wo[107]) {
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2;
if (!_openDoor)
_indoorList._fwl_1F1R._frame = 0;
else
_indoorList._fwl_1F1R._frame = map.mazeData()._wallKind ? 1 : 10;
} else if (_wo[71]) {
_indoorList._fwl_1F1R._frame = 9;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2;
} else if (_wo[167]) {
_indoorList._fwl_1F1R._frame = _overallFrame + 1;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl1;
} else if (_wo[127]) {
_indoorList._fwl_1F1R._frame = 1;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2;
} else if (_wo[147]) {
_indoorList._fwl_1F1R._frame = 2;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2;
} else if (_wo[187]) {
_indoorList._fwl_1F1R._frame = 3;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2;
} else if (_wo[27]) {
_indoorList._fwl_1F1R._frame = 0;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl1;
} else if (_wo[207]) {
_indoorList._fwl_1F1R._frame = 8;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2;
} else if (_wo[227]) {
_indoorList._fwl_1F1R._frame = 7;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2;
} else if (_wo[247]) {
_indoorList._fwl_1F1R._frame = 6;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl1;
} else if (_wo[267]) {
_indoorList._fwl_1F1R._frame = 4;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2;
} else if (_wo[287]) {
_indoorList._fwl_1F1R._frame = 5;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2;
} else if (_wo[307]) {
_indoorList._fwl_1F1R._frame = 6;
_indoorList._fwl_1F1R._sprites = &map._wallSprites._fwl2;
}
if (_wo[28]) {
_indoorList._swl_0F1L._frame = 0;
} else if (_wo[72]) {
_indoorList._swl_0F1L._frame = 24;
}
if (_wo[29]) {
_indoorList._swl_0F1R._frame = 1;
} else if (_wo[73]) {
_indoorList._swl_0F1R._frame = 25;
}
map.cellFlagLookup(_vm->_party->_mazePosition);
assert(map._currentSky < 2);
_indoorList[0]._sprites = &map._skySprites[map._currentSky];
_indoorList[0]._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0;
if (_openDoor) {
Common::Point pt(
_vm->_party->_mazePosition.x + Res.SCREEN_POSITIONING_X[
_vm->_party->_mazeDirection][_vm->_party->_mazePosition.x],
_vm->_party->_mazePosition.y + Res.SCREEN_POSITIONING_Y[
_vm->_party->_mazeDirection][_vm->_party->_mazePosition.y]
);
map.cellFlagLookup(pt);
_indoorList._sky2._sprites = &map._skySprites[0];
} else {
_indoorList._sky2._sprites = _indoorList[0]._sprites;
}
_indoorList._sky2._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0;
_indoorList._ground._flags = _flipDefaultGround ? SPRFLAG_HORIZ_FLIPPED : 0;
_indoorList._horizon._frame = 7;
// Finally draw the darn indoor scene
_indoorList.draw();
// Check for any character shooting
_isAttacking = false;
for (uint idx = 0; idx < _vm->_party->_activeParty.size(); ++idx) {
if (_vm->_combat->_shootingRow[idx])
_isAttacking = true;
}
_charsShooting = _isAttacking;
}
void InterfaceScene::drawOutdoors() {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
int surfaceId;
// Draw any surface tiles on top of the default ground
for (int cellIndex = 0; cellIndex < 25; ++cellIndex) {
map.getCell(cellIndex == 24 ? 2 : Res.DRAW_NUMBERS[cellIndex]);
DrawStruct &drawStruct = _outdoorList._groundTiles[cellIndex];
SpriteResource &sprites = map._surfaceSprites[map._currentSurfaceId];
drawStruct._sprites = sprites.empty() ? (SpriteResource *)nullptr : &sprites;
surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId];
if (surfaceId == SURFTYPE_DWATER || surfaceId == SURFTYPE_LAVA) {
drawStruct._frame = Res.DRAW_FRAMES[cellIndex][_flipWater ? 1 : 0];
drawStruct._flags = _flipWater ? SPRFLAG_HORIZ_FLIPPED : 0;
} else {
drawStruct._frame = Res.DRAW_FRAMES[cellIndex][_flipGround ? 1 : 0];
drawStruct._flags = _flipGround ? SPRFLAG_HORIZ_FLIPPED : 0;
}
}
party.handleLight();
// Set up terrain draw entries
const int TERRAIN_INDEXES1[9] = { 44, 36, 37, 38, 45, 43, 42, 41, 39 };
const int TERRAIN_INDEXES2[5] = { 22, 24, 31, 29, 26 };
const int TERRAIN_INDEXES3[3] = { 11, 16, 13 };
const int TERRAIN_INDEXES4[5] = { 5, 9, 7, 0, 4 };
// Loops to set draw entries for the terrain
assert(map._currentWall != INVALID_CELL);
for (int idx = 0; idx < 9; ++idx) {
map.getCell(TERRAIN_INDEXES1[idx]);
assert(map._currentWall != INVALID_CELL);
SpriteResource &spr = map._wallSprites._surfaces[map._currentWall];
_outdoorList[28 + idx]._sprites = spr.empty() ? (SpriteResource *)nullptr : &spr;
}
for (int idx = 0; idx < 5; ++idx) {
map.getCell(TERRAIN_INDEXES2[idx]);
assert(map._currentWall != INVALID_CELL);
SpriteResource &spr = map._wallSprites._surfaces[map._currentWall];
_outdoorList[61 + idx]._sprites = spr.empty() ? (SpriteResource *)nullptr : &spr;
}
for (int idx = 0; idx < 3; ++idx) {
map.getCell(TERRAIN_INDEXES3[idx]);
assert(map._currentWall != INVALID_CELL);
SpriteResource &spr = map._wallSprites._surfaces[map._currentWall];
_outdoorList[84 + idx]._sprites = spr.empty() ? (SpriteResource *)nullptr : &spr;
}
for (int idx = 0; idx < 5; ++idx) {
map.getCell(TERRAIN_INDEXES4[idx]);
assert(map._currentWall != INVALID_CELL);
SpriteResource &spr = map._wallSprites._surfaces[map._currentWall];
_outdoorList[103 + idx]._sprites = spr.empty() ? (SpriteResource *)nullptr : &spr;
}
map.getCell(1);
assert(map._currentWall != INVALID_CELL);
SpriteResource &surface = map._wallSprites._surfaces[map._currentWall];
_outdoorList[108]._sprites = surface.empty() ? (SpriteResource *)nullptr : &surface;
_outdoorList[109]._sprites = _outdoorList[108]._sprites;
_outdoorList[110]._sprites = _outdoorList[108]._sprites;
_outdoorList._sky1._flags = _outdoorList._sky2._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0;
_outdoorList._groundSprite._flags = _flipWater ? SPRFLAG_HORIZ_FLIPPED : 0;
// Finally render the outdoor scene
_outdoorList.draw();
// Check for any character shooting
_isAttacking = false;
for (uint idx = 0; idx < _vm->_party->_activeParty.size(); ++idx) {
if (_vm->_combat->_shootingRow[idx])
_isAttacking = true;
}
_charsShooting = _isAttacking;
}
} // End of namespace Xeen