mirror of
https://github.com/libretro/scummvm.git
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135 lines
5.0 KiB
C
135 lines
5.0 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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uint16 allocatemem(uint16 paragraphs);
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uint8 *workspace();
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void allocatework();
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void clearwork();
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void multidump();
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void multidump(uint16 x, uint16 y, uint8 width, uint8 height);
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void frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void worktoscreen();
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void multiget();
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void multiget(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height);
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void convertkey();
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void cls();
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void printsprites();
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void quickquit();
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void readoneblock();
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void printundermon();
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void seecommandtail();
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void randomnumber();
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void quickquit2();
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uint8 getnextword(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
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void printboth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar);
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void printchar();
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void printchar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
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void printdirect();
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void printdirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered);
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void usetimedtext();
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void dumptimedtext();
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void setuptimedtemp();
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void setuptimedtemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
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void getundertimed();
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void putundertimed();
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uint8 printslow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
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void printslow();
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void dumptextline();
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void getnumber();
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uint8 getnumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
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void kernchars();
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uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width);
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void getroomdata();
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void getroomdata(uint8 roomIndex);
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void readheader();
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void fillspace();
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void startloading();
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void startloading(const Room *room);
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Sprite *spritetable();
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void showframe();
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void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
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void printasprite(const Sprite *sprite);
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void width160();
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void multiput(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height);
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void multiput();
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void eraseoldobs();
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void clearsprites();
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void makesprite();
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Sprite *makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
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void spriteupdate();
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void initman();
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void mainman(Sprite *sprite);
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void facerightway();
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void walking(Sprite *sprite);
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void autosetwalk();
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void checkdest(const uint8 *roomsPaths);
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void aboutturn(Sprite *sprite);
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void backobject(Sprite *sprite);
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void constant(Sprite *sprite, ObjData *objData);
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void steady(Sprite *sprite, ObjData *objData);
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void random(Sprite *sprite, ObjData *objData);
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void dodoor();
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void dodoor(Sprite *sprite, ObjData *objData);
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void doorway(Sprite *sprite, ObjData *objData);
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void widedoor(Sprite *sprite, ObjData *objData);
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void lockeddoorway(Sprite *sprite, ObjData *objData);
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void liftsprite(Sprite *sprite, ObjData *objData);
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void findsource();
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Frame *findsourceCPP();
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void showgamereel();
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void showreelframe();
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void showreelframe(Reel *reel);
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const Frame *getreelframeax(uint16 frame);
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void turnpathonCPP(uint8 param);
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void turnpathoffCPP(uint8 param);
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void getroomspaths();
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uint8 *getroomspathsCPP();
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void makebackob();
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void modifychar();
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void lockmon();
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void cancelch0();
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void cancelch1();
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void plotreel();
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Reel *getreelstart();
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void dealwithspecial(uint8 firstParam, uint8 secondParam);
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void zoom();
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void crosshair();
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void showrain();
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void deltextline();
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void doblocks();
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void checkifperson();
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bool checkifperson(uint8 x, uint8 y);
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const uint8 *findobname(uint8 type, uint8 index);
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void copyname();
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void copyname(uint8 type, uint8 index, uint8 *dst);
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void commandwithob();
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void commandwithob(uint8 command, uint8 type, uint8 index);
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void showpanel();
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void updatepeople();
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void madmantext();
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void madmode();
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void movemap(uint8 param);
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bool isCD();
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