scummvm/engines/tsage/saveload.cpp

424 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/savefile.h"
#include "common/mutex.h"
#include "graphics/palette.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "tsage/globals.h"
#include "tsage/saveload.h"
#include "tsage/sound.h"
#include "tsage/tsage.h"
namespace TsAGE {
Saver *g_saver;
SavedObject::SavedObject() {
g_saver->addObject(this);
}
SavedObject::~SavedObject() {
g_saver->removeObject(this);
}
/*--------------------------------------------------------------------------*/
Saver::Saver() {
_macroSaveFlag = false;
_macroRestoreFlag = false;
}
Saver::~Saver() {
// Internal validation that no saved object is still present
int totalLost = 0;
for (SynchronizedList<SavedObject *>::iterator i = g_saver->_objList.begin(); i != g_saver->_objList.end(); ++i) {
SavedObject *so = *i;
if (so)
++totalLost;
}
if (totalLost)
warning("Saved object not destroyed");
}
/*--------------------------------------------------------------------------*/
void Serializer::syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion,
Common::Serializer::Version maxVersion) {
int idx = 0;
assert(ptr);
if (isSaving()) {
// Get the object index for the given pointer and write it out
if (*ptr) {
idx = g_saver->blockIndexOf(*ptr);
assert(idx > 0);
}
syncAsUint32LE(idx);
} else {
// Load in the object index and add it into the unresolved pointer list
syncAsUint32LE(idx);
*ptr = NULL;
if (idx > 0)
// For non-zero (null) pointers, create a record for later resolving it to an address
g_saver->addSavedObjectPtr(ptr, idx);
}
}
void Serializer::validate(const Common::String &s, Common::Serializer::Version minVersion,
Common::Serializer::Version maxVersion) {
Common::String tempStr = s;
syncString(tempStr, minVersion, maxVersion);
if (isLoading() && (tempStr != s))
error("Savegame is corrupt");
}
void Serializer::validate(int v, Common::Serializer::Version minVersion,
Common::Serializer::Version maxVersion) {
int tempVal = v;
syncAsUint32LE(tempVal, minVersion, maxVersion);
if (isLoading() && (tempVal != v))
error("Savegame is corrupt");
}
#define DOUBLE_PRECISION 1000000000
void Serializer::syncAsDouble(double &v) {
int32 num = (int32)(v);
uint32 fraction = (uint32)((v - (int32)v) * DOUBLE_PRECISION);
syncAsSint32LE(num);
syncAsUint32LE(fraction);
if (isLoading())
v = num + (double)fraction / DOUBLE_PRECISION;
}
/*--------------------------------------------------------------------------*/
Common::Error Saver::save(int slot, const Common::String &saveName) {
assert(!getMacroRestoreFlag());
Common::StackLock slock1(g_globals->_soundManager._serverDisabledMutex);
// Signal any objects registered for notification
_saveNotifiers.notify(false);
// Set fields
_macroSaveFlag = true;
_saveSlot = slot;
// Try and create the save file
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(g_vm->generateSaveName(slot));
if (!saveFile)
return Common::kCreatingFileFailed;
// Set up the serializer
Serializer serializer(NULL, saveFile);
serializer.setSaveVersion(TSAGE_SAVEGAME_VERSION);
// Write out the savegame header
tSageSavegameHeader header;
header.saveName = saveName;
header.version = TSAGE_SAVEGAME_VERSION;
writeSavegameHeader(saveFile, header);
// Save out objects that need to come at the start of the savegame
for (SynchronizedList<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
(*i)->listenerSynchronize(serializer);
}
// Save each registered SaveObject descendant object into the savegame file
for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
serializer.validate((*i)->getClassName());
(*i)->synchronize(serializer);
}
// Save file complete
saveFile->writeString("END");
saveFile->finalize();
delete saveFile;
// Final post-save notification
_macroSaveFlag = false;
_saveNotifiers.notify(true);
return Common::kNoError;
}
Common::Error Saver::restore(int slot) {
assert(!getMacroRestoreFlag());
Common::StackLock slock1(g_globals->_soundManager._serverDisabledMutex);
// Signal any objects registered for notification
_loadNotifiers.notify(false);
// Set fields
_macroRestoreFlag = true;
_saveSlot = slot;
_unresolvedPtrs.clear();
// Set up the serializer
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(g_vm->generateSaveName(slot));
if (!saveFile)
return Common::kReadingFailed;
Serializer serializer(saveFile, NULL);
// Read in the savegame header
tSageSavegameHeader header;
readSavegameHeader(saveFile, header);
if (header.thumbnail)
header.thumbnail->free();
delete header.thumbnail;
serializer.setSaveVersion(header.version);
// Load in data for objects that need to come at the start of the savegame
for (Common::List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
(*i)->listenerSynchronize(serializer);
}
// Loop through each registered object to load in the data
for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
serializer.validate((*i)->getClassName());
(*i)->synchronize(serializer);
}
// Loop through the remaining data of the file, instantiating new objects.
// Note: I don't store pointers to instantiated objects here, because it's not necessary - the mere act
// of instantiating a saved object registers it with the saver, and will then be resolved to whatever
// object originally had a pointer to it as part of the post-processing step
Common::String className;
serializer.syncString(className);
while (className != "END") {
SavedObject *savedObject;
if (!_factoryPtr || ((savedObject = _factoryPtr(className)) == NULL))
error("Unknown class name '%s' encountered trying to restore savegame", className.c_str());
// Populate the contents of the object
savedObject->synchronize(serializer);
// Move to next object
serializer.syncString(className);
}
// Post-process any unresolved pointers to get the correct pointer
resolveLoadPointers();
delete saveFile;
// Final post-restore notifications
_macroRestoreFlag = false;
_loadNotifiers.notify(true);
return Common::kNoError;
}
const char *SAVEGAME_STR = "SCUMMVM_TSAGE";
#define SAVEGAME_STR_SIZE 13
bool Saver::readSavegameHeader(Common::InSaveFile *in, tSageSavegameHeader &header) {
char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
header.thumbnail = NULL;
// Validate the header Id
in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
return false;
header.version = in->readByte();
if (header.version > TSAGE_SAVEGAME_VERSION)
return false;
// Read in the string
header.saveName.clear();
char ch;
while ((ch = (char)in->readByte()) != '\0') header.saveName += ch;
// Get the thumbnail
header.thumbnail = Graphics::loadThumbnail(*in);
if (!header.thumbnail)
return false;
// Read in save date/time
header.saveYear = in->readSint16LE();
header.saveMonth = in->readSint16LE();
header.saveDay = in->readSint16LE();
header.saveHour = in->readSint16LE();
header.saveMinutes = in->readSint16LE();
header.totalFrames = in->readUint32LE();
return true;
}
void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &header) {
// Write out a savegame header
out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
out->writeByte(TSAGE_SAVEGAME_VERSION);
// Write savegame name
out->write(header.saveName.c_str(), header.saveName.size() + 1);
// Get the active palette
uint8 thumbPalette[256 * 3];
g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256);
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
Graphics::Surface s = g_globals->_screenSurface.lockSurface();
::createThumbnail(thumb, (const byte *)s.pixels, SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette);
Graphics::saveThumbnail(*out, *thumb);
g_globals->_screenSurface.unlockSurface();
thumb->free();
delete thumb;
// Write out the save date/time
TimeDate td;
g_system->getTimeAndDate(td);
out->writeSint16LE(td.tm_year + 1900);
out->writeSint16LE(td.tm_mon + 1);
out->writeSint16LE(td.tm_mday);
out->writeSint16LE(td.tm_hour);
out->writeSint16LE(td.tm_min);
out->writeUint32LE(g_globals->_events.getFrameNumber());
}
/**
* Adds a serialisable object that should be saved/restored before any other objects
*/
void Saver::addListener(SaveListener *obj) {
_listeners.push_back(obj);
}
/**
* Adds a listener to be notified before the saving starts
*/
void Saver::addSaveNotifier(SaveNotifierFn fn) {
_saveNotifiers.push_back(fn);
}
/**
* Adds a listener to be notified before the saving starts
*/
void Saver::addLoadNotifier(SaveNotifierFn fn) {
_loadNotifiers.push_back(fn);
}
/**
* Registers a SavedObject descendant object for being saved in savegame files
*/
void Saver::addObject(SavedObject *obj) {
_objList.push_back(obj);
}
/**
* Removes a SavedObject descendant object from the save object list
*/
void Saver::removeObject(SavedObject *obj) {
_objList.remove(obj);
}
/**
* Returns true if any savegames exist
*/
bool Saver::savegamesExist() const {
Common::String slot1Name = g_vm->generateSaveName(1);
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slot1Name);
bool result = saveFile != NULL;
delete saveFile;
return result;
}
/**
* Returns the index of the saved block associated with the given saved object pointer
*/
int Saver::blockIndexOf(SavedObject *p) {
int objIndex = 1;
Common::List<SavedObject *>::iterator iObj;
for (iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
SavedObject *iObjP = *iObj;
if (iObjP == p)
return objIndex;
}
return 0;
}
/**
* Returns the number of objects in the object list registry
*/
int Saver::getObjectCount() const {
return _objList.size();
}
/**
* List any currently active objects
*/
void Saver::listObjects() {
Common::List<SavedObject *>::iterator i;
int count = 1;
for (i = _objList.begin(); i != _objList.end(); ++i, ++count)
debug("%d - %s", count, (*i)->getClassName().c_str());
debugN("\n");
}
/**
* Returns the pointer associated with the specified object index
*/
void Saver::resolveLoadPointers() {
if (_unresolvedPtrs.size() == 0)
// Nothing to resolve
return;
// Outer loop through the main object list
int objIndex = 1;
for (SynchronizedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
Common::List<SavedObjectRef>::iterator iPtr;
SavedObject *pObj = *iObj;
for (iPtr = _unresolvedPtrs.begin(); iPtr != _unresolvedPtrs.end(); ) {
SavedObjectRef &r = *iPtr;
if (r._objIndex == objIndex) {
// Found an unresolved pointer to this object
SavedObject **objPP = r._savedObject;
*objPP = pObj;
iPtr = _unresolvedPtrs.erase(iPtr);
} else {
++iPtr;
}
}
}
// At this point, all the unresolved pointers should have been resolved and removed
if (_unresolvedPtrs.size() > 0)
error("Could not resolve savegame block pointers");
}
} // End of namespace TsAGE