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b8c1b46ae0
This is mainly removal of extraneous blank lines, reformatting indents to tab characters and other minor non-functional changes to improve compliance with Code Formatting Conventions.
75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#ifndef TONY_MPAL_MPALUTILS
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#define TONY_MPAL_MPALUTILS
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#include "common/scummsys.h"
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#include "tony/mpal/memory.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Tony {
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namespace MPAL {
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class RMRes {
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protected:
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MpalHandle _h;
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byte *_buf;
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public:
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RMRes(uint32 resID);
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virtual ~RMRes();
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// Attributes
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unsigned int size();
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const byte *dataPointer();
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bool isValid();
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// Casting for access to data
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operator const byte*();
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Common::SeekableReadStream *getReadStream();
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};
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class RMResRaw : public RMRes {
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public:
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RMResRaw(uint32 resID);
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virtual ~RMResRaw();
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const byte *dataPointer();
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operator const byte*();
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int width();
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int height();
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};
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} // end of namespace MPAL
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} // end of namespace Tony
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#endif
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