mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
220d6ce82f
svn-id: r31937
117 lines
2.6 KiB
C++
117 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/util.h"
|
|
|
|
#include "gob/sound/sounddesc.h"
|
|
|
|
namespace Gob {
|
|
|
|
SoundDesc::SoundDesc() {
|
|
_data = _dataPtr = 0;
|
|
_size = 0;
|
|
|
|
_type = SOUND_SND;
|
|
_source = SOUND_FILE;
|
|
|
|
_repCount = 0;
|
|
_frequency = 0;
|
|
_flag = 0;
|
|
_id = 0;
|
|
}
|
|
|
|
SoundDesc::~SoundDesc() {
|
|
free();
|
|
}
|
|
|
|
void SoundDesc::set(SoundType type, SoundSource src,
|
|
byte *data, uint32 dSize) {
|
|
|
|
free();
|
|
|
|
_type = type;
|
|
_source = src;
|
|
_data = _dataPtr = data;
|
|
_size = dSize;
|
|
}
|
|
|
|
void SoundDesc::load(SoundType type, SoundSource src,
|
|
byte *data, uint32 dSize) {
|
|
|
|
free();
|
|
|
|
_source = src;
|
|
switch (type) {
|
|
case SOUND_ADL:
|
|
loadADL(data, dSize);
|
|
break;
|
|
case SOUND_SND:
|
|
loadSND(data, dSize);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SoundDesc::free() {
|
|
if (_source != SOUND_TOT)
|
|
delete[] _data;
|
|
_data = _dataPtr = 0;
|
|
_id = 0;
|
|
}
|
|
|
|
void SoundDesc::convToSigned() {
|
|
if ((_type == SOUND_SND) && _data && _dataPtr)
|
|
for (uint32 i = 0; i < _size; i++)
|
|
_dataPtr[i] ^= 0x80;
|
|
}
|
|
|
|
int16 SoundDesc::calcFadeOutLength(int16 frequency) {
|
|
return (10 * (_size / 2)) / frequency;
|
|
}
|
|
|
|
uint32 SoundDesc::calcLength(int16 repCount, int16 frequency, bool fade) {
|
|
uint32 fadeSize = fade ? _size / 2 : 0;
|
|
return ((_size * repCount - fadeSize) * 1000) / frequency;
|
|
}
|
|
|
|
void SoundDesc::loadSND(byte *data, uint32 dSize) {
|
|
assert(dSize > 6);
|
|
|
|
_type = SOUND_SND;
|
|
_data = data;
|
|
_dataPtr = data + 6;
|
|
_frequency = MAX((int16) READ_BE_UINT16(data + 4), (int16) 4700);
|
|
_flag = data[0] ? (data[0] & 0x7F) : 8;
|
|
data[0] = 0;
|
|
_size = MIN(READ_BE_UINT32(data), dSize - 6);
|
|
}
|
|
|
|
void SoundDesc::loadADL(byte *data, uint32 dSize) {
|
|
_type = SOUND_ADL;
|
|
_data = _dataPtr = data;
|
|
_size = dSize;
|
|
}
|
|
|
|
} // End of namespace Gob
|