scummvm/sword1/resman.h
Torbjörn Andersson cf0a73f913 Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
the process, except for SwordEngine.

Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.

svn-id: r12320
2004-01-11 15:47:41 +00:00

85 lines
2.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef RESMAN_H
#define RESMAN_H
#include "memman.h"
#include "file.h"
#include "sworddefs.h"
namespace Sword1 {
#define MAX_LABEL_SIZE (31+1)
struct Grp {
uint32 noRes;
MemHandle *resHandle;
uint32 *offset;
uint32 *length;
};
struct Clu {
char label[MAX_LABEL_SIZE];
uint32 noGrp;
Grp **grp;
};
struct Prj {
uint32 noClu;
Clu **clu;
};
class ResMan {
public:
ResMan(const char *resFile, MemMan *pMemoMan);
~ResMan(void);
void flush(void);
void resClose(uint32 id);
void resOpen(uint32 id);
void *fetchRes(uint32 id);
void dumpRes(uint32 id);
void *openFetchRes(uint32 id);
void *cptResOpen(uint32 id);
Header *lockScript(uint32 scrID);
void unlockScript(uint32 scrID);
FrameHeader *fetchFrame(void *resourceData, uint32 frameNo);
private:
uint32 filesInGroup(uint32 id);
uint32 resLength(uint32 id);
MemHandle *resHandle(uint32 id);
uint32 resOffset(uint32 id);
void openCptResourceBigEndian(uint32 id);
void openScriptResourceBigEndian(uint32 id);
File *openClusterFile(uint32 id);
void loadCluDescript(const char *fileName);
void freeCluDescript(void);
Prj _prj;
MemMan *_memMan;
static const uint32 _scriptList[TOTAL_SECTIONS]; //a table of resource tags
static uint32 _srIdList[29];
};
} // End of namespace Sword1
#endif //RESMAN_H