scummvm/engines/gob
Arnaud Boutonné dcf44e1bd8 gob detection
- Add preliminary Gobliiins 1 CD-i detection.cpp
- DOS CD is 2.01, not 1.02

svn-id: r45014
2009-10-13 14:26:42 +00:00
..
demos Fixed some more warnings about unreachable code 2009-09-24 10:02:13 +00:00
save Change doxygen inline comments from "//!" to "///" as proposed on -devel 2009-10-08 21:28:57 +00:00
sound Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
dataio.cpp gob - Fix a Valgrind warning occuring in CD games 2009-10-08 08:10:57 +00:00
dataio.h When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices 2009-08-08 02:23:04 +00:00
detection.cpp gob detection 2009-10-13 14:26:42 +00:00
draw_bargon.cpp
draw_fascin.cpp Fix a regression in the first part of the intro (gitches when the paper and the rat are moving). 2009-10-01 12:19:01 +00:00
draw_playtoons.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
draw_v1.cpp Fixing the text input in Gob1 (the loading code wasn't printed as you typed anymore) 2009-07-21 12:14:36 +00:00
draw_v2.cpp Fixed warning about missing newline 2009-09-18 21:34:34 +00:00
draw.cpp Fix an assert in activeWin(). 2009-10-07 19:44:10 +00:00
draw.h Fix a regression in the first part of the intro (gitches when the paper and the rat are moving). 2009-10-01 12:19:01 +00:00
driver_vga.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
driver_vga.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
expression.cpp Fixed some more warnings about unreachable code 2009-09-24 10:02:13 +00:00
expression.h
game.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
game.h Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
global.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
global.h Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
gob.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
gob.h Suppress useless game type for Playtoons CK 2009-08-28 18:14:55 +00:00
goblin_v1.cpp
goblin_v2.cpp
goblin_v3.cpp
goblin_v4.cpp
goblin.cpp
goblin.h
helper.h
hotspots.cpp Add a hack that fixes bug #2858887 and #2859606 2009-10-08 12:04:34 +00:00
hotspots.h Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
init_v1.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v2.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v3.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v4.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v6.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
init.h Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
inter_bargon.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
inter_fascin.cpp Fascination - Suppress some warnings 2009-09-30 22:54:30 +00:00
inter_playtoons.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
inter_v1.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
inter_v2.cpp Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
inter_v3.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
inter_v4.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
inter_v5.cpp Modify warning message for o5_deleteFile as it's not only used by Dynasty, and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit. 2009-08-30 23:39:25 +00:00
inter_v6.cpp - Implement _pattern variable 2009-09-15 12:15:22 +00:00
inter.cpp Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though 2009-10-08 19:41:38 +00:00
inter.h Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
map_v1.cpp
map_v2.cpp Making another variable offset unsigned, since it overflows int16 2009-09-01 21:16:12 +00:00
map.cpp
map.h Playtoons: Add support to IDs 65530, 65531, 65532, 65534, and renamed Id -1 into 65535 in Map_v2::loadMapObjects. This allows to start the contruction mode and "somehow" use it. (Thanks DrMcCoy for pointing out my errors) 2009-09-01 20:36:03 +00:00
module.mk - Implement _pattern variable 2009-09-15 12:15:22 +00:00
mult_v1.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
mult_v2.cpp gob - fix valgrind warning: invalid read when animKeysCount equals 0 2009-10-06 19:57:17 +00:00
mult.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
mult.h
palanim.cpp
palanim.h
resources.cpp Added a method to easily dump resources to file 2009-07-24 21:34:43 +00:00
resources.h Added a method to easily dump resources to file 2009-07-24 21:34:43 +00:00
scenery_v1.cpp
scenery_v2.cpp
scenery.cpp Changing stuff around a bit so alignment requirements won't increase 2009-07-28 15:19:55 +00:00
scenery.h
script.cpp Silencing two "empty loop body" warnings 2009-07-28 15:05:44 +00:00
script.h Added a skipBlock() method 2009-07-05 11:27:26 +00:00
totfile.cpp Added the scriptEnd property 2009-06-24 21:48:27 +00:00
totfile.h Added the scriptEnd property 2009-06-24 21:48:27 +00:00
util.cpp revert r44542: the fix reopens another previous bug 2009-10-03 13:40:55 +00:00
util.h Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) 2009-08-02 10:40:48 +00:00
variables.cpp More alignment-related changes 2009-07-28 16:28:32 +00:00
variables.h More alignment-related changes 2009-07-28 16:28:32 +00:00
video_v1.cpp
video_v2.cpp Hooking up the v2 spriteUncompressor into the v6 one 2009-08-22 13:11:30 +00:00
video_v6.cpp Hooking up the v2 spriteUncompressor into the v6 one 2009-08-22 13:11:30 +00:00
video.cpp Playtoons - Add patterns to drawCircle 2009-09-16 22:19:54 +00:00
video.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
videoplayer.cpp Add another extension: SMD 2009-08-24 21:33:35 +00:00
videoplayer.h CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete notifyPaused() 2009-07-24 21:36:42 +00:00