..
agi.cpp
DEBUGGER: Simplify how our console debugger works / is used
2010-07-17 18:38:42 +00:00
agi.h
AGI: Removed the deprecated (and confusing) getGameId() function inside the AgiEngine class, and fixed a related bug, too
2010-07-02 23:12:17 +00:00
checks.cpp
Cleanup
2009-06-06 17:45:52 +00:00
console.cpp
DEBUGGER: Simplify how our console debugger works / is used
2010-07-17 18:38:42 +00:00
console.h
DEBUGGER: Simplify how our console debugger works / is used
2010-07-17 18:38:42 +00:00
cycle.cpp
Use "true" instead of "1" in if statements to make clang a bit more happier with -Werror.
2010-07-16 21:50:12 +00:00
detection_tables.h
AGI: Get rid of GID_SQ0
2010-06-19 11:08:41 +00:00
detection.cpp
AdvancedDetector: Add new parameter directoryGlobs.
2010-06-15 10:59:23 +00:00
font.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
global.cpp
Whitespace fixes and C++ comments
2009-06-06 17:39:13 +00:00
graphics.cpp
Fixed bug #2924968 , "AGI: Can't click "cancel" in Save/Restore Game Menu". This
2010-01-05 18:52:39 +00:00
graphics.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
id.cpp
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
inv.cpp
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
keyboard.cpp
Fix spelling, cleanup
2010-06-15 12:33:20 +00:00
keyboard.h
AGI: Make scancodeTable const
2009-10-20 11:13:42 +00:00
loader_v2.cpp
AGI: Implement FR #1913900 .
2010-06-15 10:34:45 +00:00
loader_v3.cpp
AGI: Fixed bug #3017905 - "AGI: GR - Crash on start". A free() was done on an already freed reference
2010-07-02 22:55:56 +00:00
logic.cpp
Whitespace fixes and C++ comments
2009-06-06 17:39:13 +00:00
logic.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
lzw.cpp
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
lzw.h
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
2007-05-30 21:56:52 +00:00
menu.cpp
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
menu.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
module.mk
AGI: Split all sound generators into separate modules.
2010-06-15 10:36:54 +00:00
motion.cpp
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
objects.cpp
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
op_cmd.cpp
Use "true" instead of "1" in if statements to make clang a bit more happier with -Werror.
2010-07-16 21:50:12 +00:00
op_dbg.cpp
AGI: Remove some global vars
2009-10-19 22:51:37 +00:00
op_test.cpp
AGI: Turn some more AGI static functions into AgiEngine methods
2010-06-21 21:34:06 +00:00
opcodes.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
picture.cpp
AGI: Fix bug #2825278 .
2010-06-15 10:31:39 +00:00
picture.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi_common.cpp
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi_common.h
Cleanup and simplification
2008-01-11 10:59:43 +00:00
preagi_mickey.cpp
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi_mickey.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi_troll.cpp
Silenced some harmless cppcheck warnings about unreachable code after a return.
2010-03-10 06:39:23 +00:00
preagi_troll.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi_winnie.cpp
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi_winnie.h
Reduce header dependencies for AGI engine.
2010-01-03 20:15:44 +00:00
preagi.cpp
Patch #1956501 : "GUI/LAUNCHER: Midi device selection"
2010-06-21 21:36:36 +00:00
preagi.h
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
predictive.cpp
COMMON: Move typedef StringList from str.h to new header str-array.h
2010-03-18 15:09:24 +00:00
saveload.cpp
AGI: Change some #defines to enums
2010-06-18 22:07:32 +00:00
sound_2gs.cpp
AGI: rearranged class methods a bit and cleanup.
2010-06-15 10:38:39 +00:00
sound_2gs.h
AGI: Split all sound generators into separate modules.
2010-06-15 10:36:54 +00:00
sound_coco3.cpp
AGI: Split all sound generators into separate modules.
2010-06-15 10:36:54 +00:00
sound_coco3.h
Remove unnecessary svn:executable properties
2010-06-15 17:14:38 +00:00
sound_midi.cpp
Patch #1956501 : "GUI/LAUNCHER: Midi device selection"
2010-06-21 21:36:36 +00:00
sound_midi.h
Remove unnecessary svn:executable properties
2010-06-15 17:14:38 +00:00
sound_pcjr.cpp
Remove unnecessary svn:executable properties
2010-06-15 17:14:38 +00:00
sound_pcjr.h
Remove unnecessary svn:executable properties
2010-06-15 17:14:38 +00:00
sound_sarien.cpp
AGI: Split all sound generators into separate modules.
2010-06-15 10:36:54 +00:00
sound_sarien.h
Remove unnecessary svn:executable properties
2010-06-15 17:14:38 +00:00
sound.cpp
AGI: Made proper Tandy emulator default for PC games.
2010-06-15 10:45:14 +00:00
sound.h
AGI: Split all sound generators into separate modules.
2010-06-15 10:36:54 +00:00
sprite.cpp
AGI: Specify bug reference for workaround
2010-06-15 12:34:12 +00:00
sprite.h
AGI: Implemented immediate update for most of gfx to match original.
2010-06-15 10:32:25 +00:00
text.cpp
Added the same quit/restart test to print() as we have in so many other places.
2010-06-15 18:17:51 +00:00
view.cpp
AGI: Removed the deprecated (and confusing) getGameId() function inside the AgiEngine class, and fixed a related bug, too
2010-07-02 23:12:17 +00:00
view.h
AGI: Fix bug #1945716 .
2010-06-15 10:31:18 +00:00
wagparser.cpp
Cleanup.
2010-07-16 03:34:25 +00:00
wagparser.h
Patch #2973290 : Semicolon cleanup
2010-03-22 20:28:08 +00:00
words.cpp
Cleanup.
2010-07-16 03:34:25 +00:00