scummvm/engines/composer/detection.h
aryanrawlani28 a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00

50 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMPOSER_DETECTION_H
#define COMPOSER_DETECTION_H
#include "engines/advancedDetector.h"
namespace Composer {
enum GameType {
GType_ComposerV1,
GType_ComposerV2
};
enum GameFileTypes {
GAME_CONFIGFILE = 1 << 0, // Game configuration
GAME_SCRIPTFILE = 1 << 1, // Game script
GAME_EXECUTABLE = 1 << 2 // Game executable
};
struct ComposerGameDescription {
ADGameDescription desc;
int gameType;
};
} // End of namespace Composer
#endif // COMPOSER_DETECTION_H