scummvm/engines/saga/console.cpp
Filippos Karapetis 4fb5f9274d Removed some obsolete defines
svn-id: r30320
2008-01-07 08:44:19 +00:00

260 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Console module
#include "saga/saga.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/scene.h"
#include "saga/script.h"
#include "saga/console.h"
namespace Saga {
Console::Console(SagaEngine *vm) : GUI::Debugger() {
_vm = vm;
DCmd_Register("continue", WRAP_METHOD(Console, Cmd_Exit));
// CVAR_Register_I(&_soundEnabled, "sound", NULL, CVAR_CFG, 0, 1);
// CVAR_Register_I(&_musicEnabled, "music", NULL, CVAR_CFG, 0, 1);
// Actor commands
DCmd_Register("actor_walk_to", WRAP_METHOD(Console, cmdActorWalkTo));
// Animation commands
DCmd_Register("anim_info", WRAP_METHOD(Console, cmdAnimInfo));
DCmd_Register("cutaway_info", WRAP_METHOD(Console, cmdCutawayInfo));
DCmd_Register("play_cutaway", WRAP_METHOD(Console, cmdPlayCutaway));
// Game stuff
#if 0
#define MAXPATH 512
// Register "g_language" cfg cvar
strncpy(GameModule.game_language, "us", MAXPATH);
CVAR_Register_S(GameModule.game_language, "g_language", NULL, CVAR_CFG, GAME_LANGSTR_LIMIT);
// Register "g_skipintro" cfg cvar
CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, CVAR_CFG, 0, 1);
#endif
// Scene commands
DCmd_Register("current_scene", WRAP_METHOD(Console, cmdCurrentScene));
DCmd_Register("current_chapter", WRAP_METHOD(Console, cmdCurrentChapter));
DCmd_Register("scene_change", WRAP_METHOD(Console, cmdSceneChange));
DCmd_Register("chapter_change", WRAP_METHOD(Console, cmdChapterChange));
DCmd_Register("action_map_info", WRAP_METHOD(Console, cmdActionMapInfo));
DCmd_Register("object_map_info", WRAP_METHOD(Console, cmdObjectMapInfo));
// Panel commands
DCmd_Register("current_panel_mode", WRAP_METHOD(Console, cmdCurrentPanelMode));
DCmd_Register("set_panel_mode", WRAP_METHOD(Console, cmdSetPanelMode));
// Font commands
DCmd_Register("set_font_mapping", WRAP_METHOD(Console, cmdSetFontMapping));
// Global flags commands
DCmd_Register("global_flags_info", WRAP_METHOD(Console, cmdGlobalFlagsInfo));
DCmd_Register("set_global_flag", WRAP_METHOD(Console, cmdSetGlobalFlag));
DCmd_Register("clear_global_flag", WRAP_METHOD(Console, cmdClearGlobalFlag));
}
Console::~Console() {
}
bool Console::cmdActorWalkTo(int argc, const char **argv) {
if (argc != 4)
DebugPrintf("Usage: %s <Actor id> <lx> <ly>\n", argv[0]);
else
_vm->_actor->cmdActorWalkTo(argc, argv);
return true;
}
bool Console::cmdAnimInfo(int argc, const char **argv) {
_vm->_anim->animInfo();
return true;
}
bool Console::cmdCutawayInfo(int argc, const char **argv) {
_vm->_anim->cutawayInfo();
return true;
}
bool Console::cmdPlayCutaway(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s <Cutaway number>\n", argv[0]);
else
_vm->_anim->playCutaway(atoi(argv[1]), false);
return true;
}
bool Console::cmdCurrentScene(int argc, const char **argv) {
DebugPrintf("Current Scene is: %i, scene resource id: %i\n",
_vm->_scene->currentSceneNumber(), _vm->_scene->currentSceneResourceId());
return true;
}
bool Console::cmdCurrentChapter(int argc, const char **argv) {
DebugPrintf("Current Chapter is: %i\n", _vm->_scene->currentChapterNumber());
return true;
}
bool Console::cmdSceneChange(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s <Scene number>\n", argv[0]);
else
_vm->_scene->cmdSceneChange(argc, argv);
return true;
}
bool Console::cmdChapterChange(int argc, const char **argv) {
if (argc != 3)
DebugPrintf("Usage: %s <Chapter number> <Scene number>\n", argv[0]);
else {
_vm->_scene->setChapterNumber(atoi(argv[2]));
_vm->_scene->cmdSceneChange(argc, argv);
}
return true;
}
bool Console::cmdActionMapInfo(int argc, const char **argv) {
_vm->_scene->cmdActionMapInfo();
return true;
}
bool Console::cmdObjectMapInfo(int argc, const char **argv) {
_vm->_scene->cmdObjectMapInfo();
return true;
}
bool Console::cmdCurrentPanelMode(int argc, const char **argv) {
DebugPrintf("Current Panel Mode is: %i\n", _vm->_interface->getMode());
return true;
}
bool Console::cmdSetPanelMode(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s <Panel mode number>\n", argv[0]);
else
_vm->_interface->setMode(atoi(argv[1]));
return true;
}
bool Console::cmdSetFontMapping(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Sets font mapping\nUsage: %s <Font mapping flag>\n", argv[0]);
DebugPrintf("Mapping flags:\n0 - default game behavior\n1 - force font mapping\n2 - ignore font mapping\n");
} else {
_vm->_font->setFontMapping(atoi(argv[1]));
}
return true;
}
bool Console::cmdGlobalFlagsInfo(int argc, const char **argv) {
DebugPrintf("Global flags status for IHNM:\n");
// Global flags in IHNM:
// 00: Tested when Gorrister's chapter ends. 0: Gorrister failed, 1: Gorrister won
// 01: Tested when Gorrister's chapter ends, when Gorrister fails (flag 0 is 0). 0: Gorrister died, 1: Gorrister failed
// 02: Unknown, set when Gorrister's chapter ends (perhaps it signifies that Gorrister's chapter is done)
// 03: Unknown
// 04: Unknown
// 05: Unknown
// 06: Unknown
// 07: Unknown
// 08: Unknown
// 09: Unknown
// 10: Unknown
// 11: Unknown
// 12: Unknown
// 13: Unknown
// 14: Unknown
// 15: Unknown
// 16: Used in the final chapter. If it's 0 when a character dies, the "bad" ending for that character is shown
// 17: Unknown
// 18: Unknown
// 19: Unknown, used after any chapter ends
// 20: Unknown
// 21: Unknown
// 22: Unknown
// 23: Unknown
// 24: Unknown
// 25: Unknown
// 26: Unknown
// 27: Unknown
// 28: Unknown
// 29: Unknown
// 30: Unknown
// 31: Unknown
int i = 0, k = 0, flagStatus = 0;
for (i = 0; i < 32; i += 8) {
for (k = i; k < i + 8; k ++) {
flagStatus = _vm->_globalFlags & (1 << k) ? 1 : 0;
_vm->_console->DebugPrintf("%02d: %u |", k, flagStatus);
}
_vm->_console->DebugPrintf("\n");
}
return true;
}
bool Console::cmdSetGlobalFlag(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s <Global flag number>\nValid flag numbers are 0 - 31\n", argv[0]);
} else {
int flagNumber = atoi(argv[1]);
if (flagNumber >= 0 && flagNumber <= 31) {
_vm->_globalFlags |= (1 << flagNumber);
} else {
DebugPrintf("Valid flag numbers are 0 - 31\n");
}
}
return true;
}
bool Console::cmdClearGlobalFlag(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s <Global flag number>\nValid flag numbers are 0 - 31\n", argv[0]);
} else {
int flagNumber = atoi(argv[1]);
if (flagNumber >= 0 && flagNumber <= 31) {
_vm->_globalFlags &= ~(1 << flagNumber);
} else {
DebugPrintf("Valid flag numbers are 0 - 31\n");
}
}
return true;
}
} // End of namespace Saga