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97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PEGASUS_ITEMS_ITEMDRAGGER_H
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#define PEGASUS_ITEMS_ITEMDRAGGER_H
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#include "pegasus/elements.h"
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#include "pegasus/input.h"
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namespace Pegasus {
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// TODO: Merge SpriteDragger and ItemDragger
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class Hotspot;
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class Sprite;
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class SpriteDragger : public Tracker {
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public:
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SpriteDragger();
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virtual ~SpriteDragger() {}
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void setDragSprite(Sprite *);
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Sprite *getDragSprite() { return _draggingSprite; }
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void setDragConstraints(const Common::Rect &, const Common::Rect &);
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void getDragConstraints(Common::Rect &, Common::Rect &) const;
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void startTracking(const Input &);
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void continueTracking(const Input&);
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Hotspot *getLastHotspot() const { return _lastHotspot; }
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protected:
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virtual void enterHotspot(Hotspot *) {}
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virtual void exitHotspot(Hotspot *) {}
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Sprite *_draggingSprite;
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Common::Point _startPoint, _lastPoint, _dragOffset;
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Common::Point _startRawPoint, _lastRawPoint;
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Common::Rect _rawLimitRect;
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Common::Rect _limitRect;
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Common::Rect _slopRect;
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Hotspot *_lastHotspot;
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// This is a replica of QuickDraw's PinPointInRect function
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void pinPointInRect(const Common::Rect &, Common::Point &);
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};
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class PegasusEngine;
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class ItemDragger : public SpriteDragger {
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public:
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ItemDragger(PegasusEngine *);
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virtual ~ItemDragger() {}
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void setHighlightBounds();
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void startTracking(const Input &);
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void stopTracking(const Input &);
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bool stopTrackingInput(const Input &);
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protected:
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virtual void enterHotspot(Hotspot *);
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virtual void exitHotspot(Hotspot *);
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PegasusEngine *_owner;
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DropHighlight _inventoryHighlight;
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Hotspot _inventoryDropSpot;
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DropHighlight _biochipHighlight;
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Hotspot _biochipDropSpot;
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};
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} // End of namespace Pegasus
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#endif
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