scummvm/engines/sword2/console.cpp
2013-04-28 14:15:29 +02:00

805 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1994-1998 Revolution Software Ltd.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/memstream.h"
#include "common/rect.h"
#include "common/system.h"
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/header.h"
#include "sword2/console.h"
#include "sword2/logic.h"
#include "sword2/maketext.h"
#include "sword2/memory.h"
#include "sword2/mouse.h"
#include "sword2/resman.h"
#include "sword2/screen.h"
#include "sword2/sound.h"
namespace Sword2 {
Debugger::Debugger(Sword2Engine *vm)
: GUI::Debugger() {
_vm = vm;
memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks));
memset(_showVar, 0, sizeof(_showVar));
_displayDebugText = false; // "INFO"
_displayWalkGrid = false; // "WALKGRID"
_displayMouseMarker = false; // "MOUSE"
_displayTime = false; // "TIME"
_displayPlayerMarker = false; // "PLAYER"
_displayTextNumbers = false; // "TEXT"
_definingRectangles = false; // "RECT"
_draggingRectangle = 0; // 0 = waiting to start new rect
// 1 = currently dragging a rectangle
_rectX1 = _rectY1 = 0;
_rectX2 = _rectY2 = 0;
_rectFlicker = false;
_testingSnR = false; // "SAVEREST" - for system to kill all
// object resources (except player) in
// fnAddHuman()
_speechScriptWaiting = 0; // The id of whoever we're waiting for
// in a speech script. See fnTheyDo(),
// fnTheyDoWeWait(), fnWeWait(), and
// fnTimedWait().
_startTime = 0; // "TIMEON" & "TIMEOFF" - system start
// time
_textNumber = 0; // Current system text line number
_graphNoFrames = 0; // No. of frames in currently displayed
// anim
// Register commands
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("q", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("mem", WRAP_METHOD(Debugger, Cmd_Mem));
DCmd_Register("tony", WRAP_METHOD(Debugger, Cmd_Tony));
DCmd_Register("res", WRAP_METHOD(Debugger, Cmd_Res));
DCmd_Register("reslist", WRAP_METHOD(Debugger, Cmd_ResList));
DCmd_Register("starts", WRAP_METHOD(Debugger, Cmd_Starts));
DCmd_Register("start", WRAP_METHOD(Debugger, Cmd_Start));
DCmd_Register("s", WRAP_METHOD(Debugger, Cmd_Start));
DCmd_Register("info", WRAP_METHOD(Debugger, Cmd_Info));
DCmd_Register("walkgrid", WRAP_METHOD(Debugger, Cmd_WalkGrid));
DCmd_Register("mouse", WRAP_METHOD(Debugger, Cmd_Mouse));
DCmd_Register("player", WRAP_METHOD(Debugger, Cmd_Player));
DCmd_Register("reslook", WRAP_METHOD(Debugger, Cmd_ResLook));
DCmd_Register("cur", WRAP_METHOD(Debugger, Cmd_CurrentInfo));
DCmd_Register("runlist", WRAP_METHOD(Debugger, Cmd_RunList));
DCmd_Register("kill", WRAP_METHOD(Debugger, Cmd_Kill));
DCmd_Register("nuke", WRAP_METHOD(Debugger, Cmd_Nuke));
DCmd_Register("var", WRAP_METHOD(Debugger, Cmd_Var));
DCmd_Register("rect", WRAP_METHOD(Debugger, Cmd_Rect));
DCmd_Register("clear", WRAP_METHOD(Debugger, Cmd_Clear));
DCmd_Register("debugon", WRAP_METHOD(Debugger, Cmd_DebugOn));
DCmd_Register("debugoff", WRAP_METHOD(Debugger, Cmd_DebugOff));
DCmd_Register("saverest", WRAP_METHOD(Debugger, Cmd_SaveRest));
DCmd_Register("timeon", WRAP_METHOD(Debugger, Cmd_TimeOn));
DCmd_Register("timeoff", WRAP_METHOD(Debugger, Cmd_TimeOff));
DCmd_Register("text", WRAP_METHOD(Debugger, Cmd_Text));
DCmd_Register("showvar", WRAP_METHOD(Debugger, Cmd_ShowVar));
DCmd_Register("hidevar", WRAP_METHOD(Debugger, Cmd_HideVar));
DCmd_Register("version", WRAP_METHOD(Debugger, Cmd_Version));
DCmd_Register("animtest", WRAP_METHOD(Debugger, Cmd_AnimTest));
DCmd_Register("texttest", WRAP_METHOD(Debugger, Cmd_TextTest));
DCmd_Register("linetest", WRAP_METHOD(Debugger, Cmd_LineTest));
DCmd_Register("events", WRAP_METHOD(Debugger, Cmd_Events));
DCmd_Register("sfx", WRAP_METHOD(Debugger, Cmd_Sfx));
DCmd_Register("english", WRAP_METHOD(Debugger, Cmd_English));
DCmd_Register("finnish", WRAP_METHOD(Debugger, Cmd_Finnish));
DCmd_Register("polish", WRAP_METHOD(Debugger, Cmd_Polish));
DCmd_Register("fxq", WRAP_METHOD(Debugger, Cmd_FxQueue));
}
void Debugger::varGet(int var) {
DebugPrintf("%d\n", _vm->_logic->readVar(var));
}
void Debugger::varSet(int var, int val) {
DebugPrintf("was %d, ", _vm->_logic->readVar(var));
_vm->_logic->writeVar(var, val);
DebugPrintf("now %d\n", _vm->_logic->readVar(var));
}
void Debugger::preEnter() {
// Pause sound output
if (_vm->_sound) {
_vm->_sound->pauseFx();
_vm->_sound->pauseSpeech();
_vm->_sound->pauseMusic();
}
}
void Debugger::postEnter() {
if (_vm->_sound) {
// Resume previous sound state
_vm->_sound->unpauseFx();
_vm->_sound->unpauseSpeech();
_vm->_sound->unpauseMusic();
}
if (_vm->_mouse) {
// Restore old mouse cursor
_vm->_mouse->drawMouse();
}
}
// Now the fun stuff: Commands
static int compare_blocks(const void *p1, const void *p2) {
const MemBlock *m1 = *(const MemBlock * const *)p1;
const MemBlock *m2 = *(const MemBlock * const *)p2;
if (m1->size < m2->size)
return 1;
if (m1->size > m2->size)
return -1;
return 0;
}
bool Debugger::Cmd_Mem(int argc, const char **argv) {
int16 numBlocks = _vm->_memory->getNumBlocks();
MemBlock *memBlocks = _vm->_memory->getMemBlocks();
MemBlock **blocks = (MemBlock **)malloc(numBlocks * sizeof(MemBlock *));
int i, j;
for (i = 0, j = 0; i < MAX_MEMORY_BLOCKS; i++) {
if (memBlocks[i].ptr)
blocks[j++] = &memBlocks[i];
}
qsort(blocks, numBlocks, sizeof(MemBlock *), compare_blocks);
DebugPrintf(" size id res type name\n");
DebugPrintf("---------------------------------------------------------------------------\n");
for (i = 0; i < numBlocks; i++) {
const char *type;
switch (_vm->_resman->fetchType(blocks[i]->ptr)) {
case ANIMATION_FILE:
type = "ANIMATION_FILE";
break;
case SCREEN_FILE:
type = "SCREEN_FILE";
break;
case GAME_OBJECT:
type = "GAME_OBJECT";
break;
case WALK_GRID_FILE:
type = "WALK_GRID_FILE";
break;
case GLOBAL_VAR_FILE:
type = "GLOBAL_VAR_FILE";
break;
case PARALLAX_FILE_null:
type = "PARALLAX_FILE_null";
break;
case RUN_LIST:
type = "RUN_LIST";
break;
case TEXT_FILE:
type = "TEXT_FILE";
break;
case SCREEN_MANAGER:
type = "SCREEN_MANAGER";
break;
case MOUSE_FILE:
type = "MOUSE_FILE";
break;
case WAV_FILE:
type = "WAV_FILE";
break;
case ICON_FILE:
type = "ICON_FILE";
break;
case PALETTE_FILE:
type = "PALETTE_FILE";
break;
default:
type = "<unknown>";
break;
}
DebugPrintf("%9d %-3d %-4d %-20s %s\n",
blocks[i]->size, blocks[i]->id, blocks[i]->uid,
type, _vm->_resman->fetchName(blocks[i]->ptr));
}
free(blocks);
DebugPrintf("---------------------------------------------------------------------------\n");
DebugPrintf("%9d\n", _vm->_memory->getTotAlloc());
return true;
}
bool Debugger::Cmd_Tony(int argc, const char **argv) {
DebugPrintf("What about him?\n");
return true;
}
bool Debugger::Cmd_Res(int argc, const char **argv) {
uint32 numClusters = _vm->_resman->getNumClusters();
if (!numClusters) {
DebugPrintf("Argh! No resources!\n");
return true;
}
ResourceFile *resFiles = _vm->_resman->getResFiles();
for (uint i = 0; i < numClusters; i++) {
const char *locStr[3] = { "HDD", "CD1", "CD2" };
DebugPrintf("%-20s %s\n", resFiles[i].fileName, locStr[resFiles[i].cd]);
}
DebugPrintf("%d resources\n", _vm->_resman->getNumResFiles());
return true;
}
bool Debugger::Cmd_ResList(int argc, const char **argv) {
// By default, list only resources that are being held open.
uint32 minCount = 1;
if (argc > 1)
minCount = atoi(argv[1]);
uint32 numResFiles = _vm->_resman->getNumResFiles();
Resource *resList = _vm->_resman->getResList();
for (uint i = 0; i < numResFiles; i++) {
if (resList[i].ptr && resList[i].refCount >= minCount) {
DebugPrintf("%-4d: %-35s refCount: %-3d\n", i, _vm->_resman->fetchName(resList[i].ptr), resList[i].refCount);
}
}
return true;
}
bool Debugger::Cmd_Starts(int argc, const char **argv) {
uint32 numStarts = _vm->getNumStarts();
if (!numStarts) {
DebugPrintf("Sorry - no startup positions registered?\n");
uint32 numScreenManagers = _vm->getNumScreenManagers();
if (!numScreenManagers)
DebugPrintf("There is a problem with startup.inf\n");
else
DebugPrintf(" (%d screen managers found in startup.inf)\n", numScreenManagers);
return true;
}
StartUp *startList = _vm->getStartList();
for (uint i = 0; i < numStarts; i++)
DebugPrintf("%d (%s)\n", i, startList[i].description);
return true;
}
bool Debugger::Cmd_Start(int argc, const char **argv) {
uint8 pal[3] = { 255, 255, 255 };
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
uint32 numStarts = _vm->getNumStarts();
if (!numStarts) {
DebugPrintf("Sorry - there are no startups!\n");
return true;
}
int start = atoi(argv[1]);
if (start < 0 || start >= (int)numStarts) {
DebugPrintf("Not a legal start position\n");
return true;
}
DebugPrintf("Running start %d\n", start);
_vm->runStart(start);
_vm->_screen->setPalette(187, 1, pal, RDPAL_INSTANT);
return true;
}
bool Debugger::Cmd_Info(int argc, const char **argv) {
_displayDebugText = !_displayDebugText;
if (_displayDebugText)
DebugPrintf("Info text on\n");
else
DebugPrintf("Info Text off\n");
return true;
}
bool Debugger::Cmd_WalkGrid(int argc, const char **argv) {
_displayWalkGrid = !_displayWalkGrid;
if (_displayWalkGrid)
DebugPrintf("Walk-grid display on\n");
else
DebugPrintf("Walk-grid display off\n");
return true;
}
bool Debugger::Cmd_Mouse(int argc, const char **argv) {
_displayMouseMarker = !_displayMouseMarker;
if (_displayMouseMarker)
DebugPrintf("Mouse marker on\n");
else
DebugPrintf("Mouse marker off\n");
return true;
}
bool Debugger::Cmd_Player(int argc, const char **argv) {
_displayPlayerMarker = !_displayPlayerMarker;
if (_displayPlayerMarker)
DebugPrintf("Player feet marker on\n");
else
DebugPrintf("Player feet marker off\n");
return true;
}
bool Debugger::Cmd_ResLook(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
int res = atoi(argv[1]);
uint32 numResFiles = _vm->_resman->getNumResFiles();
if (res < 0 || res >= (int)numResFiles) {
DebugPrintf("Illegal resource %d. There are %d resources, 0-%d.\n",
res, numResFiles, numResFiles - 1);
return true;
}
if (!_vm->_resman->checkValid(res)) {
DebugPrintf("%d is a null & void resource number\n", res);
return true;
}
// Open up the resource and take a look inside!
uint8 type = _vm->_resman->fetchType(res);
switch (type) {
case ANIMATION_FILE:
DebugPrintf("<anim> %s\n", _vm->_resman->fetchName(res));
break;
case SCREEN_FILE:
DebugPrintf("<layer> %s\n", _vm->_resman->fetchName(res));
break;
case GAME_OBJECT:
DebugPrintf("<game object> %s\n", _vm->_resman->fetchName(res));
break;
case WALK_GRID_FILE:
DebugPrintf("<walk grid> %s\n", _vm->_resman->fetchName(res));
break;
case GLOBAL_VAR_FILE:
DebugPrintf("<global variables> %s\n", _vm->_resman->fetchName(res));
break;
case PARALLAX_FILE_null:
DebugPrintf("<parallax file NOT USED!> %s\n", _vm->_resman->fetchName(res));
break;
case RUN_LIST:
DebugPrintf("<run list> %s\n", _vm->_resman->fetchName(res));
break;
case TEXT_FILE:
DebugPrintf("<text file> %s\n", _vm->_resman->fetchName(res));
break;
case SCREEN_MANAGER:
DebugPrintf("<screen manager> %s\n", _vm->_resman->fetchName(res));
break;
case MOUSE_FILE:
DebugPrintf("<mouse pointer> %s\n", _vm->_resman->fetchName(res));
break;
case ICON_FILE:
DebugPrintf("<menu icon> %s\n", _vm->_resman->fetchName(res));
break;
default:
DebugPrintf("unrecognized fileType %d\n", type);
break;
}
return true;
}
bool Debugger::Cmd_CurrentInfo(int argc, const char **argv) {
// prints general stuff about the screen, etc.
ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
if (screenInfo->background_layer_id) {
DebugPrintf("background layer id %d\n", screenInfo->background_layer_id);
DebugPrintf("%d wide, %d high\n", screenInfo->screen_wide, screenInfo->screen_deep);
DebugPrintf("%d normal layers\n", screenInfo->number_of_layers);
Cmd_RunList(argc, argv);
} else
DebugPrintf("No screen\n");
return true;
}
bool Debugger::Cmd_RunList(int argc, const char **argv) {
uint32 runList = _vm->_logic->getRunList();
if (runList) {
Common::MemoryReadStream readS(_vm->_resman->openResource(runList), _vm->_resman->fetchLen(runList));
readS.seek(ResHeader::size());
DebugPrintf("Runlist number %d\n", runList);
while (1) {
uint32 res = readS.readUint32LE();
if (!res)
break;
DebugPrintf("%d %s\n", res, _vm->_resman->fetchName(res));
}
_vm->_resman->closeResource(runList);
} else
DebugPrintf("No run list set\n");
return true;
}
bool Debugger::Cmd_Kill(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
int res = atoi(argv[1]);
uint32 numResFiles = _vm->_resman->getNumResFiles();
if (res < 0 || res >= (int)numResFiles) {
DebugPrintf("Illegal resource %d. There are %d resources, 0-%d.\n",
res, numResFiles, numResFiles - 1);
return true;
}
Resource *resList = _vm->_resman->getResList();
if (!resList[res].ptr) {
DebugPrintf("Resource %d is not in memory\n", res);
return true;
}
if (resList[res].refCount) {
DebugPrintf("Resource %d is open - cannot remove\n", res);
return true;
}
_vm->_resman->remove(res);
DebugPrintf("Trashed %d\n", res);
return true;
}
bool Debugger::Cmd_Nuke(int argc, const char **argv) {
DebugPrintf("Killing all resources except variable file and player object\n");
_vm->_resman->killAll(true);
return true;
}
bool Debugger::Cmd_Var(int argc, const char **argv) {
switch (argc) {
case 2:
varGet(atoi(argv[1]));
break;
case 3:
varSet(atoi(argv[1]), atoi(argv[2]));
break;
default:
DebugPrintf("Usage: %s number value\n", argv[0]);
break;
}
return true;
}
bool Debugger::Cmd_Rect(int argc, const char **argv) {
uint32 filter = _vm->setInputEventFilter(0);
_definingRectangles = !_definingRectangles;
if (_definingRectangles) {
_vm->setInputEventFilter(filter & ~(RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP));
DebugPrintf("Mouse rectangles enabled\n");
} else {
_vm->setInputEventFilter(filter | RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP);
DebugPrintf("Mouse rectangles disabled\n");
}
_draggingRectangle = 0;
return true;
}
bool Debugger::Cmd_Clear(int argc, const char **argv) {
_vm->_resman->killAllObjects(true);
return true;
}
bool Debugger::Cmd_DebugOn(int argc, const char **argv) {
_displayDebugText = true;
_displayWalkGrid = true;
_displayMouseMarker = true;
_displayPlayerMarker = true;
_displayTextNumbers = true;
DebugPrintf("Enabled all on-screen debug info\n");
return true;
}
bool Debugger::Cmd_DebugOff(int argc, const char **argv) {
_displayDebugText = false;
_displayWalkGrid = false;
_displayMouseMarker = false;
_displayPlayerMarker = false;
_displayTextNumbers = false;
DebugPrintf("Disabled all on-screen debug info\n");
return true;
}
bool Debugger::Cmd_SaveRest(int argc, const char **argv) {
_testingSnR = !_testingSnR;
if (_testingSnR)
DebugPrintf("Enabled S&R logic_script stability checking\n");
else
DebugPrintf("Disabled S&R logic_script stability checking\n");
return true;
}
bool Debugger::Cmd_TimeOn(int argc, const char **argv) {
if (argc == 2)
_startTime = _vm->_system->getMillis() - atoi(argv[1]) * 1000;
else if (_startTime == 0)
_startTime = _vm->_system->getMillis();
_displayTime = true;
DebugPrintf("Timer display on\n");
return true;
}
bool Debugger::Cmd_TimeOff(int argc, const char **argv) {
_displayTime = false;
DebugPrintf("Timer display off\n");
return true;
}
bool Debugger::Cmd_Text(int argc, const char **argv) {
_displayTextNumbers = !_displayTextNumbers;
if (_displayTextNumbers)
DebugPrintf("Text numbers on\n");
else
DebugPrintf("Text numbers off\n");
return true;
}
bool Debugger::Cmd_ShowVar(int argc, const char **argv) {
int32 showVarNo = 0;
int32 varNo;
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
varNo = atoi(argv[1]);
// search for a spare slot in the watch-list, but also watch out for
// this variable already being in the list
while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != 0 && _showVar[showVarNo] != varNo)
showVarNo++;
// if we've found a spare slot or the variable's already there
if (showVarNo < MAX_SHOWVARS) {
if (_showVar[showVarNo] == 0) {
// empty slot - add it to the list at this slot
_showVar[showVarNo] = varNo;
DebugPrintf("var(%d) added to the watch-list\n", varNo);
} else
DebugPrintf("var(%d) already in the watch-list!\n", varNo);
} else
DebugPrintf("Sorry - no more allowed - hide one or extend the system watch-list\n");
return true;
}
bool Debugger::Cmd_HideVar(int argc, const char **argv) {
int32 showVarNo = 0;
int32 varNo;
if (argc != 2) {
DebugPrintf("Usage: %s number\n", argv[0]);
return true;
}
varNo = atoi(argv[1]);
// search for 'varNo' in the watch-list
while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != varNo)
showVarNo++;
if (showVarNo < MAX_SHOWVARS) {
// We've found 'varNo' in the list - clear this slot
_showVar[showVarNo] = 0;
DebugPrintf("var(%d) removed from watch-list\n", varNo);
} else
DebugPrintf("Sorry - can't find var(%d) in the list\n", varNo);
return true;
}
bool Debugger::Cmd_Version(int argc, const char **argv) {
// This function used to print more information, but nothing we
// particularly care about.
DebugPrintf("\"Broken Sword II\" (c) Revolution Software 1997.\n");
return true;
}
bool Debugger::Cmd_AnimTest(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s value\n", argv[0]);
return true;
}
// Automatically do "s 32" to run the animation testing start script
_vm->runStart(32);
// Same as typing "VAR 912 <value>" at the console
varSet(912, atoi(argv[1]));
DebugPrintf("Setting flag 'system_testing_anims'\n");
return true;
}
bool Debugger::Cmd_TextTest(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s value\n", argv[0]);
return true;
}
// Automatically do "s 33" to run the text/speech testing start script
_vm->runStart(33);
// Same as typing "VAR 1230 <value>" at the console
varSet(1230, atoi(argv[1]));
_displayTextNumbers = true;
DebugPrintf("Setting flag 'system_testing_text'\n");
DebugPrintf("Text numbers on\n");
return true;
}
bool Debugger::Cmd_LineTest(int argc, const char **argv) {
if (argc != 3) {
DebugPrintf("Usage: %s value1 value2\n", argv[0]);
return true;
}
// Automatically do "s 33" to run the text/speech testing start script
_vm->runStart(33);
// Same as typing "VAR 1230 <value>" at the console
varSet(1230, atoi(argv[1]));
// Same as typing "VAR 1264 <value>" at the console
varSet(1264, atoi(argv[2]));
_displayTextNumbers = true;
DebugPrintf("Setting flag 'system_testing_text'\n");
DebugPrintf("Setting flag 'system_test_line_no'\n");
DebugPrintf("Text numbers on\n");
return true;
}
bool Debugger::Cmd_Events(int argc, const char **argv) {
EventUnit *eventList = _vm->_logic->getEventList();
DebugPrintf("EVENT LIST:\n");
for (uint32 i = 0; i < MAX_events; i++) {
if (eventList[i].id) {
uint32 target = eventList[i].id;
uint32 script = eventList[i].interact_id;
DebugPrintf("slot %2d: id = %s (%d)\n", i, _vm->_resman->fetchName(target), target);
DebugPrintf(" script = %s (%d) pos %d\n", _vm->_resman->fetchName(script / 65536), script / 65536, script % 65536);
}
}
return true;
}
bool Debugger::Cmd_Sfx(int argc, const char **argv) {
_vm->_wantSfxDebug = !_vm->_wantSfxDebug;
if (_vm->_wantSfxDebug)
DebugPrintf("SFX logging activated\n");
else
DebugPrintf("SFX logging deactivated\n");
return true;
}
bool Debugger::Cmd_English(int argc, const char **argv) {
_vm->initializeFontResourceFlags(DEFAULT_TEXT);
DebugPrintf("Default fonts selected\n");
return true;
}
bool Debugger::Cmd_Finnish(int argc, const char **argv) {
_vm->initializeFontResourceFlags(FINNISH_TEXT);
DebugPrintf("Finnish fonts selected\n");
return true;
}
bool Debugger::Cmd_Polish(int argc, const char **argv) {
_vm->initializeFontResourceFlags(POLISH_TEXT);
DebugPrintf("Polish fonts selected\n");
return true;
}
bool Debugger::Cmd_FxQueue(int argc, const char **argv) {
_vm->_sound->printFxQueue();
return true;
}
} // End of namespace Sword2