scummvm/engines/cine
2019-12-04 04:56:33 +00:00
..
anim.cpp CINE: Fix SPL resource loading (thus SFX). 2016-02-28 12:25:14 +01:00
anim.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
bg_list.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
bg_list.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
bg.cpp CINE: Avoid possible string buffer overrun by using strlcpy and strlcat 2014-03-16 14:24:45 +01:00
bg.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
cine.cpp BACKENDS: Fix window sizing of games that switch between multiple resolutions 2017-10-07 12:30:29 -05:00
cine.h ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
configure.engine BUILD: Split configure.engines down to a single file per engine. 2013-11-24 00:45:38 +00:00
console.cpp ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
console.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
detection_tables.h CINE: Use Advanced Detector LISTEND Macro in Detection Entries 2019-12-04 04:56:33 +00:00
detection.cpp ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
gfx.cpp CINE: Fix Missing Default Switch Cases 2019-10-17 00:47:34 +01:00
gfx.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
main_loop.cpp JANITORIAL: Silence more GCC 7 warnings 2017-08-06 12:26:05 +02:00
main_loop.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
module.mk CINE: Added basic debugging console to engine 2010-11-07 15:02:41 +00:00
msg.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
msg.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
object.cpp CINE: Fix Missing Default Switch Cases 2019-10-17 00:47:34 +01:00
object.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
pal.cpp CINE: Add a safeguard to avoid a divide by zero in Palette::save() 2014-05-25 18:11:14 +02:00
pal.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
part.cpp CINE: Avoid possible string buffer overrun by using strlcpy and strlcat 2014-03-16 14:24:45 +01:00
part.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
POTFILES CINE: Update POTFILES 2016-11-24 11:57:10 +01:00
prc.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
prc.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
rel.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
rel.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
saveload.cpp CINE: Fix restoring background music when loading saved game in DOS CD version of Future Wars. 2016-03-01 20:08:03 +11:00
saveload.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
script_fw.cpp CINE: Fix Missing Default Switch Cases 2019-10-17 00:47:34 +01:00
script_os.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
script.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
sound.cpp ALL: Use CLIP to clip volumes 2018-05-05 17:57:31 +02:00
sound.h CINE: Add support for CD music in the CD version of Future Wars. 2015-09-13 14:24:55 +10:00
texte.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
texte.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
unpack.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
unpack.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
various.cpp CINE: Fix Missing Default Switch Cases 2019-10-17 00:47:34 +01:00
various.h CINE: Add a safeguard, split makeCommandLine() per game type 2014-03-22 11:42:06 +01:00
xref.txt