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anim.cpp
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CINE: Fix SPL resource loading (thus SFX).
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2016-02-28 12:25:14 +01:00 |
anim.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
bg_list.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
bg_list.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
bg.cpp
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CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
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2014-03-16 14:24:45 +01:00 |
bg.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
cine.cpp
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BACKENDS: Fix window sizing of games that switch between multiple resolutions
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2017-10-07 12:30:29 -05:00 |
cine.h
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ALL: Change main engine header guard defines to <directory>_<engine>_H
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2016-05-17 18:21:30 +02:00 |
configure.engine
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BUILD: Split configure.engines down to a single file per engine.
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2013-11-24 00:45:38 +00:00 |
console.cpp
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ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
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2014-05-27 02:04:08 +02:00 |
console.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
detection_tables.h
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CINE: Use Advanced Detector LISTEND Macro in Detection Entries
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2019-12-04 04:56:33 +00:00 |
detection.cpp
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ENGINES: Stop using 'single id'
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2019-11-03 11:43:00 +01:00 |
gfx.cpp
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CINE: Fix Missing Default Switch Cases
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2019-10-17 00:47:34 +01:00 |
gfx.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
main_loop.cpp
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JANITORIAL: Silence more GCC 7 warnings
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2017-08-06 12:26:05 +02:00 |
main_loop.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
module.mk
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CINE: Added basic debugging console to engine
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2010-11-07 15:02:41 +00:00 |
msg.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
msg.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
object.cpp
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CINE: Fix Missing Default Switch Cases
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2019-10-17 00:47:34 +01:00 |
object.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
pal.cpp
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CINE: Add a safeguard to avoid a divide by zero in Palette::save()
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2014-05-25 18:11:14 +02:00 |
pal.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
part.cpp
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CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
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2014-03-16 14:24:45 +01:00 |
part.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
POTFILES
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CINE: Update POTFILES
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2016-11-24 11:57:10 +01:00 |
prc.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
prc.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
rel.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
rel.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
saveload.cpp
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CINE: Fix restoring background music when loading saved game in DOS CD version of Future Wars.
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2016-03-01 20:08:03 +11:00 |
saveload.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
script_fw.cpp
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CINE: Fix Missing Default Switch Cases
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2019-10-17 00:47:34 +01:00 |
script_os.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
script.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
sound.cpp
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ALL: Use CLIP to clip volumes
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2018-05-05 17:57:31 +02:00 |
sound.h
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CINE: Add support for CD music in the CD version of Future Wars.
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2015-09-13 14:24:55 +10:00 |
texte.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
texte.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
unpack.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
unpack.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
various.cpp
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CINE: Fix Missing Default Switch Cases
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2019-10-17 00:47:34 +01:00 |
various.h
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CINE: Add a safeguard, split makeCommandLine() per game type
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2014-03-22 11:42:06 +01:00 |
xref.txt
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