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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gui/debugger.h"
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#include "plumbers/plumbers.h"
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#include "plumbers/console.h"
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namespace Plumbers {
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Console::Console() {
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_allowSkip = false;
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registerCmd("allowSkip", WRAP_METHOD(Console, Cmd_allowSkip));
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}
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bool Console::Cmd_allowSkip(int argc, const char** argv) {
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if (argc != 1) {
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debugPrintf("Usage: %s\n", argv[0]);
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debugPrintf("Enables/Disables the possibility to skip screen delays\n");
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return true;
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}
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_allowSkip ^= true;
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debugPrintf("Skipping delay is now %s\n", _allowSkip ? "Enabled" : "Disabled");
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return true;
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}
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} // End of namespace Plumbers
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