mirror of
https://github.com/libretro/scummvm.git
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247 lines
6.1 KiB
C++
247 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_CONVERSE_H
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#define TSAGE_CONVERSE_H
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#include "tsage/core.h"
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#include "tsage/dialogs.h"
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#include "tsage/sound.h"
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namespace TsAGE {
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class StripCallback : public Action {
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public:
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virtual void stripCallback(int v) = 0;
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};
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typedef void (*SequenceCallback)(int v1, int v2);
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class SequenceManager : public Action {
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private:
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void setup();
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uint16 getNextValue();
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void setMessage(int resNum, int lineNum, int color, const Common::Point &pt, int width);
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void setMessage(int resNum, int lineNum, int fontNum, int color1, int color2, int color3,
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const Common::Point &pt, int width);
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SequenceManager *globalManager();
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public:
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SceneText _sceneText;
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int _resNum;
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uint _sequenceOffset;
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bool _keepActive;
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int _fontNum;
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int _field26;
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Common::Array<byte> _sequenceData;
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int _objectIndex;
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SceneObject *_sceneObject;
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SceneObject *_objectList[6];
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ASound _soundHandler;
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SequenceCallback _onCallback;
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public:
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SequenceManager();
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virtual Common::String getClassName() { return "SequenceManager"; }
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virtual void synchronize(Serializer &s);
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virtual void remove();
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virtual void signal();
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virtual void process(Event &event);
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virtual void attached(EventHandler *newOwner, EventHandler *endHandler, va_list va);
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};
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class Speaker : public EventHandler {
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public:
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Rect _fieldA;
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Action *_field18;
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Common::String _speakerName;
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int _newSceneNumber;
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int _oldSceneNumber;
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SceneObjectList _objectList;
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Rect _sceneBounds;
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SceneText _sceneText;
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int _textWidth;
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Common::Point _textPos;
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int _fontNumber;
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TextAlign _textMode;
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int _color1, _color2, _color3;
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bool _hideObjects;
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public:
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Speaker();
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virtual Common::String getClassName() { return "Speaker"; }
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virtual void synchronize(Serializer &s);
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virtual void remove();
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virtual void proc12(Action *action);
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virtual void setText(const Common::String &msg);
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virtual void removeText();
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void setTextPos(const Common::Point &pt) { _textPos = pt; }
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};
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class SpeakerGameText : public Speaker {
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public:
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SpeakerGameText();
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virtual Common::String getClassName() { return "SpeakerGameText"; }
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};
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class ScreenSpeaker : public Speaker {
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public:
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SceneItem *_npc;
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public:
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ScreenSpeaker();
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virtual Common::String getClassName() { return "ScreenSpeaker"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerAction : public Action {
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public:
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virtual void signal();
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virtual Common::String getClassName() { return "SpeakerAction"; }
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};
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class AnimatedSpeaker : public Speaker {
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public:
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SceneObject _object1;
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SceneObject _object2;
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SpeakerAction _speakerAction;
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public:
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virtual Common::String getClassName() { return "AnimatedSpeaker"; }
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virtual void removeText();
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};
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class ChoiceEntry {
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public:
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Common::String _msg;
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Rect _bounds;
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ChoiceEntry() {}
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ChoiceEntry(const Common::String &msg, const Rect &bounds) {
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_msg = msg;
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_bounds = bounds;
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}
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};
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class ConversationChoiceDialog : public ModalDialog {
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public:
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int _stdColor;
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int _highlightColor;
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int _fontNumber;
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int _savedFgColor;
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int _savedFontNumber;
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Common::Array<ChoiceEntry> _choiceList;
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uint _selectedIndex;
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public:
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ConversationChoiceDialog();
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void setColors(int stdColor, int highlightColor) {
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_stdColor = stdColor;
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_highlightColor = highlightColor;
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}
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void setFontNumber(int fontNum) { _fontNumber = fontNum; }
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int execute(const Common::StringArray &choiceList);
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virtual void draw();
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};
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class Obj0A : public Serialisable {
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public:
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int _id;
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uint _scriptOffset;
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virtual void synchronize(Serializer &s) {
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s.syncAsSint32LE(_id);
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s.syncAsUint32LE(_scriptOffset);
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}
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};
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#define OBJ44_LIST_SIZE 5
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#define OBJ0A_LIST_SIZE ((g_vm->getGameID() == GType_Ringworld2) ? 8 : 5)
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class Obj44 : public Serialisable {
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public:
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int _id;
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int _callbackId[OBJ44_LIST_SIZE];
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Obj0A _list[8];
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uint _speakerOffset;
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// Return to Ringworld specific field
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int _mode;
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int _lookupValue, _lookupIndex, _field6;
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int _field8, _field16;
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public:
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void load(const byte *dataP);
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virtual void synchronize(Serializer &s);
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};
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typedef void (*StripProc)();
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class StripManager : public Action {
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private:
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void reset();
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void load();
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Speaker *getSpeaker(const char *speakerName);
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int getNewIndex(int newId);
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public:
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int _stripNum;
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int _obj44Index;
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int _field20;
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int _sceneNumber;
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Rect _sceneBounds;
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ConversationChoiceDialog _choiceDialog;
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Common::Array<Speaker *> _speakerList;
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StripCallback *_callbackObject;
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Speaker *_activeSpeaker;
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bool _textShown;
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bool _field2E6;
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int _field2E8;
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Common::Array<Obj44> _obj44List;
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Common::Array<byte> _script;
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StripProc _onBegin;
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StripProc _onEnd;
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// Ringworld 2 specific fields
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byte *_lookupList;
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public:
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StripManager();
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virtual ~StripManager();
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virtual void synchronize(Serializer &s);
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virtual void remove();
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virtual void signal();
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virtual void process(Event &event);
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void start(int stripNum, EventHandler *owner, StripCallback *callback = NULL);
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void start3(int stripNum, EventHandler *owner, byte *lookupList);
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void setCallback(StripCallback *callback) { _callbackObject = callback; }
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void setColors(int stdColor, int highlightColor) { _choiceDialog.setColors(stdColor, highlightColor); }
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void setFontNumber(int fontNum) { _choiceDialog.setFontNumber(fontNum); }
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void addSpeaker(Speaker *speaker);
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};
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} // End of namespace TsAGE
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#endif
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