scummvm/engines/queen/version.cpp

160 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "queen/version.h"
#include "queen/defs.h"
#include "common/config-manager.h"
#include "common/file.h"
namespace Queen {
//! known FOTAQ versions
static const RetailGameVersion gameVersions[] = {
{ "PEM10", 1, 0x00000008, 22677657 },
{ "CEM10", 1, 0x0000584E, 190787021 },
{ "PFM10", 1, 0x0002CD93, 22157304 },
{ "CFM10", 1, 0x00032585, 186689095 },
{ "PGM10", 1, 0x00059ACA, 22240013 },
{ "CGM10", 1, 0x0005F2A7, 217648975 },
{ "PIM10", 1, 0x000866B1, 22461366 },
{ "CIM10", 1, 0x0008BEE2, 190795582 },
{ "CSM10", 1, 0x000B343C, 190730602 },
{ "CHM10", 1, 0x000DA981, 190705558 },
{ "PE100", 1, 0x00101EC6, 3724538 },
{ "PE100", 1, 0x00102B7F, 3732177 },
{ "PEint", 1, 0x00103838, 1915913 },
{ "aEM10", 2, 0x00103F1E, 351775 },
{ "CE101", 2, 0x00107D8D, 563335 },
{ "PE100", 2, 0x001086D4, 597032 },
{ "aGM10", 3, 0x00108C6A, 344575 }
};
bool detectVersion(DetectedGameVersion *ver, Common::File *f) {
memset(ver, 0, sizeof(DetectedGameVersion));
if (f->readUint32BE() == MKTAG('Q','T','B','L')) {
f->read(ver->str, 6);
f->skip(2);
ver->compression = f->readByte();
ver->features = GF_REBUILT;
ver->queenTblVersion = 0;
ver->queenTblOffset = 0;
} else {
const RetailGameVersion *gameVersion = detectGameVersionFromSize(f->size());
if (gameVersion == nullptr) {
warning("Unknown/unsupported FOTAQ version");
return false;
}
Common::strcpy_s(ver->str, gameVersion->str);
ver->compression = COMPRESSION_NONE;
ver->features = 0;
ver->queenTblVersion = gameVersion->queenTblVersion;
ver->queenTblOffset = gameVersion->queenTblOffset;
// Handle game versions for which versionStr information is irrevelant
if (gameVersion == &gameVersions[VER_AMI_DEMO]) { // CE101
ver->language = Common::EN_ANY;
ver->features |= GF_FLOPPY | GF_DEMO;
ver->platform = Common::kPlatformAmiga;
return true;
}
if (gameVersion == &gameVersions[VER_AMI_INTERVIEW]) { // PE100
ver->language = Common::EN_ANY;
ver->features |= GF_FLOPPY | GF_INTERVIEW;
ver->platform = Common::kPlatformAmiga;
return true;
}
}
switch (ver->str[1]) {
case 'E':
if (Common::parseLanguage(ConfMan.get("language")) == Common::RU_RUS) {
ver->language = Common::RU_RUS;
} else if (Common::parseLanguage(ConfMan.get("language")) == Common::EL_GRC) {
ver->language = Common::EL_GRC;
} else {
ver->language = Common::EN_ANY;
}
break;
case 'F':
ver->language = Common::FR_FRA;
break;
case 'G':
ver->language = Common::DE_DEU;
break;
case 'H':
ver->language = Common::HE_ISR;
break;
case 'I':
ver->language = Common::IT_ITA;
break;
case 'S':
ver->language = Common::ES_ESP;
break;
case 'g':
ver->language = Common::EL_GRC;
break;
case 'R':
ver->language = Common::RU_RUS;
break;
default:
error("Invalid language id '%c'", ver->str[1]);
break;
}
switch (ver->str[0]) {
case 'P':
ver->features |= GF_FLOPPY;
ver->platform = Common::kPlatformDOS;
break;
case 'C':
ver->features |= GF_TALKIE;
ver->platform = Common::kPlatformDOS;
break;
case 'a':
ver->features |= GF_FLOPPY;
ver->platform = Common::kPlatformAmiga;
break;
default:
error("Invalid platform id '%c'", ver->str[0]);
break;
}
if (strcmp(ver->str + 2, "100") == 0 || strcmp(ver->str + 2, "101") == 0) {
ver->features |= GF_DEMO;
} else if (strcmp(ver->str + 2, "int") == 0) {
ver->features |= GF_INTERVIEW;
}
return true;
}
const RetailGameVersion *detectGameVersionFromSize(uint32 size) {
for (int i = 0; i < VER_COUNT; ++i) {
if (gameVersions[i].dataFileSize == size) {
return &gameVersions[i];
}
}
return nullptr;
}
} // End of namespace Queen