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e45e4d62c4
The event loop when entering save game description in Rose Tattoo runs at the speed of the background animations, which is much slower than ScummVM's keyboard repeat. It was very easy to saturate the _pendingKeys queue, particularly when erasing an old savegame description. Then you might have to wait for a few seconds while it processed dozens of pending backspaces. Now all pending keys are processed as quickly as possible. |
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.. | ||
scalpel | ||
tattoo | ||
animation.cpp | ||
animation.h | ||
configure.engine | ||
credits.pl | ||
debugger.cpp | ||
debugger.h | ||
detection_tables.h | ||
detection.cpp | ||
detection.h | ||
events.cpp | ||
events.h | ||
fixed_text.cpp | ||
fixed_text.h | ||
fonts.cpp | ||
fonts.h | ||
image_file.cpp | ||
image_file.h | ||
inventory.cpp | ||
inventory.h | ||
journal.cpp | ||
journal.h | ||
map.cpp | ||
map.h | ||
metaengine.cpp | ||
module.mk | ||
music.cpp | ||
music.h | ||
objects.cpp | ||
objects.h | ||
people.cpp | ||
people.h | ||
POTFILES | ||
resources.cpp | ||
resources.h | ||
saveload.cpp | ||
saveload.h | ||
scene.cpp | ||
scene.h | ||
screen.cpp | ||
screen.h | ||
sherlock.cpp | ||
sherlock.h | ||
sound.cpp | ||
sound.h | ||
surface.cpp | ||
surface.h | ||
talk.cpp | ||
talk.h | ||
user_interface.cpp | ||
user_interface.h |