mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-05 09:10:29 +00:00
c6752cccf5
svn-id: r13087
1566 lines
38 KiB
C++
1566 lines
38 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001 Ludvig Strigeus
|
|
* Copyright (C) 2001/2002 The ScummVM project
|
|
* Copyright (C) 2002 ph0x (GP32 port)
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
|
|
//#define GPDEBUG //uncomment for debug messages (use DarkFader's emudebug.exe)
|
|
#include "gp32.h"
|
|
|
|
#define MARK printf("%s, %s, %d", __FUNCTION__, __FILE__, __LINE__) //ph0x
|
|
#define GP_RGB16(r,g,b) (((((r>>3))&0x1f)<<11)|((((g>>3))&0x1f)<<6)|((((b>>3))&0x1f)<<1))
|
|
void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b);
|
|
|
|
#define GAME_SURFACE 0
|
|
#define NAMEME_SURFACE 1
|
|
#define DEBUG_SURFACE 2
|
|
|
|
GPDRAWSURFACE gpDraw[3]; // surfaces
|
|
int mx=1, my=1; // wrong if 0?
|
|
char currsurface;
|
|
FILE *fstderr, *fstdout, *fstdin;
|
|
|
|
// Set colors of the palette
|
|
void OSystem_GP32::setPalette(const byte *colors, uint start, uint num) {
|
|
const byte *b = colors;
|
|
uint i;
|
|
SDL_Color *base = _currentPalette + start;
|
|
for(i = 0; i < num; i++) {
|
|
base[i].r = b[0];
|
|
base[i].g = b[1];
|
|
base[i].b = b[2];
|
|
b += 4;
|
|
}
|
|
|
|
if (start < _paletteDirtyStart)
|
|
_paletteDirtyStart = start;
|
|
|
|
if (start + num > _paletteDirtyEnd)
|
|
_paletteDirtyEnd = start + num;
|
|
}
|
|
|
|
// Set the size of the video bitmap.
|
|
// Typically, 320x200
|
|
void OSystem_GP32::initSize(uint w, uint h) {
|
|
// Avoid redundant res changes
|
|
if ((int)w == _screenWidth && (int)h == _screenHeight)
|
|
return;
|
|
|
|
_screenWidth = w;
|
|
_screenHeight = h;
|
|
CKSUM_NUM = (_screenWidth*_screenHeight/(8*8));
|
|
if (_dirty_checksums)
|
|
free(_dirty_checksums);
|
|
_dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
|
|
|
|
unload_gfx_mode();
|
|
load_gfx_mode();
|
|
|
|
}
|
|
|
|
void OSystem_GP32::add_dirty_rect(int x, int y, int w, int h) {
|
|
if (_forceFull)
|
|
return;
|
|
|
|
if (_num_dirty_rects == NUM_DIRTY_RECT)
|
|
_forceFull = true;
|
|
else {
|
|
SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++];
|
|
|
|
// Extend the dirty region by 1 pixel for scalers
|
|
// that "smear" the screen, e.g. 2xSAI
|
|
if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
|
|
x--;
|
|
y--;
|
|
w+=2;
|
|
h+=2;
|
|
}
|
|
|
|
// clip
|
|
if (x < 0) { w+=x; x=0; }
|
|
if (y < 0) { h+=y; y=0; }
|
|
if (w > _screenWidth-x) { w = _screenWidth - x; }
|
|
if (h > _screenHeight-y) { h = _screenHeight - y; }
|
|
|
|
r->x = x;
|
|
r->y = y;
|
|
r->w = w;
|
|
r->h = h;
|
|
}
|
|
}
|
|
|
|
#define ROL(a,n) a = (a<<(n)) | (a>>(32-(n)))
|
|
#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(_screenWidth/4)]; b ^= ((uint32*)buf)[1+(x)*(_screenWidth/4)]
|
|
void OSystem_GP32::mk_checksums(const byte *buf) {
|
|
uint32 *sums = _dirty_checksums;
|
|
uint x,y;
|
|
const uint last_x = (uint)_screenWidth/8;
|
|
const uint last_y = (uint)_screenHeight/8;
|
|
|
|
/* the 8x8 blocks in buf are enumerated starting in the top left corner and
|
|
* reading each line at a time from left to right */
|
|
for(y=0; y != last_y; y++, buf+=_screenWidth*(8-1))
|
|
for(x=0; x != last_x; x++, buf+=8) {
|
|
uint32 a = x;
|
|
uint32 b = y;
|
|
|
|
DOLINE(0); ROL(a,13); ROL(b,11);
|
|
DOLINE(2); ROL(a,13); ROL(b,11);
|
|
DOLINE(4); ROL(a,13); ROL(b,11);
|
|
DOLINE(6); ROL(a,13); ROL(b,11);
|
|
|
|
a*=0xDEADBEEF;
|
|
b*=0xBAADF00D;
|
|
|
|
DOLINE(1); ROL(a,13); ROL(b,11);
|
|
DOLINE(3); ROL(a,13); ROL(b,11);
|
|
DOLINE(5); ROL(a,13); ROL(b,11);
|
|
DOLINE(7); ROL(a,13); ROL(b,11);
|
|
|
|
/* output the checksum for this block */
|
|
*sums++=a+b;
|
|
}
|
|
}
|
|
#undef DOLINE
|
|
#undef ROL
|
|
|
|
|
|
void OSystem_GP32::add_dirty_rgn_auto(const byte *buf) {
|
|
assert( ((uint32)buf & 3) == 0);
|
|
|
|
/* generate a table of the checksums */
|
|
mk_checksums(buf);
|
|
|
|
if (!cksum_valid) {
|
|
_forceFull = true;
|
|
cksum_valid = true;
|
|
}
|
|
|
|
/* go through the checksum list, compare it with the previous checksums,
|
|
and add all dirty rectangles to a list. try to combine small rectangles
|
|
into bigger ones in a simple way */
|
|
if (!_forceFull) {
|
|
int x,y,w;
|
|
uint32 *ck = _dirty_checksums;
|
|
|
|
for(y=0; y!=_screenHeight/8; y++) {
|
|
for(x=0; x!=_screenWidth/8; x++,ck++) {
|
|
if (ck[0] != ck[CKSUM_NUM]) {
|
|
/* found a dirty 8x8 block, now go as far to the right as possible,
|
|
and at the same time, unmark the dirty status by setting old to new. */
|
|
w=0;
|
|
do {
|
|
ck[w+CKSUM_NUM] = ck[w];
|
|
w++;
|
|
} while (x+w != _screenWidth/8 && ck[w] != ck[w+CKSUM_NUM]);
|
|
|
|
add_dirty_rect(x*8, y*8, w*8, 8);
|
|
|
|
if (_forceFull)
|
|
goto get_out;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
get_out:;
|
|
/* Copy old checksums to new */
|
|
memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32));
|
|
}
|
|
}
|
|
|
|
// Draw a bitmap to screen.
|
|
// The screen will not be updated to reflect the new bitmap
|
|
void OSystem_GP32::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {
|
|
if (_screen == NULL)
|
|
return;
|
|
|
|
if (pitch == _screenWidth && x==0 && y==0 && w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
|
|
/* Special, optimized case for full screen updates.
|
|
* It tries to determine what areas were actually changed,
|
|
* and just updates those, on the actual display. */
|
|
add_dirty_rgn_auto(buf);
|
|
} else {
|
|
/* Clip the coordinates */
|
|
if (x < 0) { w+=x; buf-=x; x = 0; }
|
|
if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
|
|
if (w > _screenWidth-x) { w = _screenWidth - x; }
|
|
if (h > _screenHeight-y) { h = _screenHeight - y; }
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
|
|
cksum_valid = false;
|
|
add_dirty_rect(x, y, w, h);
|
|
}
|
|
|
|
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
|
|
if (_mouseDrawn)
|
|
undraw_mouse();
|
|
|
|
///if (SDL_LockSurface(_screen) == -1)
|
|
/// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
|
|
|
byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
|
|
do {
|
|
memcpy(dst, buf, w);
|
|
dst += _screenWidth;
|
|
buf += pitch;
|
|
} while (--h);
|
|
|
|
///SDL_UnlockSurface(_screen);
|
|
}
|
|
|
|
|
|
SDL_Surface *SDL_CreateRGBSurface
|
|
(Uint32 flags, int width, int height, int depth,
|
|
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
|
|
|
|
SDL_Surface *surf = (SDL_Surface*)malloc(sizeof(SDL_Surface));
|
|
surf->format = (SDL_PixelFormat*)malloc(sizeof(SDL_PixelFormat));
|
|
|
|
if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
|
|
error(">HW surface (w=%d, h=%d)", width, height);
|
|
} else
|
|
if ((flags & SDL_SWSURFACE) == SDL_SWSURFACE) {
|
|
int size=width*height*(depth/8);
|
|
printf(">SW surface (w=%d, h=%d, size=%d, depth=%d)", width, height, size, depth);
|
|
surf->pixels = malloc(size);
|
|
} else {
|
|
error(">unknown surface", width, height);
|
|
return NULL;
|
|
}
|
|
surf->w=width;
|
|
surf->h=height;
|
|
surf->pitch=width*(depth/8);
|
|
surf->format->BitsPerPixel=depth;
|
|
surf->format->BytesPerPixel=depth/8;
|
|
return surf;
|
|
}
|
|
|
|
SDL_Surface *SDL_SetVideoMode
|
|
(int width, int height, int bpp, Uint32 flags) {
|
|
|
|
return SDL_CreateRGBSurface(flags, width, height, bpp, 0, 0, 0, 0);
|
|
}
|
|
|
|
void SDL_FreeSurface(SDL_Surface *surface) {
|
|
// implement
|
|
}
|
|
|
|
SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels,
|
|
int width, int height, int depth, int pitch,
|
|
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
|
|
|
|
// FIXME dont reuse code
|
|
|
|
SDL_Surface *surf = (SDL_Surface*)malloc(sizeof(SDL_Surface));
|
|
surf->format = (SDL_PixelFormat*)malloc(sizeof(SDL_PixelFormat));
|
|
|
|
surf->w=width;
|
|
surf->h=height;
|
|
surf->pitch=pitch;
|
|
surf->pixels=pixels;
|
|
surf->format->BitsPerPixel=depth;
|
|
surf->format->BytesPerPixel=depth/8;
|
|
return surf;
|
|
}
|
|
|
|
int SDL_FillRect
|
|
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) {
|
|
|
|
// implement
|
|
return 0;
|
|
}
|
|
|
|
|
|
void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) {
|
|
|
|
// FIXME dont duplicate code :)
|
|
|
|
if (screen->format->BitsPerPixel==8)
|
|
while (numrects--) {
|
|
u8 *s=(u8*)((u8*)screen->pixels+rects->y*320+rects->x);
|
|
u8 *d=(u8*)((u8*)gpDraw[GAME_SURFACE].ptbuffer+rects->x*240+239-rects->y);
|
|
u8 *s2=s, *d2=d;
|
|
|
|
for (int x=rects->w; x; x--) {
|
|
for (int y=rects->h; y; y--) {
|
|
*d--=*s;
|
|
s+=320; // FIXME? screen->pitch;
|
|
}
|
|
d2+=240;
|
|
d=d2;
|
|
s2++;
|
|
s=s2;
|
|
}
|
|
rects++;
|
|
}
|
|
else
|
|
if (screen->format->BitsPerPixel==16)
|
|
while (numrects--) {
|
|
u16 *s=(u16*)((u16*)screen->pixels+rects->y*320+rects->x);
|
|
u16 *d=(u16*)((u16*)gpDraw[GAME_SURFACE].ptbuffer+rects->x*240+239-rects->y);
|
|
u16 *s2=s, *d2=d;
|
|
|
|
for (int x=rects->w; x; x--) {
|
|
for (int y=rects->h; y; y--) {
|
|
*d--=*s;
|
|
s+=320; // FIXME? screen->pitch;
|
|
}
|
|
d2+=240;
|
|
d=d2;
|
|
s2++;
|
|
s=s2;
|
|
}
|
|
rects++;
|
|
}
|
|
else error("blitting surface with wrong depth (%d)", screen->format->BitsPerPixel);
|
|
// eh? works also when rects++ is here??
|
|
}
|
|
|
|
//#define SDL_BlitSurface SDL_UpperBlit
|
|
int SDL_BlitSurface(SDL_Surface *screen, SDL_Rect *rects,
|
|
SDL_Surface *dst, SDL_Rect *dstrect) {
|
|
|
|
// FIXME? role??
|
|
//SDL_UpdateRects(screen, 1, rects); //ph0x! sdl_hwscreen
|
|
return 0;
|
|
}
|
|
|
|
int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors) {
|
|
if (currsurface == DEBUG_SURFACE) return 1;
|
|
|
|
GpPaletteEntryChangeEx(firstcolor, ncolors, (GP_LOGPALENTRY*)colors, 0);
|
|
return 1;
|
|
}
|
|
|
|
// Moves the screen content around by the given amount of pixels
|
|
// but only the top height pixel rows, the rest stays untouched
|
|
void OSystem_GP32::move_screen(int dx, int dy, int height) {
|
|
if ((dx == 0) && (dy == 0))
|
|
return;
|
|
|
|
if (dx == 0) {
|
|
// vertical movement
|
|
if (dy > 0) {
|
|
// move down
|
|
// copy from bottom to top
|
|
for (int y = height - 1; y >= dy; y--)
|
|
copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
|
|
} else {
|
|
// move up
|
|
// copy from top to bottom
|
|
for (int y = 0; y < height + dx; y++)
|
|
copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
|
|
}
|
|
} else if (dy == 0) {
|
|
// horizontal movement
|
|
if (dx > 0) {
|
|
// move right
|
|
// copy from right to left
|
|
for (int x = _screenWidth - 1; x >= dx; x--)
|
|
copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
|
|
} else {
|
|
// move left
|
|
// copy from left to right
|
|
for (int x = 0; x < _screenWidth; x++)
|
|
copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
|
|
}
|
|
} else {
|
|
// free movement
|
|
// not necessary for now
|
|
}
|
|
}
|
|
|
|
void OSystem_GP32::load_gfx_mode() {
|
|
|
|
GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
|
|
|
|
_forceFull = true;
|
|
_mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
|
|
|
|
sdl_tmpscreen = NULL;
|
|
TMP_SCREEN_WIDTH = (_screenWidth + 3);
|
|
|
|
switch(_mode) {
|
|
|
|
case GFX_NORMAL:
|
|
normal_mode:;
|
|
_scaleFactor = 1;
|
|
_scaler_proc = Normal1x;
|
|
break;
|
|
default:
|
|
error("unknown gfx mode");
|
|
_scaleFactor = 1;
|
|
_scaler_proc = NULL;
|
|
}
|
|
|
|
//
|
|
// Create the surface that contains the 8 bit game data
|
|
//
|
|
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
|
|
if (_screen == NULL)
|
|
error("_screen failed");
|
|
|
|
|
|
//
|
|
// Create the surface that contains the scaled graphics in 16 bit mode
|
|
//
|
|
sdl_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, _screenHeight * _scaleFactor, 16,
|
|
_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
|
|
);
|
|
if (sdl_hwscreen == NULL)
|
|
error("sdl_hwscreen failed");
|
|
|
|
//
|
|
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
|
|
//
|
|
|
|
/*
|
|
// Distinguish 555 and 565 mode
|
|
if (sdl_hwscreen->format->Rmask == 0x7C00)
|
|
InitScalers(555);
|
|
else
|
|
InitScalers(565);
|
|
*/
|
|
//InitScalers(555); // ph0x fixme?
|
|
|
|
//ph0x fixme - tmpscreen needed?
|
|
// Need some extra bytes around when using 2xSaI
|
|
uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
|
|
sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
|
|
TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
|
|
sdl_hwscreen->format->Rmask,
|
|
sdl_hwscreen->format->Gmask,
|
|
sdl_hwscreen->format->Bmask,
|
|
sdl_hwscreen->format->Amask);
|
|
|
|
if (sdl_tmpscreen == NULL)
|
|
error("sdl_tmpscreen failed");
|
|
|
|
|
|
// keyboard cursor control, some other better place for it?
|
|
km.x_max = _screenWidth * _scaleFactor - 1;
|
|
km.y_max = _screenHeight * _scaleFactor - 1;
|
|
km.delay_time = 25;
|
|
km.last_time = 0;
|
|
|
|
}
|
|
|
|
void OSystem_GP32::unload_gfx_mode() {
|
|
if (_screen) {
|
|
SDL_FreeSurface(_screen);
|
|
_screen = NULL;
|
|
}
|
|
|
|
if (sdl_hwscreen) {
|
|
SDL_FreeSurface(sdl_hwscreen);
|
|
sdl_hwscreen = NULL;
|
|
}
|
|
|
|
if (sdl_tmpscreen) {
|
|
free((uint16*)sdl_tmpscreen->pixels);
|
|
SDL_FreeSurface(sdl_tmpscreen);
|
|
sdl_tmpscreen = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
#include "common/util.h"
|
|
void OSystem_GP32::draw_mouse() {
|
|
if (!_overlay_visible) {
|
|
|
|
if (_mouseDrawn || !_mouseVisible)
|
|
return;
|
|
|
|
int x = _mouse_cur_state.x - _mouseHotspotX;
|
|
int y = _mouse_cur_state.y - _mouseHotspotY;
|
|
int w = _mouse_cur_state.w;
|
|
int h = _mouse_cur_state.h;
|
|
byte color;
|
|
byte *src = _mouseData; // Image representing the mouse
|
|
byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
|
|
byte *dst; // Surface we are drawing into
|
|
|
|
// clip the mouse rect, and addjust the src pointer accordingly
|
|
if (x < 0) {
|
|
w += x;
|
|
src -= x;
|
|
x = 0;
|
|
}
|
|
if (y < 0) {
|
|
h += y;
|
|
src -= y * _mouse_cur_state.w;
|
|
y = 0;
|
|
}
|
|
if (w > _screenWidth - x)
|
|
w = _screenWidth - x;
|
|
if (h > _screenHeight - y)
|
|
h = _screenHeight - y;
|
|
|
|
// Quick check to see if anything has to be drawn at all
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
|
|
// Store the bounding box so that undraw mouse can restore the area the
|
|
// mouse currently covers to its original content.
|
|
_mouse_old_state.x = x;
|
|
_mouse_old_state.y = y;
|
|
_mouse_old_state.w = w;
|
|
_mouse_old_state.h = h;
|
|
|
|
// Draw the mouse cursor; backup the covered area in "bak"
|
|
|
|
///if (SDL_LockSurface(_screen) == -1)
|
|
/// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
|
|
|
// Mark as dirty
|
|
add_dirty_rect(x, y, w, h);
|
|
|
|
dst = (byte *)_screen->pixels + y * _screenWidth + x;
|
|
while (h > 0) {
|
|
int width = w;
|
|
while (width > 0) {
|
|
*bak++ = *dst;
|
|
color = *src++;
|
|
if (color != 0xFF) // 0xFF = transparent, don't draw
|
|
*dst = color;
|
|
dst++;
|
|
width--;
|
|
}
|
|
src += _mouse_cur_state.w - w;
|
|
bak += MAX_MOUSE_W - w;
|
|
dst += _screenWidth - w;
|
|
h--;
|
|
}
|
|
|
|
///SDL_UnlockSurface(_screen);
|
|
|
|
// Finally, set the flag to indicate the mouse has been drawn
|
|
_mouseDrawn = true;
|
|
}
|
|
|
|
if (_mouseDrawn || !_mouseVisible)
|
|
return;
|
|
|
|
int x = _mouse_cur_state.x - _mouseHotspotX;
|
|
int y = _mouse_cur_state.y - _mouseHotspotY;
|
|
int w = _mouse_cur_state.w;
|
|
int h = _mouse_cur_state.h;
|
|
byte color;
|
|
byte *src = _mouseData; // Image representing the mouse
|
|
uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
|
|
uint16 *dst; // Surface we are drawing into
|
|
|
|
// clip the mouse rect, and addjust the src pointer accordingly
|
|
if (x < 0) {
|
|
w += x;
|
|
src -= x;
|
|
x = 0;
|
|
}
|
|
if (y < 0) {
|
|
h += y;
|
|
src -= y * _mouse_cur_state.w;
|
|
y = 0;
|
|
}
|
|
|
|
// Quick check to see if anything has to be drawn at all
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
|
|
if (w > _screenWidth - x)
|
|
w = _screenWidth - x;
|
|
if (h > _screenHeight - y)
|
|
h = _screenHeight - y;
|
|
|
|
// Store the bounding box so that undraw mouse can restore the area the
|
|
// mouse currently covers to its original content.
|
|
_mouse_old_state.x = x;
|
|
_mouse_old_state.y = y;
|
|
_mouse_old_state.w = w;
|
|
_mouse_old_state.h = h;
|
|
|
|
// Draw the mouse cursor; backup the covered area in "bak"
|
|
|
|
///if (SDL_LockSurface(sdl_tmpscreen) == -1)
|
|
/// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
|
|
|
// Mark as dirty
|
|
add_dirty_rect(x, y, w, h);
|
|
|
|
dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
|
|
while (h > 0) {
|
|
int width = w;
|
|
while (width > 0) {
|
|
*bak++ = *dst;
|
|
color = *src++;
|
|
if (color != 0xFF) // 0xFF = transparent, don't draw
|
|
*dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
|
|
dst++;
|
|
width--;
|
|
}
|
|
src += _mouse_cur_state.w - w;
|
|
bak += MAX_MOUSE_W - w;
|
|
dst += TMP_SCREEN_WIDTH - w;
|
|
h--;
|
|
}
|
|
|
|
///SDL_UnlockSurface(sdl_tmpscreen);
|
|
|
|
// Finally, set the flag to indicate the mouse has been drawn
|
|
_mouseDrawn = true;
|
|
}
|
|
|
|
void OSystem_GP32::undraw_mouse() { //return; //fixme!
|
|
if (!_overlay_visible) {
|
|
|
|
if (!_mouseDrawn)
|
|
return;
|
|
_mouseDrawn = false;
|
|
|
|
///if (SDL_LockSurface(_screen) == -1)
|
|
/// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
|
|
|
byte *dst, *bak = _mouseBackup;
|
|
const int old_mouse_x = _mouse_old_state.x;
|
|
const int old_mouse_y = _mouse_old_state.y;
|
|
const int old_mouse_w = _mouse_old_state.w;
|
|
const int old_mouse_h = _mouse_old_state.h;
|
|
int x, y;
|
|
|
|
// No need to do clipping here, since draw_mouse() did that already
|
|
|
|
dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
|
|
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
|
|
for (x = 0; x < old_mouse_w; ++x) {
|
|
dst[x] = bak[x];
|
|
}
|
|
}
|
|
|
|
add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
|
|
|
|
///SDL_UnlockSurface(_screen);
|
|
}
|
|
|
|
if (!_mouseDrawn)
|
|
return;
|
|
_mouseDrawn = false;
|
|
|
|
///if (SDL_LockSurface(sdl_tmpscreen) == -1)
|
|
/// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
|
|
|
uint16 *dst, *bak = (uint16 *)_mouseBackup;
|
|
const int old_mouse_x = _mouse_old_state.x;
|
|
const int old_mouse_y = _mouse_old_state.y;
|
|
const int old_mouse_w = _mouse_old_state.w;
|
|
const int old_mouse_h = _mouse_old_state.h;
|
|
int x, y;
|
|
|
|
// No need to do clipping here, since draw_mouse() did that already
|
|
|
|
dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
|
|
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
|
|
for (x = 0; x < old_mouse_w; ++x) {
|
|
dst[x] = bak[x];
|
|
}
|
|
}
|
|
|
|
add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
|
|
|
|
///SDL_UnlockSurface(sdl_tmpscreen);
|
|
}
|
|
|
|
char * SDL_GetError() {
|
|
|
|
// implement
|
|
return NULL;
|
|
}
|
|
|
|
// Update the dirty areas of the screen
|
|
void OSystem_GP32::updateScreen() {
|
|
assert(sdl_hwscreen != NULL);
|
|
|
|
// If the shake position changed, fill the dirty area with blackness
|
|
if (_currentShakePos != _newShakePos) {
|
|
SDL_Rect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
|
|
SDL_FillRect(sdl_hwscreen, &blackrect, 0);
|
|
|
|
_currentShakePos = _newShakePos;
|
|
|
|
_forceFull = true;
|
|
}
|
|
|
|
// Make sure the mouse is drawn, if it should be drawn.
|
|
draw_mouse(); //ph0x
|
|
|
|
// Check whether the palette was changed in the meantime and update the
|
|
// screen surface accordingly.
|
|
if (_paletteDirtyEnd != 0) {
|
|
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
|
|
_paletteDirtyStart,
|
|
_paletteDirtyEnd - _paletteDirtyStart);
|
|
|
|
_paletteDirtyEnd = 0;
|
|
|
|
_forceFull = true;
|
|
}
|
|
|
|
// Force a full redraw if requested
|
|
if (_forceFull) {
|
|
_num_dirty_rects = 1;
|
|
|
|
_dirty_rect_list[0].x = 0;
|
|
_dirty_rect_list[0].y = 0;
|
|
_dirty_rect_list[0].w = _screenWidth;
|
|
_dirty_rect_list[0].h = _screenHeight;
|
|
}
|
|
|
|
// Only draw anything if necessary
|
|
if (_num_dirty_rects > 0) {
|
|
|
|
SDL_Rect *r;
|
|
uint32 srcPitch, dstPitch;
|
|
SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
|
|
|
|
// Convert appropriate parts of the 8bpp image into 16bpp
|
|
if (!_overlay_visible) {
|
|
SDL_Rect dst;
|
|
for(r = _dirty_rect_list; r != last_rect; ++r) {
|
|
dst = *r;
|
|
dst.x++; // FIXME? Shift rect by one since 2xSai needs to acces the data around
|
|
dst.y++; // FIXME? any pixel to scale it, and we want to avoid mem access crashes.
|
|
if (SDL_BlitSurface(_screen, r, sdl_hwscreen, &dst) != 0) //ph0x! sdl_tmpscreen
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
}
|
|
}
|
|
|
|
///SDL_LockSurface(sdl_tmpscreen);
|
|
///SDL_LockSurface(sdl_hwscreen);
|
|
|
|
// ph0x! (no scaling) cannot skip intro if commented?
|
|
|
|
srcPitch = sdl_tmpscreen->pitch;
|
|
dstPitch = sdl_hwscreen->pitch;
|
|
for(r = _dirty_rect_list; r != last_rect; ++r) {
|
|
register int dst_y = r->y + _currentShakePos;
|
|
register int dst_h = 0;
|
|
if (dst_y < _screenHeight) {
|
|
dst_h = r->h;
|
|
if (dst_h > _screenHeight - dst_y)
|
|
dst_h = _screenHeight - dst_y;
|
|
|
|
dst_y *= _scaleFactor;
|
|
|
|
_scaler_proc((byte*)sdl_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, (byte*)sdl_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
|
|
}
|
|
r->x *= _scaleFactor;
|
|
r->y = dst_y;
|
|
r->w *= _scaleFactor;
|
|
r->h = dst_h * _scaleFactor;
|
|
}
|
|
|
|
///SDL_UnlockSurface(sdl_tmpscreen);
|
|
///SDL_UnlockSurface(sdl_hwscreen);
|
|
|
|
// Readjust the dirty rect list in case we are doing a full update.
|
|
// This is necessary if shaking is active.
|
|
if (_forceFull) {
|
|
_dirty_rect_list[0].y = 0;
|
|
_dirty_rect_list[0].h = _screenHeight * _scaleFactor;
|
|
}
|
|
|
|
// Finally, blit all our changes to the screen
|
|
|
|
// FIXME (dont use condition)
|
|
if (_overlay_visible)
|
|
SDL_UpdateRects(sdl_hwscreen, _num_dirty_rects, _dirty_rect_list); //ph0x! sdl_hwscreen
|
|
else
|
|
SDL_UpdateRects(_screen, _num_dirty_rects, _dirty_rect_list);
|
|
}
|
|
|
|
_num_dirty_rects = 0;
|
|
_forceFull = false;
|
|
}
|
|
|
|
// Either show or hide the mouse cursor
|
|
bool OSystem_GP32::show_mouse(bool visible) {
|
|
if (_mouseVisible == visible)
|
|
return visible;
|
|
|
|
bool last = _mouseVisible;
|
|
_mouseVisible = visible;
|
|
|
|
if (visible)
|
|
draw_mouse();
|
|
else
|
|
undraw_mouse();
|
|
|
|
return last;
|
|
}
|
|
|
|
// Set the position of the mouse cursor
|
|
void OSystem_GP32::set_mouse_pos(int x, int y) {
|
|
if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) {
|
|
_mouse_cur_state.x = x;
|
|
_mouse_cur_state.y = y;
|
|
|
|
mx=x; //ph0x fixme
|
|
my=y; //ph0x fixme
|
|
undraw_mouse();
|
|
}
|
|
}
|
|
|
|
void OSystem_GP32::warp_mouse(int x, int y) {
|
|
set_mouse_pos(x, y);
|
|
}
|
|
|
|
// Set the bitmap that's used when drawing the cursor.
|
|
void OSystem_GP32::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
|
|
_mouse_cur_state.w = w;
|
|
_mouse_cur_state.h = h;
|
|
|
|
_mouseHotspotX = hotspot_x;
|
|
_mouseHotspotY = hotspot_y;
|
|
|
|
_mouseData = (byte*)buf;
|
|
|
|
undraw_mouse();
|
|
}
|
|
|
|
// Shaking is used in SCUMM. Set current shake position.
|
|
void OSystem_GP32::set_shake_pos(int shake_pos) {
|
|
_newShakePos = shake_pos;
|
|
}
|
|
|
|
// Get the number of milliseconds since the program was started.
|
|
uint32 OSystem_GP32::get_msecs() {
|
|
return GpTickCountGet();
|
|
}
|
|
|
|
// Delay for a specified amount of milliseconds
|
|
void OSystem_GP32::delay_msecs(uint msecs) {
|
|
int n = GpTickCountGet();
|
|
while ( ( GpTickCountGet() - n ) < msecs) ;
|
|
}
|
|
|
|
// Get the next event.
|
|
// Returns true if an event was retrieved.
|
|
|
|
bool OSystem_GP32::poll_event(Event *event) { // fixme: make more user-friendly :)
|
|
|
|
#define EVENT_COUNT 2 // >=1
|
|
#define MOUSE_MIPS 1 // bg updates wrong if >1 ??
|
|
|
|
static int oldkey, eventcount=EVENT_COUNT, lastevent=0;
|
|
int key;
|
|
|
|
key=GpKeyGet();
|
|
if (key == GPC_VK_NONE) {
|
|
if (lastevent==EVENT_LBUTTONDOWN) {
|
|
lastevent=0;
|
|
event->event_code = EVENT_LBUTTONUP;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (key == oldkey) {
|
|
eventcount--;
|
|
if (eventcount) return false;
|
|
}
|
|
oldkey=key;
|
|
eventcount=EVENT_COUNT;
|
|
|
|
event->event_code = EVENT_KEYDOWN;
|
|
|
|
if (key & GPC_VK_FL && key & GPC_VK_FR) { // L+R = save state
|
|
printf("Saving game, please wait...");
|
|
|
|
//extern void autosave(void * engine);
|
|
//autosave(NULL); //FIXME?
|
|
do key=GpKeyGet(); while (key != GPC_VK_NONE) ;
|
|
return false;
|
|
}
|
|
|
|
if (key & GPC_VK_FL) { // L = debug console
|
|
//GpGraphicModeSet(8, NULL); //FIXME: if 16bit?
|
|
currsurface=DEBUG_SURFACE;
|
|
GpSurfaceFlip(&gpDraw[currsurface]);
|
|
GpSetPaletteEntry ( 0, 0,0,0 );
|
|
GpSetPaletteEntry ( 1, 255,0,0 );
|
|
GpSetPaletteEntry ( 2, 255,255,255 );
|
|
return false;
|
|
}
|
|
|
|
if (key & GPC_VK_FR) { // R = game screen
|
|
//if (_overlay_visible) GpGraphicModeSet(16, NULL);
|
|
// else GpGraphicModeSet(8, NULL);
|
|
currsurface=GAME_SURFACE;
|
|
GpSurfaceFlip(&gpDraw[currsurface]);
|
|
|
|
_paletteDirtyStart=0;
|
|
_paletteDirtyEnd=255; //fixme?
|
|
return false;
|
|
}
|
|
|
|
if (key & GPC_VK_START) { // START = menu
|
|
event->kbd.keycode = 319;
|
|
event->kbd.ascii = 319;
|
|
return true;
|
|
}
|
|
|
|
if (key & GPC_VK_SELECT) { // SELECT == escape/skip
|
|
if (_overlay_visible)
|
|
do key=GpKeyGet(); while (key != GPC_VK_NONE) ; // prevent 2xESC
|
|
event->kbd.keycode = 27;
|
|
event->kbd.ascii = 27;
|
|
return true;
|
|
}
|
|
|
|
if (key & GPC_VK_FA) {
|
|
lastevent=EVENT_LBUTTONDOWN;
|
|
event->event_code = EVENT_LBUTTONDOWN;
|
|
return true;
|
|
}
|
|
if (key & GPC_VK_FB) {
|
|
lastevent=EVENT_RBUTTONDOWN;
|
|
event->event_code = EVENT_RBUTTONDOWN;
|
|
return true;
|
|
}
|
|
|
|
if(key & GPC_VK_LEFT) {
|
|
mx-=MOUSE_MIPS;
|
|
if (mx<1) mx=1; // wrong if 0?
|
|
}
|
|
|
|
if(key & GPC_VK_RIGHT) {
|
|
mx+=MOUSE_MIPS;
|
|
if (mx>319) mx=319;
|
|
}
|
|
|
|
if(key & GPC_VK_UP) {
|
|
my-=MOUSE_MIPS;
|
|
if (my<1) my=1; // wrong if 0?
|
|
}
|
|
|
|
if(key & GPC_VK_DOWN) {
|
|
my+=MOUSE_MIPS;
|
|
if (my>199) my=199;
|
|
}
|
|
|
|
event->event_code = EVENT_MOUSEMOVE;
|
|
km.x = event->mouse.x = mx;
|
|
km.y = event->mouse.y = my;
|
|
|
|
event->mouse.x /= _scaleFactor;
|
|
event->mouse.y /= _scaleFactor;
|
|
|
|
set_mouse_pos(event->mouse.x, event->mouse.y);
|
|
}
|
|
|
|
// Set the function to be invoked whenever samples need to be generated
|
|
// Format is the sample type format.
|
|
// Only 16-bit signed mode is needed for simon & scumm
|
|
bool OSystem_GP32::setSoundCallback(SoundProc proc, void *param) {
|
|
return false;
|
|
}
|
|
|
|
void OSystem_GP32::clearSoundCallback() {
|
|
//_sound_proc = NULL;
|
|
//_sound_proc_param = NULL;
|
|
}
|
|
|
|
void OSystem_GP32::get_screen_image(byte *buf) {
|
|
/* make sure the mouse is gone */
|
|
undraw_mouse();
|
|
|
|
///if (SDL_LockSurface(_screen) == -1)
|
|
/// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
|
|
|
memcpy(buf, _screen->pixels, _screenWidth*_screenHeight);
|
|
|
|
///SDL_UnlockSurface(_screen);
|
|
}
|
|
|
|
void OSystem_GP32::hotswap_gfx_mode() {
|
|
/* We allocate a screen sized bitmap which contains a "backup"
|
|
* of the screen data during the change. Then we draw that to
|
|
* the new screen right after it's setup.
|
|
*/
|
|
|
|
byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight);
|
|
|
|
get_screen_image(bak_mem);
|
|
|
|
unload_gfx_mode();
|
|
load_gfx_mode();
|
|
|
|
// reset palette
|
|
SDL_SetColors(_screen, _currentPalette, 0, 256);
|
|
|
|
// blit image
|
|
copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
|
|
free(bak_mem);
|
|
|
|
updateScreen();
|
|
}
|
|
|
|
// Get or set a property
|
|
uint32 OSystem_GP32::property(int param, Property *value) {
|
|
switch(param) {
|
|
|
|
case PROP_GET_FULLSCREEN:
|
|
return _full_screen;
|
|
|
|
case PROP_OPEN_CD: //fixme?
|
|
/*if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
|
|
_cdrom = NULL;
|
|
else {
|
|
_cdrom = SDL_CDOpen(value->cd_num);
|
|
// Did if open? Check if _cdrom is NULL
|
|
if (!_cdrom) {
|
|
warning("Couldn't open drive: %s\n", SDL_GetError());
|
|
}
|
|
}*/
|
|
break;
|
|
|
|
case PROP_SET_GFX_MODE:
|
|
if (value->gfx_mode >= 7)
|
|
return 0;
|
|
_mode = value->gfx_mode;
|
|
hotswap_gfx_mode();
|
|
|
|
return 1;
|
|
|
|
case PROP_GET_SAMPLE_RATE:
|
|
///return SAMPLES_PER_SEC; //ph0x fixme
|
|
return 22050;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Poll cdrom status
|
|
// Returns true if cd audio is playing
|
|
bool OSystem_GP32::poll_cdrom() { return false; }
|
|
|
|
// Play cdrom audio track
|
|
void OSystem_GP32::play_cdrom(int track, int num_loops, int start_frame, int duration) { }
|
|
|
|
// Stop cdrom audio track
|
|
void OSystem_GP32::stop_cdrom() { }
|
|
|
|
// Update cdrom audio status
|
|
void OSystem_GP32::update_cdrom() { }
|
|
|
|
// Add a new callback timer
|
|
void OSystem_GP32::set_timer(TimerProc callback, int timer) { }
|
|
|
|
// Mutex handling
|
|
OSystem::MutexRef OSystem_GP32::createMutex() {
|
|
return NULL;
|
|
}
|
|
void OSystem_GP32::lockMutex(MutexRef mutex) { }
|
|
void OSystem_GP32::unlockMutex(MutexRef mutex) { }
|
|
void OSystem_GP32::deleteMutex(MutexRef mutex) { }
|
|
|
|
// Quit
|
|
void gphalt(int);
|
|
void OSystem_GP32::quit() {
|
|
exit(0);
|
|
}
|
|
|
|
// Overlay
|
|
void OSystem_GP32::show_overlay() {
|
|
// hide the mouse
|
|
|
|
undraw_mouse();
|
|
|
|
u8* s=(u8*)_screen->pixels;
|
|
u16* d=(u16*)sdl_tmpscreen->pixels;
|
|
u8 c;
|
|
// convert to 16 bit
|
|
for (int y=0; y<200; y++) {
|
|
for (int x=0; x<320; x++) {
|
|
c=*s;
|
|
*d++ = (u16)GP_RGB16(_currentPalette[c].r, _currentPalette[c].g, _currentPalette[c].b);
|
|
s++;
|
|
}
|
|
d+=3; // tmpscreen width is screen+3
|
|
}
|
|
GpGraphicModeSet(16, NULL); //ph0x
|
|
//GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240*2, 0); //black border
|
|
|
|
_overlay_visible = true;
|
|
clear_overlay();
|
|
}
|
|
|
|
void OSystem_GP32::hide_overlay() {
|
|
// hide the mouse
|
|
undraw_mouse();
|
|
|
|
GpGraphicModeSet(8, NULL); //ph0x
|
|
GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 200, 320, 40, 0); //black border
|
|
|
|
_overlay_visible = false;
|
|
_forceFull = true;
|
|
}
|
|
|
|
void OSystem_GP32::clear_overlay() {
|
|
if (!_overlay_visible)
|
|
return;
|
|
|
|
// hide the mouse
|
|
undraw_mouse();
|
|
|
|
// Clear the overlay by making the game screen "look through" everywhere.
|
|
SDL_Rect src, dst;
|
|
src.x = src.y = 0;
|
|
dst.x = dst.y = 1;
|
|
src.w = dst.w = _screenWidth;
|
|
src.h = dst.h = _screenHeight;
|
|
if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0) //FIXME
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
|
|
_forceFull = true;
|
|
}
|
|
|
|
void OSystem_GP32::grab_overlay(int16 *buf, int pitch) {
|
|
if (!_overlay_visible)
|
|
return;
|
|
|
|
if (sdl_tmpscreen == NULL)
|
|
return;
|
|
|
|
// hide the mouse
|
|
undraw_mouse();
|
|
|
|
///if (SDL_LockSurface(sdl_tmpscreen) == -1)
|
|
/// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
|
|
|
int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
|
|
int h = _screenHeight;
|
|
do {
|
|
memcpy(buf, src, _screenWidth*2);
|
|
src += TMP_SCREEN_WIDTH;
|
|
buf += pitch;
|
|
} while (--h);
|
|
|
|
///SDL_UnlockSurface(sdl_tmpscreen);
|
|
}
|
|
|
|
void OSystem_GP32::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) {
|
|
if (!_overlay_visible)
|
|
return;
|
|
|
|
if (sdl_tmpscreen == NULL)
|
|
return;
|
|
|
|
// Clip the coordinates
|
|
if (x < 0) { w+=x; buf-=x; x = 0; }
|
|
if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
|
|
if (w > _screenWidth-x) { w = _screenWidth - x; }
|
|
if (h > _screenHeight-y) { h = _screenHeight - y; }
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
|
|
// Mark the modified region as dirty
|
|
cksum_valid = false;
|
|
add_dirty_rect(x, y, w, h);
|
|
|
|
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
|
|
undraw_mouse();
|
|
|
|
///if (SDL_LockSurface(sdl_tmpscreen) == -1)
|
|
/// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
|
|
|
int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
|
|
do {
|
|
memcpy(dst, buf, w*2);
|
|
dst += TMP_SCREEN_WIDTH;
|
|
buf += pitch;
|
|
} while (--h);
|
|
|
|
///SDL_UnlockSurface(sdl_tmpscreen);
|
|
}
|
|
|
|
OSystem *OSystem_GP32::create(int gfx_mode, bool full_screen) {
|
|
OSystem_GP32 *syst = new OSystem_GP32();
|
|
|
|
syst->_mode = gfx_mode;
|
|
syst->_full_screen = full_screen;
|
|
|
|
// allocate palette storage
|
|
syst->_currentPalette = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
|
|
|
|
// allocate the dirty rect storage
|
|
syst->_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
|
|
return syst;
|
|
}
|
|
|
|
OSystem *OSystem_GP32_create(int gfx_mode, bool full_screen) {
|
|
return OSystem_GP32::create(gfx_mode, full_screen); // fullscreen
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
// GP32 stuff
|
|
//////////////////////////////////////////////////
|
|
|
|
extern "C" int write(int fd, void *p, size_t n);
|
|
int write(int fd, void *p, size_t n) { return 0; } //ph0x hack!
|
|
|
|
// Converts 8bit rgb values to a GP32 palette value
|
|
void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b) {
|
|
GP_PALETTEENTRY entry = GP_RGB16(r,g,b);
|
|
GpPaletteEntryChange ( i, 1, &entry, 0 );
|
|
}
|
|
|
|
void switchsurf(int surf) {
|
|
GPLCDINFO lcd;
|
|
GpLcdInfoGet(&lcd);
|
|
|
|
if (surf == DEBUG_SURFACE) {
|
|
if (lcd.lcd_global.U8_lcd.bpp == 16)
|
|
GpGraphicModeSet(8, NULL);
|
|
|
|
currsurface = DEBUG_SURFACE;
|
|
GpSurfaceFlip(&gpDraw[currsurface]);
|
|
GpSetPaletteEntry(0, 0, 0, 0);
|
|
GpSetPaletteEntry(1, 255, 0, 0);
|
|
GpSetPaletteEntry(2, 255, 255, 255);
|
|
} else {
|
|
if (surf == GAME_SURFACE) {
|
|
currsurface = GAME_SURFACE;
|
|
GpSurfaceFlip(&gpDraw[currsurface]);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
int gpprintf(const char *fmt, ...) { //return 0; //fixme
|
|
static int y;
|
|
char s[1024]; // ?
|
|
int r;
|
|
va_list marker;
|
|
|
|
// combine
|
|
va_start(marker, fmt);
|
|
r = vsprintf(s, fmt, marker);
|
|
va_end(marker);
|
|
// print to console
|
|
|
|
#ifdef GPDEBUG
|
|
//dprintf("mem: %d ", gm_availablesize());
|
|
dprintf(s);
|
|
if (s[strlen(s)-1] != '\n') dprintf("\n");
|
|
//if (s[0]!='>') return r;
|
|
#endif
|
|
|
|
// print to lcd
|
|
GpTextOut(NULL, &gpDraw[DEBUG_SURFACE], 0, y, s, 1);
|
|
y+= (ENGFONT_H-FONT_LINEGAP);
|
|
if (y>(240/(ENGFONT_H-FONT_LINEGAP)) * (ENGFONT_H-FONT_LINEGAP)) {
|
|
y=0;
|
|
GpRectFill(NULL,&gpDraw[DEBUG_SURFACE], 0, 0, 320, 240, 2);
|
|
}
|
|
return r;
|
|
}
|
|
|
|
int gpfprintf(FILE *stream, const char *fmt, ...) {
|
|
//printf(fmt, "fixme");
|
|
}
|
|
|
|
FILE *gpfopen(const char *filename, const char *mode) {
|
|
//FIXME:
|
|
// - allocation ?
|
|
// - mode
|
|
// - malloc -> new
|
|
ulong m;
|
|
FILE *f = (FILE*)malloc(sizeof(FILE) + sizeof(ulong));
|
|
|
|
//printf(">open %s as %s", filename, mode);
|
|
|
|
// FIXME add binary/text support
|
|
if (tolower(mode[0])=='r') {
|
|
m=OPEN_R;
|
|
GpFileGetSize(filename, (ulong*)(f+1)); // hack (size in handle :)
|
|
} else
|
|
if (tolower(mode[0])=='w') {
|
|
//printf("open if as W");
|
|
|
|
*(ulong*)(f+1)=0; // FIXME? new file has no size?
|
|
m=OPEN_W;
|
|
GpFileCreate(filename, ALWAYS_CREATE, f);
|
|
}
|
|
else error("wrong file mode");
|
|
|
|
if (!f) error("%s: cannot crate F_HANDLE", __FUNCTION__);
|
|
ERR_CODE err = GpFileOpen(filename, m, f);
|
|
if (err) {
|
|
//if (strcmp(filename, "tentacle.000")==0 || strcmp(filename, "TENTACLE.000")==0) error(">bingo!");
|
|
//if (blah>1) error("(%s) %s", filename, __FUNCTION__); else
|
|
return NULL;
|
|
} else return f;
|
|
}
|
|
|
|
|
|
|
|
int gpfclose(FILE *stream) {
|
|
if (*(u32*)((char*)stream-sizeof(u32)) == 0x4321) {
|
|
debug(0, "double closing", __FUNCTION__);
|
|
return 1;
|
|
} // return 1 ??
|
|
ERR_CODE err = GpFileClose(*stream);
|
|
free(stream);
|
|
return err;
|
|
}
|
|
|
|
int gpfseek(FILE *stream, long offset, int whence) {
|
|
ulong dummy;
|
|
|
|
switch (whence) {
|
|
case SEEK_SET : whence = FROM_BEGIN; break;
|
|
case SEEK_CUR : whence = FROM_CURRENT; break;
|
|
case SEEK_END : whence = FROM_END; break;
|
|
}
|
|
return GpFileSeek(*stream, whence, offset, (long*)&dummy);
|
|
}
|
|
|
|
long gpftell(FILE *stream) { // fixme? use standard func
|
|
ulong pos=0;
|
|
ERR_CODE err = GpFileSeek(*stream, FROM_CURRENT, 0, (long*)&pos);
|
|
return pos;
|
|
}
|
|
|
|
|
|
size_t gpfread(void *ptr, size_t size, size_t n, FILE *stream) {
|
|
ulong readcount=0;
|
|
ERR_CODE err = GpFileRead(*stream, ptr, size*n, &readcount); //fixme? size*n
|
|
return readcount/size; //FIXME?
|
|
}
|
|
|
|
size_t gpfwrite(const void *ptr, size_t size, size_t n, FILE *stream) {
|
|
ERR_CODE err=GpFileWrite(*stream, ptr, size*n); //fixme size*n?
|
|
//printf("writing to file");
|
|
return err;
|
|
}
|
|
|
|
void gpclearerr(FILE *stream) {
|
|
//error("fixme: %s", __FUNCTION__);
|
|
}
|
|
|
|
int gpfeof(FILE *stream) { //fixme!
|
|
return ftell(stream) >= *(ulong*)(stream+1);
|
|
}
|
|
|
|
char *gpfgets(char *s, int n, FILE *f) {
|
|
int err, i=0;
|
|
|
|
while (!feof(f) && i<n) {
|
|
fread(&s[i], 1, 1, f);
|
|
if (s[i]=='\n') {
|
|
s[i+1]=0;
|
|
return s;
|
|
}
|
|
i++;
|
|
}
|
|
if (feof(f))
|
|
return NULL;
|
|
else return s;
|
|
}
|
|
|
|
int gpfflush(FILE *stream) { return 0;}
|
|
|
|
void *gpmalloc(size_t size) {
|
|
void *p = gm_malloc(size+sizeof(u32)); // gm_zi_malloc(size+sizeof(u32));
|
|
|
|
//memset((char*)((char*)p+sizeof(u32)), 0, size);
|
|
//printf("callocing");
|
|
if (p) {
|
|
*(u32*)p = 0x1234;
|
|
return ((char*)p+sizeof(u32));
|
|
} else return NULL;
|
|
}
|
|
|
|
void *gpcalloc(size_t nitems, size_t size) {
|
|
void *p = gpmalloc(nitems*size); //gpcalloc doesnt clear?
|
|
|
|
memset(p, 0, nitems*size);
|
|
if (*(u8*)p) warning("%s: calloc doesn't clear!", __FUNCTION__); //fixme: was error
|
|
//printf("callocing");
|
|
return p;
|
|
}
|
|
|
|
void gpfree(void *block) {
|
|
if (!block) {debug(0, "freeing null pointer"); return;}
|
|
if (*(u32*)((char*)block-sizeof(u32)) == 0x4321) error("%s: double deallocation!", __FUNCTION__);
|
|
if (*(u32*)((char*)block-sizeof(u32)) != 0x1234) error("%s: corrupt block!", __FUNCTION__);
|
|
*(u32*)((char*)block-sizeof(u32)) = 0x4321;
|
|
gm_free((char*)block-sizeof(u32));
|
|
}
|
|
|
|
void gphalt(int code=0) {
|
|
GpGraphicModeSet(8, NULL);
|
|
currsurface=DEBUG_SURFACE;
|
|
GpSurfaceFlip(&gpDraw[currsurface]);
|
|
GpSetPaletteEntry ( 0, 0,0,0 );
|
|
GpSetPaletteEntry ( 1, 255,0,0 );
|
|
GpSetPaletteEntry ( 2, 255,255,255 );
|
|
printf("HALT!");
|
|
while (1);
|
|
}
|
|
|
|
char *gpstrdup(const char *strSource) {
|
|
|
|
char *buffer;
|
|
buffer = (char *)malloc(strlen(strSource) + 1);
|
|
if (buffer)
|
|
strcpy(buffer, strSource);
|
|
return buffer;
|
|
}
|
|
|
|
time_t gptime(time_t *timer) {
|
|
|
|
time_t t = GpTickCountGet() / 1000;
|
|
if (timer)
|
|
*timer = t;
|
|
|
|
return t;
|
|
}
|
|
|
|
void gpdeinit() {
|
|
fclose(fstdin);
|
|
fclose(fstdout);
|
|
fclose(fstderr);
|
|
}
|
|
|
|
void gpexit(int code) {
|
|
|
|
switchsurf(DEBUG_SURFACE);
|
|
|
|
printf("Your GP32 will now restart...");
|
|
gpdeinit();
|
|
GpAppExit();
|
|
}
|
|
|
|
//#include <string.h>
|
|
#include "common/gamedetector.h"
|
|
VersionSettings* menu() {
|
|
const VersionSettings *v = version_settings;
|
|
VersionSettings* games[30];
|
|
int n=0;
|
|
|
|
/*GpSetPaletteEntry ( 0, 0,0,0 );
|
|
GpSetPaletteEntry ( 1, 255,0,0 );
|
|
GpSetPaletteEntry ( 2, 255,255,255 );*/
|
|
|
|
currsurface=GAME_SURFACE;
|
|
GpSurfaceFlip(&gpDraw[currsurface]);
|
|
printf("menu");
|
|
|
|
char s[256];
|
|
while (v->filename && v->gamename) {
|
|
sprintf(s, "%s.000", v->filename); //fixme? (extension ok?)
|
|
FILE* f = fopen(s, "r");
|
|
if (f) {
|
|
(const VersionSettings*)games[n++]=v;
|
|
fclose(f);
|
|
}
|
|
v++;
|
|
}
|
|
|
|
int i, key, fg, bg, choice=0, y=0;
|
|
|
|
//GpRectFill(NULL,&gpDraw[currsurface], 0, 0, 320, 200, 2);
|
|
GpTextOut(NULL, &gpDraw[currsurface], 0, y, "ScummVM (GP32 port by ph0x)", 255); y+=ENGFONT_H;
|
|
|
|
if (!n) {
|
|
GpTextOut(NULL, &gpDraw[currsurface], 0, y, "No games found! put game data in gp:\\", 255); y+=ENGFONT_H;
|
|
while (1);
|
|
}
|
|
|
|
|
|
if (n==1) return games[choice]; //fixme?
|
|
GpTextOut(NULL, &gpDraw[currsurface], 0, y, "select game:", 255); y+=ENGFONT_H;
|
|
do {
|
|
for (i=0; i<n; i++) {
|
|
if (i==choice) {fg=100; bg=255;} else {fg=123; bg=0;}
|
|
GpRectFill(NULL,&gpDraw[currsurface], 0, y+i*ENGFONT_H, 320, ENGFONT_H, bg);
|
|
GpTextOut(NULL, &gpDraw[currsurface], 0, y+i*ENGFONT_H, (char*)games[i]->gamename, fg);
|
|
}
|
|
|
|
do key=GpKeyGet(); while (key == GPC_VK_NONE) ;
|
|
if (key & GPC_VK_DOWN)
|
|
{if (choice<n-1) choice++;} else
|
|
if (key & GPC_VK_UP)
|
|
{if (choice>0) choice--;} else
|
|
if (key & GPC_VK_START || key & GPC_VK_FA) return games[choice]; //fixme?
|
|
do key=GpKeyGet(); while (key != GPC_VK_NONE) ;
|
|
|
|
} while (1);
|
|
}
|
|
|
|
int gpinit() {
|
|
|
|
ERR_CODE err;
|
|
|
|
//GpKeyInit();
|
|
GpFatInit();
|
|
GpRelativePathSet("gp:\\gpmm");
|
|
|
|
// Initialize graphics
|
|
GpGraphicModeSet(8, NULL);
|
|
GpLcdSurfaceGet(&gpDraw[DEBUG_SURFACE], DEBUG_SURFACE);
|
|
GpLcdSurfaceGet(&gpDraw[NAMEME_SURFACE], NAMEME_SURFACE);
|
|
GpLcdSurfaceGet(&gpDraw[GAME_SURFACE], GAME_SURFACE);
|
|
|
|
GpSetPaletteEntry(0, 0, 0, 0);
|
|
GpSetPaletteEntry(1, 255, 0, 0);
|
|
GpSetPaletteEntry(2, 255, 255, 255);
|
|
|
|
// fixme - use get function
|
|
currsurface=DEBUG_SURFACE;
|
|
GpSurfaceSet(&gpDraw[currsurface]);
|
|
|
|
GpLcdEnable();
|
|
|
|
#ifdef GPDEBUG
|
|
printf(">waiting for debugger...");
|
|
InitDebug();
|
|
#endif
|
|
printf(">Running ScummVM");
|
|
|
|
}
|
|
|
|
extern "C" void GpMain (void * arg); // hack
|
|
void GpMain (void * arg) {
|
|
gpinit();
|
|
|
|
// fixme - use get function
|
|
currsurface=GAME_SURFACE;
|
|
GpSurfaceFlip(&gpDraw[currsurface]);
|
|
|
|
char *argv[] = { "scummvm", /*(char*)menu()->filename*/ NULL };
|
|
int argc = 1;
|
|
|
|
extern int main(int argc, char *argv[]);
|
|
main(argc, argv);
|
|
|
|
error("returned from main ?!");
|
|
}
|