scummvm/engines/titanic/sound/music_room.h

86 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MUSIC_ROOM_H
#define TITANIC_MUSIC_ROOM_H
#include "common/array.h"
#include "titanic/sound/music_room_handler.h"
namespace Titanic {
class CGameManager;
class CSound;
class CMusicRoom {
struct Controls {
int _speedControl;
int _pitchControl;
int _directionControl;
int _inversionControl;
int _muteControl;
Controls() : _speedControl(0), _pitchControl(0), _directionControl(0),
_inversionControl(0), _muteControl(0) {}
};
private:
Common::Array<Controls> _controls;
public:
static CMusicRoomHandler *_musicHandler;
public:
CGameManager *_gameManager;
CSound *_sound;
public:
CMusicRoom(CGameManager *owner);
~CMusicRoom();
/**
* Creates a music handler
*/
CMusicRoomHandler *createMusicHandler();
/**
* Destroys and currently active music handler
*/
void destroyMusicHandler();
void setSpeedControl(MusicControlArea index, int val) { _controls[index]._speedControl = val; }
void setPitchControl(MusicControlArea index, int val) { _controls[index]._pitchControl = val; }
void setDirectionControl(MusicControlArea index, int val) { _controls[index]._directionControl = val; }
void setInversionControl(MusicControlArea index, int val) { _controls[index]._inversionControl = val; }
void setMuteControl(MusicControlArea index, int val) { _controls[index]._muteControl = val; }
/**
* Start playing a given music number
*/
void startMusic(int volume = 100);
/**
* Stop playing music
*/
void stopMusic();
};
} // End of namespace Titanic
#endif /* TITANIC_MUSIC_ROOM_H */