mirror of
https://github.com/libretro/scummvm.git
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233 lines
6.4 KiB
C++
233 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/sound/sound.h"
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#include "titanic/game_manager.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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CSound::CSound(CGameManager *owner, Audio::Mixer *mixer) :
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_gameManager(owner), _soundManager(mixer) {
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g_vm->_movieManager.setSoundManager(&_soundManager);
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}
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void CSound::save(SimpleFile *file) const {
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_soundManager.save(file);
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}
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void CSound::load(SimpleFile *file) {
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_soundManager.load(file);
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}
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void CSound::preLoad() {
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_soundManager.preLoad();
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if (_gameManager)
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_gameManager->_musicRoom.destroyMusicHandler();
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}
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void CSound::preEnterView(CViewItem *newView, bool isNewRoom) {
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CNodeItem *node = newView->findNode();
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double xp, yp, zp;
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node->getPosition(xp, yp, zp);
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double cosVal = cos(newView->_angle);
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double sinVal = -sin(newView->_angle);
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_soundManager.setListenerPosition(xp, yp, zp, cosVal, sinVal, 0, isNewRoom);
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}
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bool CSound::isActive(int handle) {
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if (handle != 0 && handle != -1)
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return _soundManager.isActive(handle);
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return false;
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}
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void CSound::setVolume(uint handle, uint volume, uint seconds) {
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_soundManager.setVolume(handle, volume, seconds);
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}
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void CSound::activateSound(CWaveFile *waveFile, DisposeAfterUse::Flag disposeAfterUse) {
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for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) {
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CSoundItem *sound = *i;
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if (sound->_waveFile == waveFile) {
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sound->_active = true;
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sound->_disposeAfterUse = disposeAfterUse;
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// Anything bigger than 50Kb is automatically flagged to be free when finished
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if (waveFile->size() > (50 * 1024))
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sound->_disposeAfterUse = DisposeAfterUse::YES;
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break;
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}
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}
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}
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void CSound::stopChannel(int channel) {
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_soundManager.stopChannel(channel);
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}
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void CSound::checkSounds() {
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for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ) {
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CSoundItem *soundItem = *i;
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if (soundItem->_active && soundItem->_disposeAfterUse == DisposeAfterUse::YES) {
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if (!_soundManager.isActive(soundItem->_waveFile)) {
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i = _sounds.erase(i);
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delete soundItem;
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continue;
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}
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}
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++i;
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}
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}
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void CSound::removeOldest() {
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for (CSoundItemList::iterator i = _sounds.reverse_begin();
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i != _sounds.end(); --i) {
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CSoundItem *soundItem = *i;
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if (soundItem->_active && !_soundManager.isActive(soundItem->_waveFile)) {
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_sounds.remove(soundItem);
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delete soundItem;
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break;
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}
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}
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}
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CWaveFile *CSound::getTrueTalkSound(CDialogueFile *dialogueFile, int index) {
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return loadSpeech(dialogueFile, index);
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}
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CWaveFile *CSound::loadSound(const CString &name) {
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checkSounds();
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// Check whether an entry for the given name is already active
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for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) {
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CSoundItem *soundItem = *i;
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if (soundItem->_name == name) {
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// Found it, so move it to the front of the list and return
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_sounds.remove(soundItem);
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_sounds.push_front(soundItem);
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soundItem->_waveFile->reset();
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return soundItem->_waveFile;
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}
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}
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// Create new sound item
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CSoundItem *soundItem = new CSoundItem(name);
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soundItem->_waveFile = _soundManager.loadSound(name);
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if (!soundItem->_waveFile) {
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// Couldn't load sound, so destroy new item and return
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delete soundItem;
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return 0;
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}
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// Add the item to the list of sounds
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_sounds.push_front(soundItem);
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// If there are more than 10 sounds loaded, remove the last one,
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// which is the least recently used of all of them
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if (_sounds.size() > 10)
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removeOldest();
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return soundItem->_waveFile;
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}
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int CSound::playSound(const CString &name, CProximity &prox) {
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CWaveFile *waveFile = loadSound(name);
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if (!waveFile)
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return -1;
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prox._soundDuration = waveFile->getDurationTicks();
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if (prox._soundType != Audio::Mixer::kPlainSoundType)
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waveFile->_soundType = prox._soundType;
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activateSound(waveFile, prox._disposeAfterUse);
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return _soundManager.playSound(*waveFile, prox);
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}
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CWaveFile *CSound::loadSpeech(CDialogueFile *dialogueFile, int speechId) {
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checkSounds();
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// Check whether an entry for the given name is already active
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for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) {
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CSoundItem *soundItem = *i;
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if (soundItem->_dialogueFileHandle == dialogueFile->getFile()
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&& soundItem->_speechId == speechId) {
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// Found it, so move it to the front of the list and return
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_sounds.remove(soundItem);
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_sounds.push_front(soundItem);
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return soundItem->_waveFile;
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}
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}
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// Create new sound item
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CSoundItem *soundItem = new CSoundItem(dialogueFile->getFile(), speechId);
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soundItem->_waveFile = _soundManager.loadSpeech(dialogueFile, speechId);
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if (!soundItem->_waveFile) {
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// Couldn't load speech, so destroy new item and return
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delete soundItem;
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return 0;
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}
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// Add the item to the list of sounds
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_sounds.push_front(soundItem);
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// If there are more than 10 sounds loaded, remove the last one,
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// which is the least recently used of all of them
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if (_sounds.size() > 10)
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removeOldest();
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return soundItem->_waveFile;
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}
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int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, CProximity &prox) {
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CWaveFile *waveFile = loadSpeech(dialogueFile, speechId);
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if (!waveFile)
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return -1;
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prox._soundDuration = waveFile->getDurationTicks();
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activateSound(waveFile, prox._disposeAfterUse);
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return _soundManager.playSound(*waveFile, prox);
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}
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void CSound::stopSound(uint handle) {
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_soundManager.stopSound(handle);
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}
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void CSound::setCanFree(int handle) {
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if (handle != 0 && handle != -1)
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_soundManager.setCanFree(handle);
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}
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void CSound::updateMixer() {
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_soundManager.waveMixPump();
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}
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} // End of namespace Titanic
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