scummvm/math/aabb.cpp

103 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "math/aabb.h"
namespace Math {
AABB::AABB() : _valid(false) {
}
AABB::AABB(const Math::Vector3d &min, const Math::Vector3d &max) : _valid(true), _min(min), _max(max) {
}
void AABB::reset() {
_valid = false;
}
void AABB::expand(const Math::Vector3d &v) {
if (!_valid) {
_min = v;
_max = v;
_valid = true;
} else {
if (v.x() < _min.x())
_min.x() = v.x();
if (v.y() < _min.y())
_min.y() = v.y();
if (v.z() < _min.z())
_min.z() = v.z();
if (v.x() > _max.x())
_max.x() = v.x();
if (v.y() > _max.y())
_max.y() = v.y();
if (v.z() > _max.z())
_max.z() = v.z();
}
}
void AABB::transform(const Math::Matrix4 &matrix) {
Math::Vector3d min = _min;
Math::Vector3d max = _max;
reset();
Math::Vector3d verts[8];
verts[0].set(min.x(), min.y(), min.z());
verts[1].set(max.x(), min.y(), min.z());
verts[2].set(min.x(), max.y(), min.z());
verts[3].set(min.x(), min.y(), max.z());
verts[4].set(max.x(), max.y(), min.z());
verts[5].set(max.x(), min.y(), max.z());
verts[6].set(min.x(), max.y(), max.z());
verts[7].set(max.x(), max.y(), max.z());
for (int i = 0; i < 8; ++i) {
matrix.transform(&verts[i], true);
expand(verts[i]);
}
}
bool AABB::collides(const AABB &aabb) const {
return (getMax().x() > aabb.getMin().x() &&
getMin().x() < aabb.getMax().x() &&
getMax().y() > aabb.getMin().y() &&
getMin().y() < aabb.getMax().y() &&
getMax().z() > aabb.getMin().z() &&
getMin().z() < aabb.getMax().z());
}
Math::Vector3d AABB::distance(const Math::Vector3d &point) const {
double dx = MAX(getMin().x() - point.x(), point.x() - getMax().x());
dx = MAX(dx, 0.0);
double dy = MAX(getMin().y() - point.y(), point.y() - getMax().y());
dy = MAX(dy, 0.0);
double dz = MAX(getMin().z() - point.z(), point.z() - getMax().z());
dz = MAX(dz, 0.0);
return Math::Vector3d(dx, dy, dz);
}
}