mirror of
https://github.com/libretro/scummvm.git
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771 lines
42 KiB
C++
771 lines
42 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef GFX_H
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#define GFX_H
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "common/memstream.h"
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#include "dm.h"
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#include "common/array.h"
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namespace DM {
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#define k0_viewFloor_D3L 0 // @ C0_VIEW_FLOOR_D3L
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#define k1_viewFloor_D3C 1 // @ C1_VIEW_FLOOR_D3C
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#define k2_viewFloor_D3R 2 // @ C2_VIEW_FLOOR_D3R
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#define k3_viewFloor_D2L 3 // @ C3_VIEW_FLOOR_D2L
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#define k4_viewFloor_D2C 4 // @ C4_VIEW_FLOOR_D2C
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#define k5_viewFloor_D2R 5 // @ C5_VIEW_FLOOR_D2R
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#define k6_viewFloor_D1L 6 // @ C6_VIEW_FLOOR_D1L
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#define k7_viewFloor_D1C 7 // @ C7_VIEW_FLOOR_D1C
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#define k8_viewFloor_D1R 8 // @ C8_VIEW_FLOOR_D1R
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#define k0_doorState_OPEN 0 // @ C0_DOOR_STATE_OPEN
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#define k1_doorState_FOURTH 1 // @ C1_DOOR_STATE_CLOSED_ONE_FOURTH
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#define k2_doorState_HALF 2 // @ k2_DoorStateAspect_CLOSED_HALF
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#define k3_doorState_FOURTH 3 // @ C3_DOOR_STATE_CLOSED_THREE_FOURTH
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#define k4_doorState_CLOSED 4 // @ C4_DOOR_STATE_CLOSED
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#define k5_doorState_DESTROYED 5 // @ C5_DOOR_STATE_DESTROYED
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#define k0_ViewDoorOrnament_D3LCR 0 // @ C0_VIEW_DOOR_ORNAMENT_D3LCR
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#define k1_ViewDoorOrnament_D2LCR 1 // @ C1_VIEW_DOOR_ORNAMENT_D2LCR
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#define k2_ViewDoorOrnament_D1LCR 2 // @ C2_VIEW_DOOR_ORNAMENT_D1LCR
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#define k0_viewDoorButton_D3R 0 // @ C0_VIEW_DOOR_BUTTON_D3R
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#define k1_viewDoorButton_D3C 1 // @ C1_VIEW_DOOR_BUTTON_D3C
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#define k2_viewDoorButton_D2C 2 // @ C2_VIEW_DOOR_BUTTON_D2C
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#define k3_viewDoorButton_D1C 3 // @ C3_VIEW_DOOR_BUTTON_D1C
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#define k0x0001_MaskDoorInfo_CraturesCanSeeThrough 0x0001 // @ MASK0x0001_CREATURES_CAN_SEE_THROUGH
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#define k0x0002_MaskDoorInfo_ProjectilesCanPassThrough 0x0002 // @ MASK0x0002_PROJECTILES_CAN_PASS_THROUGH
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#define k0x0004_MaskDoorInfo_Animated 0x0004 // @ MASK0x0004_ANIMATED
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#define k2_FloorSetGraphicCount 2 // @ C002_FLOOR_SET_GRAPHIC_COUNT
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#define k13_WallSetGraphicCount 13 // @ C013_WALL_SET_GRAPHIC_COUNT
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#define k18_StairsGraphicCount 18 // @ C018_STAIRS_GRAPHIC_COUNT
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#define k3_DoorSetGraphicsCount 3 // @ C003_DOOR_SET_GRAPHIC_COUNT
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#define k1_DoorButtonCount 1 // @ C001_DOOR_BUTTON_COUNT
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#define k3_AlcoveOrnCount 3 // @ C003_ALCOVE_ORNAMENT_COUNT
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#define k1_FountainOrnCount 1 // @ C001_FOUNTAIN_ORNAMENT_COUNT
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#define k27_CreatureTypeCount 27 // @ C027_CREATURE_TYPE_COUNT
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#define k4_ExplosionAspectCount 4 // @ C004_EXPLOSION_ASPECT_COUNT
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#define k14_ProjectileAspectCount 14 // @ C014_PROJECTILE_ASPECT_COUNT
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#define k85_ObjAspectCount 85 // @ C085_OBJECT_ASPECT_COUNT
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#define k0_NativeBitmapIndex 0 // @ C0_NATIVE_BITMAP_INDEX
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#define k1_CoordinateSet 1 // @ C1_COORDINATE_SET
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/* View lanes */
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#define k0_ViewLaneCenter 0 // @ C0_VIEW_LANE_CENTER
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#define k1_ViewLaneLeft 1 // @ C1_VIEW_LANE_LEFT
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#define k2_ViewLaneRight 2 // @ C2_VIEW_LANE_RIGHT
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#define k0_HalfSizedViewCell_LeftColumn 0 // @ C00_VIEW_CELL_LEFT_COLUMN
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#define k1_HalfSizedViewCell_RightColumn 1 // @ C01_VIEW_CELL_RIGHT_COLUMN
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#define k2_HalfSizedViewCell_BackRow 2 // @ C02_VIEW_CELL_BACK_ROW
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#define k3_HalfSizedViewCell_CenterColumn 3 // @ C03_VIEW_CELL_CENTER_COLUMN
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#define k4_HalfSizedViewCell_FrontRow 4 // @ C04_VIEW_CELL_FRONT_ROW
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/* Shift sets */
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#define k0_ShiftSet_D0BackD1Front 0 // @ C0_SHIFT_SET_D0_BACK_OR_D1_FRONT
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#define k1_ShiftSet_D1BackD2Front 1 // @ C1_SHIFT_SET_D1_BACK_OR_D2_FRONT
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#define k2_ShiftSet_D2BackD3Front 2 // @ C2_SHIFT_SET_D2_BACK_OR_D3_FRONT
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#define k0x0008_CellOrder_DoorFront 0x0008 // @ MASK0x0008_DOOR_FRONT
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#define k0x0000_CellOrder_Alcove 0x0000 // @ C0000_CELL_ORDER_ALCOVE
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#define k0x0001_CellOrder_BackLeft 0x0001 // @ C0001_CELL_ORDER_BACKLEFT
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#define k0x0002_CellOrder_BackRight 0x0002 // @ C0002_CELL_ORDER_BACKRIGHT
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#define k0x0018_CellOrder_DoorPass1_BackLeft 0x0018 // @ C0018_CELL_ORDER_DOORPASS1_BACKLEFT
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#define k0x0021_CellOrder_BackLeft_BackRight 0x0021 // @ C0021_CELL_ORDER_BACKLEFT_BACKRIGHT
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#define k0x0028_CellOrder_DoorPass1_BackRight 0x0028 // @ C0028_CELL_ORDER_DOORPASS1_BACKRIGHT
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#define k0x0032_CellOrder_BackRight_FrontRight 0x0032 // @ C0032_CELL_ORDER_BACKRIGHT_FRONTRIGHT
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#define k0x0039_CellOrder_DoorPass2_FrontRight 0x0039 // @ C0039_CELL_ORDER_DOORPASS2_FRONTRIGHT
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#define k0x0041_CellOrder_BackLeft_FrontLeft 0x0041 // @ C0041_CELL_ORDER_BACKLEFT_FRONTLEFT
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#define k0x0049_CellOrder_DoorPass2_FrontLeft 0x0049 // @ C0049_CELL_ORDER_DOORPASS2_FRONTLEFT
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#define k0x0128_CellOrder_DoorPass1_BackRight_BackLeft 0x0128 // @ C0128_CELL_ORDER_DOORPASS1_BACKRIGHT_BACKLEFT
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#define k0x0218_CellOrder_DoorPass1_BackLeft_BackRight 0x0218 // @ C0218_CELL_ORDER_DOORPASS1_BACKLEFT_BACKRIGHT
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#define k0x0321_CellOrder_BackLeft_BackRight_FrontRight 0x0321 // @ C0321_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTRIGHT
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#define k0x0342_CellOrder_BackRight_FrontLeft_FrontRight 0x0342 // @ C0342_CELL_ORDER_BACKRIGHT_FRONTLEFT_FRONTRIGHT
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#define k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight 0x0349 // @ C0349_CELL_ORDER_DOORPASS2_FRONTLEFT_FRONTRIGHT
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#define k0x0412_CellOrder_BackRight_BackLeft_FrontLeft 0x0412 // @ C0412_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTLEFT
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#define k0x0431_CellOrder_BackLeft_FrontRight_FrontLeft 0x0431 // @ C0431_CELL_ORDER_BACKLEFT_FRONTRIGHT_FRONTLEFT
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#define k0x0439_CellOrder_DoorPass2_FrontRight_FrontLeft 0x0439 // @ C0439_CELL_ORDER_DOORPASS2_FRONTRIGHT_FRONTLEFT
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#define k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight 0x3421 // @ C3421_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTLEFT_FRONTRIGHT
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#define k0x4312_CellOrder_BackRight_BackLeft_FrontRight_FrontLeft 0x4312 // @ C4312_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTRIGHT_FRONTLEFT
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/* Explosion aspects */
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#define k0_ExplosionAspectFire 0 // @ C0_EXPLOSION_ASPECT_FIRE
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#define k1_ExplosionAspectSpell 1 // @ C1_EXPLOSION_ASPECT_SPELL
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#define k2_ExplosionAspectPoison 2 // @ C2_EXPLOSION_ASPECT_POISON
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#define k3_ExplosionAspectSmoke 3 // @ C3_EXPLOSION_ASPECT_SMOKE
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/* Creature info GraphicInfo */
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#define k0x0003_CreatureInfoGraphicMaskAdditional 0x0003 // @ MASK0x0003_ADDITIONAL
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#define k0x0004_CreatureInfoGraphicMaskFlipNonAttack 0x0004 // @ MASK0x0004_FLIP_NON_ATTACK
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#define k0x0008_CreatureInfoGraphicMaskSide 0x0008 // @ MASK0x0008_SIDE
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#define k0x0010_CreatureInfoGraphicMaskBack 0x0010 // @ MASK0x0010_BACK
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#define k0x0020_CreatureInfoGraphicMaskAttack 0x0020 // @ MASK0x0020_ATTACK
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#define k0x0080_CreatureInfoGraphicMaskSpecialD2Front 0x0080 // @ MASK0x0080_SPECIAL_D2_FRONT
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#define k0x0100_CreatureInfoGraphicMaskSpecialD2FrontIsFlipped 0x0100 // @ MASK0x0100_SPECIAL_D2_FRONT_IS_FLIPPED_FRONT
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#define k0x0200_CreatureInfoGraphicMaskFlipAttack 0x0200 // @ MASK0x0200_FLIP_ATTACK
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#define k0x0400_CreatureInfoGraphicMaskFlipDuringAttack 0x0400 // @ MASK0x0400_FLIP_DURING_ATTACK
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class ExplosionAspect {
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public:
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uint16 _byteWidth;
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uint16 _height;
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ExplosionAspect(uint16 byteWidth, uint16 height) :_byteWidth(byteWidth), _height(height) {}
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}; // @ EXPLOSION_ASPECT
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extern ExplosionAspect g211_ExplosionAspects[k4_ExplosionAspectCount]; // @ G0211_as_Graphic558_ExplosionAspects
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extern byte g215_ProjectileScales[7]; // @ G0215_auc_Graphic558_ProjectileScales
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#define k0_DerivedBitmapViewport 0 // @ C000_DERIVED_BITMAP_VIEWPORT
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#define k1_DerivedBitmapThievesEyeVisibleArea 1 // @ C001_DERIVED_BITMAP_THIEVES_EYE_VISIBLE_AREA
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#define k2_DerivedBitmapDamageToCreatureMedium 2 // @ C002_DERIVED_BITMAP_DAMAGE_TO_CREATURE_MEDIUM
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#define k3_DerivedBitmapDamageToCreatureSmall 3 // @ C003_DERIVED_BITMAP_DAMAGE_TO_CREATURE_SMALL
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#define k4_DerivedBitmapFirstWallOrnament 4 // @ C004_DERIVED_BITMAP_FIRST_WALL_ORNAMENT
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#define k68_DerivedBitmapFirstDoorOrnament_D3 68 // @ C068_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D3
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#define k69_DerivedBitmapFirstDoorOrnament_D2 69 // @ C069_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D2
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#define k102_DerivedBitmapFirstDoorButton 102 // @ C102_DERIVED_BITMAP_FIRST_DOOR_BUTTON
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#define k104_DerivedBitmapFirstObject 104 // @ C104_DERIVED_BITMAP_FIRST_OBJECT
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#define k282_DerivedBitmapFirstProjectile 282 // @ C282_DERIVED_BITMAP_FIRST_PROJECTILE
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#define k438_DerivedBitmapFirstExplosion 438 // @ C438_DERIVED_BITMAP_FIRST_EXPLOSION
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#define k495_DerivedBitmapFirstCreature 495 // @ C495_DERIVED_BITMAP_FIRST_CREATURE
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#define k16_Scale_D3 16 // @ C16_SCALE_D3
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#define k20_Scale_D2 20 // @ C20_SCALE_D2
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/* Object aspect GraphicInfo */
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#define k0x0001_ObjectFlipOnRightMask 0x0001 // @ MASK0x0001_FLIP_ON_RIGHT
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#define k0x0010_ObjectAlcoveMask 0x0010 // @ MASK0x0010_ALCOVE
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/* Projectile aspect GraphicInfo */
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#define k0x0010_ProjectileSideMask 0x0010 // @ MASK0x0010_SIDE
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#define k0x0100_ProjectileScaleWithKineticEnergyMask 0x0100 // @ MASK0x0100_SCALE_WITH_KINETIC_ENERGY
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#define k0x0003_ProjectileAspectTypeMask 0x0003 // @ MASK0x0003_ASPECT_TYPE
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/* Projectile aspect type */
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#define k0_ProjectileAspectHasBackGraphicRotation 0 // @ C0_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_ROTATION
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#define k1_ProjectileAspectBackGraphic 1 // @ C1_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_NO_ROTATION
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#define k2_ProjectileAspectHasRotation 2 // @ C2_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_ROTATION
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#define k3_ProjectileAspectHasNone 3 // @ C3_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_NO_ROTATION
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/* Projectile aspects */
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#define k3_ProjectileAspectExplosionLightningBolt 3 // @ C03_PROJECTILE_ASPECT_EXPLOSION_LIGHTNING_BOLT
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#define k10_ProjectileAspectExplosionFireBall 10 // @ C10_PROJECTILE_ASPECT_EXPLOSION_FIREBALL
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#define k11_ProjectileAspectExplosionDefault 11 // @ C11_PROJECTILE_ASPECT_EXPLOSION_DEFAULT
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#define k12_ProjectileAspectExplosionSlime 12 // @ C12_PROJECTILE_ASPECT_EXPLOSION_SLIME
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#define k13_ProjectileAspectExplosionPoisonBoltCloud 13 // @ C13_PROJECTILE_ASPECT_EXPLOSION_POISON_BOLT_POISON_CLOUD
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enum ViewCell {
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k0_ViewCellFronLeft = 0, // @ C00_VIEW_CELL_FRONT_LEFT
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k1_ViewCellFrontRight = 1, // @ C01_VIEW_CELL_FRONT_RIGHT
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k2_ViewCellBackRight = 2, // @ C02_VIEW_CELL_BACK_RIGHT
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k3_ViewCellBackLeft = 3, // @ C03_VIEW_CELL_BACK_LEFT
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k4_ViewCellAlcove = 4, // @ C04_VIEW_CELL_ALCOVE
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k5_ViewCellDoorButtonOrWallOrn = 5 // @ C05_VIEW_CELL_DOOR_BUTTON_OR_WALL_ORNAMENT
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};
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enum GraphicIndice {
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k0_dialogBoxGraphicIndice = 0, // @ C000_GRAPHIC_DIALOG_BOX
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k2_entranceLeftDoorGraphicIndice = 2, // @ C002_GRAPHIC_ENTRANCE_LEFT_DOOR
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k3_entranceRightDoorGraphicIndice = 3, // @ C003_GRAPHIC_ENTRANCE_RIGHT_DOOR
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k4_entranceGraphicIndice = 4, // @ C004_GRAPHIC_ENTRANCE
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k5_creditsGraphicIndice = 5, // @ C005_GRAPHIC_CREDITS
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k6_theEndIndice = 6, // @ C006_GRAPHIC_THE_END
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k8_StatusBoxDeadChampion = 8, // @ C008_GRAPHIC_STATUS_BOX_DEAD_CHAMPION
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k9_MenuSpellAreaBackground = 9, // @ C009_GRAPHIC_MENU_SPELL_AREA_BACKGROUND
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k10_MenuActionAreaIndice = 10, // @ C010_GRAPHIC_MENU_ACTION_AREA
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k11_MenuSpellAreLinesIndice = 11, // @ C011_GRAPHIC_MENU_SPELL_AREA_LINES
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k13_MovementArrowsIndice = 13, // @ C013_GRAPHIC_MOVEMENT_ARROWS
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k14_damageToCreatureIndice = 14, // @ C014_GRAPHIC_DAMAGE_TO_CREATURE
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k15_damageToChampionSmallIndice = 15, // @ C015_GRAPHIC_DAMAGE_TO_CHAMPION_SMALL
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k16_damageToChampionBig = 16, // @ C016_GRAPHIC_DAMAGE_TO_CHAMPION_BIG
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k17_InventoryGraphicIndice = 17, // @ C017_GRAPHIC_INVENTORY
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k18_ArrowForChestContentIndice = 18, // @ C018_GRAPHIC_ARROW_FOR_CHEST_CONTENT
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k19_EyeForObjectDescriptionIndice = 19, // @ C019_GRAPHIC_EYE_FOR_OBJECT_DESCRIPTION
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k20_PanelEmptyIndice = 20, // @ C020_GRAPHIC_PANEL_EMPTY
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k23_PanelOpenScrollIndice = 23, // @ C023_GRAPHIC_PANEL_OPEN_SCROLL
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k25_PanelOpenChestIndice = 25, // @ C025_GRAPHIC_PANEL_OPEN_CHEST
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k26_ChampionPortraitsIndice = 26, // @ C026_GRAPHIC_CHAMPION_PORTRAITS
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k27_PanelRenameChampionIndice = 27, // @ C027_GRAPHIC_PANEL_RENAME_CHAMPION
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k28_ChampionIcons = 28, // @ C028_GRAPHIC_CHAMPION_ICONS
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k29_ObjectDescCircleIndice = 29, // @ C029_GRAPHIC_OBJECT_DESCRIPTION_CIRCLE
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k30_FoodLabelIndice = 30, // @ C030_GRAPHIC_FOOD_LABEL
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k31_WaterLabelIndice = 31, // @ C031_GRAPHIC_WATER_LABEL
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k32_PoisionedLabelIndice = 32, // @ C032_GRAPHIC_POISONED_LABEL
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k33_SlotBoxNormalIndice = 33, // @ C033_GRAPHIC_SLOT_BOX_NORMAL
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k34_SlotBoxWoundedIndice = 34, // @ C034_GRAPHIC_SLOT_BOX_WOUNDED
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k35_SlotBoxActingHandIndice = 35, // @ C035_GRAPHIC_SLOT_BOX_ACTING_HAND
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k37_BorderPartyShieldIndice = 37, // @ C037_GRAPHIC_BORDER_PARTY_SHIELD
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k38_BorderPartyFireshieldIndice = 38, // @ C038_GRAPHIC_BORDER_PARTY_FIRESHIELD
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k39_BorderPartySpellshieldIndice = 39, // @ C039_GRAPHIC_BORDER_PARTY_SPELLSHIELD
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k40_PanelResurectReincaranteIndice = 40, // @ C040_GRAPHIC_PANEL_RESURRECT_REINCARNATE
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k41_holeInWall_GraphicIndice = 41, // @ C041_GRAPHIC_HOLE_IN_WALL
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k42_ObjectIcons_000_TO_031 = 42, // @ C042_GRAPHIC_OBJECT_ICONS_000_TO_031
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k43_ObjectIcons_032_TO_063 = 43, // @ C043_GRAPHIC_OBJECT_ICONS_032_TO_063
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k44_ObjectIcons_064_TO_095 = 44, // @ C044_GRAPHIC_OBJECT_ICONS_064_TO_095
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k45_ObjectIcons_096_TO_127 = 45, // @ C045_GRAPHIC_OBJECT_ICONS_096_TO_127
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k46_ObjectIcons_128_TO_159 = 46, // @ C046_GRAPHIC_OBJECT_ICONS_128_TO_159
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k47_ObjectIcons_160_TO_191 = 47, // @ C047_GRAPHIC_OBJECT_ICONS_160_TO_191
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k48_ObjectIcons_192_TO_223 = 48, // @ C048_GRAPHIC_OBJECT_ICONS_192_TO_223
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k49_FloorPit_D3L_GraphicIndice = 49, // @ C049_GRAPHIC_FLOOR_PIT_D3L
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k50_FloorPit_D3C_GraphicIndice = 50, // @ C050_GRAPHIC_FLOOR_PIT_D3C
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k51_FloorPit_D2L_GraphicIndice = 51, // @ C051_GRAPHIC_FLOOR_PIT_D2L
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k52_FloorPit_D2C_GraphicIndice = 52, // @ C052_GRAPHIC_FLOOR_PIT_D2C
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k53_FloorPit_D1L_GraphicIndice = 53, // @ C053_GRAPHIC_FLOOR_PIT_D1L
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k54_FloorPit_D1C_GraphicIndice = 54, // @ C054_GRAPHIC_FLOOR_PIT_D1C
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k55_FloorPit_D0L_GraphicIndice = 55, // @ C055_GRAPHIC_FLOOR_PIT_D0L
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k56_FloorPit_D0C_GraphicIndice = 56, // @ C056_GRAPHIC_FLOOR_PIT_D0C
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k57_FloorPir_Invisible_D2L_GraphicIndice = 57, // @ C057_GRAPHIC_FLOOR_PIT_INVISIBLE_D2L
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k58_FloorPit_invisible_D2C_GraphicIndice = 58, // @ C058_GRAPHIC_FLOOR_PIT_INVISIBLE_D2C
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k59_floorPit_invisible_D1L_GraphicIndice = 59, // @ C059_GRAPHIC_FLOOR_PIT_INVISIBLE_D1L
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k60_floorPitInvisibleD1C_GraphicIndice = 60, // @ C060_GRAPHIC_FLOOR_PIT_INVISIBLE_D1C
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k61_floorPitInvisibleD0L_GraphicIndice = 61, // @ C061_GRAPHIC_FLOOR_PIT_INVISIBLE_D0L
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k62_flootPitInvisibleD0C_graphicIndice = 62, // @ C062_GRAPHIC_FLOOR_PIT_INVISIBLE_D0C
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k63_ceilingPit_D2L_GraphicIndice = 63, // @ C063_GRAPHIC_CEILING_PIT_D2L
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k64_ceilingPitD2C_GraphicIndice = 64, // @ C064_GRAPHIC_CEILING_PIT_D2C
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k65_ceilingPitD1L_GraphicIndice = 65, // @ C065_GRAPHIC_CEILING_PIT_D1L
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k66_ceilingPitD1C_GraphicIndice = 66, // @ C066_GRAPHIC_CEILING_PIT_D1C
|
|
k67_ceilingPitD0L_grahicIndice = 67, // @ C067_GRAPHIC_CEILING_PIT_D0L
|
|
k68_ceilingPitD0C_graphicIndice = 68, // @ C068_GRAPHIC_CEILING_PIT_D0C
|
|
k69_FieldMask_D3R_GraphicIndice = 69, // @ C069_GRAPHIC_FIELD_MASK_D3R
|
|
k73_FieldTeleporterGraphicIndice = 73, // @ C073_GRAPHIC_FIELD_TELEPORTER
|
|
k120_InscriptionFontIndice = 120, // @ C120_GRAPHIC_INSCRIPTION_FONT
|
|
k208_wallOrn_43_champMirror = 208, // @ C208_GRAPHIC_WALL_ORNAMENT_43_CHAMPION_MIRROR
|
|
k241_FloorOrn_15_D3L_footprints = 241, // @ C241_GRAPHIC_FLOOR_ORNAMENT_15_D3L_FOOTPRINTS
|
|
k301_DoorMaskDestroyedIndice = 301, // @ C301_GRAPHIC_DOOR_MASK_DESTROYED
|
|
k315_firstDoorButton_GraphicIndice = 315, // @ C315_GRAPHIC_FIRST_DOOR_BUTTON
|
|
k316_FirstProjectileGraphicIndice = 316, // @ C316_GRAPHIC_FIRST_PROJECTILE
|
|
k348_FirstExplosionGraphicIndice = 348, // @ C348_GRAPHIC_FIRST_EXPLOSION
|
|
k351_FirstExplosionPatternGraphicIndice = 351, // @ C351_GRAPHIC_FIRST_EXPLOSION_PATTERN
|
|
k360_FirstObjectGraphicIndice = 360, // @ C360_GRAPHIC_FIRST_OBJECT
|
|
k446_FirstCreatureGraphicIndice = 446, // @ C446_GRAPHIC_FIRST_CREATURE
|
|
k557_FontGraphicIndice = 557 // @ C557_GRAPHIC_FONT
|
|
};
|
|
|
|
extern byte g17_PalChangesNoChanges[16];
|
|
extern uint16 gK57_PalSwoosh[16]; // @ K0057_aui_Palette_Swoosh
|
|
extern uint16 gK150_PalMousePointer[16]; // @ K0150_aui_Palette_MousePointer
|
|
extern uint16 g19_PalCredits[16]; // @ G0019_aui_Graphic562_Palette_Credits
|
|
extern uint16 g20_PalEntrance[16]; // @ G0020_aui_Graphic562_Palette_Entrance
|
|
extern uint16 g21_PalDungeonView[6][16]; // @ G0021_aaui_Graphic562_Palette_DungeonView
|
|
|
|
|
|
// in all cases, where a function takes a Box, it expects it to contain inclusive boundaries
|
|
class Box {
|
|
public:
|
|
int16 _x1;
|
|
int16 _x2;
|
|
int16 _y1;
|
|
int16 _y2;
|
|
|
|
Box(int16 x1, int16 x2, int16 y1, int16 y2) : _x1(x1), _x2(x2), _y1(y1), _y2(y2) {}
|
|
Box() {}
|
|
template <typename T>
|
|
explicit Box(T *ptr) {
|
|
_x1 = *ptr++;
|
|
_x2 = *ptr++;
|
|
_y1 = *ptr++;
|
|
_y2 = *ptr++;
|
|
}
|
|
bool isPointInside(Common::Point point) {
|
|
return (_x1 <= point.x) && (point.x <= _x2) && (_y1 <= point.y) && (point.y <= _y2); // <= because incluseive boundaries
|
|
}
|
|
bool isPointInside(int16 x, int16 y) { return isPointInside(Common::Point(x, y)); }
|
|
void setToZero() { _x1 = _x2 = _y1 = _y2 = 0; }
|
|
}; // @ BOX_BYTE, BOX_WORD
|
|
|
|
extern Box g2_BoxMovementArrows; // @ G0002_s_Graphic562_Box_MovementArrows
|
|
|
|
class Frame {
|
|
public:
|
|
Box _box;
|
|
uint16 _srcByteWidth, _srcHeight;
|
|
uint16 _srcX, _srcY;
|
|
|
|
Frame() {}
|
|
Frame(uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
|
|
uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY) :
|
|
_box(destFromX, destToX, destFromY, destToY),
|
|
_srcByteWidth(srcWidth), _srcHeight(srcHeight), _srcX(srcX), _srcY(srcY) {}
|
|
};
|
|
|
|
enum WallSet {
|
|
k0_WallSetStone = 0 // @ C0_WALL_SET_STONE
|
|
};
|
|
|
|
enum FloorSet {
|
|
k0_FloorSetStone = 0 // @ C0_FLOOR_SET_STONE
|
|
};
|
|
|
|
enum ViewWall {
|
|
k0_ViewWall_D3L_RIGHT = 0, // @ C00_VIEW_WALL_D3L_RIGHT
|
|
k1_ViewWall_D3R_LEFT = 1, // @ C01_VIEW_WALL_D3R_LEFT
|
|
k2_ViewWall_D3L_FRONT = 2, // @ C02_VIEW_WALL_D3L_FRONT
|
|
k3_ViewWall_D3C_FRONT = 3, // @ C03_VIEW_WALL_D3C_FRONT
|
|
k4_ViewWall_D3R_FRONT = 4, // @ C04_VIEW_WALL_D3R_FRONT
|
|
k5_ViewWall_D2L_RIGHT = 5, // @ C05_VIEW_WALL_D2L_RIGHT
|
|
k6_ViewWall_D2R_LEFT = 6, // @ C06_VIEW_WALL_D2R_LEFT
|
|
k7_ViewWall_D2L_FRONT = 7, // @ C07_VIEW_WALL_D2L_FRONT
|
|
k8_ViewWall_D2C_FRONT = 8, // @ C08_VIEW_WALL_D2C_FRONT
|
|
k9_ViewWall_D2R_FRONT = 9, // @ C09_VIEW_WALL_D2R_FRONT
|
|
k10_ViewWall_D1L_RIGHT = 10, // @ C10_VIEW_WALL_D1L_RIGHT
|
|
k11_ViewWall_D1R_LEFT = 11, // @ C11_VIEW_WALL_D1R_LEFT
|
|
k12_ViewWall_D1C_FRONT = 12 // @ C12_VIEW_WALL_D1C_FRONT
|
|
};
|
|
|
|
enum Color {
|
|
kM1_ColorNoTransparency = -1,
|
|
k0_ColorBlack = 0,
|
|
k1_ColorDarkGary = 1,
|
|
k2_ColorLightGray = 2,
|
|
k3_ColorDarkBrown = 3,
|
|
k4_ColorCyan = 4,
|
|
k5_ColorLightBrown = 5,
|
|
k6_ColorDarkGreen = 6,
|
|
k7_ColorLightGreen = 7,
|
|
k8_ColorRed = 8,
|
|
k9_ColorGold = 9,
|
|
k10_ColorFlesh = 10,
|
|
k11_ColorYellow = 11,
|
|
k12_ColorDarkestGray = 12,
|
|
k13_ColorLightestGray = 13,
|
|
k14_ColorBlue = 14,
|
|
k15_ColorWhite = 15
|
|
};
|
|
|
|
class FieldAspect {
|
|
public:
|
|
uint16 _nativeBitmapRelativeIndex;
|
|
uint16 _baseStartUnitIndex; /* Index of the unit (16 pixels = 8 bytes) in bitmap where blit will start from. A random value of 0 or 1 is added to this base index */
|
|
uint16 _transparentColor; /* Bit 7: Do not use mask if set, Bits 6-0: Transparent color index. 0xFF = no transparency */
|
|
byte _mask; /* Bit 7: Flip, Bits 6-0: Mask index. 0xFF = no mask */
|
|
uint16 _byteWidth;
|
|
uint16 _height;
|
|
uint16 _xPos;
|
|
uint16 _bitplaneWordCount;
|
|
FieldAspect(uint16 native, uint16 base, uint16 transparent, byte mask, uint16 byteWidth, uint16 height, uint16 xPos, uint16 bitplane)
|
|
: _nativeBitmapRelativeIndex(native), _baseStartUnitIndex(base), _transparentColor(transparent), _mask(mask),
|
|
_byteWidth(byteWidth), _height(height), _xPos(xPos), _bitplaneWordCount(bitplane) {}
|
|
FieldAspect() {}
|
|
}; // @ FIELD_ASPECT
|
|
|
|
|
|
|
|
class CreatureAspect {
|
|
public:
|
|
uint16 _firstNativeBitmapRelativeIndex;
|
|
uint16 _firstDerivedBitmapIndex;
|
|
byte _byteWidthFront;
|
|
byte _heightFront;
|
|
byte _byteWidthSide;
|
|
byte _heightSide;
|
|
byte _byteWidthAttack;
|
|
byte _heightAttack;
|
|
private:
|
|
byte _coordinateSet_TransparentColor;
|
|
byte _replacementColorSetIndices;
|
|
public:
|
|
|
|
CreatureAspect(uint16 uint161, uint16 uint162, byte byte0, byte byte1, byte byte2, byte byte3, byte byte4, byte byte5, byte byte6, byte byte7)
|
|
: _firstNativeBitmapRelativeIndex(uint161),
|
|
_firstDerivedBitmapIndex(uint162),
|
|
_byteWidthFront(byte0),
|
|
_heightFront(byte1),
|
|
_byteWidthSide(byte2),
|
|
_heightSide(byte3),
|
|
_byteWidthAttack(byte4),
|
|
_heightAttack(byte5),
|
|
_coordinateSet_TransparentColor(byte6),
|
|
_replacementColorSetIndices(byte7) {}
|
|
|
|
byte getCoordSet() { return (_coordinateSet_TransparentColor >> 4) & 0xF; } // @ M71_COORDINATE_SET
|
|
byte getTranspColour() { return _coordinateSet_TransparentColor & 0xF; } // @ M72_TRANSPARENT_COLOR
|
|
byte getReplColour10() { return (_replacementColorSetIndices >> 4) & 0xF; } // @ M74_COLOR_10_REPLACEMENT_COLOR_SET
|
|
byte getReplColour9() { return _replacementColorSetIndices & 0xF; } // @ M73_COLOR_09_REPLACEMENT_COLOR_SET
|
|
}; // @ CREATURE_ASPECT
|
|
|
|
class ObjectAspect {
|
|
public:
|
|
byte _firstNativeBitmapRelativeIndex;
|
|
byte _firstDerivedBitmapRelativeIndex;
|
|
byte _byteWidth;
|
|
byte _height;
|
|
byte _graphicInfo; /* Bits 7-5 and 3-1 Unreferenced */
|
|
byte _coordinateSet;
|
|
ObjectAspect(byte firstN, byte firstD, byte byteWidth, byte h, byte grap, byte coord) :
|
|
_firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD),
|
|
_byteWidth(byteWidth), _height(h), _graphicInfo(grap), _coordinateSet(coord) {}
|
|
}; // @ OBJECT_ASPECT
|
|
|
|
class ProjectileAspect {
|
|
public:
|
|
byte _firstNativeBitmapRelativeIndex;
|
|
byte _firstDerivedBitmapRelativeIndex;
|
|
byte _byteWidth;
|
|
byte _height;
|
|
uint16 _graphicInfo; /* Bits 15-9, 7-5 and 3-2 Unreferenced */
|
|
|
|
ProjectileAspect(byte firstN, byte firstD, byte byteWidth, byte h, uint16 grap) :
|
|
_firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD),
|
|
_byteWidth(byteWidth), _height(h), _graphicInfo(grap) {}
|
|
}; // @ PROJECTIL_ASPECT
|
|
|
|
class CreatureReplColorSet {
|
|
public:
|
|
uint16 _RGBColor[6];
|
|
byte _D2ReplacementColor;
|
|
byte _D3ReplacementColor;
|
|
}; // @ CREATURE_REPLACEMENT_COLOR_SET
|
|
|
|
|
|
#define k0_DoorButton 0 // @ C0_DOOR_BUTTON
|
|
#define k0_WallOrnInscription 0 // @ C0_WALL_ORNAMENT_INSCRIPTION
|
|
#define k15_FloorOrnFootprints 15 // @ C15_FLOOR_ORNAMENT_FOOTPRINTS
|
|
#define k15_DoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK
|
|
#define k16_DoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK
|
|
|
|
#define k0_viewportNotDungeonView 0 // @ C0_VIEWPORT_NOT_DUNGEON_VIEW
|
|
#define k1_viewportDungeonView 1 // @ C1_VIEWPORT_DUNGEON_VIEW
|
|
#define k2_viewportAsBeforeSleepOrFreezeGame 2 // @ C2_VIEWPORT_AS_BEFORE_SLEEP_OR_FREEZE_GAME
|
|
|
|
|
|
#define k112_byteWidthViewport 112 // @ C112_BYTE_WIDTH_VIEWPORT
|
|
#define k136_heightViewport 136 // @ C136_HEIGHT_VIEWPORT
|
|
|
|
#define k160_byteWidthScreen 160 // @ C160_BYTE_WIDTH_SCREEN
|
|
#define k200_heightScreen 200 // @ C200_HEIGHT_SCREEN
|
|
|
|
#define k8_byteWidth 8 // @ C008_BYTE_WIDTH
|
|
#define k16_byteWidth 16 // @ C016_BYTE_WIDTH
|
|
#define k24_byteWidth 24 // @ C024_BYTE_WIDTH
|
|
#define k32_byteWidth 32 // @ C032_BYTE_WIDTH
|
|
#define k40_byteWidth 40 // @ C040_BYTE_WIDTH
|
|
#define k48_byteWidth 48 // @ C048_BYTE_WIDTH
|
|
#define k64_byteWidth 64 // @ C064_BYTE_WIDTH
|
|
#define k72_byteWidth 72 // @ C072_BYTE_WIDTH
|
|
#define k128_byteWidth 128 // @ C128_BYTE_WIDTH
|
|
#define k144_byteWidth 144 // @ C144_BYTE_WIDTH
|
|
|
|
|
|
class DoorFrames {
|
|
public:
|
|
Frame _closedOrDestroyed;
|
|
Frame _vertical[3];
|
|
Frame _leftHorizontal[3];
|
|
Frame _rightHorizontal[3];
|
|
DoorFrames(Frame f1, Frame f2_1, Frame f2_2, Frame f2_3,
|
|
Frame f3_1, Frame f3_2, Frame f3_3,
|
|
Frame f4_1, Frame f4_2, Frame f4_3) {
|
|
_closedOrDestroyed = f1;
|
|
_vertical[0] = f2_1;
|
|
_vertical[1] = f2_2;
|
|
_vertical[2] = f2_3;
|
|
_leftHorizontal[0] = f3_1;
|
|
_leftHorizontal[1] = f3_2;
|
|
_leftHorizontal[2] = f3_3;
|
|
_rightHorizontal[0] = f4_1;
|
|
_rightHorizontal[1] = f4_2;
|
|
_rightHorizontal[2] = f4_3;
|
|
}
|
|
}; // @ DOOR_FRAMES
|
|
|
|
#define D00_RGB_BLACK 0x0000
|
|
#define D01_RGB_DARK_BLUE 0x0004
|
|
#define D02_RGB_LIGHT_BROWN 0x0842
|
|
#define D03_RGB_PINK 0x086F
|
|
#define D04_RGB_LIGHTER_BROWN 0x0A62
|
|
#define D05_RGB_DARK_GOLD 0x0A82
|
|
#define D06_RGB_GOLD 0x0CA2
|
|
#define D07_RGB_RED 0x0F00
|
|
#define D08_RGB_YELLOW 0x0FF4
|
|
#define D09_RGB_WHITE 0x0FFF
|
|
#define D10_MASK_RED_COMPONENT 0x0F00
|
|
#define D10_MASK_RED_COMPONENT 0x0F00
|
|
#define D11_MASK_GREEN_COMPONENT 0x00F0
|
|
#define D12_MASK_BLUE_COMPONENT 0x000F
|
|
|
|
class DisplayMan {
|
|
friend class DM::TextMan;
|
|
|
|
DMEngine *_vm;
|
|
|
|
uint16 _grapItemCount; // @ G0632_ui_GraphicCount
|
|
uint32 *_packedItemPos;
|
|
byte *_packedBitmaps;
|
|
byte **_bitmaps;
|
|
DoorFrames *_doorFrameD1C;
|
|
// pointers are not owned by these fields
|
|
byte *_g75_palChangesProjectile[4]; // @G0075_apuc_PaletteChanges_Projectile
|
|
|
|
DisplayMan(const DisplayMan &other); // no implementation on purpose
|
|
void operator=(const DisplayMan &rhs); // no implementation on purpose
|
|
|
|
byte *getCurrentVgaBuffer();
|
|
// the original function has two position parameters, but they are always set to zero
|
|
void unpackGraphics();
|
|
void loadFNT1intoBitmap(uint16 index, byte *destBitmap);
|
|
|
|
void f565_viewportSetPalette(uint16 * middleScreenPalette, uint16 * topAndBottomScreen); // @ F0565_VIEWPORT_SetPalette
|
|
void f566_viewportBlitToScreen(); // @ F0566_VIEWPORT_BlitToScreen
|
|
|
|
void f105_drawFloorPitOrStairsBitmapFlippedHorizontally(uint16 nativeIndex, Frame &frame); // @ F0105_DUNGEONVIEW_DrawFloorPitOrStairsBitmapFlippedHorizontally
|
|
void f104_drawFloorPitOrStairsBitmap(uint16 nativeIndex, Frame &frame); // @ F0104_DUNGEONVIEW_DrawFloorPitOrStairsBitmap
|
|
void f100_drawWallSetBitmap(byte *bitmap, Frame &f); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap
|
|
void f101_drawWallSetBitmapWithoutTransparency(byte *bitmap, Frame &f); // @ F0101_DUNGEONVIEW_DrawWallSetBitmapWithoutTransparency
|
|
void f116_drawSquareD3L(Direction dir, int16 posX, int16 posY); // @ F0116_DUNGEONVIEW_DrawSquareD3L
|
|
void f117_drawSquareD3R(Direction dir, int16 posX, int16 posY); // @ F0117_DUNGEONVIEW_DrawSquareD3R
|
|
void f118_drawSquareD3C(Direction dir, int16 posX, int16 posY); // @ F0118_DUNGEONVIEW_DrawSquareD3C_CPSF
|
|
void f119_drawSquareD2L(Direction dir, int16 posX, int16 posY); // @ F0119_DUNGEONVIEW_DrawSquareD2L
|
|
void f120_drawSquareD2R(Direction dir, int16 posX, int16 posY); // @ F0120_DUNGEONVIEW_DrawSquareD2R_CPSF
|
|
void f121_drawSquareD2C(Direction dir, int16 posX, int16 posY); // @ F0121_DUNGEONVIEW_DrawSquareD2C
|
|
void f122_drawSquareD1L(Direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1L
|
|
void f123_drawSquareD1R(Direction dir, int16 posX, int16 posY); // @ F0123_DUNGEONVIEW_DrawSquareD1R
|
|
void f124_drawSquareD1C(Direction dir, int16 posX, int16 posY); // @ F0124_DUNGEONVIEW_DrawSquareD1C
|
|
void f125_drawSquareD0L(Direction dir, int16 posX, int16 posY); // @ F0125_DUNGEONVIEW_DrawSquareD0L
|
|
void f126_drawSquareD0R(Direction dir, int16 posX, int16 posY); // @ F0126_DUNGEONVIEW_DrawSquareD0R
|
|
void f127_drawSquareD0C(Direction dir, int16 posX, int16 posY); // @ F0127_DUNGEONVIEW_DrawSquareD0C
|
|
|
|
|
|
void f93_applyCreatureReplColors(int replacedColor, int replacementColor); // @ F0093_DUNGEONVIEW_ApplyCreatureReplacementColors
|
|
|
|
bool f107_isDrawnWallOrnAnAlcove(int16 wallOrnOrd, ViewWall viewWallIndex); // @ F0107_DUNGEONVIEW_IsDrawnWallOrnamentAnAlcove_CPSF
|
|
|
|
uint16 *_g639_derivedBitmapByteCount; // @ G0639_pui_DerivedBitmapByteCount
|
|
byte **_g638_derivedBitmaps; // @ G0638_pui_DerivedBitmapBlockIndices
|
|
|
|
int16 _g675_stairsNativeBitmapIndex_Up_Front_D3L; // @ G0675_i_StairsNativeBitmapIndex_Up_Front_D3L
|
|
int16 _g676_stairsNativeBitmapIndex_Up_Front_D3C; // @ G0676_i_StairsNativeBitmapIndex_Up_Front_D3C
|
|
int16 _g677_stairsNativeBitmapIndex_Up_Front_D2L; // @ G0677_i_StairsNativeBitmapIndex_Up_Front_D2L
|
|
int16 _g678_stairsNativeBitmapIndex_Up_Front_D2C; // @ G0678_i_StairsNativeBitmapIndex_Up_Front_D2C
|
|
int16 _g679_stairsNativeBitmapIndex_Up_Front_D1L; // @ G0679_i_StairsNativeBitmapIndex_Up_Front_D1L
|
|
int16 _g680_stairsNativeBitmapIndex_Up_Front_D1C; // @ G0680_i_StairsNativeBitmapIndex_Up_Front_D1C
|
|
int16 _g681_stairsNativeBitmapIndex_Up_Front_D0C_Left; // @ G0681_i_StairsNativeBitmapIndex_Up_Front_D0C_Left
|
|
int16 _g682_stairsNativeBitmapIndex_Down_Front_D3L; // @ G0682_i_StairsNativeBitmapIndex_Down_Front_D3L
|
|
int16 _g683_stairsNativeBitmapIndex_Down_Front_D3C; // @ G0683_i_StairsNativeBitmapIndex_Down_Front_D3C
|
|
int16 _g684_stairsNativeBitmapIndex_Down_Front_D2L; // @ G0684_i_StairsNativeBitmapIndex_Down_Front_D2L
|
|
int16 _g685_stairsNativeBitmapIndex_Down_Front_D2C; // @ G0685_i_StairsNativeBitmapIndex_Down_Front_D2C
|
|
int16 _g686_stairsNativeBitmapIndex_Down_Front_D1L; // @ G0686_i_StairsNativeBitmapIndex_Down_Front_D1L
|
|
int16 _g687_stairsNativeBitmapIndex_Down_Front_D1C; // @ G0687_i_StairsNativeBitmapIndex_Down_Front_D1C
|
|
int16 _g688_stairsNativeBitmapIndex_Down_Front_D0C_Left; // @ G0688_i_StairsNativeBitmapIndex_Down_Front_D0C_Left
|
|
int16 _g689_stairsNativeBitmapIndex_Side_D2L; // @ G0689_i_StairsNativeBitmapIndex_Side_D2L
|
|
int16 _g690_stairsNativeBitmapIndex_Up_Side_D1L; // @ G0690_i_StairsNativeBitmapIndex_Up_Side_D1L
|
|
int16 _g691_stairsNativeBitmapIndex_Down_Side_D1L; // @ G0691_i_StairsNativeBitmapIndex_Down_Side_D1L
|
|
int16 _g692_stairsNativeBitmapIndex_Side_D0L; // @ G0692_i_StairsNativeBitmapIndex_Side_D0L
|
|
|
|
|
|
byte *_g84_bitmapFloor; // @ G0084_puc_Bitmap_Floor
|
|
byte *_g85_bitmapCeiling; // @ G0085_puc_Bitmap_Ceiling
|
|
byte *_g697_bitmapWallSet_Wall_D3L2; // @ G0697_puc_Bitmap_WallSet_Wall_D3L2
|
|
byte *_g696_bitmapWallSet_Wall_D3R2; // @ G0696_puc_Bitmap_WallSet_Wall_D3R2
|
|
byte *_g698_bitmapWallSet_Wall_D3LCR; // @ G0698_puc_Bitmap_WallSet_Wall_D3LCR
|
|
byte *_g699_bitmapWallSet_Wall_D2LCR; // @ G0699_puc_Bitmap_WallSet_Wall_D2LCR
|
|
public:
|
|
byte *_g700_bitmapWallSet_Wall_D1LCR; // @ G0700_puc_Bitmap_WallSet_Wall_D1LCR
|
|
private:
|
|
Box _boxThievesEyeViewPortVisibleArea; // @ G0106_s_Graphic558_Box_ThievesEye_ViewportVisibleArea
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byte _palChangesDoorButtonAndWallOrnD3[16]; // @ G0198_auc_Graphic558_PaletteChanges_DoorButtonAndWallOrnament_D3
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byte _palChangesDoorButtonAndWallOrnD2[16]; // @ G0199_auc_Graphic558_PaletteChanges_DoorButtonAndWallOrnament_D2
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byte *_g701_bitmapWallSet_Wall_D0L; // @ G0701_puc_Bitmap_WallSet_Wall_D0L
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byte *_g702_bitmapWallSet_Wall_D0R; // @ G0702_puc_Bitmap_WallSet_Wall_D0R
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byte *_g703_bitmapWallSet_DoorFrameTop_D2LCR; // @ G0703_puc_Bitmap_WallSet_DoorFrameTop_D2LCR
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byte *_g704_bitmapWallSet_DoorFrameTop_D1LCR; // @ G0704_puc_Bitmap_WallSet_DoorFrameTop_D1LCR
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byte *_g705_bitmapWallSet_DoorFrameLeft_D3L; // @ G0705_puc_Bitmap_WallSet_DoorFrameLeft_D3L
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byte *_g706_bitmapWallSet_DoorFrameLeft_D3C; // @ G0706_puc_Bitmap_WallSet_DoorFrameLeft_D3C
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byte *_g707_bitmapWallSet_DoorFrameLeft_D2C; // @ G0707_puc_Bitmap_WallSet_DoorFrameLeft_D2C
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byte *_g708_bitmapWallSet_DoorFrameLeft_D1C; // @ G0708_puc_Bitmap_WallSet_DoorFrameLeft_D1C
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byte *_g710_bitmapWallSet_DoorFrameRight_D1C; // @ G0710_puc_Bitmap_WallSet_DoorFrameRight_D1C
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byte *_g709_bitmapWallSet_DoorFrameFront; // @ G0709_puc_Bitmap_WallSet_DoorFrameFront
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byte *_g90_bitmapWall_D3LCR_Flipped; // @ G0090_puc_Bitmap_WallD3LCR_Flipped;
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byte *_g91_bitmapWall_D2LCR_Flipped; // @ G0091_puc_Bitmap_WallD2LCR_Flipped;
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byte *_g92_bitmapWall_D1LCR_Flipped; // @ G0092_puc_Bitmap_WallD1LCR_Flipped;
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byte *_g93_bitmapWall_D0L_Flipped; // @ G0093_puc_Bitmap_WallD0L_Flipped;
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byte *_g94_bitmapWall_D0R_Flipped; // @ G0094_puc_Bitmap_WallD0R_Flipped;
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byte *_g95_bitmapWall_D3LCR_Native; // @ G0095_puc_Bitmap_WallD3LCR_Native;
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byte *_g96_bitmapWall_D2LCR_Native; // @ G0096_puc_Bitmap_WallD2LCR_Native;
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byte *_g97_bitmapWall_D1LCR_Native; // @ G0097_puc_Bitmap_WallD1LCR_Native;
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byte *_g98_bitmapWall_D0L_Native; // @ G0098_puc_Bitmap_WallD0L_Native;
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byte *_g99_bitmapWall_D0R_Native; // @ G0099_puc_Bitmap_WallD0R_Native;
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int16 _g231_currentWallSet; // @ G0231_i_CurrentWallSet
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int16 _g230_currentFloorSet;// @ G0230_i_CurrentFloorSet
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bool _g76_useFlippedWallAndFootprintsBitmap; // @ G0076_B_UseFlippedWallAndFootprintsBitmaps
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int16 _g693_doorNativeBitmapIndex_Front_D3LCR[2]; // @ G0693_ai_DoorNativeBitmapIndex_Front_D3LCR
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int16 _g694_doorNativeBitmapIndex_Front_D2LCR[2]; // @ G0694_ai_DoorNativeBitmapIndex_Front_D2LCR
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int16 _g695_doorNativeBitmapIndex_Front_D1LCR[2]; // @ G0695_ai_DoorNativeBitmapIndex_Front_D1LCR
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uint16 *_gK17_paletteFadeFrom; // @ K0017_pui_Palette_FadeFrom
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public:
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uint16 _screenWidth;
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uint16 _screenHeight;
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byte *_g348_bitmapScreen; // @ G0348_pl_Bitmap_Screen
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byte* _g296_bitmapViewport; // @ G0296_puc_Bitmap_Viewport
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// some methods use this for a stratchpad, don't make assumptions about content between function calls
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byte *_g74_tmpBitmap; // @ G0074_puc_Bitmap_Temporary
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bool _g322_paletteSwitchingEnabled; // @ G0322_B_PaletteSwitchingEnabled
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bool _g342_refreshDungeonViewPaleteRequested; // @ G0342_B_RefreshDungeonViewPaletteRequested
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int16 _g304_dungeonViewPaletteIndex; // @ G0304_i_DungeonViewPaletteIndex
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uint16 _g345_aui_BlankBuffer[32]; // @G0345_aui_BlankBuffer
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uint16 _g347_paletteTopAndBottomScreen[16]; // @ G0347_aui_Palette_TopAndBottomScreen
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uint16 _g346_paletteMiddleScreen[16]; // @ G0346_aui_Palette_MiddleScreen
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explicit DisplayMan(DMEngine *dmEngine);
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~DisplayMan();
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void f95_loadWallSet(WallSet set); // @ F0095_DUNGEONVIEW_LoadWallSet
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void f94_loadFloorSet(FloorSet set); // @ F0094_DUNGEONVIEW_LoadFloorSet
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|
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void f466_loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap
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|
void setUpScreens(uint16 width, uint16 height);
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void f479_loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader
|
|
void f460_initializeGraphicData(); // @ F0460_START_InitializeGraphicData
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|
void f96_loadCurrentMapGraphics(); // @ F0096_DUNGEONVIEW_LoadCurrentMapGraphics_CPSDF
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|
void f461_allocateFlippedWallBitmaps(); // @ F0461_START_AllocateFlippedWallBitmaps
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void f102_drawDoorBitmap(Frame *frame);// @ F0102_DUNGEONVIEW_DrawDoorBitmap
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void f103_drawDoorFrameBitmapFlippedHorizontally(byte *bitmap, Frame *frame); // @ F0103_DUNGEONVIEW_DrawDoorFrameBitmapFlippedHorizontally
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|
void f110_drawDoorButton(int16 doorButtonOrdinal, int16 viewDoorButtonIndex); // @ F0110_DUNGEONVIEW_DrawDoorButton
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|
|
|
/// Gives the width of an IMG0 type item
|
|
uint16 getPixelWidth(uint16 index);
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|
/// Gives the height of an IMG1 type item
|
|
uint16 getPixelHeight(uint16 index);
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void f99_copyBitmapAndFlipHorizontal(byte *srcBitmap, byte *destBitmap, uint16 byteWidth, uint16 height); // @ F0099_DUNGEONVIEW_CopyBitmapAndFlipHorizontal
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void f108_drawFloorOrnament(uint16 floorOrnOrdinal, uint16 viewFloorIndex); // @ F0108_DUNGEONVIEW_DrawFloorOrnament
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|
void f111_drawDoor(uint16 doorThingIndex, uint16 doorState, int16 *doorNativeBitmapIndices, int16 byteCount,
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|
int16 viewDoorOrnIndex, DoorFrames *doorFrames); // @ F0111_DUNGEONVIEW_DrawDoor
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|
void f109_drawDoorOrnament(int16 doorOrnOdinal, int16 viewDoorOrnIndex); // @ F0109_DUNGEONVIEW_DrawDoorOrnament
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|
void f112_drawCeilingPit(int16 nativeBitmapIndex, Frame *frame, int16 mapX, int16 mapY, bool flipHorizontal); // @ F0112_DUNGEONVIEW_DrawCeilingPit
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|
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void f20_blitToViewport(byte *bitmap, Box &box, int16 byteWidth, Color transparent, int16 height); // @ F0020_MAIN_BlitToViewport
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|
void f20_blitToViewport(byte *bitmap, int16 *box, int16 byteWidth, Color transparent, int16 height); // @ F0020_MAIN_BlitToViewport
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|
void f21_blitToScreen(byte *bitmap, int16* box, int16 byteWidth, Color transparent, int16 height); // @ F0021_MAIN_BlitToScreen
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|
void f21_blitToScreen(byte* bitmap, Box* box, int16 byteWidth, Color transparent, int16 height); // @ F0021_MAIN_BlitToScreen
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|
|
|
|
|
/* srcHeight and destHeight are not necessary for blitting, only error checking, thus they are defaulted for existing code which
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|
does not pass anything, newly imported calls do pass srcHeght and srcWidth, so this is a ceonvenience change so the the parameters
|
|
match the original exatcly, if need arises for heights then we'll have to retrospectively add them in old function calls*/
|
|
/* Expects inclusive boundaries in box */
|
|
void f132_blitToBitmap(byte *srcBitmap, byte *destBitmap, Box &box, uint16 srcX, uint16 srcY, uint16 srcByteWidth,
|
|
uint16 destByteWidth, Color transparent, int16 srcHeight, int16 destHight); // @ F0132_VIDEO_Blit
|
|
/* Expects inclusive boundaries in box */
|
|
void f133_blitBoxFilledWithMaskedBitmap(byte *src, byte *dest, byte *mask, byte *tmp, Box &box, int16 lastUnitIndex,
|
|
int16 firstUnitIndex, int16 destByteWidth, Color transparent,
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|
int16 xPos, int16 yPos, int16 destHeight, int16 height2); // @ F0133_VIDEO_BlitBoxFilledWithMaskedBitmap
|
|
// this function takes pixel widths
|
|
void f129_blitToBitmapShrinkWithPalChange(byte *srcBitmap, byte *destBitmap,
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|
int16 srcPixelWidth, int16 srcHight, int16 destPixelWidth, int16 destHeight, byte *palChange); // @ F0129_VIDEO_BlitShrinkWithPaletteChanges
|
|
void f130_flipBitmapHorizontal(byte *bitmap, uint16 byteWidth, uint16 height); // @ F0130_VIDEO_FlipHorizontal
|
|
void f131_flipVertical(byte *bitmap, uint16 byteWidth, uint16 height);
|
|
byte *f114_getExplosionBitmap(uint16 explosionAspIndex, uint16 scale, int16 &returnByteWidth, int16 &returnHeight); // @ F0114_DUNGEONVIEW_GetExplosionBitmap
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|
|
|
void f134_fillBitmap(byte *bitmap, Color color, uint16 byteWidth, uint16 height); // @ F0134_VIDEO_FillBitmap
|
|
void fillScreen(Color color);
|
|
/* Expects inclusive boundaries in box */
|
|
void D24_fillScreenBox(Box &box, Color color); // @ D24_FillScreenBox, F0550_VIDEO_FillScreenBox
|
|
/* Expects inclusive boundaries in box */
|
|
void f135_fillBoxBitmap(byte *destBitmap, Box &box, Color color, int16 byteWidth, int16 height); // @ F0135_VIDEO_FillBox
|
|
void f128_drawDungeon(Direction dir, int16 posX, int16 posY); // @ F0128_DUNGEONVIEW_Draw_CPSF
|
|
void f98_drawFloorAndCeiling(); // @ F0098_DUNGEONVIEW_DrawFloorAndCeiling
|
|
void updateScreen();
|
|
void f97_drawViewport(int16 palSwitchingRequestedState); // @ F0097_DUNGEONVIEW_DrawViewport
|
|
|
|
byte* f489_getNativeBitmapOrGraphic(uint16 index); // @ F0489_MEMORY_GetNativeBitmapOrGraphic
|
|
Common::MemoryReadStream getCompressedData(uint16 index);
|
|
uint32 getCompressedDataSize(uint16 index);
|
|
void f113_drawField(FieldAspect *fieldAspect, Box &box); // @ F0113_DUNGEONVIEW_DrawField
|
|
|
|
int16 f459_getScaledBitmapByteCount(int16 byteWidth, int16 height, int16 scale); // @ F0459_START_GetScaledBitmapByteCount
|
|
int16 M78_getScaledDimension(int16 dimension, int16 scale); // @ M78_SCALED_DIMENSION
|
|
void f115_cthulhu(Thing thingParam, Direction directionParam,
|
|
int16 mapXpos, int16 mapYpos, int16 viewSquareIndex,
|
|
uint16 orderedViewCellOrdinals); // @ F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
|
|
uint16 M77_getNormalizedByteWidth(uint16 byteWidth); // @ M77_NORMALIZED_BYTE_WIDTH
|
|
uint16 M23_getVerticalOffsetM23(uint16 val); // @ M23_VERTICAL_OFFSET
|
|
uint16 M22_getHorizontalOffsetM22(uint16 val); // @ M22_HORIZONTAL_OFFSET
|
|
|
|
int16 _g289_championPortraitOrdinal; // @ G0289_i_DungeonView_ChampionPortraitOrdinal
|
|
int16 _g267_currMapAlcoveOrnIndices[k3_AlcoveOrnCount]; // @ G0267_ai_CurrentMapAlcoveOrnamentIndices
|
|
int16 _g268_currMapFountainOrnIndices[k1_FountainOrnCount]; // @ G0268_ai_CurrentMapFountainOrnamentIndices
|
|
int16 _g101_currMapWallOrnInfo[16][2]; // @ G0101_aai_CurrentMapWallOrnamentsInfo
|
|
int16 _g102_currMapFloorOrnInfo[16][2]; // @ G0102_aai_CurrentMapFloorOrnamentsInfo
|
|
int16 _g103_currMapDoorOrnInfo[17][2]; // @ G0103_aai_CurrentMapDoorOrnamentsInfo
|
|
byte *_g264_currMapAllowedCreatureTypes; // @ G0264_puc_CurrentMapAllowedCreatureTypes
|
|
byte _g261_currMapWallOrnIndices[16]; // @ G0261_auc_CurrentMapWallOrnamentIndices
|
|
byte _g262_currMapFloorOrnIndices[16]; // @ G0262_auc_CurrentMapFloorOrnamentIndices
|
|
byte _g263_currMapDoorOrnIndices[18]; // @ G0263_auc_CurrentMapDoorOrnamentIndices
|
|
|
|
int16 _g266_currMapViAltarIndex; // @ G0266_i_CurrentMapViAltarWallOrnamentIndex
|
|
|
|
Thing _g290_inscriptionThing; // @ G0290_T_DungeonView_InscriptionThing
|
|
|
|
bool _g297_drawFloorAndCeilingRequested; // @ G0297_B_DrawFloorAndCeilingRequested
|
|
|
|
// This tells blitting functions whether to assume a BYTE_BOX or a WORD_BOX has been passed to them,
|
|
// I only use WORD_BOX, so this will probably deem useless
|
|
bool _g578_useByteBoxCoordinates; // @ G0578_B_UseByteBoxCoordinates
|
|
bool _g77_doNotDrawFluxcagesDuringEndgame; // @ G0077_B_DoNotDrawFluxcagesDuringEndgame
|
|
|
|
Frame _doorFrameLeftD1C; // @ G0170_s_Graphic558_Frame_DoorFrameLeft_D1C
|
|
Frame _doorFrameRightD1C; // @ G0171_s_Graphic558_Frame_DoorFrameRight_D1C
|
|
|
|
bool f491_isDerivedBitmapInCache(int16 derivedBitmapIndex); // @ F0491_CACHE_IsDerivedBitmapInCache
|
|
byte *f492_getDerivedBitmap(int16 derivedBitmapIndex); // @ F0492_CACHE_GetDerivedBitmap
|
|
void f493_addDerivedBitmap(int16 derivedBitmapIndex); // @ F0493_CACHE_AddDerivedBitmap
|
|
void f480_releaseBlock(uint16 index); // @ F0480_CACHE_ReleaseBlock
|
|
uint16 f431_getDarkenedColor(uint16 RGBcolor);
|
|
void f436_STARTEND_FadeToPalette(uint16 *P0849_pui_Palette); // @ F0436_STARTEND_FadeToPalette
|
|
void f508_buildPaletteChangeCopperList(uint16* middleScreen, uint16* topAndBottom); // @ F0508_AMIGA_BuildPaletteChangeCopperList
|
|
void f136_shadeScreenBox(Box* box, Color color) { warning(false, "STUB METHOD: f136_shadeScreenBox"); } // @ F0136_VIDEO_ShadeScreenBox
|
|
|
|
private:
|
|
void initConstants();
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|