scummvm/engines/gob
Max Horn 8ac17430ac - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
  obsolete gameids w/o showing them to the user

svn-id: r20752
2006-02-18 11:15:37 +00:00
..
anim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
anim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cdrom.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cdrom.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
dataio.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
dataio.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
draw.cpp Updating more opcodes for Gob2 2006-02-16 20:25:59 +00:00
draw.h Updating more opcodes for Gob2 2006-02-16 20:25:59 +00:00
driver_vga.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
driver_vga.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
game.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
game.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
global.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
global.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
gob.cpp - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency 2006-02-18 11:15:37 +00:00
gob.h Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified 2006-02-17 08:44:16 +00:00
goblin.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
goblin.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
init.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
init.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
inter_v1.cpp Updating more opcodes for Gob2 2006-02-16 20:25:59 +00:00
inter_v2.cpp Updating more opcodes for Gob2 2006-02-16 20:25:59 +00:00
inter.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
inter.h Updating more opcodes for Gob2 2006-02-16 20:25:59 +00:00
map.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
map.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
mult.cpp Updating more opcodes for Gob2 2006-02-16 20:25:59 +00:00
mult.h Updating more opcodes for Gob2 2006-02-16 20:25:59 +00:00
music.cpp Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified 2006-02-17 08:44:16 +00:00
music.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
pack.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
pack.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
parse_v1.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
parse_v2.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
parse.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
parse.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scenery.cpp Updating more opcodes for Gob2 2006-02-16 20:25:59 +00:00
scenery.h Updating more opcodes for Gob2 2006-02-16 20:25:59 +00:00
sound.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sound.h Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified 2006-02-17 08:44:16 +00:00
timer.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
timer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
video.cpp Updating more opcodes for Gob2 2006-02-16 20:25:59 +00:00
video.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00