scummvm/engines/kyra/saveload.cpp
Johannes Schickel 0bea9cf47b Made the kyra debug extensions more generic, i.e. scumm engine could replace
their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.

svn-id: r20695
2006-02-14 23:31:25 +00:00

320 lines
9.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra.h"
#include "kyra/animator.h"
#include "kyra/screen.h"
#include "kyra/resource.h"
#include "common/savefile.h"
#include "common/system.h"
#define CURRENT_VERSION 3
namespace Kyra {
void KyraEngine::loadGame(const char *fileName) {
debugC(9, kDebugLevelMain, "loadGame('%s')", fileName);
Common::InSaveFile *in;
if (!(in = _saveFileMan->openForLoading(fileName))) {
warning("Can't open file '%s', game not loaded", fileName);
return;
}
uint32 type = in->readUint32BE();
if (type != MKID('KYRA')) {
warning("No Kyrandia 1 savefile header");
delete in;
return;
}
uint32 version = in->readUint32BE();
if (version > CURRENT_VERSION) {
warning("Savegame is not the right version (%d)", version);
delete in;
return;
}
char saveName[31];
in->read(saveName, 31);
if (version >= 2) {
uint32 gameFlags = in->readUint32BE();
if ((gameFlags & GF_FLOPPY) && !(_features & GF_FLOPPY)) {
warning("can not load floppy savefile for this (non floppy) gameversion!");
delete in;
return;
} else if ((gameFlags & GF_TALKIE) && !(_features & GF_TALKIE)) {
warning("can not load cdrom savefile for this (non cdrom) gameversion!");
delete in;
return;
}
} else {
warning("Make sure your savefile was from this version! (too old savefile version to detect that)");
}
snd_playSoundEffect(0x0A);
snd_playWanderScoreViaMap(0, 1);
// unload the current voice file should fix some problems with voices
if (_currentRoom != 0xFFFF && (_features & GF_TALKIE)) {
char file[32];
assert(_currentRoom < _roomTableSize);
int tableId = _roomTable[_currentRoom].nameIndex;
assert(tableId < _roomFilenameTableSize);
strcpy(file, _roomFilenameTable[tableId]);
strcat(file, ".VRM");
_res->unloadPakFile(file);
}
int brandonX = 0, brandonY = 0;
for (int i = 0; i < 11; i++) {
_characterList[i].sceneId = in->readUint16BE();
_characterList[i].height = in->readByte();
_characterList[i].facing = in->readByte();
_characterList[i].currentAnimFrame = in->readUint16BE();
//_characterList[i].unk6 = in->readUint32BE();
in->read(_characterList[i].inventoryItems, 10);
_characterList[i].x1 = in->readSint16BE();
_characterList[i].y1 = in->readSint16BE();
_characterList[i].x2 = in->readSint16BE();
_characterList[i].y2 = in->readSint16BE();
if (i == 0) {
brandonX = _characterList[i].x1;
brandonY = _characterList[i].y1;
}
//_characterList[i].field_20 = in->readUint16BE();
//_characterList[i].field_23 = in->readUint16BE();
}
_marbleVaseItem = in->readSint16BE();
_itemInHand = in->readByte();
for (int i = 0; i < 4; ++i) {
_birthstoneGemTable[i] = in->readByte();
}
for (int i = 0; i < 3; ++i) {
_idolGemsTable[i] = in->readByte();
}
for (int i = 0; i < 3; ++i) {
_foyerItemTable[i] = in->readByte();
}
_cauldronState = in->readByte();
for (int i = 0; i < 2; ++i) {
_crystalState[i] = in->readByte();
}
_brandonStatusBit = in->readUint16BE();
_brandonStatusBit0x02Flag = in->readByte();
_brandonStatusBit0x20Flag = in->readByte();
in->read(_brandonPoisonFlagsGFX, 256);
_brandonInvFlag = in->readSint16BE();
_poisonDeathCounter = in->readByte();
_animator->_brandonDrawFrame = in->readUint16BE();
for (int i = 0; i < 32; i++) {
_timers[i].active = in->readByte();
_timers[i].countdown = in->readSint32BE();
_timers[i].nextRun = in->readUint32BE();
if (_timers[i].nextRun != 0)
_timers[i].nextRun += _system->getMillis();
}
_timerNextRun = 0;
uint32 flagsSize = in->readUint32BE();
assert(flagsSize == sizeof(_flagsTable));
in->read(_flagsTable, flagsSize);
for (int i = 0; i < _roomTableSize; ++i) {
for (int item = 0; item < 12; ++item) {
_roomTable[i].itemsTable[item] = 0xFF;
_roomTable[i].itemsXPos[item] = 0xFFFF;
_roomTable[i].itemsYPos[item] = 0xFF;
_roomTable[i].needInit[item] = 0;
}
}
uint16 sceneId = 0;
while (true) {
sceneId = in->readUint16BE();
if (sceneId == 0xFFFF)
break;
assert(sceneId < _roomTableSize);
_roomTable[sceneId].nameIndex = in->readByte();
for (int i = 0; i < 12; i++) {
_roomTable[sceneId].itemsTable[i] = in->readByte();
_roomTable[sceneId].itemsXPos[i] = in->readUint16BE();
_roomTable[sceneId].itemsYPos[i] = in->readUint16BE();
_roomTable[sceneId].needInit[i] = in->readByte();
}
}
if (version >= 3) {
_lastMusicCommand = in->readSint16BE();
if (_lastMusicCommand != -1)
snd_playWanderScoreViaMap(_lastMusicCommand, 1);
}
if (queryGameFlag(0x2D)) {
loadMainScreen(8);
loadBitmap("AMULET3.CPS", 10, 10, 0);
if (!queryGameFlag(0xF1)) {
for (int i = 0x55; i <= 0x5A; ++i) {
if (queryGameFlag(i)) {
seq_createAmuletJewel(i-0x55, 10, 1, 1);
}
}
}
_screen->copyRegion(0, 0, 0, 0, 320, 200, 10, 8);
uint8 *_pageSrc = _screen->getPagePtr(8);
uint8 *_pageDst = _screen->getPagePtr(0);
memcpy(_pageDst, _pageSrc, 320*200);
} else {
loadMainScreen(8);
}
createMouseItem(_itemInHand);
_animator->setBrandonAnimSeqSize(5, 48);
_animator->_noDrawShapesFlag = 1;
enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1);
_animator->_noDrawShapesFlag = 0;
_currentCharacter->x1 = brandonX;
_currentCharacter->y1 = brandonY;
_animator->animRefreshNPC(0);
_animator->restoreAllObjectBackgrounds();
_animator->preserveAnyChangedBackgrounds();
_animator->prepDrawAllObjects();
_animator->copyChangedObjectsForward(0);
_screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0);
redrawInventory(0);
_abortWalkFlag = true;
_abortWalkFlag2 = false;
_mousePressFlag = false;
_mouseX = brandonX;
_mouseY = brandonY;
_system->warpMouse(brandonX, brandonY);
if (in->ioFailed())
error("Load failed.");
else
debugC(1, kDebugLevelMain, "Loaded savegame '%s.'", saveName);
delete in;
}
void KyraEngine::saveGame(const char *fileName, const char *saveName) {
debugC(9, kDebugLevelMain, "saveGame('%s', '%s')", fileName, saveName);
Common::OutSaveFile *out;
if (!(out = _saveFileMan->openForSaving(fileName))) {
warning("Can't create file '%s', game not saved", fileName);
return;
}
// Savegame version
out->writeUint32BE(MKID('KYRA'));
out->writeUint32BE(CURRENT_VERSION);
out->write(saveName, 31);
out->writeUint32BE(_features);
for (int i = 0; i < 11; i++) {
out->writeUint16BE(_characterList[i].sceneId);
out->writeByte(_characterList[i].height);
out->writeByte(_characterList[i].facing);
out->writeUint16BE(_characterList[i].currentAnimFrame);
//out->writeUint32BE(_characterList[i].unk6);
out->write(_characterList[i].inventoryItems, 10);
out->writeSint16BE(_characterList[i].x1);
out->writeSint16BE(_characterList[i].y1);
out->writeSint16BE(_characterList[i].x2);
out->writeSint16BE(_characterList[i].y2);
//out->writeUint16BE(_characterList[i].field_20);
//out->writeUint16BE(_characterList[i].field_23);
}
out->writeSint16BE(_marbleVaseItem);
out->writeByte(_itemInHand);
for (int i = 0; i < 4; ++i) {
out->writeByte(_birthstoneGemTable[i]);
}
for (int i = 0; i < 3; ++i) {
out->writeByte(_idolGemsTable[i]);
}
for (int i = 0; i < 3; ++i) {
out->writeByte(_foyerItemTable[i]);
}
out->writeByte(_cauldronState);
for (int i = 0; i < 2; ++i) {
out->writeByte(_crystalState[i]);
}
out->writeUint16BE(_brandonStatusBit);
out->writeByte(_brandonStatusBit0x02Flag);
out->writeByte(_brandonStatusBit0x20Flag);
out->write(_brandonPoisonFlagsGFX, 256);
out->writeSint16BE(_brandonInvFlag);
out->writeByte(_poisonDeathCounter);
out->writeUint16BE(_animator->_brandonDrawFrame);
for (int i = 0; i < 32; i++) {
out->writeByte(_timers[i].active);
out->writeSint32BE(_timers[i].countdown);
if (_system->getMillis() >= _timers[i].nextRun) {
out->writeUint32BE(0);
} else {
out->writeUint32BE(_timers[i].nextRun - _system->getMillis());
}
}
out->writeUint32BE(sizeof(_flagsTable));
out->write(_flagsTable, sizeof(_flagsTable));
for (uint16 i = 0; i < _roomTableSize; i++) {
out->writeUint16BE(i);
out->writeByte(_roomTable[i].nameIndex);
for (int a = 0; a < 12; a++) {
out->writeByte(_roomTable[i].itemsTable[a]);
out->writeUint16BE(_roomTable[i].itemsXPos[a]);
out->writeUint16BE(_roomTable[i].itemsYPos[a]);
out->writeByte(_roomTable[i].needInit[a]);
}
}
// room table terminator
out->writeUint16BE(0xFFFF);
out->writeSint16BE(_lastMusicCommand);
out->flush();
// check for errors
if (out->ioFailed())
warning("Can't write file '%s'. (Disk full?)", fileName);
else
debugC(1, kDebugLevelMain, "Saved game '%s.'", saveName);
delete out;
}
} // end of namespace Kyra