mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 23:18:44 +00:00
e4aed638b0
svn-id: r47264
786 lines
24 KiB
C++
786 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/debug.h"
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#include "common/endian.h"
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#include "common/file.h"
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#include "common/queue.h"
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#include "common/util.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "sound/mp3.h"
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#include "sound/vorbis.h"
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#include "sound/flac.h"
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// This used to be an inline template function, but
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// buggy template function handling in MSVC6 forced
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// us to go with the macro approach. So far this is
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// the only template function that MSVC6 seemed to
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// compile incorrectly. Knock on wood.
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#define READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, ptr, isLE) \
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((is16Bit ? (isLE ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0))
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namespace Audio {
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struct StreamFileFormat {
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/** Decodername */
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const char* decoderName;
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const char* fileExtension;
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/**
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* Pointer to a function which tries to open a file of type StreamFormat.
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* Return NULL in case of an error (invalid/nonexisting file).
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*/
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SeekableAudioStream *(*openStreamFile)(Common::SeekableReadStream *stream, bool disposeAfterUse);
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};
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static const StreamFileFormat STREAM_FILEFORMATS[] = {
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/* decoderName, fileExt, openStreamFuntion */
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#ifdef USE_FLAC
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{ "Flac", ".flac", makeFlacStream },
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{ "Flac", ".fla", makeFlacStream },
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#endif
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#ifdef USE_VORBIS
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{ "Ogg Vorbis", ".ogg", makeVorbisStream },
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#endif
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#ifdef USE_MAD
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{ "MPEG Layer 3", ".mp3", makeMP3Stream },
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#endif
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{ NULL, NULL, NULL } // Terminator
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};
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SeekableAudioStream *SeekableAudioStream::openStreamFile(const Common::String &basename) {
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SeekableAudioStream *stream = NULL;
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Common::File *fileHandle = new Common::File();
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for (int i = 0; i < ARRAYSIZE(STREAM_FILEFORMATS)-1 && stream == NULL; ++i) {
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Common::String filename = basename + STREAM_FILEFORMATS[i].fileExtension;
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fileHandle->open(filename);
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if (fileHandle->isOpen()) {
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// Create the stream object
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stream = STREAM_FILEFORMATS[i].openStreamFile(fileHandle, true);
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fileHandle = 0;
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break;
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}
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}
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delete fileHandle;
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if (stream == NULL) {
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debug(1, "AudioStream: Could not open compressed AudioFile %s", basename.c_str());
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}
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return stream;
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}
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#pragma mark -
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#pragma mark --- LoopingAudioStream ---
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#pragma mark -
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LoopingAudioStream::LoopingAudioStream(RewindableAudioStream *stream, uint loops, bool disposeAfterUse)
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: _parent(stream), _disposeAfterUse(disposeAfterUse), _loops(loops), _completeIterations(0) {
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}
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LoopingAudioStream::~LoopingAudioStream() {
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if (_disposeAfterUse)
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delete _parent;
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}
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int LoopingAudioStream::readBuffer(int16 *buffer, const int numSamples) {
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int samplesRead = _parent->readBuffer(buffer, numSamples);
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if (_parent->endOfStream()) {
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++_completeIterations;
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if (_completeIterations == _loops)
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return samplesRead;
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int remainingSamples = numSamples - samplesRead;
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if (!_parent->rewind()) {
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// TODO: Properly indicate error
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_loops = _completeIterations = 1;
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return samplesRead;
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}
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samplesRead += _parent->readBuffer(buffer + samplesRead, remainingSamples);
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}
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return samplesRead;
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}
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bool LoopingAudioStream::endOfData() const {
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return (_loops != 0 && (_completeIterations == _loops));
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}
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AudioStream *makeLoopingAudioStream(RewindableAudioStream *stream, uint loops) {
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if (loops != 1)
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return new LoopingAudioStream(stream, loops);
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else
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return stream;
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}
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AudioStream *makeLoopingAudioStream(SeekableAudioStream *stream, Timestamp start, Timestamp end, uint loops) {
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if (!start.totalNumberOfFrames() && (!end.totalNumberOfFrames() || end == stream->getLength())) {
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return makeLoopingAudioStream(stream, loops);
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} else {
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if (!end.totalNumberOfFrames())
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end = stream->getLength();
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if (start >= end) {
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warning("makeLoopingAudioStream: start (%d) >= end (%d)", start.msecs(), end.msecs());
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delete stream;
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return 0;
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}
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return makeLoopingAudioStream(new SubSeekableAudioStream(stream, start, end), loops);
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}
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}
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#pragma mark -
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#pragma mark --- SubLoopingAudioStream ---
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#pragma mark -
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SubLoopingAudioStream::SubLoopingAudioStream(SeekableAudioStream *stream,
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uint loops,
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const Timestamp loopStart,
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const Timestamp loopEnd,
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bool disposeAfterUse)
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: _parent(stream), _disposeAfterUse(disposeAfterUse), _loops(loops),
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_pos(0, getRate() * (isStereo() ? 2 : 1)),
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_loopStart(loopStart.convertToFramerate(getRate() * (isStereo() ? 2 : 1))),
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_loopEnd(loopEnd.convertToFramerate(getRate() * (isStereo() ? 2 : 1))),
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_done(false) {
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if (!_parent->rewind())
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_done = true;
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}
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SubLoopingAudioStream::~SubLoopingAudioStream() {
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if (_disposeAfterUse)
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delete _parent;
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}
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int SubLoopingAudioStream::readBuffer(int16 *buffer, const int numSamples) {
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int framesLeft = MIN(_loopEnd.frameDiff(_pos), numSamples);
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int framesRead = _parent->readBuffer(buffer, framesLeft);
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_pos = _pos.addFrames(framesRead);
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if (framesLeft < numSamples || framesRead < framesLeft) {
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if (_loops != 0) {
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--_loops;
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if (!_loops) {
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_done = true;
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return framesRead;
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}
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}
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if (!_parent->seek(_loopStart)) {
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_done = true;
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return framesRead;
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}
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_pos = _loopStart;
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framesLeft = numSamples - framesLeft;
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framesRead += _parent->readBuffer(buffer + framesRead, framesLeft);
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if (_parent->endOfStream())
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_done = true;
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}
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return framesRead;
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}
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#pragma mark -
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#pragma mark --- SubSeekableAudioStream ---
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#pragma mark -
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SubSeekableAudioStream::SubSeekableAudioStream(SeekableAudioStream *parent, const Timestamp start, const Timestamp end, bool disposeAfterUse)
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: _parent(parent), _disposeAfterUse(disposeAfterUse),
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_start(start.convertToFramerate(getRate())),
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_pos(0, getRate() * (isStereo() ? 2 : 1)),
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_length((start - end).convertToFramerate(getRate())) {
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_parent->seek(_start);
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}
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SubSeekableAudioStream::~SubSeekableAudioStream() {
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if (_disposeAfterUse)
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delete _parent;
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}
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int SubSeekableAudioStream::readBuffer(int16 *buffer, const int numSamples) {
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int framesLeft = MIN(_length.frameDiff(_pos), numSamples);
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int framesRead = _parent->readBuffer(buffer, framesLeft);
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_pos = _pos.addFrames(framesRead);
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return framesRead;
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}
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bool SubSeekableAudioStream::seek(const Timestamp &where) {
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_pos = where.convertToFramerate(getRate());
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if (_pos > _length) {
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_pos = _length;
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return false;
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}
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if (_parent->seek(_pos + _start)) {
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return true;
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} else {
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_pos = _length;
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return false;
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}
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}
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#pragma mark -
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#pragma mark --- LinearMemoryStream ---
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#pragma mark -
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uint32 calculateSampleOffset(const Timestamp &where, int rate) {
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return where.convertToFramerate(rate).totalNumberOfFrames();
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}
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/**
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* A simple raw audio stream, purely memory based. It operates on a single
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* block of data, which is passed to it upon creation.
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* Optionally supports looping the sound.
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*
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* Design note: This code tries to be as efficient as possible (without
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* resorting to assembly, that is). To this end, it is written as a template
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* class. This way the compiler can create optimized code for each special
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* case. This results in a total of 12 versions of the code being generated.
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*/
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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class LinearMemoryStream : public SeekableAudioStream {
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protected:
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const byte *_ptr;
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const byte *_end;
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const int _rate;
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const byte *_origPtr;
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const bool _disposeAfterUse;
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const Timestamp _playtime;
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public:
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LinearMemoryStream(int rate, const byte *ptr, uint len, bool autoFreeMemory)
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: _ptr(ptr), _end(ptr+len), _rate(rate), _origPtr(ptr),
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_disposeAfterUse(autoFreeMemory),
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_playtime(0, len / (is16Bit ? 2 : 1) / (stereo ? 2 : 1), rate) {
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}
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virtual ~LinearMemoryStream() {
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if (_disposeAfterUse)
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free(const_cast<byte *>(_origPtr));
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}
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return stereo; }
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bool endOfData() const { return _ptr >= _end; }
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int getRate() const { return _rate; }
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bool seek(const Timestamp &where);
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Timestamp getLength() const { return _playtime; }
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};
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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int LinearMemoryStream<stereo, is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
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int samples = numSamples;
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while (samples > 0 && _ptr < _end) {
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int len = MIN(samples, (int)(_end - _ptr) / (is16Bit ? 2 : 1));
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samples -= len;
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do {
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*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
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_ptr += (is16Bit ? 2 : 1);
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} while (--len);
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}
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return numSamples-samples;
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}
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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bool LinearMemoryStream<stereo, is16Bit, isUnsigned, isLE>::seek(const Timestamp &where) {
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const uint8 *ptr = _origPtr + calculateSampleOffset(where, getRate()) * (is16Bit ? 2 : 1) * (stereo ? 2 : 1);
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if (ptr > _end) {
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_ptr = _end;
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return false;
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} else if (ptr == _end) {
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_ptr = _end;
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return true;
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} else {
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_ptr = ptr;
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return true;
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}
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}
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#pragma mark -
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#pragma mark --- LinearDiskStream ---
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#pragma mark -
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/**
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* LinearDiskStream. This can stream linear (PCM) audio from disk. The
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* function takes an pointer to an array of LinearDiskStreamAudioBlock which defines the
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* start position and length of each block of uncompressed audio in the stream.
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*/
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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class LinearDiskStream : public SeekableAudioStream {
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// Allow backends to override buffer size
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#ifdef CUSTOM_AUDIO_BUFFER_SIZE
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static const int32 BUFFER_SIZE = CUSTOM_AUDIO_BUFFER_SIZE;
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#else
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static const int32 BUFFER_SIZE = 16384;
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#endif
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protected:
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byte* _buffer; ///< Streaming buffer
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const byte *_ptr; ///< Pointer to current position in stream buffer
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const int _rate; ///< Sample rate of stream
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Timestamp _playtime; ///< Calculated total play time
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Common::SeekableReadStream *_stream; ///< Stream to read data from
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int32 _filePos; ///< Current position in stream
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int32 _diskLeft; ///< Samples left in stream in current block not yet read to buffer
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int32 _bufferLeft; ///< Samples left in buffer in current block
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bool _disposeAfterUse; ///< If true, delete stream object when LinearDiskStream is destructed
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LinearDiskStreamAudioBlock *_audioBlock; ///< Audio block list
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int _audioBlockCount; ///< Number of blocks in _audioBlock
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int _currentBlock; ///< Current audio block number
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public:
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LinearDiskStream(int rate, bool disposeStream, Common::SeekableReadStream *stream, LinearDiskStreamAudioBlock *block, uint numBlocks)
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: _rate(rate), _playtime(0, rate), _stream(stream), _disposeAfterUse(disposeStream),
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_audioBlockCount(numBlocks) {
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assert(numBlocks > 0);
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// Allocate streaming buffer
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if (is16Bit) {
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_buffer = (byte *)malloc(BUFFER_SIZE * sizeof(int16));
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} else {
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_buffer = (byte *)malloc(BUFFER_SIZE * sizeof(byte));
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}
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_ptr = _buffer;
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_bufferLeft = 0;
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// Copy audio block data to our buffer
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// TODO: Replace this with a Common::Array or Common::List to
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// make it a little friendlier.
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_audioBlock = new LinearDiskStreamAudioBlock[numBlocks];
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memcpy(_audioBlock, block, numBlocks * sizeof(LinearDiskStreamAudioBlock));
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// Set current buffer state, playing first block
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_currentBlock = 0;
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_filePos = _audioBlock[_currentBlock].pos;
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_diskLeft = _audioBlock[_currentBlock].len;
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// Add up length of all blocks in order to caluclate total play time
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int len = 0;
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for (int r = 0; r < _audioBlockCount; r++) {
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len += _audioBlock[r].len;
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}
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_playtime = Timestamp(0, len / (is16Bit ? 2 : 1) / (stereo ? 2 : 1), rate);
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}
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virtual ~LinearDiskStream() {
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if (_disposeAfterUse) {
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delete _stream;
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}
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delete[] _audioBlock;
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free(_buffer);
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}
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return stereo; }
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bool endOfData() const { return (_currentBlock == _audioBlockCount - 1) && (_diskLeft == 0) && (_bufferLeft == 0); }
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int getRate() const { return _rate; }
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Timestamp getLength() const { return _playtime; }
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bool seek(const Timestamp &where);
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};
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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int LinearDiskStream<stereo, is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
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int oldPos = _stream->pos();
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bool restoreFilePosition = false;
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int samples = numSamples;
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while (samples > 0 && ((_diskLeft > 0 || _bufferLeft > 0) || (_currentBlock != _audioBlockCount - 1)) ) {
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// Output samples in the buffer to the output
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int len = MIN<int>(samples, _bufferLeft);
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samples -= len;
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_bufferLeft -= len;
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while (len > 0) {
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*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
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_ptr += (is16Bit ? 2 : 1);
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len--;
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}
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// Have we now finished this block? If so, read the next block
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if ((_bufferLeft == 0) && (_diskLeft == 0) && (_currentBlock != _audioBlockCount - 1)) {
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// Next block
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_currentBlock++;
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_filePos = _audioBlock[_currentBlock].pos;
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_diskLeft = _audioBlock[_currentBlock].len;
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}
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// Now read more data from disk if there is more to be read
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if ((_bufferLeft == 0) && (_diskLeft > 0)) {
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int32 readAmount = MIN(_diskLeft, BUFFER_SIZE);
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_stream->seek(_filePos, SEEK_SET);
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_stream->read(_buffer, readAmount * (is16Bit? 2: 1));
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// Amount of data in buffer is now the amount read in, and
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// the amount left to read on disk is decreased by the same amount
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_bufferLeft = readAmount;
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_diskLeft -= readAmount;
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_ptr = (byte *)_buffer;
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_filePos += readAmount * (is16Bit ? 2 : 1);
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// Set this flag now we've used the file, it restores it's
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// original position.
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restoreFilePosition = true;
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}
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}
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// In case calling code relies on the position of this stream staying
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// constant, I restore the location if I've changed it. This is probably
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// not necessary.
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if (restoreFilePosition) {
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_stream->seek(oldPos, SEEK_SET);
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}
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return numSamples - samples;
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}
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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bool LinearDiskStream<stereo, is16Bit, isUnsigned, isLE>::seek(const Timestamp &where) {
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const uint32 seekSample = calculateSampleOffset(where, getRate()) * (stereo ? 2 : 1);
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uint32 curSample = 0;
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// Search for the disk block in which the specific sample is placed
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_currentBlock = 0;
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while (_currentBlock < _audioBlockCount) {
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uint32 nextBlockSample = curSample + _audioBlock[_currentBlock].len;
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if (nextBlockSample > seekSample)
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break;
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curSample = nextBlockSample;
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++_currentBlock;
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}
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_filePos = 0;
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_diskLeft = 0;
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_bufferLeft = 0;
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if (_currentBlock == _audioBlockCount) {
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return ((seekSample - curSample) == (uint32)_audioBlock[_currentBlock - 1].len);
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} else {
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const uint32 offset = seekSample - curSample;
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_filePos = _audioBlock[_currentBlock].pos + offset * (is16Bit ? 2 : 1);
|
|
_diskLeft = _audioBlock[_currentBlock].len - offset;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Input stream factory ---
|
|
#pragma mark -
|
|
|
|
/* In the following, we use preprocessor / macro tricks to simplify the code
|
|
* which instantiates the input streams. We used to use template functions for
|
|
* this, but MSVC6 / EVC 3-4 (used for WinCE builds) are extremely buggy when it
|
|
* comes to this feature of C++... so as a compromise we use macros to cut down
|
|
* on the (source) code duplication a bit.
|
|
* So while normally macro tricks are said to make maintenance harder, in this
|
|
* particular case it should actually help it :-)
|
|
*/
|
|
|
|
#define MAKE_LINEAR(STEREO, UNSIGNED) \
|
|
if (is16Bit) { \
|
|
if (isLE) \
|
|
return new LinearMemoryStream<STEREO, true, UNSIGNED, true>(rate, ptr, len, autoFree); \
|
|
else \
|
|
return new LinearMemoryStream<STEREO, true, UNSIGNED, false>(rate, ptr, len, autoFree); \
|
|
} else \
|
|
return new LinearMemoryStream<STEREO, false, UNSIGNED, false>(rate, ptr, len, autoFree)
|
|
|
|
SeekableAudioStream *makeLinearInputStream(const byte *ptr, uint32 len, int rate, byte flags) {
|
|
const bool isStereo = (flags & Mixer::FLAG_STEREO) != 0;
|
|
const bool is16Bit = (flags & Mixer::FLAG_16BITS) != 0;
|
|
const bool isUnsigned = (flags & Mixer::FLAG_UNSIGNED) != 0;
|
|
const bool isLE = (flags & Mixer::FLAG_LITTLE_ENDIAN) != 0;
|
|
const bool autoFree = (flags & Mixer::FLAG_AUTOFREE) != 0;
|
|
|
|
// Verify the buffer sizes are sane
|
|
if (is16Bit && isStereo) {
|
|
assert((len & 3) == 0);
|
|
} else if (is16Bit || isStereo) {
|
|
assert((len & 1) == 0);
|
|
}
|
|
|
|
if (isStereo) {
|
|
if (isUnsigned) {
|
|
MAKE_LINEAR(true, true);
|
|
} else {
|
|
MAKE_LINEAR(true, false);
|
|
}
|
|
} else {
|
|
if (isUnsigned) {
|
|
MAKE_LINEAR(false, true);
|
|
} else {
|
|
MAKE_LINEAR(false, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
AudioStream *makeLinearInputStream(const byte *ptr, uint32 len, int rate,
|
|
byte flags, uint loopStart, uint loopEnd) {
|
|
SeekableAudioStream *stream = makeLinearInputStream(ptr, len, rate, flags);
|
|
|
|
const bool isStereo = (flags & Mixer::FLAG_STEREO) != 0;
|
|
const bool is16Bit = (flags & Mixer::FLAG_16BITS) != 0;
|
|
const bool isLooping = (flags & Mixer::FLAG_LOOP) != 0;
|
|
|
|
if (isLooping) {
|
|
uint loopOffset = 0, loopLen = 0;
|
|
if (loopEnd == 0)
|
|
loopEnd = len;
|
|
assert(loopStart <= loopEnd);
|
|
assert(loopEnd <= len);
|
|
|
|
loopOffset = loopStart;
|
|
loopLen = loopEnd - loopStart;
|
|
|
|
// Verify the buffer sizes are sane
|
|
if (is16Bit && isStereo)
|
|
assert((loopLen & 3) == 0 && (loopStart & 3) == 0 && (loopEnd & 3) == 0);
|
|
else if (is16Bit || isStereo)
|
|
assert((loopLen & 1) == 0 && (loopStart & 1) == 0 && (loopEnd & 1) == 0);
|
|
|
|
const uint32 extRate = stream->getRate() * (is16Bit ? 2 : 1) * (isStereo ? 2 : 1);
|
|
|
|
return new SubLoopingAudioStream(stream, 0, Timestamp(0, loopStart, extRate), Timestamp(0, loopEnd, extRate));
|
|
} else {
|
|
return stream;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#define MAKE_LINEAR_DISK(STEREO, UNSIGNED) \
|
|
if (is16Bit) { \
|
|
if (isLE) \
|
|
return new LinearDiskStream<STEREO, true, UNSIGNED, true>(rate, takeOwnership, stream, block, numBlocks); \
|
|
else \
|
|
return new LinearDiskStream<STEREO, true, UNSIGNED, false>(rate, takeOwnership, stream, block, numBlocks); \
|
|
} else \
|
|
return new LinearDiskStream<STEREO, false, UNSIGNED, false>(rate, takeOwnership, stream, block, numBlocks)
|
|
|
|
|
|
SeekableAudioStream *makeLinearDiskStream(Common::SeekableReadStream *stream, LinearDiskStreamAudioBlock *block, int numBlocks, int rate, byte flags, bool takeOwnership) {
|
|
const bool isStereo = (flags & Mixer::FLAG_STEREO) != 0;
|
|
const bool is16Bit = (flags & Mixer::FLAG_16BITS) != 0;
|
|
const bool isUnsigned = (flags & Mixer::FLAG_UNSIGNED) != 0;
|
|
const bool isLE = (flags & Mixer::FLAG_LITTLE_ENDIAN) != 0;
|
|
|
|
if (isStereo) {
|
|
if (isUnsigned) {
|
|
MAKE_LINEAR_DISK(true, true);
|
|
} else {
|
|
MAKE_LINEAR_DISK(true, false);
|
|
}
|
|
} else {
|
|
if (isUnsigned) {
|
|
MAKE_LINEAR_DISK(false, true);
|
|
} else {
|
|
MAKE_LINEAR_DISK(false, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
AudioStream *makeLinearDiskStream(Common::SeekableReadStream *stream, LinearDiskStreamAudioBlock *block,
|
|
int numBlocks, int rate, byte flags, bool disposeStream, uint loopStart, uint loopEnd) {
|
|
SeekableAudioStream *s = makeLinearDiskStream(stream, block, numBlocks, rate, flags, disposeStream);
|
|
|
|
const bool isStereo = (flags & Mixer::FLAG_STEREO) != 0;
|
|
const bool is16Bit = (flags & Mixer::FLAG_16BITS) != 0;
|
|
const bool isLooping = (flags & Mixer::FLAG_LOOP) != 0;
|
|
|
|
if (isLooping) {
|
|
uint loopOffset = 0, loopLen = 0;
|
|
const uint len = s->getLength().totalNumberOfFrames() / (is16Bit ? 2 : 1) / (isStereo ? 2 : 1);
|
|
|
|
if (loopEnd == 0)
|
|
loopEnd = len;
|
|
assert(loopStart <= loopEnd);
|
|
assert(loopEnd <= len);
|
|
|
|
loopOffset = loopStart;
|
|
loopLen = loopEnd - loopStart;
|
|
|
|
// Verify the buffer sizes are sane
|
|
if (is16Bit && isStereo)
|
|
assert((loopLen & 3) == 0 && (loopStart & 3) == 0 && (loopEnd & 3) == 0);
|
|
else if (is16Bit || isStereo)
|
|
assert((loopLen & 1) == 0 && (loopStart & 1) == 0 && (loopEnd & 3) == 0);
|
|
|
|
const uint32 extRate = s->getRate() * (is16Bit ? 2 : 1) * (isStereo ? 2 : 1);
|
|
|
|
return new SubLoopingAudioStream(s, 0, Timestamp(0, loopStart, extRate), Timestamp(0, loopEnd, extRate));
|
|
} else {
|
|
return s;
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Queueing audio stream ---
|
|
#pragma mark -
|
|
|
|
|
|
class QueuingAudioStreamImpl : public QueuingAudioStream {
|
|
private:
|
|
/**
|
|
* We queue a number of (pointers to) audio stream objects.
|
|
* In addition, we need to remember for each stream whether
|
|
* to dispose it after all data has been read from it.
|
|
* Hence, we don't store pointers to stream objects directly,
|
|
* but rather StreamHolder structs.
|
|
*/
|
|
struct StreamHolder {
|
|
AudioStream *_stream;
|
|
bool _disposeAfterUse;
|
|
StreamHolder(AudioStream *stream, bool disposeAfterUse)
|
|
: _stream(stream),
|
|
_disposeAfterUse(disposeAfterUse) {}
|
|
};
|
|
|
|
/**
|
|
* The sampling rate of this audio stream.
|
|
*/
|
|
const int _rate;
|
|
|
|
/**
|
|
* Whether this audio stream is mono (=false) or stereo (=true).
|
|
*/
|
|
const int _stereo;
|
|
|
|
/**
|
|
* This flag is set by the finish() method only. See there for more details.
|
|
*/
|
|
bool _finished;
|
|
|
|
/**
|
|
* A mutex to avoid access problems (causing e.g. corruption of
|
|
* the linked list) in thread aware environments.
|
|
*/
|
|
Common::Mutex _mutex;
|
|
|
|
/**
|
|
* The queue of audio streams.
|
|
*/
|
|
Common::Queue<StreamHolder> _queue;
|
|
|
|
public:
|
|
QueuingAudioStreamImpl(int rate, bool stereo)
|
|
: _rate(rate), _stereo(stereo), _finished(false) {}
|
|
~QueuingAudioStreamImpl();
|
|
|
|
// Implement the AudioStream API
|
|
virtual int readBuffer(int16 *buffer, const int numSamples);
|
|
virtual bool isStereo() const { return _stereo; }
|
|
virtual int getRate() const { return _rate; }
|
|
virtual bool endOfData() const {
|
|
//Common::StackLock lock(_mutex);
|
|
return _queue.empty();
|
|
}
|
|
virtual bool endOfStream() const { return _finished; }
|
|
|
|
// Implement the QueuingAudioStream API
|
|
virtual void queueAudioStream(AudioStream *stream, bool disposeAfterUse);
|
|
virtual void finish() { _finished = true; }
|
|
|
|
uint32 numQueuedStreams() const {
|
|
//Common::StackLock lock(_mutex);
|
|
return _queue.size();
|
|
}
|
|
};
|
|
|
|
QueuingAudioStreamImpl::~QueuingAudioStreamImpl() {
|
|
while (!_queue.empty()) {
|
|
StreamHolder tmp = _queue.pop();
|
|
if (tmp._disposeAfterUse)
|
|
delete tmp._stream;
|
|
}
|
|
}
|
|
|
|
void QueuingAudioStreamImpl::queueAudioStream(AudioStream *stream, bool disposeAfterUse) {
|
|
if ((stream->getRate() != getRate()) || (stream->isStereo() != isStereo()))
|
|
error("QueuingAudioStreamImpl::queueAudioStream: stream has mismatched parameters");
|
|
|
|
Common::StackLock lock(_mutex);
|
|
_queue.push(StreamHolder(stream, disposeAfterUse));
|
|
}
|
|
|
|
int QueuingAudioStreamImpl::readBuffer(int16 *buffer, const int numSamples) {
|
|
Common::StackLock lock(_mutex);
|
|
int samplesDecoded = 0;
|
|
|
|
while (samplesDecoded < numSamples && !_queue.empty()) {
|
|
AudioStream *stream = _queue.front()._stream;
|
|
samplesDecoded += stream->readBuffer(buffer + samplesDecoded, numSamples - samplesDecoded);
|
|
|
|
if (stream->endOfData() ) {
|
|
StreamHolder tmp = _queue.pop();
|
|
if (tmp._disposeAfterUse)
|
|
delete stream;
|
|
}
|
|
}
|
|
|
|
return samplesDecoded;
|
|
}
|
|
|
|
|
|
|
|
QueuingAudioStream *makeQueuingAudioStream(int rate, bool stereo) {
|
|
return new QueuingAudioStreamImpl(rate, stereo);
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Audio
|