mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-12 22:51:11 +00:00
![Peter Kohaut](/assets/img/avatar_default.png)
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
206 lines
4.6 KiB
C++
206 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/actor_clues.h"
|
|
|
|
#include "bladerunner/crimes_database.h"
|
|
|
|
#include "common/debug.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
ActorClues::ActorClues(BladeRunnerEngine *vm, int cluesType) {
|
|
_vm = vm;
|
|
_count = 0;
|
|
_maxCount = 0;
|
|
_clues = 0;
|
|
switch (cluesType) {
|
|
case 4:
|
|
_maxCount = _vm->_gameInfo->getClueCount();
|
|
break;
|
|
case 3:
|
|
_maxCount = 100;
|
|
break;
|
|
case 2:
|
|
_maxCount = 50;
|
|
break;
|
|
case 1:
|
|
_maxCount = 25;
|
|
break;
|
|
case 0:
|
|
_maxCount = 0;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (_maxCount > 0) {
|
|
_clues = new ActorClue[_maxCount];
|
|
} else {
|
|
_clues = nullptr;
|
|
}
|
|
|
|
if (_clues) {
|
|
removeAll();
|
|
} else {
|
|
_maxCount = 0;
|
|
}
|
|
}
|
|
|
|
ActorClues::~ActorClues() {
|
|
delete[] _clues;
|
|
|
|
_maxCount = 0;
|
|
_count = 0;
|
|
}
|
|
|
|
void ActorClues::acquire(int clueId, char flag2, int fromActorId) {
|
|
int clueIndex = findClueIndex(clueId);
|
|
_clues[clueIndex]._flags |= 0x01;
|
|
_clues[clueIndex]._flags = (_clues[clueIndex]._flags & ~0x02) | ((flag2 << 1) & 0x02);
|
|
_clues[clueIndex]._fromActorId = fromActorId;
|
|
|
|
debug("Actor acquired clue: \"%s\" from %d", _vm->_crimesDatabase->getClueText(clueId), fromActorId);
|
|
}
|
|
|
|
void ActorClues::lose(int clueId) {
|
|
int clueIndex = findClueIndex(clueId);
|
|
_clues[clueIndex]._flags = 0;
|
|
}
|
|
|
|
bool ActorClues::isAcquired(int clueId) {
|
|
int clueIndex = findClueIndex(clueId);
|
|
if (clueIndex == -1) {
|
|
return false;
|
|
}
|
|
|
|
return _clues[clueIndex]._flags & 0x01;
|
|
}
|
|
|
|
int ActorClues::getFromActorId(int clueId) {
|
|
int clueIndex = findClueIndex(clueId);
|
|
if (clueIndex == -1) {
|
|
return -1;
|
|
}
|
|
|
|
return _clues[clueIndex]._fromActorId;
|
|
}
|
|
|
|
bool ActorClues::isFlag2(int clueId) {
|
|
int clueIndex = findClueIndex(clueId);
|
|
if (clueIndex == -1) {
|
|
return false;
|
|
}
|
|
|
|
return (_clues[clueIndex]._flags & 0x02) >> 1;
|
|
}
|
|
|
|
bool ActorClues::isFlag3(int clueId) {
|
|
int clueIndex = findClueIndex(clueId);
|
|
if (clueIndex == -1) {
|
|
return false;
|
|
}
|
|
|
|
return (_clues[clueIndex]._flags & 0x04) >> 2;
|
|
}
|
|
|
|
bool ActorClues::isFlag4(int clueId) {
|
|
int clueIndex = findClueIndex(clueId);
|
|
if (clueIndex == -1) {
|
|
return false;
|
|
}
|
|
|
|
return (_clues[clueIndex]._flags & 0x08) >> 3;
|
|
}
|
|
|
|
int ActorClues::getField1(int clueId) {
|
|
if (!_count) {
|
|
return 0;
|
|
}
|
|
|
|
int clueIndex = findClueIndex(clueId);
|
|
if (clueIndex == -1) {
|
|
return 0;
|
|
}
|
|
|
|
return _clues[clueIndex]._field1;
|
|
}
|
|
|
|
int ActorClues::getCount() {
|
|
return _count;
|
|
}
|
|
|
|
void ActorClues::removeAll() {
|
|
_count = 0;
|
|
for (int i = 0; i < _maxCount; ++i) {
|
|
remove(i);
|
|
}
|
|
}
|
|
|
|
int ActorClues::findClueIndex(int clueId) {
|
|
for (int i = 0; i < _count; i++) {
|
|
if (clueId == _clues[i]._clueId) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void ActorClues::add(int actorId, int clueId, int unknown, bool acquired, bool unknownFlag, int fromActorId) {
|
|
assert(_count < _maxCount);
|
|
|
|
debug("Actor %d added clue: \"%s\" from %d", actorId, _vm->_crimesDatabase->getClueText(clueId), fromActorId);
|
|
|
|
_clues[_count]._clueId = clueId;
|
|
_clues[_count]._field1 = unknown;
|
|
|
|
_clues[_count]._flags = 0;
|
|
_clues[_count]._flags = (_clues[_count]._flags & ~0x01) | (acquired & 0x01);
|
|
_clues[_count]._flags = (_clues[_count]._flags & ~0x02) | ((unknownFlag << 1) & 0x02);
|
|
|
|
_clues[_count]._fromActorId = fromActorId;
|
|
++_count;
|
|
}
|
|
|
|
void ActorClues::remove(int index) {
|
|
if (_vm->_crimesDatabase)
|
|
debug("Actor removed clue: \"%s\"", _vm->_crimesDatabase->getClueText(_clues[index]._clueId));
|
|
|
|
_clues[index]._clueId = -1;
|
|
_clues[index]._field1 = 0;
|
|
_clues[index]._flags = 0;
|
|
_clues[index]._fromActorId = -1;
|
|
|
|
_clues[index]._field3 = -1;
|
|
_clues[index]._field4 = 0;
|
|
_clues[index]._field5 = -1;
|
|
_clues[index]._field6 = 0;
|
|
_clues[index]._field7 = -1;
|
|
_clues[index]._field8 = 0;
|
|
}
|
|
|
|
bool ActorClues::exists(int clueId) {
|
|
return findClueIndex(clueId) != -1;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|