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https://github.com/libretro/scummvm.git
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123 lines
3.5 KiB
C++
123 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/items.h"
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#include "bladerunner/scene.h"
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#include "bladerunner/scene_objects.h"
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namespace BladeRunner {
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Items::Items(BladeRunnerEngine *vm) {
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_vm = vm;
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}
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Items::~Items() {
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for (int i = _items.size() - 1; i >= 0; i--) {
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delete _items.remove_at(i);
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}
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}
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void Items::getXYZ(int itemId, float *x, float *y, float *z) {
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int itemIndex = findItem(itemId);
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assert(itemIndex != -1);
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_items[itemIndex]->getXYZ(x, y, z);
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}
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void Items::getWidthHeight(int itemId, int *width, int *height) {
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int itemIndex = findItem(itemId);
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assert(itemIndex != -1);
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_items[itemIndex]->getWidthHeight(width, height);
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}
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void Items::tick() {
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int setId = _vm->_scene->getSetId();
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for (int i = 0; i < (int)_items.size(); i++) {
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if (_items[i]->_setId != setId) {
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continue;
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}
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bool set14NotTarget = setId == 14 && !_items[i]->isTargetable();
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_items[i]->tick(set14NotTarget);
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}
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}
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bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetableFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) {
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if (_items.size() >= 100) {
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return false;
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}
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int itemIndex = findItem(itemId);
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if (itemIndex == -1) {
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itemIndex = _items.size();
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}
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Item *item = new Item(_vm);
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item->setup(itemId, setId, animationId, position, facing, height, width, isTargetableFlag, isVisibleFlag, isPoliceMazeEnemyFlag);
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_items.push_back(item);
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if (addToSetFlag && setId == _vm->_scene->getSetId()) {
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return _vm->_sceneObjects->addItem(itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, isTargetableFlag, isVisibleFlag);
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}
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return true;
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}
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bool Items::addToSet(int setId) {
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int itemsCount = _vm->_items->_items.size();
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if (itemsCount == 0) {
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return true;
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}
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for (int i = 0; i < itemsCount; i++) {
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Item *item = _vm->_items->_items[i];
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if (item->_setId == setId) {
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_vm->_sceneObjects->addItem(item->_itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, item->isTargetable(), item->_isVisible);
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}
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}
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return true;
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}
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bool Items::remove(int itemId) {
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if (_items.size() == 0) {
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return false;
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}
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int itemIndex = findItem(itemId);
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if (itemIndex == -1) {
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return false;
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}
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if (_items[itemIndex]->_setId == _vm->_scene->getSetId()) {
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_vm->_sceneObjects->remove(itemId + SCENE_OBJECTS_ITEMS_OFFSET);
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}
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_items.remove_at(itemIndex);
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return true;
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}
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int Items::findItem(int itemId) {
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for (int i = 0; i < (int)_items.size(); i++) {
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if (_items[i]->_itemId == itemId)
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return i;
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}
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return -1;
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}
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} // End of namespace BladeRunner
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