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64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_REGIONS_H
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#define BLADERUNNER_REGIONS_H
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#include "bladerunner/bladerunner.h"
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#include "common/rect.h"
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namespace BladeRunner {
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struct Region {
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Common::Rect _rectangle;
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int _type;
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int _present;
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};
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class Regions {
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#ifdef _DEBUG
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friend class BladeRunnerEngine;
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#endif
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private:
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Region* _regions;
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bool _enabled;
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public:
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Regions();
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~Regions();
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void clear();
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bool add(int index, Common::Rect rect, int type);
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bool remove(int index);
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int getTypeAtXY(int x, int y);
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int getRegionAtXY(int x, int y);
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void setEnabled(bool enabled);
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void enable();
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};
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} // End of namespace BladeRunner
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#endif
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