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https://github.com/libretro/scummvm.git
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c934642bdb
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef ABOUT_DIALOG_H
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#define ABOUT_DIALOG_H
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#include "gui/dialog.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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namespace GUI {
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class AboutDialog : public Dialog {
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typedef Common::Array<Common::String> StringArray;
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protected:
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int _scrollPos;
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uint32 _scrollTime;
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StringArray _lines;
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uint32 _lineHeight;
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bool _willClose;
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int _xOff, _yOff;
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void addLine(const char *str);
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public:
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AboutDialog();
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void open();
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void close();
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void drawDialog();
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void handleTickle();
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void handleMouseUp(int x, int y, int button, int clickCount);
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void handleKeyDown(Common::KeyState state);
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void handleKeyUp(Common::KeyState state);
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void reflowLayout();
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};
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} // End of namespace GUI
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#endif
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