mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
999f813dc3
Adds the ScummVM message box explaining saved character files to the QFG4 import character screen.
475 lines
14 KiB
C++
475 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef SCI_SCI_H
|
|
#define SCI_SCI_H
|
|
|
|
#include "engines/engine.h"
|
|
#include "common/macresman.h"
|
|
#include "common/util.h"
|
|
#include "common/random.h"
|
|
#include "sci/engine/vm_types.h" // for Selector
|
|
#include "sci/debug.h" // for DebugState
|
|
|
|
struct ADGameDescription;
|
|
|
|
/**
|
|
* This is the namespace of the SCI engine.
|
|
*
|
|
* Status of this engine: Awesome
|
|
*
|
|
* Games using this engine:
|
|
* - Newer Sierra adventure games (based on FreeSCI)
|
|
*
|
|
* @todo give a concrete list of supported games. Could also
|
|
* list future games, with status for each.
|
|
*/
|
|
namespace Sci {
|
|
|
|
// GUI-options, primarily used by detection_tables.h
|
|
#define GAMEOPTION_PREFER_DIGITAL_SFX GUIO_GAMEOPTIONS1
|
|
#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS2
|
|
#define GAMEOPTION_FB01_MIDI GUIO_GAMEOPTIONS3
|
|
#define GAMEOPTION_JONES_CDAUDIO GUIO_GAMEOPTIONS4
|
|
#define GAMEOPTION_KQ6_WINDOWS_CURSORS GUIO_GAMEOPTIONS5
|
|
#define GAMEOPTION_SQ4_SILVER_CURSORS GUIO_GAMEOPTIONS6
|
|
#define GAMEOPTION_EGA_UNDITHER GUIO_GAMEOPTIONS7
|
|
// HIGH_RESOLUTION_GRAPHICS availability is checked for in SciEngine::run()
|
|
#define GAMEOPTION_HIGH_RESOLUTION_GRAPHICS GUIO_GAMEOPTIONS8
|
|
#define GAMEOPTION_ENABLE_BLACK_LINED_VIDEO GUIO_GAMEOPTIONS9
|
|
#define GAMEOPTION_HQ_VIDEO GUIO_GAMEOPTIONS10
|
|
#define GAMEOPTION_ENABLE_CENSORING GUIO_GAMEOPTIONS11
|
|
#define GAMEOPTION_LARRYSCALE GUIO_GAMEOPTIONS12
|
|
#define GAMEOPTION_UPSCALE_VIDEOS GUIO_GAMEOPTIONS13
|
|
|
|
struct EngineState;
|
|
class Vocabulary;
|
|
class ResourceManager;
|
|
class Kernel;
|
|
class GameFeatures;
|
|
class GuestAdditions;
|
|
class Console;
|
|
class AudioPlayer;
|
|
class SoundCommandParser;
|
|
class EventManager;
|
|
class SegManager;
|
|
class ScriptPatcher;
|
|
class Sync;
|
|
|
|
class GfxAnimate;
|
|
class GfxCache;
|
|
class GfxCompare;
|
|
class GfxControls16;
|
|
class GfxControls32;
|
|
class GfxCoordAdjuster16;
|
|
class GfxCursor;
|
|
class GfxMacIconBar;
|
|
class GfxMenu;
|
|
class GfxPaint16;
|
|
class GfxPaint32;
|
|
class GfxPalette;
|
|
class GfxPalette32;
|
|
class GfxRemap;
|
|
class GfxRemap32;
|
|
class GfxPorts;
|
|
class GfxScreen;
|
|
class GfxText16;
|
|
class GfxText32;
|
|
class GfxTransitions;
|
|
|
|
#ifdef ENABLE_SCI32
|
|
class GfxFrameout;
|
|
class Audio32;
|
|
class Video32;
|
|
class GfxTransitions32;
|
|
class GfxCursor32;
|
|
#endif
|
|
|
|
// our engine debug levels
|
|
enum kDebugLevels {
|
|
kDebugLevelError = 1 << 0,
|
|
kDebugLevelNodes = 1 << 1,
|
|
kDebugLevelGraphics = 1 << 2,
|
|
kDebugLevelStrings = 1 << 3,
|
|
kDebugLevelMemory = 1 << 4,
|
|
kDebugLevelFuncCheck = 1 << 5,
|
|
kDebugLevelBresen = 1 << 6,
|
|
kDebugLevelSound = 1 << 7,
|
|
kDebugLevelBaseSetter = 1 << 8,
|
|
kDebugLevelParser = 1 << 9,
|
|
kDebugLevelSaid = 1 << 10,
|
|
kDebugLevelFile = 1 << 11,
|
|
kDebugLevelTime = 1 << 12,
|
|
kDebugLevelRoom = 1 << 13,
|
|
kDebugLevelAvoidPath = 1 << 14,
|
|
kDebugLevelDclInflate = 1 << 15,
|
|
kDebugLevelVM = 1 << 16,
|
|
kDebugLevelScripts = 1 << 17,
|
|
kDebugLevelGC = 1 << 18,
|
|
kDebugLevelResMan = 1 << 19,
|
|
kDebugLevelOnStartup = 1 << 20,
|
|
kDebugLevelDebugMode = 1 << 21,
|
|
kDebugLevelScriptPatcher = 1 << 22,
|
|
kDebugLevelWorkarounds = 1 << 23,
|
|
kDebugLevelVideo = 1 << 24,
|
|
kDebugLevelGame = 1 << 25
|
|
};
|
|
|
|
enum SciGameId {
|
|
GID_ASTROCHICKEN,
|
|
GID_CAMELOT,
|
|
GID_CASTLEBRAIN,
|
|
GID_CHEST,
|
|
GID_CHRISTMAS1988,
|
|
GID_CHRISTMAS1990,
|
|
GID_CHRISTMAS1992,
|
|
GID_CNICK_KQ,
|
|
GID_CNICK_LAURABOW,
|
|
GID_CNICK_LONGBOW,
|
|
GID_CNICK_LSL,
|
|
GID_CNICK_SQ,
|
|
GID_ECOQUEST,
|
|
GID_ECOQUEST2,
|
|
GID_FAIRYTALES,
|
|
GID_FREDDYPHARKAS,
|
|
GID_FUNSEEKER,
|
|
GID_GK1DEMO, // We have a separate ID for GK1 demo, because it's actually a completely different game (SCI1.1 vs SCI2/SCI2.1)
|
|
GID_GK1,
|
|
GID_GK2,
|
|
GID_HOYLE1,
|
|
GID_HOYLE2,
|
|
GID_HOYLE3,
|
|
GID_HOYLE4,
|
|
GID_HOYLE5,
|
|
GID_ICEMAN,
|
|
GID_INNDEMO,
|
|
GID_ISLANDBRAIN,
|
|
GID_JONES,
|
|
GID_KQ1,
|
|
GID_KQ4,
|
|
GID_KQ5,
|
|
GID_KQ6,
|
|
GID_KQ7,
|
|
GID_KQUESTIONS,
|
|
GID_LAURABOW,
|
|
GID_LAURABOW2,
|
|
GID_LIGHTHOUSE,
|
|
GID_LONGBOW,
|
|
GID_LSL1,
|
|
GID_LSL2,
|
|
GID_LSL3,
|
|
GID_LSL5,
|
|
GID_LSL6,
|
|
GID_LSL6HIRES, // We have a separate ID for LSL6 SCI32, because it's actually a completely different game
|
|
GID_LSL7,
|
|
GID_MOTHERGOOSE, // this one is the SCI0 version
|
|
GID_MOTHERGOOSE256, // this one handles SCI1 and SCI1.1 variants, at least those 2 share a bit in common
|
|
GID_MOTHERGOOSEHIRES, // this one is the SCI2.1 hires version, completely different from the other ones
|
|
GID_MSASTROCHICKEN,
|
|
GID_PEPPER,
|
|
GID_PHANTASMAGORIA,
|
|
GID_PHANTASMAGORIA2,
|
|
GID_PQ1,
|
|
GID_PQ2,
|
|
GID_PQ3,
|
|
GID_PQ4,
|
|
GID_PQ4DEMO, // We have a separate ID for PQ4 demo, because it's actually a completely different game (SCI1.1 vs SCI2/SCI2.1)
|
|
GID_PQSWAT,
|
|
GID_QFG1,
|
|
GID_QFG1VGA,
|
|
GID_QFG2,
|
|
GID_QFG3,
|
|
GID_QFG4,
|
|
GID_QFG4DEMO, // We have a separate ID for QFG4 demo, because it's actually a completely different game (SCI1.1 vs SCI2/SCI2.1)
|
|
GID_RAMA,
|
|
GID_SHIVERS,
|
|
//GID_SHIVERS2, // Not SCI
|
|
GID_SLATER,
|
|
GID_SQ1,
|
|
GID_SQ3,
|
|
GID_SQ4,
|
|
GID_SQ5,
|
|
GID_SQ6,
|
|
GID_TORIN,
|
|
GID_FANMADE
|
|
};
|
|
|
|
/**
|
|
* SCI versions
|
|
* For more information, check here:
|
|
* https://wiki.scummvm.org/index.php/Sierra_Game_Versions#SCI_Games
|
|
*/
|
|
enum SciVersion {
|
|
SCI_VERSION_NONE,
|
|
SCI_VERSION_0_EARLY, // KQ4 early, LSL2 early, XMAS card 1988
|
|
SCI_VERSION_0_LATE, // KQ4, LSL2, LSL3, SQ3 etc
|
|
SCI_VERSION_01, // KQ1 and multilingual games (S.old.*)
|
|
SCI_VERSION_1_EGA_ONLY, // SCI 1 EGA with parser (i.e. QFG2 only)
|
|
SCI_VERSION_1_EARLY, // KQ5 floppy, SQ4 floppy, XMAS card 1990, Fairy tales, Jones floppy
|
|
SCI_VERSION_1_MIDDLE, // LSL1, Jones CD, LSL3 & SQ3 multilingual Amiga
|
|
SCI_VERSION_1_LATE, // Dr. Brain 1, EcoQuest 1, Longbow, PQ3, SQ1, LSL5, KQ5 CD
|
|
SCI_VERSION_1_1, // Dr. Brain 2, EcoQuest 1 CD, EcoQuest 2, KQ6, QFG3, SQ4CD, XMAS 1992 and many more
|
|
SCI_VERSION_2, // GK1, PQ4 floppy, QFG4 floppy
|
|
SCI_VERSION_2_1_EARLY, // GK2 demo, KQ7 1.4/1.51, LSL6 hires, PQ4CD, QFG4CD
|
|
SCI_VERSION_2_1_MIDDLE, // GK2, Hoyle 5, KQ7 2.00b, MUMG Deluxe, Phantasmagoria 1, PQ:SWAT, Shivers 1, SQ6, Torin
|
|
SCI_VERSION_2_1_LATE, // demos of LSL7, Lighthouse, RAMA
|
|
SCI_VERSION_3 // LSL7, Lighthouse, RAMA, Phantasmagoria 2
|
|
};
|
|
|
|
/** Supported languages */
|
|
enum kLanguage {
|
|
K_LANG_NONE = 0,
|
|
K_LANG_ENGLISH = 1,
|
|
K_LANG_FRENCH = 33,
|
|
K_LANG_SPANISH = 34,
|
|
K_LANG_ITALIAN = 39,
|
|
K_LANG_GERMAN = 49,
|
|
K_LANG_JAPANESE = 81,
|
|
K_LANG_PORTUGUESE = 351
|
|
};
|
|
|
|
class SciEngine : public Engine {
|
|
friend class Console;
|
|
public:
|
|
SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gameId);
|
|
~SciEngine();
|
|
|
|
// Engine APIs
|
|
virtual Common::Error run();
|
|
bool hasFeature(EngineFeature f) const;
|
|
void pauseEngineIntern(bool pause);
|
|
virtual GUI::Debugger *getDebugger();
|
|
Console *getSciDebugger();
|
|
Common::Error loadGameState(int slot);
|
|
Common::Error saveGameState(int slot, const Common::String &desc);
|
|
bool canLoadGameStateCurrently();
|
|
bool canSaveGameStateCurrently();
|
|
void syncSoundSettings(); ///< from ScummVM to the game
|
|
void updateSoundMixerVolumes();
|
|
uint32 getTickCount();
|
|
void setTickCount(const uint32 ticks);
|
|
|
|
const SciGameId &getGameId() const { return _gameId; }
|
|
const char *getGameIdStr() const;
|
|
int getResourceVersion() const;
|
|
Common::Language getLanguage() const;
|
|
Common::Platform getPlatform() const;
|
|
bool isDemo() const;
|
|
bool isCD() const;
|
|
bool forceHiresGraphics() const;
|
|
|
|
/** Returns true if the game's original platform is big-endian. */
|
|
bool isBE() const;
|
|
|
|
bool hasParser() const;
|
|
bool hasMacIconBar() const;
|
|
|
|
inline ResourceManager *getResMan() const { return _resMan; }
|
|
inline ScriptPatcher *getScriptPatcher() const { return _scriptPatcher; }
|
|
inline Kernel *getKernel() const { return _kernel; }
|
|
inline EngineState *getEngineState() const { return _gamestate; }
|
|
inline Vocabulary *getVocabulary() const { return _vocabulary; }
|
|
inline EventManager *getEventManager() const { return _eventMan; }
|
|
inline reg_t getGameObject() const { return _gameObjectAddress; } // Gets the game object VM address
|
|
|
|
Common::RandomSource &getRNG() { return _rng; }
|
|
|
|
Common::String getSavegameName(int nr) const;
|
|
Common::String getSavegamePattern() const;
|
|
|
|
Common::String getFilePrefix() const;
|
|
|
|
/** Prepend 'TARGET-' to the given filename. */
|
|
Common::String wrapFilename(const Common::String &name) const;
|
|
|
|
/** Remove the 'TARGET-' prefix of the given filename, if present. */
|
|
Common::String unwrapFilename(const Common::String &name) const;
|
|
|
|
const char *getGameObjectName(); // Gets the name of the game object (should only be used for identifying fanmade games)
|
|
|
|
/**
|
|
* Checks if we are in a QfG import screen, where special handling
|
|
* of file-listings is performed.
|
|
*/
|
|
int inQfGImportRoom() const;
|
|
|
|
/* Shows a ScummVM message box explaining how to import Qfg saved character files */
|
|
void showQfgImportMessageBox() const;
|
|
|
|
void sleep(uint32 msecs);
|
|
|
|
void scriptDebug();
|
|
bool checkExportBreakpoint(uint16 script, uint16 pubfunct);
|
|
bool checkSelectorBreakpoint(BreakpointType breakpointType, reg_t send_obj, int selector);
|
|
bool checkAddressBreakpoint(const reg_t &address);
|
|
|
|
public:
|
|
bool checkKernelBreakpoint(const Common::String &name);
|
|
|
|
/**
|
|
* Processes a multilanguage string based on the current language settings and
|
|
* returns a string that is ready to be displayed.
|
|
* @param str the multilanguage string
|
|
* @param sep optional seperator between main language and subtitle language,
|
|
* if NULL is passed no subtitle will be added to the returned string
|
|
* @return processed string
|
|
*/
|
|
Common::String strSplitLanguage(const char *str, uint16 *splitLanguage, const char *sep = "\r----------\r");
|
|
Common::String strSplit(const char *str, const char *sep = "\r----------\r") {
|
|
return strSplitLanguage(str, NULL, sep);
|
|
}
|
|
|
|
kLanguage getSciLanguage();
|
|
void setSciLanguage(kLanguage lang);
|
|
void setSciLanguage();
|
|
|
|
Common::String getSciLanguageString(const Common::String &str, kLanguage lang, kLanguage *lang2 = NULL, uint16 *languageSplitter = NULL) const;
|
|
|
|
// Check if vocabulary needs to get switched (in multilingual parser games)
|
|
void checkVocabularySwitch();
|
|
|
|
// Initializes ports and paint16 for non-sci32 games, also sets default palette
|
|
void initGraphics();
|
|
|
|
public:
|
|
GfxAnimate *_gfxAnimate; // Animate for 16-bit gfx
|
|
GfxCache *_gfxCache;
|
|
GfxCompare *_gfxCompare;
|
|
GfxControls16 *_gfxControls16; // Controls for 16-bit gfx
|
|
GfxControls32 *_gfxControls32; // Controls for 32-bit gfx
|
|
GfxCoordAdjuster16 *_gfxCoordAdjuster;
|
|
GfxCursor *_gfxCursor;
|
|
GfxMenu *_gfxMenu; // Menu for 16-bit gfx
|
|
GfxPalette *_gfxPalette16;
|
|
GfxPalette32 *_gfxPalette32; // Palette for 32-bit gfx
|
|
GfxRemap *_gfxRemap16; // Remapping for the QFG4 demo
|
|
GfxRemap32 *_gfxRemap32; // Remapping for 32-bit gfx
|
|
GfxPaint16 *_gfxPaint16; // Painting in 16-bit gfx
|
|
GfxPaint32 *_gfxPaint32; // Painting in 32-bit gfx
|
|
GfxPorts *_gfxPorts; // Port managment for 16-bit gfx
|
|
GfxScreen *_gfxScreen;
|
|
GfxText16 *_gfxText16;
|
|
GfxText32 *_gfxText32;
|
|
GfxTransitions *_gfxTransitions; // transitions between screens for 16-bit gfx
|
|
GfxMacIconBar *_gfxMacIconBar; // Mac Icon Bar manager
|
|
|
|
#ifdef ENABLE_SCI32
|
|
Audio32 *_audio32;
|
|
Video32 *_video32;
|
|
GfxFrameout *_gfxFrameout; // kFrameout and the like for 32-bit gfx
|
|
GfxTransitions32 *_gfxTransitions32;
|
|
GfxCursor32 *_gfxCursor32;
|
|
#endif
|
|
|
|
AudioPlayer *_audio;
|
|
Sync *_sync;
|
|
SoundCommandParser *_soundCmd;
|
|
GameFeatures *_features;
|
|
GuestAdditions *_guestAdditions;
|
|
|
|
opcode_format (*_opcode_formats)[4];
|
|
|
|
DebugState _debugState;
|
|
|
|
Common::MacResManager *getMacExecutable() { return &_macExecutable; }
|
|
|
|
private:
|
|
/**
|
|
* Initializes a SCI game
|
|
* This function must be run before script_run() is executed. Graphics data
|
|
* is initialized iff s->gfx_state != NULL.
|
|
* @param[in] s The state to operate on
|
|
* @return true on success, false if an error occurred.
|
|
*/
|
|
bool initGame();
|
|
|
|
/**
|
|
* Runs a SCI game
|
|
* This is the main function for SCI games. It takes a valid state, loads
|
|
* script 0 to it, finds the game object, allocates a stack, and runs the
|
|
* init method of the game object. In layman's terms, this runs a SCI game.
|
|
* @param[in] s Pointer to the pointer of the state to operate on
|
|
*/
|
|
void runGame();
|
|
|
|
/**
|
|
* Uninitializes an initialized SCI game
|
|
* This function should be run after each script_run() call.
|
|
* @param[in] s The state to operate on
|
|
*/
|
|
void exitGame();
|
|
|
|
/**
|
|
* Loads the Mac executable for SCI1 games
|
|
*/
|
|
void loadMacExecutable();
|
|
|
|
void initStackBaseWithSelector(Selector selector);
|
|
|
|
bool gameHasFanMadePatch();
|
|
void setLauncherLanguage();
|
|
|
|
const ADGameDescription *_gameDescription;
|
|
const SciGameId _gameId;
|
|
ResourceManager *_resMan; /**< The resource manager */
|
|
ScriptPatcher *_scriptPatcher; /**< The script patcher */
|
|
EngineState *_gamestate;
|
|
Kernel *_kernel;
|
|
Vocabulary *_vocabulary;
|
|
int16 _vocabularyLanguage;
|
|
EventManager *_eventMan;
|
|
reg_t _gameObjectAddress; /**< Pointer to the game object */
|
|
Console *_console;
|
|
Common::RandomSource _rng;
|
|
Common::MacResManager _macExecutable;
|
|
bool _forceHiresGraphics; // user-option for GK1, KQ6, PQ4
|
|
};
|
|
|
|
|
|
/**
|
|
* Global instance of the SciEngine class, similar to g_engine.
|
|
* This is a hackish way to make all central components available
|
|
* everywhere. Ideally, we would get rid of this again in the future,
|
|
* but for now it's a pragmatic and simple way to achieve the goal.
|
|
*/
|
|
extern SciEngine *g_sci;
|
|
|
|
/**
|
|
* Convenience function to obtain the active SCI version.
|
|
*/
|
|
SciVersion getSciVersion();
|
|
|
|
/**
|
|
* Same as above, but this version doesn't assert on unknown SCI versions.
|
|
* Only used by the fallback detector
|
|
*/
|
|
SciVersion getSciVersionForDetection();
|
|
|
|
/**
|
|
* Convenience function converting an SCI version into a human-readable string.
|
|
*/
|
|
const char *getSciVersionDesc(SciVersion version);
|
|
|
|
} // End of namespace Sci
|
|
|
|
#endif // SCI_SCI_H
|