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c96b01b82e
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_GAME_VIEW_H
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#define TITANIC_GAME_VIEW_H
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#include "common/scummsys.h"
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namespace Titanic {
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class CMainGameWindow;
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class CGameManager;
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class CResourceKey;
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class CViewItem;
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class CVideoSurface;
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class Rect;
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class CGameView {
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protected:
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CGameManager *_gameManager;
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public:
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CVideoSurface *_surface;
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public:
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CGameView();
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virtual ~CGameView();
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/**
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* Set the game manager
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*/
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void setGameManager(CGameManager *gameManager);
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/**
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* Called after loading a game has finished
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*/
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void postLoad();
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virtual void deleteView(int roomNumber, int nodeNumber, int viewNumber);
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/**
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* Set the currently active view
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*/
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virtual void setView(CViewItem *item) = 0;
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virtual void draw(const Rect &bounds) = 0;
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/**
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* Creates a surface from a specified resource
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*/
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void createSurface(const CResourceKey &key);
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/**
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* Draws the background of a view
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*/
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void drawView();
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};
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class CSTGameView: public CGameView {
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private:
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CMainGameWindow *_gameWindow;
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public:
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CSTGameView(CMainGameWindow *gameWindow);
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/**
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* Set the currently active view
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*/
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virtual void setView(CViewItem *item);
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/**
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* Handles drawing the view
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*/
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virtual void draw(const Rect &bounds);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_GAME_VIEW_H */
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