scummvm/engines/saga2/button.h
2021-07-06 21:14:56 +02:00

435 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_BUTTON_H
#define SAGA2_BUTTON_H
#include "saga2/panel.h"
#include "saga2/cmisc.h"
#include "saga2/idtypes.h"
//#include "saga2/sprite.h"
namespace Saga2 {
struct Sprite;
class hResContext;
/* ======================================================================= *
Misc. Structs and classes
* ======================================================================= */
struct textPallete {
uint8 dlPen;
uint8 urPen;
uint8 inPen;
uint8 dlHilitePen;
uint8 urHilitePen;
uint8 inHilitePen;
// default constructor
textPallete() {
dlPen = urPen = inPen = dlHilitePen = urHilitePen = inHilitePen = 0;
}
textPallete(uint8 dlP, uint8 urP, uint8 inP, uint8 dlHP, uint8 urHP, uint8 inHP) {
set(dlP, urP, inP, dlHP, urHP, inHP);
}
void set(uint8 dlP, uint8 urP, uint8 inP, uint8 dlHP, uint8 urHP, uint8 inHP) {
dlPen = dlP;
urPen = urP;
inPen = inP;
dlHilitePen = dlHP;
urHilitePen = urHP;
inHilitePen = inHP;
}
};
class GameObject;
/* ======================================================================= *
Compressed image class
* ======================================================================= */
class gCompImage : public gControl {
private:
enum {
textSize = 128
};
// number of image pointer allocated
uint16 numPtrAlloc;
bool internalAlloc;
protected:
void **compImages; // double pointer(s) the compressed image(s)
uint16 currentImage; // current image index
uint16 max, min; // min max of the index
textPallete textPal; // contains info about coloring for multi-depth text rendering
gFont *textFont; // pointer to font for this button
// char imageText[textSize]; // text to render on button
protected:
virtual void *getCurrentCompImage(void); // get the current image
void init(void);
public:
enum controlValue {
enter = (1 << 0),
leave = (1 << 1)
};
gCompImage(gPanelList &, const Rect16 &, void *, uint16, AppFunc *cmd = NULL);
gCompImage(gPanelList &, const Rect16 &, void *, const char *,
textPallete &, uint16, AppFunc *cmd = NULL);
gCompImage(gPanelList &, const Rect16 &, void **, int16, int16,
uint16, AppFunc *cmd = NULL);
gCompImage(gPanelList &, const Rect16 &, void **, int16, int16,
const char *, textPallete &, uint16, AppFunc *cmd = NULL);
gCompImage(gPanelList &list,
const Rect16 &box,
uint32 contextID,
char a, char b, char c,
uint16 resNum,
uint16 numButtons,
uint16 ident,
AppFunc *cmd);
gCompImage(gPanelList &, const StaticRect &, void **, int16, int16,
const char *, textPallete &, uint16, AppFunc *cmd = NULL);
~gCompImage(void);
void pointerMove(gPanelMessage &msg);
void enable(bool);
void invalidate(Rect16 *unused = nullptr); // invalidates the drawing
int16 getCurrent(void) {
return currentImage;
}
int16 getMin(void) {
return min;
}
int16 getMax(void) {
return max;
}
void setCurrent(uint16 val) {
currentImage = clamp(min, val, max);
}
void setExtent(const Rect16 &rect);
void select(uint16 val);
void select(uint16 val, const Rect16 &rect);
void setImages(void **images);
void setImage(void *image);
void draw(void); // redraw the panel.
virtual void drawClipped(gPort &,
const Point16 &,
const Rect16 &);
};
class gSpriteImage : public gCompImage {
private:
// Color set to draw the object.
ColorTable objColors;
protected:
Sprite *sprPtr;
public:
// this one takes a sprite pointer
gSpriteImage(gPanelList &, const Rect16 &, GameObject *, char,
uint16, AppFunc *cmd = NULL);
void drawClipped(gPort &,
const Point16 &,
const Rect16 &);
};
/* ======================================================================= *
Compressed image button
* ======================================================================= */
class gCompButton : public gCompImage {
protected:
void *forImage; // pointer to forground compress image data
void *resImage; // pointer to resessed compressed image data
void *dimImage; // pointer to dimmed commpressed image data
Rect16 extent; // area that image covers
bool dimmed; // duh dim bit
bool internalAlloc; // set if memory allocated in class
public:
gCompButton(gPanelList &, const Rect16 &, hResContext *, hResID res1, hResID res2,
uint16, AppFunc *cmd = NULL);
gCompButton(gPanelList &, const Rect16 &, hResID contextID, hResID res1, hResID res2,
uint16, AppFunc *cmd = NULL);
gCompButton(gPanelList &, const Rect16 &, hResContext *, char, char, char, int16, int16,
uint16, AppFunc *cmd = NULL);
gCompButton(gPanelList &, const Rect16 &, hResID, char, char, char, int16, int16,
uint16, AppFunc *cmd = NULL);
gCompButton(gPanelList &, const Rect16 &, hResContext *, uint32 resID, int8, int8,
uint16, AppFunc *cmd = NULL);
gCompButton(gPanelList &, const Rect16 &, hResID, uint32, int8, int8,
uint16, AppFunc *cmd = NULL);
gCompButton(gPanelList &, const Rect16 &, hResContext *, int16,
uint16, AppFunc *cmd = NULL);
gCompButton(gPanelList &, const Rect16 &, void **, int16,
uint16, AppFunc *cmd = NULL);
gCompButton(gPanelList &, const Rect16 &, void **, int16,
const char *, textPallete &, uint16, AppFunc *cmd = NULL);
gCompButton(gPanelList &, const Rect16 &, void **, int16, void *, bool,
uint16, AppFunc *cmd = NULL);
gCompButton(gPanelList &, const Rect16 &, void *,
uint16, AppFunc *cmd = NULL);
gCompButton(gPanelList &, const StaticRect &, void **, int16,
const char *, textPallete &, uint16, AppFunc *cmd = NULL);
~gCompButton(void);
bool activate(gEventType why); // activate the control
void deactivate(void);
void enable(bool);
void invalidate(Rect16 *unused = nullptr); // invalidates the drawing
// area for this button
void draw(void); // redraw the panel.
void dim(bool);
void setForImage(void *image) {
if (image) forImage = image;
}
void setResImage(void *image) {
if (image) resImage = image;
}
private:
void loadImages(hResContext *con, hResID res1, hResID res2);
void loadImages(uint32 contextID, hResID res1, hResID res2);
protected:
void pointerMove(gPanelMessage &msg);
bool pointerHit(gPanelMessage &msg);
void pointerDrag(gPanelMessage &msg);
void pointerRelease(gPanelMessage &msg);
virtual void *getCurrentCompImage(void);
};
/************************************************************************
* gToggleCompButton -- like a gCompButton but toggle on and off. *
************************************************************************/
class gToggleCompButton : public gCompButton {
public:
gToggleCompButton(gPanelList &, const Rect16 &, hResContext *, char, char, char, int16, int16,
uint16, AppFunc *cmd = NULL);
gToggleCompButton(gPanelList &, const Rect16 &, hResContext *, int16,
uint16, AppFunc *cmd = NULL);
gToggleCompButton(gPanelList &, const Rect16 &, void **, int16,
uint16, AppFunc *cmd = NULL);
gToggleCompButton(gPanelList &, const Rect16 &, void **, int16,
char *, textPallete &, uint16, AppFunc *cmd = NULL);
protected:
bool activate(gEventType why); // activate the control
bool pointerHit(gPanelMessage &msg);
public:
void select(uint16 val);
};
/************************************************************************
* gOwnerSelCompButton -- like a gCompButton but does not chage the *
* selector bit *
************************************************************************/
class gOwnerSelCompButton : public gCompButton {
public:
gOwnerSelCompButton(gPanelList &, const Rect16 &, void **, int16,
uint16, AppFunc *cmd = NULL);
//protected:
bool activate(gEventType why); // activate the control
bool pointerHit(gPanelMessage &msg);
void select(uint16 val);
};
/************************************************************************
* gMultCompButton -- like gCompButton but does any number of images *
************************************************************************/
class gMultCompButton : public gCompButton {
private:
bool response; // tells whether to display an image when hit.
protected:
void **images;
Rect16 extent;
int16 current;
int16 min;
int16 max;
public:
gMultCompButton(gPanelList &, const Rect16 &, hResContext *, char, char, char, int16, int16, int16,
uint16, AppFunc *cmd = NULL);
gMultCompButton(gPanelList &, const Rect16 &, void **, int16, int16,
uint16, AppFunc *cmd = NULL);
gMultCompButton(gPanelList &, const Rect16 &, void **,
int16, int16, bool,
uint16, AppFunc *cmd = NULL);
~gMultCompButton(void);
int16 getCurrent(void) {
return current;
}
int16 getMin(void) {
return min;
}
int16 getMax(void) {
return max;
}
void setCurrent(int16 val) {
current = clamp(min, val, max);
}
void setImages(void **newImages) {
if (images && newImages) images = newImages;
}
void setResponse(bool resp) {
response = resp;
}
protected:
bool activate(gEventType why); // activate the control
bool pointerHit(gPanelMessage &msg);
virtual void *getCurrentCompImage(void);
};
/* ===================================================================== *
gSlider class
* ===================================================================== */
class gSlider : public gMultCompButton {
protected:
Rect16 imageRect;
int16 slValMin;
int16 slValMax;
int16 slCurrent;
int16 imagePosX;
public:
gSlider(gPanelList &, const Rect16 &, const Rect16 &, int16, int16,
void **, int16, int16,
uint16, AppFunc *cmd = NULL);
private:
bool activate(gEventType why);
void deactivate(void);
bool pointerHit(gPanelMessage &msg);
void pointerMove(gPanelMessage &msg);
void pointerRelease(gPanelMessage &);
void pointerDrag(gPanelMessage &msg);
void updateSliderIndexes(Point16 &pos);
void drawClipped(gPort &port,
const Point16 &offset,
const Rect16 &r);
public:
void setSliderCurrent(int16 val) {
slCurrent = val;
}
int16 getSliderCurrent(void) {
return slCurrent;
}
int16 getSliderLenVal(void);
virtual void *getCurrentCompImage(void);
void draw(void);
};
/* ===================================================================== *
Misc functions
* ===================================================================== */
// duplicate declaration in floating.h
void drawCompressedImage(gPort &port, const Point16 pos, void *image);
void drawCompressedImageGhosted(gPort &port, const Point16 pos, void *image);
void drawCompressedImageToMap(gPixelMap &map, void *image);
void writePlaqText(gPort &port,
const Rect16 &r,
gFont *font,
int16 textPos,
textPallete &pal,
bool hiLite,
const char *msg, ...);
void writePlaqTextPos(gPort &port,
const Point16 &pos,
gFont *font,
int16 textPos,
textPallete &pal,
bool hiLite,
const char *msg, ...);
} // end of namespace Saga2
#endif