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8cea642962
Catalan and Flemish use existing ISO/locale codes Arabic uses generic ARB for country code. There is no clear country code to apply here. We can take ARB to mean Arab League or Modern Standard Arabic. TODO: Consult Arabic speakers on country-level dialects
141 lines
4.3 KiB
C++
141 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/language.h"
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#include "common/gui_options.h"
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#include "common/str.h"
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namespace Common {
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const LanguageDescription g_languages[] = {
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{ "ar", "ar", "Arabic", AR_ARB }, // Modern Standard Arabic
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{ "ca", "ca_ES", "Catalan", CA_ESP },
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{ "nz", "nz", "Chinese", ZH_ANY }, // Generic Chinese (when only one game version exist)
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{ "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
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{ "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
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{ "hr", "hr_HR", "Croatian", HR_HRV },
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{ "cz", "cs_CZ", "Czech", CZ_CZE },
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{ "da", "da", "Danish", DA_DAN },
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{ "nl", "nl_NL", "Dutch", NL_NLD },
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{ "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
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{ "gb", "en_GB", "English (GB)", EN_GRB },
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{ "us", "en_US", "English (US)", EN_USA },
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{ "et", "et_EE", "Estonian", ET_EST },
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{ "fi", "fi_FI", "Finnish", FI_FIN },
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{ "vl", "nl_BE", "Flemish", NL_BEL },
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{ "fr", "fr_FR", "French", FR_FRA },
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{ "de", "de_DE", "German", DE_DEU },
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{ "gr", "el_GR", "Greek", GR_GRE },
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{ "he", "he_IL", "Hebrew", HE_ISR },
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{ "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated
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{ "hu", "hu_HU", "Hungarian", HU_HUN },
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{ "it", "it_IT", "Italian", IT_ITA },
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{ "jp", "ja_JP", "Japanese", JA_JPN },
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{ "kr", "ko_KR", "Korean", KO_KOR },
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{ "lv", "lv_LV", "Latvian", LV_LAT },
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{ "nb", "nb_NO", "Norwegian Bokm\xC3\xA5l", NB_NOR },
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{ "fa", "fa_IR", "Persian", FA_IRN },
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{ "pl", "pl_PL", "Polish", PL_POL },
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{ "br", "pt_BR", "Portuguese (Brazil)", PT_BRA },
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{ "pt", "pt_PT", "Portuguese (Portugal)", PT_POR },
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{ "ru", "ru_RU", "Russian", RU_RUS },
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{ "sr", "sr_SP", "Serbian", SR_SER },
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{ "sk", "sk_SK", "Slovak", SK_SVK },
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{ "es", "es_ES", "Spanish", ES_ESP },
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{ "se", "sv_SE", "Swedish", SE_SWE },
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{ "tr", "tr_TR", "Turkish", TR_TUR },
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{ "uk", "uk_UA", "Ukrainian", UA_UKR },
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{ nullptr, nullptr, nullptr, UNK_LANG }
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};
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Language parseLanguage(const String &str) {
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if (str.empty())
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return UNK_LANG;
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (str.equalsIgnoreCase(l->code))
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return l->id;
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}
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return UNK_LANG;
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}
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Language parseLanguageFromLocale(const char *locale) {
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if (!locale || !*locale)
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return UNK_LANG;
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (!strcmp(l->unixLocale, locale))
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return l->id;
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}
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return UNK_LANG;
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}
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const char *getLanguageCode(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return nullptr;
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}
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const char *getLanguageLocale(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->unixLocale;
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}
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return nullptr;
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}
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const char *getLanguageDescription(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return nullptr;
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}
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bool checkGameGUIOptionLanguage(Language lang, const String &str) {
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if (!str.contains("lang_")) // If no languages are specified
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return true;
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if (str.contains(getGameGUIOptionsDescriptionLanguage(lang)))
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return true;
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return false;
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}
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const String getGameGUIOptionsDescriptionLanguage(Language lang) {
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if (lang == UNK_LANG)
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return "";
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return String("lang_") + getLanguageDescription(lang);
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}
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} // End of namespace Common
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