scummvm/engines/cryomni3d/datstream.cpp
2021-04-15 21:20:36 +02:00

163 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "cryomni3d/datstream.h"
namespace CryOmni3D {
DATSeekableStream *DATSeekableStream::getGame(Common::SeekableReadStream *stream,
uint32 gameId, uint16 version, Common::Language lang, Common::Platform platform) {
if (stream == nullptr) {
return nullptr;
}
// Go to start of file
stream->seek(0, SEEK_SET);
// ALl of this should match devtools/create_cryomni3d_dat
// Check header
byte header[8];
memset(header, 0, sizeof(header));
stream->read(header, sizeof(header));
if (memcmp(header, "CY3DDATA", sizeof(header))) {
return nullptr;
}
// Check version
uint16 fileVersion = stream->readUint16LE();
if (fileVersion != kFileVersion) {
return nullptr;
}
uint16 langTranslated = translateLanguage(lang);
uint32 platformTranslated = translatePlatform(platform);
uint16 games = stream->readUint16LE();
// Padding to align to 16 bytes boundary
(void)stream->readUint32LE();
for (uint16 game = 0; game < games; game++) {
// Keep tag readable
uint32 readGameId = stream->readUint32BE();
uint16 readVersion = stream->readUint16LE();
// Keep tag readable
uint16 readLang = stream->readUint16BE();
uint32 readPlatforms = stream->readUint32LE();
uint32 offset = stream->readUint32LE();
uint32 size = stream->readUint32LE();
if (gameId != readGameId) {
continue;
}
if (version != readVersion) {
continue;
}
if (langTranslated != readLang) {
continue;
}
if (!(platformTranslated & readPlatforms)) {
continue;
}
// If we are there, we got a match
return new DATSeekableStream(stream, offset, offset + size);
}
// No match
return nullptr;
}
Common::String DATSeekableStream::readString16() {
char *buf;
uint16 len;
len = readUint16LE();
buf = (char *)malloc(len);
read(buf, len);
Common::String s(buf, len);
free(buf);
return s;
}
void DATSeekableStream::readString16Array16(Common::StringArray &array) {
uint16 items;
uint16 i;
items = readUint16LE();
array.reserve(items);
for (i = 0; i < items; i++) {
array.push_back(readString16());
}
}
uint16 DATSeekableStream::translateLanguage(Common::Language lang) {
switch (lang) {
case Common::DE_DEU:
return MKTAG16('d', 'e');
case Common::EN_ANY:
return MKTAG16('e', 'n');
case Common::ES_ESP:
return MKTAG16('e', 's');
case Common::FR_FRA:
return MKTAG16('f', 'r');
case Common::IT_ITA:
return MKTAG16('i', 't');
case Common::JA_JPN:
return MKTAG16('j', 'a');
case Common::KO_KOR:
return MKTAG16('k', 'o');
case Common::PT_BRA:
return MKTAG16('b', 'r');
case Common::ZH_TWN:
return MKTAG16('z', 't');
default:
// Invalid language
return 0;
}
}
uint32 DATSeekableStream::translatePlatform(Common::Platform platform) {
switch (platform) {
case Common::kPlatformWindows:
return 0x1;
case Common::kPlatformDOS:
return 0x2;
case Common::kPlatformMacintosh:
return 0x4;
case Common::kPlatformPSX:
return 0x8;
case Common::kPlatformSegaCD:
return 0x10;
default:
// Invalid platform
return 0;
}
}
} // End of namespace CryOmni3D