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https://github.com/libretro/scummvm.git
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82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CRYOMNI3D_WAM_PARSER_H
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#define CRYOMNI3D_WAM_PARSER_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace Common {
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class ReadStream;
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}
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namespace CryOmni3D {
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class Omni3DManager;
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struct Zone {
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uint zoneId;
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uint action;
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Common::Rect rct;
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};
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struct Transition {
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uint dstId;
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double srcAlpha;
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double srcBeta;
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double dstAlpha;
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double dstBeta;
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Common::Array<Common::String> animations;
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uint getNumAnimations() const { return animations.size(); }
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};
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struct Place {
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uint placeId;
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Common::Array<Common::String> warps;
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Common::Array<Transition> transitions;
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Common::Array<Zone> zones;
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uint getNumStates() const { return warps.size(); }
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uint getNumTransitions() const { return transitions.size(); }
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void setupWarpConstraints(Omni3DManager &omni3d) const;
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uint hitTest(const Common::Point &point) const;
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const Transition *findTransition(uint nextPlaceId) const;
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};
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class WAMParser {
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public:
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void loadStream(Common::ReadStream &stream);
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const Place *findPlaceById(uint placeId) const;
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private:
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// For duplicate finding
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// We use a different name because else it gets chosen before the const one and fails because it's private
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Place *findPlaceById_(uint placeId);
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Common::Array<Place> _places;
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};
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} // End of namespace CryOmni3D
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#endif
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