scummvm/engines/cryomni3d/wam_parser.h
2019-06-01 22:43:48 +02:00

82 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYOMNI3D_WAM_PARSER_H
#define CRYOMNI3D_WAM_PARSER_H
#include "common/array.h"
#include "common/rect.h"
#include "common/str.h"
namespace Common {
class ReadStream;
}
namespace CryOmni3D {
class Omni3DManager;
struct Zone {
uint zoneId;
uint action;
Common::Rect rct;
};
struct Transition {
uint dstId;
double srcAlpha;
double srcBeta;
double dstAlpha;
double dstBeta;
Common::Array<Common::String> animations;
uint getNumAnimations() const { return animations.size(); }
};
struct Place {
uint placeId;
Common::Array<Common::String> warps;
Common::Array<Transition> transitions;
Common::Array<Zone> zones;
uint getNumStates() const { return warps.size(); }
uint getNumTransitions() const { return transitions.size(); }
void setupWarpConstraints(Omni3DManager &omni3d) const;
uint hitTest(const Common::Point &point) const;
const Transition *findTransition(uint nextPlaceId) const;
};
class WAMParser {
public:
void loadStream(Common::ReadStream &stream);
const Place *findPlaceById(uint placeId) const;
private:
// For duplicate finding
// We use a different name because else it gets chosen before the const one and fails because it's private
Place *findPlaceById_(uint placeId);
Common::Array<Place> _places;
};
} // End of namespace CryOmni3D
#endif