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https://github.com/libretro/scummvm.git
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cb7c6fb83e
Reported by Clang.
55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DRAGONS_MIDIMUSICPLAYER_H
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#define DRAGONS_MIDIMUSICPLAYER_H
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#include "audio/midiplayer.h"
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#include "vabsound.h"
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#include "bigfile.h"
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namespace Dragons {
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class MidiMusicPlayer : public Audio::MidiPlayer {
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private:
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uint32 _midiDataSize;
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public:
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MidiMusicPlayer(BigfileArchive *bigFileArchive);
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~MidiMusicPlayer();
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void setVolume(int volume) override;
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void playSong(Common::SeekableReadStream *seqData);
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// The original sets the "sequence timing" to 109 Hz, whatever that
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// means. The default is 120.
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uint32 getBaseTempo() { return _driver ? (109 * _driver->getBaseTempo()) / 120 : 0; }
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void sendToChannel(byte channel, uint32 b) override;
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private:
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byte *resizeMidiBuffer(uint32 desiredSize);
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Common::SeekableReadStream *loadSoundFont(BigfileArchive *bigFileArchive);
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};
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} // End of namespace Dragons
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#endif //DRAGONS_MIDIMUSICPLAYER_H
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