mirror of
https://github.com/libretro/scummvm.git
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493 lines
15 KiB
C++
493 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LURE_HOTSPOTS_H
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#define LURE_HOTSPOTS_H
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#include "lure/luredefs.h"
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#include "lure/screen.h"
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#include "lure/disk.h"
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#include "lure/res_struct.h"
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namespace Lure {
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#define MAX_NUM_IMPINGING 10
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class Hotspot;
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class HotspotTickHandlers;
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class Support {
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private:
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static bool changeRoomCheckBumped(Hotspot &h);
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public:
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static int findIntersectingCharacters(Hotspot &h, uint16 *charList, int16 xp = -1, int16 yp = -1, int roomNumber = -1);
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static bool checkForIntersectingCharacter(Hotspot &h, int16 xp = -1, int16 yp = -1, int roomNumber = -1);
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static bool checkRoomChange(Hotspot &h);
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static void characterChangeRoom(Hotspot &h, uint16 roomNumber,
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int16 newX, int16 newY, Direction dir);
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static bool charactersIntersecting(HotspotData *hotspot1, HotspotData *hotspot2);
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static bool isCharacterInList(uint16 *lst, int numEntries, uint16 charId);
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};
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typedef void (HotspotTickHandlers::*HandlerMethodPtr)(Hotspot &h);
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class HotspotTickHandlers {
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private:
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// Special variable used across multiple calls to followerAnimHandler
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int countdownCtr;
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// Special variables used across multiple calls to talkAnimHandler
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TalkEntryData *_talkResponse;
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uint16 talkDestCharacter;
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// Special variable used across multiple calls to barmanAnimHandler
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bool ewanXOffset;
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// Support methods
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void npcRoomChange(Hotspot &h);
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void talkEndConversation();
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// Handler methods
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void defaultHandler(Hotspot &h);
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void voiceBubbleAnimHandler(Hotspot &h);
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void standardAnimHandler(Hotspot &h);
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void standardAnimHandler2(Hotspot &h);
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void standardCharacterAnimHandler(Hotspot &h);
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void puzzledAnimHandler(Hotspot &h);
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void roomExitAnimHandler(Hotspot &h);
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void playerAnimHandler(Hotspot &h);
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void followerAnimHandler(Hotspot &h);
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void jailorAnimHandler(Hotspot &h);
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void sonicRatAnimHandler(Hotspot &h);
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void droppingTorchAnimHandler(Hotspot &h);
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void playerSewerExitAnimHandler(Hotspot &h);
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void fireAnimHandler(Hotspot &h);
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void sparkleAnimHandler(Hotspot &h);
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void teaAnimHandler(Hotspot &h);
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void goewinCaptiveAnimHandler(Hotspot &h);
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void prisonerAnimHandler(Hotspot &h);
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void catrionaAnimHandler(Hotspot &h);
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void morkusAnimHandler(Hotspot &h);
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void talkAnimHandler(Hotspot &h);
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void grubAnimHandler(Hotspot &h);
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void barmanAnimHandler(Hotspot &h);
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void skorlAnimHandler(Hotspot &h);
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void gargoyleAnimHandler(Hotspot &h);
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void goewinShopAnimHandler(Hotspot &h);
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void skullAnimHandler(Hotspot &h);
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void dragonFireAnimHandler(Hotspot &h);
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void castleSkorlAnimHandler(Hotspot &h);
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void rackSerfAnimHandler(Hotspot &h);
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void fighterAnimHandler(Hotspot &h);
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void playerFightAnimHandler(Hotspot &h);
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public:
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HotspotTickHandlers();
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HandlerMethodPtr getHandler(uint16 procIndex);
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};
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class WalkingActionEntry {
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private:
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Direction _direction;
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int _numSteps;
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public:
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WalkingActionEntry(Direction dir, int steps): _direction(dir), _numSteps(steps) {}
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Direction direction() const { return _direction; }
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int &rawSteps() { return _numSteps; }
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int numSteps() const;
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};
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enum PathFinderResult {PF_UNFINISHED, PF_OK, PF_DEST_OCCUPIED, PF_PART_PATH, PF_NO_WALK};
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class PathFinder {
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private:
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Hotspot *_hotspot;
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bool _inUse;
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typedef Common::List<Common::SharedPtr<WalkingActionEntry> > WalkingActionList;
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WalkingActionList _list;
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RoomPathsDecompressedData _layer;
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int _stepCtr;
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bool _inProgress;
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int _countdownCtr;
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int16 _destX, _destY;
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int16 _xPos, _yPos;
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int16 _xCurrent, _yCurrent;
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int16 _xDestPos, _yDestPos;
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int16 _xDestCurrent, _yDestCurrent;
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bool _destOccupied;
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bool _cellPopulated;
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uint16 *_pSrc, *_pDest;
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int _xChangeInc, _xChangeStart;
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int _yChangeInc, _yChangeStart;
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int _xCtr, _yCtr;
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void initVars();
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void processCell(uint16 *p);
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void scanLine(int numScans, int changeAmount, uint16 *&pEnd, int &v);
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void add(Direction dir, int steps) {
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_list.push_front(WalkingActionList::value_type(new WalkingActionEntry(dir, steps)));
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}
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void addBack(Direction dir, int steps) {
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_list.push_back(WalkingActionList::value_type(new WalkingActionEntry(dir, steps)));
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}
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public:
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PathFinder(Hotspot *h);
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void clear();
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void reset(RoomPathsData &src);
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PathFinderResult process();
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Common::String getDebugInfo() const;
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void pop() { _list.erase(_list.begin()); }
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WalkingActionEntry &top() const { return **_list.begin(); }
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bool isEmpty() const { return _list.empty(); }
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int &stepCtr() { return _stepCtr; }
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void saveToStream(Common::WriteStream *stream) const;
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void loadFromStream(Common::ReadStream *stream);
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};
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enum HotspotPrecheckResult {PC_EXECUTE, PC_NOT_IN_ROOM, PC_FAILED, PC_WAIT, PC_EXCESS};
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enum BarPlaceResult {BP_KEEP_TRYING, BP_GOT_THERE, BP_FAIL};
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struct DestStructure {
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uint8 counter;
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Common::Point position;
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};
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#define MAX_NUM_FRAMES 16
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class Hotspot {
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private:
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HotspotTickHandlers _tickHandlers;
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HotspotData *_data;
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uint16 _animId;
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HotspotAnimData *_anim;
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HandlerMethodPtr _tickHandler;
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Surface *_frames;
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uint16 _hotspotId;
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uint16 _originalId;
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uint16 _roomNumber;
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int16 _startX, _startY;
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uint16 _height, _width;
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uint16 _heightCopy, _widthCopy;
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uint16 _yCorrection;
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uint16 _charRectY;
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int8 _talkX, _talkY;
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uint16 _numFrames;
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uint16 _frameNumber;
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Direction _direction;
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uint8 _layer;
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uint16 _hotspotScriptOffset;
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uint8 _colorOffset;
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bool _persistant;
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HotspotOverrideData *_override;
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bool _skipFlag;
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PathFinder _pathFinder;
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uint16 _frameWidth;
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bool _frameStartsUsed;
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uint16 _frameStarts[MAX_NUM_FRAMES];
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char _nameBuffer[MAX_HOTSPOT_NAME_SIZE];
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DestStructure _tempDest;
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// Runtime fields
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uint16 _frameCtr;
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uint8 _voiceCtr;
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int16 _destX, _destY;
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uint16 _destHotspotId;
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uint16 _blockedOffset;
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uint8 _exitCtr;
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bool _walkFlag;
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uint16 _startRoomNumber;
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uint16 _supportValue;
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// Support methods
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uint16 getTalkId(HotspotData *charHotspot);
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void startTalk(HotspotData *charHotspot, uint16 id);
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void startTalkDialog();
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// Action support methods
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HotspotPrecheckResult actionPrecheck(HotspotData *hotspot);
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BarPlaceResult getBarPlace();
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bool findClearBarPlace();
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bool characterWalkingCheck(uint16 id);
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void resetDirection();
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// Action set
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void doGet(HotspotData *hotspot);
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void doOperate(HotspotData *hotspot);
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void doOpen(HotspotData *hotspot);
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void doClose(HotspotData *hotspot);
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void doLockUnlock(HotspotData *hotspot);
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void doUse(HotspotData *hotspot);
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void doGive(HotspotData *hotspot);
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void doTalkTo(HotspotData *hotspot);
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void doTell(HotspotData *hotspot);
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void doLook(HotspotData *hotspot);
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void doLookAt(HotspotData *hotspot);
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void doLookThrough(HotspotData *hotspot);
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void doAsk(HotspotData *hotspot);
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void doDrink(HotspotData *hotspot);
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void doStatus(HotspotData *hotspot);
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void doGoto(HotspotData *hotspot);
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void doReturn(HotspotData *hotspot);
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void doBribe(HotspotData *hotspot);
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void doExamine(HotspotData *hotspot);
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void npcSetRoomAndBlockedOffset(HotspotData *hotspot);
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void npcHeySir(HotspotData *hotspot);
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void npcExecScript(HotspotData *hotspot);
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void npcResetPausedList(HotspotData *hotspot);
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void npcSetRandomDest(HotspotData *hotspot);
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void npcWalkingCheck(HotspotData *hotspot);
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void npcSetSupportOffset(HotspotData *hotspot);
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void npcSupportOffsetConditional(HotspotData *hotspot);
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void npcDispatchAction(HotspotData *hotspot);
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void npcTalkNpcToNpc(HotspotData *hotspot);
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void npcPause(HotspotData *hotspot);
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void npcStartTalking(HotspotData *hotspot);
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void npcJumpAddress(HotspotData *hotspot);
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// Auxillaries
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void doLookAction(HotspotData *hotspot, Action action);
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public:
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Hotspot(HotspotData *res);
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Hotspot(Hotspot *character, uint16 objType);
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Hotspot();
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~Hotspot();
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void setAnimation(uint16 newAnimId);
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void setAnimationIndex(int animIndex);
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void setAnimation(HotspotAnimData *newRecord);
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uint16 hotspotId() const { return _hotspotId; }
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uint16 originalId() const { return _originalId; }
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Surface &frames() const { return *_frames; }
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HotspotAnimData &anim() const { return *_anim; }
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HotspotData *resource() const { return _data; }
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uint16 numFrames() const { return _numFrames; }
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uint16 frameNumber() const { return _frameNumber; }
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void setFrameNumber(uint16 frameNum) {
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assert(frameNum < _numFrames);
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_frameNumber = frameNum;
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}
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void incFrameNumber();
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Direction direction() const { return _direction; }
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uint16 frameWidth() const { return _width; }
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int16 x() const { return _startX; }
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int16 y() const { return _startY; }
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int16 destX() const { return _destX; }
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int16 destY() const { return _destY; }
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int8 talkX() const { return _talkX; }
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int8 talkY() const { return _talkY; }
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uint16 destHotspotId() const { return _destHotspotId; }
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uint16 blockedOffset() const { return _blockedOffset; }
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uint8 exitCtr() const { return _exitCtr; }
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bool walkFlag() const { return _walkFlag; }
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uint16 startRoomNumber() const { return _startRoomNumber; }
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uint16 width() const { return _width; }
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uint16 height() const { return _height; }
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uint16 widthCopy() const { return _widthCopy; }
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uint16 heightCopy() const { return _heightCopy; }
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uint16 yCorrection() const { return _yCorrection; }
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uint16 charRectY() const { return _charRectY; }
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uint16 roomNumber() const { return _roomNumber; }
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uint16 talkScript() const {
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assert(_data);
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return _data->talkScriptOffset;
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}
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uint16 hotspotScript() const { return _hotspotScriptOffset; }
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uint8 layer() const { return _layer; }
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bool skipFlag() const { return _skipFlag; }
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void setTickProc(uint16 newVal);
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bool persistant() const { return _persistant; }
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void setPersistant(bool value) { _persistant = value; }
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uint8 colorOffset() const { return _colorOffset; }
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void setColorOffset(uint8 value) { _colorOffset = value; }
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void setRoomNumber(uint16 roomNum) {
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_roomNumber = roomNum;
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if (_data) _data->roomNumber = roomNum;
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}
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uint16 nameId() const;
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const char *getName();
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bool isActiveAnimation();
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void setPosition(int16 newX, int16 newY);
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void setDestPosition(int16 newX, int16 newY) { _destX = newX; _destY = newY; }
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void setDestHotspot(uint16 id) { _destHotspotId = id; }
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void setExitCtr(uint8 value) { _exitCtr = value; }
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BlockedState blockedState() const {
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assert(_data);
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return _data->blockedState;
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}
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void setBlockedState(BlockedState newState) {
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assert(_data);
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_data->blockedState = newState;
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}
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bool blockedFlag() const {
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assert(_data);
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return _data->blockedFlag;
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}
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void setBlockedFlag(bool newValue) {
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assert(_data);
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_data->blockedFlag = newValue;
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}
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void setWalkFlag(bool value) { _walkFlag = value; }
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void setStartRoomNumber(uint16 value) { _startRoomNumber = value; }
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void setSize(uint16 newWidth, uint16 newHeight);
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void setWidth(uint16 newWidth) {
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_width = newWidth;
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_frameWidth = newWidth;
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}
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void setHeight(uint16 newHeight) {
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_height = newHeight;
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}
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void setHotspotScript(uint16 offset) {
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assert(_data != NULL);
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_hotspotScriptOffset = offset;
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_data->hotspotScriptOffset = offset;
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}
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void setLayer(uint8 newLayer) {
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assert(_data != NULL);
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_layer = newLayer;
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_data->layer = newLayer;
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}
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void setActions(uint32 newActions) {
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assert(_data);
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_data->actions = newActions;
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}
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void setCharRectY(uint16 value) { _charRectY = value; }
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void setSkipFlag(bool value) { _skipFlag = value; }
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CharacterMode characterMode() const {
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assert(_data != NULL);
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return _data->characterMode;
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}
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void setCharacterMode(CharacterMode value) {
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assert(_data != NULL);
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_data->characterMode = value;
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}
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uint16 delayCtr() const {
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assert(_data);
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return _data->delayCtr;
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}
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void setDelayCtr(uint16 value) {
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assert(_data);
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_data->delayCtr = value;
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}
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uint16 pauseCtr() const {
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assert(_data);
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return _data->pauseCtr;
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}
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void setPauseCtr(uint16 value) {
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assert(_data);
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_data->pauseCtr = value;
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}
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VariantBool coveredFlag() const {
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assert(_data);
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return _data->coveredFlag;
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}
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void setCoveredFlag(VariantBool value) {
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assert(_data);
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_data->coveredFlag = value;
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}
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uint16 useHotspotId() const {
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assert(_data);
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return _data->useHotspotId;
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}
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void setUseHotspotId(uint16 value) {
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assert(_data);
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_data->useHotspotId = value;
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}
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uint16 talkGate() const {
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assert(_data);
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return _data->talkGate;
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}
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void setTalkGate(uint16 value) {
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assert(_data);
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_data->talkGate = value;
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}
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uint16 supportValue() const { return _supportValue; }
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void setSupportValue(uint16 value) { _supportValue = value; }
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void copyTo(Surface *dest);
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bool executeScript();
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void tick();
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bool isRoomExit(uint16 id);
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// Walking
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void walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot = 0);
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void stopWalking();
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void endAction();
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void setDirection(Direction dir);
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void faceHotspot(HotspotData *hotspot);
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void faceHotspot(uint16 hotspotId);
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void setRandomDest();
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void setOccupied(bool occupiedFlag);
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bool walkingStep();
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void updateMovement();
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void updateMovement2(CharacterMode value);
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void resetPosition();
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bool doorCloseCheck(uint16 doorId);
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void doAction();
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void doAction(Action action, HotspotData *hotspot);
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CurrentActionStack ¤tActions() const {
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assert(_data);
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return _data->npcSchedule;
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}
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PathFinder &pathFinder() { return _pathFinder; }
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DestStructure &tempDest() { return _tempDest; }
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uint16 frameCtr() const { return _frameCtr; }
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void setFrameCtr(uint16 value) { _frameCtr = value; }
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void decrFrameCtr() { if (_frameCtr > 0) --_frameCtr; }
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uint8 actionCtr() const {
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assert(_data);
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return _data->actionCtr;
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}
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void setActionCtr(uint8 v) {
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assert(_data);
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_data->actionCtr = v;
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}
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uint8 voiceCtr() const { return _voiceCtr; }
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void setVoiceCtr(uint8 v) { _voiceCtr = v; }
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// Miscellaneous
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void doNothing(HotspotData *hotspot);
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void converse(uint16 destCharacterId, uint16 messageId, bool srcStandStill = false,
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bool destStandStill = false);
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void showMessage(uint16 messageId, uint16 destCharacterId = NOONE_ID);
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void scheduleConverse(uint16 destHotspot, uint16 messageId);
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void handleTalkDialog();
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void saveToStream(Common::WriteStream *stream) const;
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void loadFromStream(Common::ReadStream *stream);
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};
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class HotspotList: public Common::List<Common::SharedPtr<Hotspot> > {
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public:
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void saveToStream(Common::WriteStream *stream) const;
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void loadFromStream(Common::ReadStream *stream);
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};
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} // End of namespace Lure
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#endif
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