scummvm/engines/lure/intro.h
NMIError 17f4e65aff LURE: Improve MT-32 fade-out in intro
The first track in the LotT introduction fades out before the second track
starts. The fade-out is implemented by reducing the velocity of the new notes
that are being played. Because this does not affect notes that are already
playing, the fade-out effect is not very good. I've replaced this by a fade-out
using MIDI channel volume.
2020-12-08 17:00:28 +01:00

46 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LURE_INTRO_H
#define LURE_INTRO_H
#include "lure/screen.h"
namespace Lure {
class Introduction {
public:
Introduction() : _currentSound(0xFF) { }
bool show();
private:
uint8 _currentSound;
bool showScreen(uint16 screenId, uint16 paletteId, uint16 delaySize, bool fadeOut = true);
bool interruptableDelay(uint32 milliseconds);
bool playMusic(uint8 soundNumber, bool fadeOut);
};
} // End of namespace Lure
#endif