scummvm/engines/lure/module.mk
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00

37 lines
510 B
Makefile

MODULE := engines/lure
MODULE_OBJS := \
animseq.o \
debugger.o \
decode.o \
disk.o \
events.o \
fights.o \
game.o \
hotspots.o \
intro.o \
lure.o \
memory.o \
menu.o \
metaengine.o \
palette.o \
res.o \
res_struct.o \
room.o \
screen.o \
scripts.o \
sound.o \
strings.o \
surface.o
# This module can be built as a plugin
ifeq ($(ENABLE_LURE), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o