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29ceb07959
- DETECT_OBJS are present and added inside an engine's modules.mk file.
37 lines
510 B
Makefile
37 lines
510 B
Makefile
MODULE := engines/lure
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MODULE_OBJS := \
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animseq.o \
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debugger.o \
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decode.o \
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disk.o \
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events.o \
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fights.o \
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game.o \
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hotspots.o \
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intro.o \
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lure.o \
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memory.o \
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menu.o \
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metaengine.o \
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palette.o \
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res.o \
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res_struct.o \
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room.o \
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screen.o \
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scripts.o \
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sound.o \
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strings.o \
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surface.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_LURE), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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