scummvm/engines/lure/palette.cpp
NMIError 419453ce00 LURE: Fix introduction animation
This fixes several issues with the introduction animation:
- The timing of the various parts of the introduction did not match the timing
of the original interpreter. The music did not properly match the images and
the last section was completely missing. I've adjusted the timing to beter
match the original interpreter.
- The VGA palette of the first text screens was broken and would display them
as completely white. I've added a patch to add the colors of the palette of the
following text screens.
- The animation of the soldiers approaching each other would fade out on the
original interpreter. I've added this.
- The images of the battle sequence would fade out on the EGA version. This
does not match the original interpreter and has been removed.
2020-12-08 17:00:28 +01:00

228 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lure/lure.h"
#include "lure/palette.h"
#include "common/util.h"
namespace Lure {
// Constructor
// Defaults the palette to a full 256 entry palette
Palette::Palette() {
_numEntries = GAME_COLORS;
_palette = Memory::allocate(_numEntries * 4);
_palette->empty();
}
// Consructor
// Sets up a palette with the given number of entries and a copy of the passed data
Palette::Palette(uint16 srcNumEntries, const byte *srcData, PaletteSource paletteSource) {
_numEntries = srcNumEntries;
_palette = Memory::allocate(_numEntries * 4);
if (srcData) {
if (paletteSource == RGB64)
convertRgb64Palette(srcData, _numEntries);
else if (paletteSource == EGA) {
assert((srcNumEntries == 16) || (srcNumEntries == 17));
convertEGAPalette(srcData);
} else
_palette->copyFrom(srcData, 0, 0, _numEntries * 4);
} else {
// No data provided, set a null palette
_palette->empty();
}
}
// Constructor
// Makes a copy of a passed palette object
Palette::Palette(Palette &src) {
_numEntries = src.numEntries();
_palette = Memory::duplicate(src._palette);
}
// Constructor
// Loads a palette from a resource
Palette::Palette(uint16 resourceId, PaletteSource paletteSource) {
Disk &disk = Disk::getReference();
bool isEGA = LureEngine::getReference().isEGA();
MemoryBlock *srcData = disk.getEntry(resourceId);
if (paletteSource == DEFAULT)
paletteSource = isEGA ? EGA : RGB64;
switch (paletteSource) {
case EGA:
// Handle EGA palette
if ((srcData->size() != 16) && (srcData->size() != 17))
error("Specified resource %d is not a palette", resourceId);
_numEntries = 16;
_palette = Memory::allocate(_numEntries * 4);
convertEGAPalette(srcData->data());
break;
case RGB64:
if (((srcData->size() % 3) != 0) || ((srcData->size() / 3) > GAME_COLORS))
error("Specified resource %d is not a palette", resourceId);
_numEntries = srcData->size() / 3;
_palette = Memory::allocate(_numEntries * 4);
convertRgb64Palette(srcData->data(), _numEntries);
break;
default:
error("Invalid palette type specified for palette resource");
}
delete srcData;
}
// Destructor
Palette::~Palette() {
delete _palette;
}
void Palette::convertRgb64Palette(const byte *srcPalette, uint16 srcNumEntries) {
byte *pDest = _palette->data();
const byte *pSrc = srcPalette;
while (srcNumEntries-- > 0) {
*pDest++ = (pSrc[0] << 2) + (pSrc[0] >> 4);
*pDest++ = (pSrc[1] << 2) + (pSrc[1] >> 4);
*pDest++ = (pSrc[2] << 2) + (pSrc[2] >> 4);
*pDest++ = 0;
pSrc += 3;
}
}
// EGA palette definition copied from DOSBox 0.72
static byte ega_palette[64][3] =
{
{0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a},
{0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a},
{0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f},
{0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f},
{0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a},
{0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a},
{0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f},
{0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f}
};
void Palette::convertEGAPalette(const byte *srcPalette) {
byte *pDest = _palette->data();
const byte *pSrc = srcPalette;
for (int index = 0; index < 16; ++index, ++pSrc) {
// Handle RGB components of entry
assert(*pSrc < 64);
byte *v = &ega_palette[*pSrc][0];
*pDest++ = *v++ * 4;
*pDest++ = *v++ * 4;
*pDest++ = *v++ * 4;
*pDest++ = 0;
}
}
void Palette::setEntry(uint8 index, uint32 value) {
if (index >= numEntries()) error("Invalid palette index: %d", index);
uint32 *entry = (uint32 *) (data() + index * 4);
*entry = value;
}
uint32 Palette::getEntry(uint8 index) {
if (index >= numEntries()) error("Invalid palette index: %d", index);
uint32 *entry = (uint32 *) (data() + index * 4);
return *entry;
}
void Palette::copyFrom(Palette *src) {
_palette->copyFrom(src->palette());
}
/*--------------------------------------------------------------------------*/
PaletteCollection::PaletteCollection(uint16 resourceId) {
Disk &d = Disk::getReference();
MemoryBlock *resource = d.getEntry(resourceId);
bool isEGA = LureEngine::getReference().isEGA();
uint32 palSize;
uint8 *data = resource->data();
if (isEGA) {
// EGA Palette collection - only has 1 sub-palette
if ((resource->size() != 16) && (resource->size() != 17))
error("Resource #%d is not a valid palette set", resourceId);
_numPalettes = 1;
_palettes = (Palette **) Memory::alloc(1 * sizeof(Palette *));
_palettes[0] = new Palette(16, data, EGA);
} else {
// VGA Palette collection
if (resource->size() % (SUB_PALETTE_SIZE * 3) != 0)
error("Resource #%d is not a valid palette set", resourceId);
palSize = SUB_PALETTE_SIZE * 3;
_numPalettes = resource->size() / palSize;
_palettes = (Palette **) Memory::alloc(_numPalettes * sizeof(Palette *));
for (uint8 paletteCtr = 0; paletteCtr < _numPalettes; ++paletteCtr, data += palSize)
_palettes[paletteCtr] = new Palette(SUB_PALETTE_SIZE, data, RGB64);
// WORKAROUND Intro animation 1 VGA palette has bad entries,
// causing the text to be all white instead of shades of grey.
// Updating it here with the color values of the other intro
// text screens.
if (resourceId == 0x32 && _palettes[0]->getEntry(0x22) == 0x00FFFFFF) {
_palettes[0]->setEntry(0x22, 0x00E3E3E3); // 38 38 38
_palettes[0]->setEntry(0x24, 0x00C3C3C3); // 30 30 30
_palettes[0]->setEntry(0x26, 0x00929292); // 24 24 24
_palettes[0]->setEntry(0x27, 0x00717171); // 1C 1C 1C
_palettes[0]->setEntry(0x28, 0x00000000); // 00 00 00
}
}
delete resource;
}
PaletteCollection::~PaletteCollection() {
for (int paletteCtr = 0; paletteCtr < _numPalettes; ++paletteCtr)
delete _palettes[paletteCtr];
free(_palettes);
}
Palette &PaletteCollection::getPalette(uint8 paletteNum) {
if (paletteNum >= _numPalettes)
error("Invalid palette index specified");
return *_palettes[paletteNum];
}
} // End of namespace Lure