mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
523 lines
14 KiB
C++
523 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* MIT License:
|
|
*
|
|
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use,
|
|
* copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following
|
|
* conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
* OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
*/
|
|
|
|
#include "common/file.h"
|
|
#include "graphics/macgui/macwindowmanager.h"
|
|
#include "graphics/macgui/macfontmanager.h"
|
|
#include "graphics/macgui/macmenu.h"
|
|
|
|
#include "wage/wage.h"
|
|
#include "wage/entities.h"
|
|
#include "wage/script.h"
|
|
#include "wage/sound.h"
|
|
#include "wage/world.h"
|
|
|
|
namespace Wage {
|
|
|
|
World::World(WageEngine *engine) {
|
|
_storageScene = new Scene;
|
|
_storageScene->_name = STORAGESCENE;
|
|
|
|
_orderedScenes.push_back(_storageScene);
|
|
_scenes[STORAGESCENE] = _storageScene;
|
|
|
|
_gameOverMessage = nullptr;
|
|
_saveBeforeQuitMessage = nullptr;
|
|
_saveBeforeCloseMessage = nullptr;
|
|
_revertMessage = nullptr;
|
|
|
|
_globalScript = nullptr;
|
|
_player = nullptr;
|
|
_signature = 0;
|
|
|
|
_weaponMenuDisabled = true;
|
|
|
|
_engine = engine;
|
|
|
|
_patterns = new Graphics::MacPatterns;
|
|
}
|
|
|
|
World::~World() {
|
|
for (uint i = 0; i < _orderedObjs.size(); i++)
|
|
delete _orderedObjs[i];
|
|
|
|
for (uint i = 0; i < _orderedChrs.size(); i++)
|
|
delete _orderedChrs[i];
|
|
|
|
for (uint i = 0; i < _orderedSounds.size(); i++)
|
|
delete _orderedSounds[i];
|
|
|
|
for (uint i = 0; i < _orderedScenes.size(); i++)
|
|
delete _orderedScenes[i];
|
|
|
|
for (uint i = 0; i < _patterns->size(); i++)
|
|
free(_patterns->operator[](i));
|
|
|
|
delete _patterns;
|
|
|
|
delete _globalScript;
|
|
|
|
delete _gameOverMessage;
|
|
delete _saveBeforeQuitMessage;
|
|
delete _saveBeforeCloseMessage;
|
|
delete _revertMessage;
|
|
|
|
}
|
|
|
|
bool World::loadWorld(Common::MacResManager *resMan) {
|
|
Common::MacResIDArray resArray;
|
|
Common::SeekableReadStream *res;
|
|
Common::MacResIDArray::const_iterator iter;
|
|
|
|
// Dumping interpreter code
|
|
#if 0
|
|
res = resMan->getResource(MKTAG('C','O','D','E'), 1);
|
|
warning("Dumping interpreter code size: %d", res->size());
|
|
byte *buf = (byte *)malloc(res->size());
|
|
res->read(buf, res->size());
|
|
Common::DumpFile out;
|
|
out.open("code.bin");
|
|
out.write(buf, res->size());
|
|
out.close();
|
|
free(buf);
|
|
delete res;
|
|
#endif
|
|
|
|
if ((resArray = resMan->getResIDArray(MKTAG('G','C','O','D'))).size() == 0)
|
|
return false;
|
|
|
|
// Load global script
|
|
res = resMan->getResource(MKTAG('G','C','O','D'), resArray[0]);
|
|
_globalScript = new Script(res, -1, _engine);
|
|
|
|
// TODO: read creator
|
|
|
|
// Load main configuration
|
|
if ((resArray = resMan->getResIDArray(MKTAG('V','E','R','S'))).size() == 0)
|
|
return false;
|
|
|
|
_name = resMan->getBaseFileName().toString();
|
|
|
|
if (resArray.size() > 1)
|
|
warning("Too many VERS resources");
|
|
|
|
if (!resArray.empty()) {
|
|
debug(3, "Loading version info");
|
|
|
|
res = resMan->getResource(MKTAG('V','E','R','S'), resArray[0]);
|
|
|
|
_signature = res->readSint32LE();
|
|
res->skip(6);
|
|
byte b = res->readByte();
|
|
_weaponMenuDisabled = (b != 0);
|
|
if (b != 0 && b != 1)
|
|
error("Unexpected value for weapons menu");
|
|
|
|
res->skip(3);
|
|
_aboutMessage = res->readPascalString();
|
|
|
|
if (!scumm_stricmp(resMan->getBaseFileName().toString().c_str(), "Scepters"))
|
|
res->skip(1); // ????
|
|
|
|
_soundLibrary1 = res->readPascalString();
|
|
_soundLibrary2 = res->readPascalString();
|
|
|
|
delete res;
|
|
}
|
|
|
|
Common::String *message;
|
|
if ((message = loadStringFromDITL(resMan, 2910, 1)) != NULL) {
|
|
message->trim();
|
|
debug(2, "_gameOverMessage: %s", message->c_str());
|
|
_gameOverMessage = message;
|
|
} else {
|
|
_gameOverMessage = new Common::String("Game Over!");
|
|
}
|
|
if ((message = loadStringFromDITL(resMan, 2480, 3)) != NULL) {
|
|
message->trim();
|
|
debug(2, "_saveBeforeQuitMessage: %s", message->c_str());
|
|
_saveBeforeQuitMessage = message;
|
|
} else {
|
|
_saveBeforeQuitMessage = new Common::String("Save changes before quiting?");
|
|
}
|
|
if ((message = loadStringFromDITL(resMan, 2490, 3)) != NULL) {
|
|
message->trim();
|
|
debug(2, "_saveBeforeCloseMessage: %s", message->c_str());
|
|
_saveBeforeCloseMessage = message;
|
|
} else {
|
|
_saveBeforeCloseMessage = new Common::String("Save changes before closing?");
|
|
}
|
|
if ((message = loadStringFromDITL(resMan, 2940, 2)) != NULL) {
|
|
message->trim();
|
|
debug(2, "_revertMessage: %s", message->c_str());
|
|
_revertMessage = message;
|
|
} else {
|
|
_revertMessage = new Common::String("Revert to the last saved version?");
|
|
}
|
|
|
|
// Load scenes
|
|
resArray = resMan->getResIDArray(MKTAG('A','S','C','N'));
|
|
debug(3, "Loading %d scenes", resArray.size());
|
|
|
|
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
|
|
res = resMan->getResource(MKTAG('A','S','C','N'), *iter);
|
|
Scene *scene = new Scene(resMan->getResName(MKTAG('A','S','C','N'), *iter), res);
|
|
|
|
res = resMan->getResource(MKTAG('A','C','O','D'), *iter);
|
|
if (res != NULL)
|
|
scene->_script = new Script(res, *iter, _engine);
|
|
|
|
res = resMan->getResource(MKTAG('A','T','X','T'), *iter);
|
|
if (res != NULL) {
|
|
scene->_textBounds = readRect(res);
|
|
int fontType = res->readUint16BE();
|
|
int fontSize = res->readUint16BE();
|
|
scene->_font = new Graphics::MacFont(fontType, fontSize, Graphics::kMacFontRegular, Graphics::FontManager::kConsoleFont);
|
|
|
|
Common::String text;
|
|
while (res->pos() < res->size()) {
|
|
char c = res->readByte();
|
|
if (c == 0x0d)
|
|
c = '\n';
|
|
text += c;
|
|
}
|
|
scene->_text = text;
|
|
|
|
delete res;
|
|
}
|
|
|
|
scene->_resourceId = *iter;
|
|
addScene(scene);
|
|
}
|
|
|
|
// Load Objects
|
|
resArray = resMan->getResIDArray(MKTAG('A','O','B','J'));
|
|
debug(3, "Loading %d objects", resArray.size());
|
|
|
|
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
|
|
res = resMan->getResource(MKTAG('A','O','B','J'), *iter);
|
|
addObj(new Obj(resMan->getResName(MKTAG('A','O','B','J'), *iter), res, *iter));
|
|
}
|
|
|
|
// Load Characters
|
|
resArray = resMan->getResIDArray(MKTAG('A','C','H','R'));
|
|
debug(3, "Loading %d characters", resArray.size());
|
|
|
|
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
|
|
res = resMan->getResource(MKTAG('A','C','H','R'), *iter);
|
|
Chr *chr = new Chr(resMan->getResName(MKTAG('A','C','H','R'), *iter), res);
|
|
chr->_resourceId = *iter;
|
|
addChr(chr);
|
|
|
|
if (chr->_playerCharacter) {
|
|
if (_player)
|
|
warning("loadWorld: Player is redefined");
|
|
|
|
_player = chr;
|
|
}
|
|
}
|
|
|
|
if (!_player) {
|
|
warning("loadWorld: Player is not defined");
|
|
|
|
if (_chrs.empty()) {
|
|
error("loadWorld: and I have no characters");
|
|
}
|
|
_player = _orderedChrs[0];
|
|
}
|
|
|
|
|
|
// Load Sounds
|
|
resArray = resMan->getResIDArray(MKTAG('A','S','N','D'));
|
|
debug(3, "Loading %d sounds", resArray.size());
|
|
|
|
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
|
|
res = resMan->getResource(MKTAG('A','S','N','D'), *iter);
|
|
addSound(new Sound(resMan->getResName(MKTAG('A','S','N','D'), *iter), res));
|
|
}
|
|
|
|
if (!_soundLibrary1.empty()) {
|
|
loadExternalSounds(_soundLibrary1);
|
|
}
|
|
if (!_soundLibrary2.empty()) {
|
|
loadExternalSounds(_soundLibrary2);
|
|
}
|
|
|
|
// Load Patterns
|
|
res = resMan->getResource(MKTAG('P','A','T','#'), 900);
|
|
if (res != NULL) {
|
|
int count = res->readUint16BE();
|
|
debug(3, "Loading %d patterns", count);
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
byte *pattern = (byte *)malloc(8);
|
|
|
|
res->read(pattern, 8);
|
|
_patterns->push_back(pattern);
|
|
}
|
|
|
|
delete res;
|
|
} else {
|
|
/* Enchanted Scepters did not use the PAT# resource for the textures. */
|
|
res = resMan->getResource(MKTAG('C','O','D','E'), 1);
|
|
if (res != NULL) {
|
|
res->skip(0x55ac);
|
|
for (int i = 0; i < 29; i++) {
|
|
byte *pattern = (byte *)malloc(8);
|
|
|
|
res->read(pattern, 8);
|
|
_patterns->push_back(pattern);
|
|
}
|
|
}
|
|
delete res;
|
|
}
|
|
|
|
res = resMan->getResource(MKTAG('M','E','N','U'), 2001);
|
|
if (res != NULL) {
|
|
Common::StringArray *menu = Graphics::MacMenu::readMenuFromResource(res);
|
|
_aboutMenuItemName.clear();
|
|
Common::String string = menu->operator[](1);
|
|
|
|
for (uint i = 0; i < string.size() && string[i] != ';'; i++) // Read token
|
|
_aboutMenuItemName += string[i];
|
|
|
|
delete menu;
|
|
delete res;
|
|
}
|
|
res = resMan->getResource(MKTAG('M','E','N','U'), 2004);
|
|
if (res != NULL) {
|
|
Common::StringArray *menu = Graphics::MacMenu::readMenuFromResource(res);
|
|
_commandsMenuName = menu->operator[](0);
|
|
_commandsMenu = menu->operator[](1);
|
|
delete menu;
|
|
delete res;
|
|
}
|
|
res = resMan->getResource(MKTAG('M','E','N','U'), 2005);
|
|
if (res != NULL) {
|
|
Common::StringArray *menu = Graphics::MacMenu::readMenuFromResource(res);
|
|
_weaponsMenuName = menu->operator[](0);
|
|
delete menu;
|
|
delete res;
|
|
}
|
|
// TODO: Read Apple menu and get the name of that menu item..
|
|
|
|
// store global info in state object for use with save/load actions
|
|
//world.setCurrentState(initialState); // pass off the state object to the world
|
|
|
|
return true;
|
|
}
|
|
|
|
void World::addSound(Sound *sound) {
|
|
Common::String s = sound->_name;
|
|
s.toLowercase();
|
|
_sounds[s] = sound;
|
|
_orderedSounds.push_back(sound);
|
|
}
|
|
|
|
void World::loadExternalSounds(Common::String fname) {
|
|
Common::MacResManager resMan;
|
|
if (!resMan.open(fname)) {
|
|
warning("Cannot load sound file <%s>", fname.c_str());
|
|
return;
|
|
}
|
|
|
|
Common::MacResIDArray resArray;
|
|
Common::SeekableReadStream *res;
|
|
Common::MacResIDArray::const_iterator iter;
|
|
|
|
resArray = resMan.getResIDArray(MKTAG('A','S','N','D'));
|
|
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
|
|
res = resMan.getResource(MKTAG('A','S','N','D'), *iter);
|
|
addSound(new Sound(resMan.getResName(MKTAG('A','S','N','D'), *iter), res));
|
|
}
|
|
}
|
|
|
|
Common::String *World::loadStringFromDITL(Common::MacResManager *resMan, int resourceId, int itemIndex) {
|
|
Common::SeekableReadStream *res = resMan->getResource(MKTAG('D','I','T','L'), resourceId);
|
|
if (res) {
|
|
int itemCount = res->readSint16BE();
|
|
for (int i = 0; i <= itemCount; i++) {
|
|
// int placeholder; short rect[4]; byte flags; pstring str;
|
|
res->skip(13);
|
|
Common::String message = res->readPascalString();
|
|
if (i == itemIndex) {
|
|
Common::String *msg = new Common::String(message);
|
|
delete res;
|
|
return msg;
|
|
}
|
|
}
|
|
|
|
delete res;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static bool invComparator(const Obj *l, const Obj *r) {
|
|
return l->_index < r->_index;
|
|
}
|
|
|
|
void World::move(Obj *obj, Chr *chr) {
|
|
if (obj == NULL)
|
|
return;
|
|
|
|
Designed *from = obj->removeFromCharOrScene();
|
|
obj->_currentOwner = chr;
|
|
chr->_inventory.push_back(obj);
|
|
|
|
Common::sort(chr->_inventory.begin(), chr->_inventory.end(), invComparator);
|
|
|
|
_engine->onMove(obj, from, chr);
|
|
}
|
|
|
|
static bool objComparator(const Obj *o1, const Obj *o2) {
|
|
bool o1Immobile = (o1->_type == Obj::IMMOBILE_OBJECT);
|
|
bool o2Immobile = (o2->_type == Obj::IMMOBILE_OBJECT);
|
|
if (o1Immobile == o2Immobile) {
|
|
return o1->_index < o2->_index;
|
|
}
|
|
return o1Immobile;
|
|
}
|
|
|
|
void World::move(Obj *obj, Scene *scene, bool skipSort) {
|
|
if (obj == NULL)
|
|
return;
|
|
|
|
Designed *from = obj->removeFromCharOrScene();
|
|
obj->_currentScene = scene;
|
|
scene->_objs.push_back(obj);
|
|
|
|
if (!skipSort)
|
|
Common::sort(scene->_objs.begin(), scene->_objs.end(), objComparator);
|
|
|
|
_engine->onMove(obj, from, scene);
|
|
}
|
|
|
|
static bool chrComparator(const Chr *l, const Chr *r) {
|
|
return l->_index < r->_index;
|
|
}
|
|
|
|
void World::move(Chr *chr, Scene *scene, bool skipSort) {
|
|
if (chr == NULL)
|
|
return;
|
|
Scene *from = chr->_currentScene;
|
|
if (from == scene)
|
|
return;
|
|
if (from != NULL)
|
|
from->_chrs.remove(chr);
|
|
scene->_chrs.push_back(chr);
|
|
|
|
if (!skipSort)
|
|
Common::sort(scene->_chrs.begin(), scene->_chrs.end(), chrComparator);
|
|
|
|
if (scene == _storageScene) {
|
|
chr->resetState();
|
|
} else if (chr->_playerCharacter) {
|
|
scene->_visited = true;
|
|
_player->_context._visits++;
|
|
}
|
|
chr->_currentScene = scene;
|
|
|
|
_engine->onMove(chr, from, scene);
|
|
}
|
|
|
|
Scene *World::getRandomScene() {
|
|
// Not including storage:
|
|
return _orderedScenes[1 + _engine->_rnd->getRandomNumber(_orderedScenes.size() - 2)];
|
|
}
|
|
|
|
Scene *World::getSceneAt(int x, int y) {
|
|
for (uint i = 0; i < _orderedScenes.size(); i++) {
|
|
Scene *scene = _orderedScenes[i];
|
|
|
|
if (scene != _storageScene && scene->_worldX == x && scene->_worldY == y) {
|
|
return scene;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static const int directionsX[] = { 0, 0, 1, -1 };
|
|
static const int directionsY[] = { -1, 1, 0, 0 };
|
|
|
|
bool World::scenesAreConnected(Scene *scene1, Scene *scene2) {
|
|
if (!scene1 || !scene2)
|
|
return false;
|
|
|
|
int x = scene2->_worldX;
|
|
int y = scene2->_worldY;
|
|
|
|
for (int dir = 0; dir < 4; dir++)
|
|
if (!scene2->_blocked[dir])
|
|
if (getSceneAt(x + directionsX[dir], y + directionsY[dir]) == scene1)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
const char *World::getAboutMenuItemName() {
|
|
static char menu[256];
|
|
|
|
*menu = '\0';
|
|
|
|
if (_aboutMenuItemName.empty()) {
|
|
sprintf(menu, "About %s...", _name.c_str());
|
|
} else { // Replace '@' with name
|
|
const char *str = _aboutMenuItemName.c_str();
|
|
const char *pos = strchr(str, '@');
|
|
if (pos) {
|
|
strncat(menu, str, (pos - str));
|
|
strncat(menu, _name.c_str(), 255);
|
|
strncat(menu, pos + 1, 255);
|
|
}
|
|
}
|
|
|
|
return menu;
|
|
}
|
|
|
|
} // End of namespace Wage
|