scummvm/engines
2010-11-30 22:02:03 +00:00
..
agi COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
agos COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
cine COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
cruise CRUISE: Slight formatting fix. 2010-11-21 12:51:49 +00:00
draci COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
drascula COMMON: Push #include audiocd.h in system.h out to .cpp files 2010-11-08 23:07:42 +00:00
gob COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
groovie COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
hugo HUGO: Fix palette issue after restoring a game in H3 2010-11-30 20:15:02 +00:00
kyra COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
lastexpress COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
lure COMMON: Simplify DECLARE_SINGLETON macro 2010-11-16 08:23:13 +00:00
m4 M4: Remove unnecessary reference to file.h 2010-11-28 23:39:02 +00:00
made MADE: Fixed bug #3090034 - "RTZ: Keyboard unresponsive", by properly handling keyboard keys 2010-11-29 10:20:45 +00:00
mohawk MOHAWK: Split out stoneship opcodes into their own class 2010-11-30 22:02:03 +00:00
parallaction COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
queen QUEEN: Correct uninitialised read in Queen Adlib driver found by Valgrind. 2010-11-21 18:42:00 +00:00
saga COMMON: Remove default value for endianess in ReadStreamEndian subclasses 2010-11-23 22:27:20 +00:00
sci SCI: Added an uninitialized read script workaround for QFG1VGA 2010-11-30 00:27:36 +00:00
scumm Fix bug #3093750 - FT: Truck and Aircraft computer text missing (regression). 2010-11-30 07:57:42 +00:00
sky ENGINES: Replace many printfs by warning/debug/debugN 2010-11-01 21:37:47 +00:00
sword1 COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
sword2 SWORD2: Reduce dependencies on common/memstream.h 2010-11-23 22:27:40 +00:00
sword25 SWORD25: Fix warning about uninitialized DijkstraNode::parentIter 2010-11-28 21:33:27 +00:00
teenagent COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
testbed COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
tinsel TINSEL: Fix support for file names with a trailing dot 2010-11-23 22:33:26 +00:00
toon TOON: Attempt to fix crash when Bricabrac puts on his glasses 2010-11-28 20:53:57 +00:00
touche COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
tucker COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
advancedDetector.cpp COMMON: Rename and tweak MD5 functions 2010-11-07 17:16:59 +00:00
advancedDetector.h DETECTOR: Get rid of ADGF_KEEPMATCH 2010-11-07 17:15:27 +00:00
dialogs.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
dialogs.h Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
engine.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
engine.h ENGINE: Rename resetTotalPlayTime to setTotalPlayTime. 2010-10-27 22:52:02 +00:00
engines.mk CONFIGURE: Plug in Last Express engine 2010-10-18 19:18:06 +00:00
game.cpp GUI: Implemented Languages as GUI options. 2010-06-15 10:57:28 +00:00
game.h ENGINES: Do not include engines/savestate.h from engines/game.h 2010-11-07 17:15:46 +00:00
metaengine.h PLUGINS: improved one-at-a-time plugin code 2010-11-05 13:24:57 +00:00
module.mk ENGINES: Move SaveStateDescriptor etc. to engine/savestate.* 2010-03-18 15:09:48 +00:00
savestate.cpp ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
savestate.h ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value. 2010-10-29 16:41:30 +00:00
util.h Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00