mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
4d7610f69d
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum - Remove code related to unused resource preloading and debug messages
256 lines
7.0 KiB
C++
256 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULE3000_H
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#define NEVERHOOD_MODULE3000_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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#include "neverhood/module1200.h"
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namespace Neverhood {
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class Module3000 : public Module {
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public:
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Module3000(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module3000();
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protected:
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int _soundVolume;
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bool _isWallBroken;
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void createScene(int sceneNum, int which);
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void updateScene();
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};
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// Scene3009
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class Scene3009;
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class SsScene3009FireCannonButton : public StaticSprite {
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public:
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SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene);
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protected:
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Scene3009 *_parentScene;
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bool _isClicked;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsScene3009SymbolEdges : public StaticSprite {
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public:
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SsScene3009SymbolEdges(NeverhoodEngine *vm, int index);
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void show();
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void hide();
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void startBlinking();
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protected:
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int _blinkCountdown;
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bool _blinkToggle;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsScene3009TargetLine : public StaticSprite {
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public:
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SsScene3009TargetLine(NeverhoodEngine *vm, int index);
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void show();
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};
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class SsScene3009SymbolArrow : public StaticSprite {
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public:
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SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index);
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void hide();
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protected:
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Sprite *_asSymbol;
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int _index;
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int _incrDecr;
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bool _enabled;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene3009VerticalIndicator : public AnimatedSprite {
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public:
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AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index);
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void show();
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protected:
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Scene3009 *_parentScene;
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bool _enabled;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene3009HorizontalIndicator : public AnimatedSprite {
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public:
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AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus);
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void show();
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void stMoveLeft();
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void stMoveRight();
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protected:
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Scene3009 *_parentScene;
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bool _enabled;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suMoveLeft();
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void suMoveRight();
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};
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class AsScene3009Symbol : public AnimatedSprite {
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public:
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AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition);
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void hide();
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protected:
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Scene3009 *_parentScene;
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int _symbolPosition;
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uint32 _symbolIndex;
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SsScene3009SymbolArrow *_ssArrowPrev;
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SsScene3009SymbolArrow *_ssArrowNext;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene3009 : public Scene {
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public:
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Scene3009(NeverhoodEngine *vm, Module *parentModule, int which);
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bool isTurning();
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protected:
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int _lockSymbolsPart1Countdown;
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int _lockSymbolsPart2Countdown;
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SmackerPlayer *_smackerPlayer;
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Sprite *_ssFireCannonButton;
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SsScene3009SymbolEdges *_ssSymbolEdges[2];
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SsScene3009TargetLine *_ssTargetLines[2];
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AsScene3009VerticalIndicator *_asVerticalIndicator;
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AsScene3009HorizontalIndicator *_asHorizontalIndicator;
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AsScene3009Symbol *_asSymbols[6];
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uint32 _cannonTargetStatus;
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uint32 _correctSymbols[6];
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bool _keepVideo;
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bool _moveCannonLeftFirst;
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bool _isTurning;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void playActionVideo();
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bool isSymbolsPart1Solved();
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bool isSymbolsPart2Solved();
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};
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// Scene3010
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class SsScene3010DeadBoltButton : public StaticSprite {
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public:
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SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled);
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void setCountdown(int count);
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protected:
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Scene *_parentScene;
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int _buttonIndex;
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bool _buttonEnabled;
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bool _buttonLocked;
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int _countdown1;
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int _countdown2;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void disableButton();
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void setSprite(uint32 fileHash);
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};
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class AsScene3010DeadBolt : public AnimatedSprite {
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public:
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AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked);
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void setCountdown(int count);
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void lock();
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void unlock(bool skipAnim);
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protected:
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Scene *_parentScene;
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int _boltIndex;
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int _countdown;
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bool _soundToggle;
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bool _unlocked;
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bool _locked;
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void update();
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uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
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void stIdle();
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void stIdleMessage();
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void stDisabled();
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void stDisabledMessage();
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};
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class Scene3010 : public Scene {
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public:
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Scene3010(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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int _countdown;
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bool _doorUnlocked;
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bool _checkUnlocked;
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SsScene3010DeadBoltButton *_ssDeadBoltButtons[3];
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AsScene3010DeadBolt *_asDeadBolts[3];
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bool _boltUnlocked[3];
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bool _boltUnlocking[3];
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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// Scene3011
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class SsScene3011Button : public StaticSprite {
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public:
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SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag);
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protected:
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Scene *_parentScene;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene3011Symbol : public AnimatedSprite {
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public:
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AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol);
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void show(bool isNoisy);
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void hide();
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void stopSymbolSound();
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void change(int symbolIndex, bool isNoisy);
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int getSymbolIndex() { return _largeSymbol ? _symbolIndex : _symbolIndex - 12; }
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protected:
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bool _largeSymbol;
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bool _isNoisy;
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int _symbolIndex;
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};
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class Scene3011 : public Scene {
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public:
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Scene3011(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_ssButton;
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AsScene3011Symbol *_asSymbols[12];
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int _updateStatus;
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bool _buttonClicked;
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int _countdown;
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int _noisySymbolIndex;
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int _currentSymbolIndex;
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int _noisyRandomSymbolIndex;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void fadeIn();
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void fadeOut();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE3000_H */
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