scummvm/audio/softsynth/fluidsynth.cpp
Lars Sundström addbdc13c5 AUDIO: Fix problem where fluidsynth soundfont could not be loaded
The user can specify a custom soundfont to be used with fluidsynth.
There was previously a hack for the iOS7 backend to get the path to
the document folder where the user can put files in a sandboxed
environment. This hack was removed in commit:
cac0664757

The problem however occurred when creating a FSNode from the full
system path because FSNode uses makeFileNodePath, which already
prepends the root. So the full path is added twice which causes the
fileNode.exists() to fail.

Create the FSNode from the path to the soundfont and check if the
file exist. If so then return the full path.
2024-02-25 10:16:09 +01:00

617 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif
#ifdef USE_FLUIDSYNTH
// Fluidsynth v2.1+ uses printf in one of it's headers,
// include/fluidsynth/log.h around line 82 so need to include this
// prior scummsys.h inclusion and thus forbidden.h
#ifdef USE_FLUIDLITE
#include <fluidlite.h>
#define FLUID_OK (0)
#define FLUID_FAILED (-1)
#else
#include <fluidsynth.h>
#endif
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/stream.h"
#include "common/system.h"
#include "common/archive.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "audio/musicplugin.h"
#include "audio/mpu401.h"
#include "audio/softsynth/emumidi.h"
#include "gui/message.h"
#include "backends/fs/fs-factory.h"
#ifdef __ANDROID__
#include "backends/fs/android/android-fs-factory.h"
#endif
// We assume here Fluidsynth minor will never be above 255 and
// that micro versions won't break API compatibility
// Older versions of FluidLite used FLUIDSYNTH_VERSION and now use FLUIDLITE_VERSION
#if defined(FLUIDSYNTH_VERSION_MAJOR) && defined(FLUIDSYNTH_VERSION_MINOR)
#define FS_API_VERSION ((FLUIDSYNTH_VERSION_MAJOR << 8) | FLUIDSYNTH_VERSION_MINOR)
#elif defined(FLUIDLITE_VERSION_MAJOR) && defined(FLUIDLITE_VERSION_MINOR)
#define FS_API_VERSION ((FLUIDLITE_VERSION_MAJOR << 8) | FLUIDLITE_VERSION_MINOR)
#else
#define FS_API_VERSION 0
#endif
#if FS_API_VERSION >= 0x0200
static void logHandler(int level, const char *message, void *data)
#else
static void logHandler(int level, char *message, void *data)
#endif
{
switch (level) {
case FLUID_PANIC:
error("FluidSynth: %s", message);
break;
case FLUID_ERR:
warning("FluidSynth: %s", message);
break;
case FLUID_WARN:
debug(1, "FluidSynth: %s", message);
break;
case FLUID_INFO:
debug(2, "FluidSynth: %s", message);
break;
case FLUID_DBG:
debug(3, "FluidSynth: %s", message);
break;
default:
fluid_default_log_function(level, message, data);
break;
}
}
class MidiDriver_FluidSynth : public MidiDriver_Emulated {
private:
MidiChannel_MPU401 _midiChannels[16];
fluid_settings_t *_settings;
fluid_synth_t *_synth;
int _soundFont;
int _outputRate;
Common::SeekableReadStream *_engineSoundFontData;
protected:
// Because GCC complains about casting from const to non-const...
void setInt(const char *name, int val);
void setNum(const char *name, double num);
void setStr(const char *name, const char *str);
void generateSamples(int16 *buf, int len) override;
Common::Path getSoundFontPath() const;
public:
MidiDriver_FluidSynth(Audio::Mixer *mixer);
int open() override;
void close() override;
void send(uint32 b) override;
MidiChannel *allocateChannel() override;
MidiChannel *getPercussionChannel() override;
void setEngineSoundFont(Common::SeekableReadStream *soundFontData) override;
bool acceptsSoundFontData() override;
// AudioStream API
bool isStereo() const override { return true; }
int getRate() const override { return _outputRate; }
};
// MidiDriver method implementations
MidiDriver_FluidSynth::MidiDriver_FluidSynth(Audio::Mixer *mixer)
: MidiDriver_Emulated(mixer), _engineSoundFontData(nullptr) {
for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
_midiChannels[i].init(this, i);
}
// It ought to be possible to get FluidSynth to generate samples at
// lower
_outputRate = _mixer->getOutputRate();
if (_outputRate < 22050)
_outputRate = 22050;
else if (_outputRate > 96000)
_outputRate = 96000;
}
// The string duplication below is there only because older versions (1.1.6
// and earlier?) of FluidSynth expected the string parameters to be non-const.
void MidiDriver_FluidSynth::setInt(const char *name, int val) {
char *name2 = scumm_strdup(name);
fluid_settings_setint(_settings, name2, val);
free(name2);
}
void MidiDriver_FluidSynth::setNum(const char *name, double val) {
char *name2 = scumm_strdup(name);
fluid_settings_setnum(_settings, name2, val);
free(name2);
}
void MidiDriver_FluidSynth::setStr(const char *name, const char *val) {
char *name2 = scumm_strdup(name);
char *val2 = scumm_strdup(val);
fluid_settings_setstr(_settings, name2, val2);
free(name2);
free(val2);
}
// Soundfont memory loader callback functions.
#if defined(USE_FLUIDLITE) && FS_API_VERSION >= 0x0102
#define FS_HAS_STREAM_SUPPORT
// FluidLite calls fopen and fclose callback twice which causes a double delete
// So, use a holder which will take care of use count
// Luckily the open() calls are not intermixed and we don't need to maintain state
struct fluidlite_stream_holder {
Common::SeekableReadStream *stream;
unsigned int openCounter;
};
static void *SoundFontMemLoader_open(fluid_fileapi_t *fileapi, const char *filename) {
fluidlite_stream_holder *holder;
if (filename[0] != '&') {
return nullptr;
}
sscanf(filename, "&%p", (void **)&holder);
// Reset the file cursor
holder->stream->seek(0, SEEK_SET);
holder->openCounter++;
return holder;
}
static int SoundFontMemLoader_read(void *buf, int count, void *handle) {
fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
return holder->stream->read(buf, count) == (uint32)count ? FLUID_OK : FLUID_FAILED;
}
static int SoundFontMemLoader_seek(void *handle, long offset, int origin) {
fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
return holder->stream->seek(offset, origin) ? FLUID_OK : FLUID_FAILED;
}
static int SoundFontMemLoader_close(void *handle) {
fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
if (!--holder->openCounter) {
delete holder->stream;
delete holder;
}
return FLUID_OK;
}
static long SoundFontMemLoader_tell(void *handle) {
fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
return holder->stream->pos();
}
static const fluid_fileapi_t SoundFontMemLoader_callbacks = {
NULL,
NULL,
SoundFontMemLoader_open,
SoundFontMemLoader_read,
SoundFontMemLoader_seek,
SoundFontMemLoader_close,
SoundFontMemLoader_tell
};
#elif FS_API_VERSION >= 0x0200
#define FS_HAS_STREAM_SUPPORT
static void *SoundFontMemLoader_open(const char *filename) {
void *p;
if (filename[0] != '&') {
return nullptr;
}
sscanf(filename, "&%p", &p);
return p;
}
#if FS_API_VERSION >= 0x0202
static int SoundFontMemLoader_read(void *buf, fluid_long_long_t count, void *handle) {
#else
static int SoundFontMemLoader_read(void *buf, int count, void *handle) {
#endif
return ((Common::SeekableReadStream *) handle)->read(buf, count) == (uint32)count ? FLUID_OK : FLUID_FAILED;
}
#if FS_API_VERSION >= 0x0202
static int SoundFontMemLoader_seek(void *handle, fluid_long_long_t offset, int origin) {
#else
static int SoundFontMemLoader_seek(void *handle, long offset, int origin) {
#endif
return ((Common::SeekableReadStream *) handle)->seek(offset, origin) ? FLUID_OK : FLUID_FAILED;
}
static int SoundFontMemLoader_close(void *handle) {
delete (Common::SeekableReadStream *) handle;
return FLUID_OK;
}
#if FS_API_VERSION >= 0x0202
static fluid_long_long_t SoundFontMemLoader_tell(void *handle) {
#else
static long SoundFontMemLoader_tell(void *handle) {
#endif
return ((Common::SeekableReadStream *) handle)->pos();
}
#endif // USE_FLUIDLITE
Common::Path MidiDriver_FluidSynth::getSoundFontPath() const {
Common::Path path = ConfMan.getPath("soundfont");
if (path.empty())
return path;
Common::FSNode fileNode(path);
if (fileNode.exists()) {
// Return the full system path to the soundfont
return Common::Path(g_system->getFilesystemFactory()->getSystemFullPath(path.toString(Common::Path::kNativeSeparator)), Common::Path::kNativeSeparator);
}
// Then check with soundfontpath
if (ConfMan.hasKey("soundfontpath")) {
Common::FSNode dirNode(ConfMan.getPath("soundfontpath"));
if (dirNode.exists() && dirNode.isDirectory()) {
fileNode = dirNode.getChild(path.baseName());
if (fileNode.exists())
return fileNode.getPath();
}
}
// Finally look for it with SearchMan
Common::ArchiveMemberDetailsList files;
SearchMan.listMatchingMembers(files, path);
for (Common::ArchiveMemberDetails file : files) {
Common::FSDirectory* dir = dynamic_cast<Common::FSDirectory*>(SearchMan.getArchive(file.arcName));
if (!dir)
continue;
fileNode = dir->getFSNode().getChild(file.arcMember->getPathInArchive().toString(Common::Path::kNativeSeparator));
if (fileNode.exists())
return fileNode.getPath();
}
return path;
}
int MidiDriver_FluidSynth::open() {
if (_isOpen)
return MERR_ALREADY_OPEN;
fluid_set_log_function(FLUID_PANIC, logHandler, nullptr);
fluid_set_log_function(FLUID_ERR, logHandler, nullptr);
fluid_set_log_function(FLUID_WARN, logHandler, nullptr);
fluid_set_log_function(FLUID_INFO, logHandler, nullptr);
fluid_set_log_function(FLUID_DBG, logHandler, nullptr);
#ifdef FS_HAS_STREAM_SUPPORT
// When provided with in-memory SoundFont data, only use the configured
// SoundFont instead if it's explicitly configured on the current game.
bool isUsingInMemorySoundFontData = _engineSoundFontData && !ConfMan.getActiveDomain()->contains("soundfont");
#else
const bool isUsingInMemorySoundFontData = false;
#endif
if (!isUsingInMemorySoundFontData && ConfMan.get("soundfont").empty()) {
GUI::MessageDialog dialog(_("FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI on MIDI tab. Music is off."));
dialog.runModal();
return MERR_DEVICE_NOT_AVAILABLE;
}
#if defined(__ANDROID__) && defined(FS_HAS_STREAM_SUPPORT)
// In Android, when using SAF we need to wrap IO to make it work
// We can only do this with FluidSynth 2.0
if (!isUsingInMemorySoundFontData &&
AndroidFilesystemFactory::instance().hasSAF()) {
Common::FSNode fsnode(getSoundFontPath());
_engineSoundFontData = fsnode.createReadStream();
isUsingInMemorySoundFontData = _engineSoundFontData != nullptr;
}
#endif
_settings = new_fluid_settings();
// The default gain setting is ridiculously low - at least for me. This
// cannot be fixed by ScummVM's volume settings because they can only
// soften the sound, not amplify it, so instead we add an option to
// adjust the gain of FluidSynth itself.
double gain = (double)ConfMan.getInt("midi_gain") / 100.0;
setNum("synth.gain", gain);
setNum("synth.sample-rate", _outputRate);
_synth = new_fluid_synth(_settings);
if (ConfMan.getBool("fluidsynth_chorus_activate")) {
#if FS_API_VERSION >= 0x0202
fluid_synth_chorus_on(_synth, -1, 1);
#else
fluid_synth_set_chorus_on(_synth, 1);
#endif
int chorusNr = ConfMan.getInt("fluidsynth_chorus_nr");
double chorusLevel = (double)ConfMan.getInt("fluidsynth_chorus_level") / 100.0;
double chorusSpeed = (double)ConfMan.getInt("fluidsynth_chorus_speed") / 100.0;
double chorusDepthMs = (double)ConfMan.getInt("fluidsynth_chorus_depth") / 10.0;
Common::String chorusWaveForm = ConfMan.get("fluidsynth_chorus_waveform");
int chorusType = FLUID_CHORUS_MOD_SINE;
if (chorusWaveForm == "sine") {
chorusType = FLUID_CHORUS_MOD_SINE;
} else {
chorusType = FLUID_CHORUS_MOD_TRIANGLE;
}
#if FS_API_VERSION >= 0x0202
fluid_synth_set_chorus_group_nr(_synth, -1, chorusNr);
fluid_synth_set_chorus_group_level(_synth, -1, chorusLevel);
fluid_synth_set_chorus_group_speed(_synth, -1, chorusSpeed);
fluid_synth_set_chorus_group_depth(_synth, -1, chorusDepthMs);
fluid_synth_set_chorus_group_type(_synth, -1, chorusType);
#else
fluid_synth_set_chorus(_synth, chorusNr, chorusLevel, chorusSpeed, chorusDepthMs, chorusType);
#endif
} else {
#if FS_API_VERSION >= 0x0202
fluid_synth_chorus_on(_synth, -1, 0);
#else
fluid_synth_set_chorus_on(_synth, 0);
#endif
}
if (ConfMan.getBool("fluidsynth_reverb_activate")) {
#if FS_API_VERSION >= 0x0202
fluid_synth_reverb_on(_synth, -1, 1);
#else
fluid_synth_set_reverb_on(_synth, 1);
#endif
double reverbRoomSize = (double)ConfMan.getInt("fluidsynth_reverb_roomsize") / 100.0;
double reverbDamping = (double)ConfMan.getInt("fluidsynth_reverb_damping") / 100.0;
double reverbWidth = ConfMan.getInt("fluidsynth_reverb_width") / 10.0;
double reverbLevel = (double)ConfMan.getInt("fluidsynth_reverb_level") / 100.0;
#if FS_API_VERSION >= 0x0202
fluid_synth_set_reverb_group_roomsize(_synth, -1, reverbRoomSize);
fluid_synth_set_reverb_group_damp(_synth, -1, reverbDamping);
fluid_synth_set_reverb_group_width(_synth, -1, reverbWidth);
fluid_synth_set_reverb_group_level(_synth, -1, reverbLevel);
#else
fluid_synth_set_reverb(_synth, reverbRoomSize, reverbDamping, reverbWidth, reverbLevel);
#endif
} else {
#if FS_API_VERSION >= 0x0202
fluid_synth_reverb_on(_synth, -1, 0);
#else
fluid_synth_set_reverb_on(_synth, 0);
#endif
}
Common::String interpolation = ConfMan.get("fluidsynth_misc_interpolation");
int interpMethod = FLUID_INTERP_4THORDER;
if (interpolation == "none") {
interpMethod = FLUID_INTERP_NONE;
} else if (interpolation == "linear") {
interpMethod = FLUID_INTERP_LINEAR;
} else if (interpolation == "4th") {
interpMethod = FLUID_INTERP_4THORDER;
} else if (interpolation == "7th") {
interpMethod = FLUID_INTERP_7THORDER;
}
fluid_synth_set_interp_method(_synth, -1, interpMethod);
Common::String soundfont;
#if defined(FS_HAS_STREAM_SUPPORT)
if (isUsingInMemorySoundFontData) {
#if defined(USE_FLUIDLITE)
fluidlite_stream_holder *holder = new fluidlite_stream_holder;
holder->stream = _engineSoundFontData;
holder->openCounter = 0;
fluid_sfloader_t *soundFontMemoryLoader = new_fluid_defsfloader();
soundFontMemoryLoader->fileapi = const_cast<fluid_fileapi_t *>(&SoundFontMemLoader_callbacks);
fluid_synth_add_sfloader(_synth, soundFontMemoryLoader);
soundfont = Common::String::format("&%p", (void *)holder);
#else
// Fluidsynth 2.0+
fluid_sfloader_t *soundFontMemoryLoader = new_fluid_defsfloader(_settings);
fluid_sfloader_set_callbacks(soundFontMemoryLoader,
SoundFontMemLoader_open,
SoundFontMemLoader_read,
SoundFontMemLoader_seek,
SoundFontMemLoader_tell,
SoundFontMemLoader_close);
fluid_synth_add_sfloader(_synth, soundFontMemoryLoader);
soundfont = Common::String::format("&%p", (void *)_engineSoundFontData);
#endif
} else
#endif // FS_HAS_STREAM_SUPPORT
{
// soundfont = ConfMan.get("soundfont");
soundfont = getSoundFontPath().toString(Common::Path::kNativeSeparator);
}
_soundFont = fluid_synth_sfload(_synth, soundfont.c_str(), 1);
if (_soundFont == -1) {
GUI::MessageDialog dialog(Common::U32String::format(_("FluidSynth: Failed loading custom SoundFont '%s'. Music is off."), soundfont.c_str()));
dialog.runModal();
return MERR_DEVICE_NOT_AVAILABLE;
}
MidiDriver_Emulated::open();
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_mixerSoundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
return 0;
}
void MidiDriver_FluidSynth::close() {
if (!_isOpen)
return;
_isOpen = false;
_mixer->stopHandle(_mixerSoundHandle);
if (_soundFont != -1)
fluid_synth_sfunload(_synth, _soundFont, 1);
delete_fluid_synth(_synth);
delete_fluid_settings(_settings);
}
void MidiDriver_FluidSynth::send(uint32 b) {
if (!_isOpen)
return;
midiDriverCommonSend(b);
//byte param3 = (byte) ((b >> 24) & 0xFF);
uint param2 = (byte) ((b >> 16) & 0xFF);
uint param1 = (byte) ((b >> 8) & 0xFF);
byte cmd = (byte) (b & 0xF0);
byte chan = (byte) (b & 0x0F);
switch (cmd) {
case 0x80: // Note Off
fluid_synth_noteoff(_synth, chan, param1);
break;
case 0x90: // Note On
fluid_synth_noteon(_synth, chan, param1, param2);
break;
case 0xA0: // Aftertouch
break;
case 0xB0: // Control Change
fluid_synth_cc(_synth, chan, param1, param2);
break;
case 0xC0: // Program Change
fluid_synth_program_change(_synth, chan, param1);
break;
case 0xD0: // Channel Pressure
break;
case 0xE0: // Pitch Bend
fluid_synth_pitch_bend(_synth, chan, (param2 << 7) | param1);
break;
case 0xF0: // SysEx
// We should never get here! SysEx information has to be
// sent via high-level semantic methods.
warning("MidiDriver_FluidSynth: Receiving SysEx command on a send() call");
break;
default:
warning("MidiDriver_FluidSynth: Unknown send() command 0x%02X", cmd);
break;
}
}
MidiChannel *MidiDriver_FluidSynth::allocateChannel() {
for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
if (i != 9 && _midiChannels[i].allocate())
return &_midiChannels[i];
}
return nullptr;
}
MidiChannel *MidiDriver_FluidSynth::getPercussionChannel() {
return &_midiChannels[9];
}
void MidiDriver_FluidSynth::generateSamples(int16 *data, int len) {
fluid_synth_write_s16(_synth, len, data, 0, 2, data, 1, 2);
}
void MidiDriver_FluidSynth::setEngineSoundFont(Common::SeekableReadStream *soundFontData) {
_engineSoundFontData = soundFontData;
}
bool MidiDriver_FluidSynth::acceptsSoundFontData() {
#ifdef FS_HAS_STREAM_SUPPORT
return true;
#else
return false;
#endif
}
// Plugin interface
class FluidSynthMusicPlugin : public MusicPluginObject {
public:
const char *getName() const override {
return "FluidSynth";
}
const char *getId() const override {
return "fluidsynth";
}
MusicDevices getDevices() const override;
Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const override;
};
MusicDevices FluidSynthMusicPlugin::getDevices() const {
MusicDevices devices;
devices.push_back(MusicDevice(this, "", MT_GM));
return devices;
}
Common::Error FluidSynthMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const {
*mididriver = new MidiDriver_FluidSynth(g_system->getMixer());
return Common::kNoError;
}
//#if PLUGIN_ENABLED_DYNAMIC(FLUIDSYNTH)
//REGISTER_PLUGIN_DYNAMIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin);
//#else
REGISTER_PLUGIN_STATIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin);
//#endif
#endif