mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-25 12:05:53 +00:00
e317012cce
svn-id: r41065
544 lines
16 KiB
C++
544 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/file.h"
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#include "sci/sci.h"
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#include "sci/resource.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/kernel_types.h"
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#include "sci/gfx/gfx_widgets.h"
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#include "sci/gfx/gfx_state_internal.h" // required for GfxPort, GfxVisual
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#include "sci/gfx/menubar.h"
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namespace Sci {
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int _reset_graphics_input(EngineState *s) {
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Resource *resource;
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int font_nr;
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gfx_color_t transparent = { PaletteEntry(), 0, -1, -1, 0 };
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debug(2, "Initializing graphics");
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if (s->resmgr->_sciVersion <= SCI_VERSION_01 || (s->flags & GF_SCI1_EGA)) {
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int i;
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for (i = 0; i < 16; i++) {
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if (gfxop_set_color(s->gfx_state, &(s->ega_colors[i]), gfx_sci0_image_colors[sci0_palette][i].r,
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gfx_sci0_image_colors[sci0_palette][i].g, gfx_sci0_image_colors[sci0_palette][i].b, 0, -1, -1)) {
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return 1;
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}
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gfxop_set_system_color(s->gfx_state, i, &(s->ega_colors[i]));
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}
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} else {
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// Allocate SCI1 system colors
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gfx_color_t black = { PaletteEntry(0, 0, 0), 0, 0, 0, GFX_MASK_VISUAL };
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gfxop_set_system_color(s->gfx_state, 0, &black);
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// Check for Amiga palette file.
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Common::File file;
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if (file.open("spal")) {
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s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal1_amiga(file));
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file.close();
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} else {
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resource = s->resmgr->findResource(kResourceTypePalette, 999, 1);
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if (resource) {
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if (s->version < SCI_VERSION_1_1)
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s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal1(999, resource->data, resource->size));
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else
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s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal11(999, resource->data, resource->size));
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s->resmgr->unlockResource(resource, 999, kResourceTypePalette);
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} else {
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debug(2, "Couldn't find the default palette!");
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}
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}
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}
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gfxop_fill_box(s->gfx_state, gfx_rect(0, 0, 320, 200), s->ega_colors[0]); // Fill screen black
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gfxop_update(s->gfx_state);
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gfxop_set_pointer_position(s->gfx_state, Common::Point(160, 150));
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s->pic_is_new = 0;
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s->pic_visible_map = GFX_MASK_NONE; // Other values only make sense for debugging
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s->dyn_views = NULL; // no DynViews
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s->drop_views = NULL; // And, consequently, no list for dropped views
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s->priority_first = 42; // Priority zone 0 ends here
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if (s->flags & GF_SCI0_OLDGFXFUNCS)
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s->priority_last = 200;
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else
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s->priority_last = 190;
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font_nr = -1;
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do {
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resource = s->resmgr->testResource(kResourceTypeFont, ++font_nr);
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} while ((!resource) && (font_nr < sci_max_resource_nr[s->resmgr->_sciVersion]));
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if (!resource) {
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debug(2, "No text font was found.");
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return 1;
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}
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s->visual = gfxw_new_visual(s->gfx_state, font_nr);
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s->wm_port = gfxw_new_port(s->visual, NULL, s->gfx_state->pic_port_bounds, s->ega_colors[0], transparent);
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s->iconbar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 200), s->ega_colors[0], transparent);
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s->iconbar_port->_flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
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if (s->resmgr->_sciVersion >= SCI_VERSION_01_VGA) {
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// This bit sets the foreground and background colors in VGA SCI games
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gfx_color_t fgcolor;
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gfx_color_t bgcolor;
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memset(&fgcolor, 0, sizeof(gfx_color_t));
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memset(&bgcolor, 0, sizeof(gfx_color_t));
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#if 0
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fgcolor.visual = s->gfx_state->resstate->static_palette[0];
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fgcolor.mask = GFX_MASK_VISUAL;
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bgcolor.visual = s->gfx_state->resstate->static_palette[255];
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bgcolor.mask = GFX_MASK_VISUAL;
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#endif
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s->titlebar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 10), fgcolor, bgcolor);
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} else {
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s->titlebar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 10), s->ega_colors[0], s->ega_colors[15]);
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}
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s->titlebar_port->_color.mask |= GFX_MASK_PRIORITY;
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s->titlebar_port->_color.priority = 11;
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s->titlebar_port->_bgcolor.mask |= GFX_MASK_PRIORITY;
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s->titlebar_port->_bgcolor.priority = 11;
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s->titlebar_port->_flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
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// but this is correct
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s->picture_port = gfxw_new_port(s->visual, NULL, s->gfx_state->pic_port_bounds, s->ega_colors[0], transparent);
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s->_pics.clear();
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s->visual->add((GfxContainer *)s->visual, s->wm_port);
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s->visual->add((GfxContainer *)s->visual, s->titlebar_port);
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s->visual->add((GfxContainer *)s->visual, s->picture_port);
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s->visual->add((GfxContainer *)s->visual, s->iconbar_port);
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// Add ports to visual
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s->port = s->picture_port; // Currently using the picture port
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#if 0
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s->titlebar_port->_bgcolor.mask |= GFX_MASK_PRIORITY;
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s->titlebar_port->_bgcolor.priority = 11; // Standard priority for the titlebar port
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#endif
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return 0;
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}
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int game_init_graphics(EngineState *s) {
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#ifdef CUSTOM_GRAPHICS_OPTIONS
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#ifndef WITH_PIC_SCALING
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if (s->gfx_state->options->pic0_unscaled == 0)
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warning("Pic scaling was disabled; your version of ScummVM has no support for scaled pic drawing built in.");
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s->gfx_state->options->pic0_unscaled = 1;
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#endif
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#endif
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return _reset_graphics_input(s);
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}
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static void _free_graphics_input(EngineState *s) {
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debug(2, "Freeing graphics");
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delete s->visual;
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s->wm_port = s->titlebar_port = s->picture_port = NULL;
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s->visual = NULL;
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s->dyn_views = NULL;
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s->port = NULL;
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s->_pics.clear();
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}
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int game_init_sound(EngineState *s, int sound_flags) {
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if (s->resmgr->_sciVersion >= SCI_VERSION_01)
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sound_flags |= SFX_STATE_FLAG_MULTIPLAY;
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s->sfx_init_flags = sound_flags;
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s->_sound.sfx_init(s->resmgr, sound_flags);
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return 0;
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}
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int create_class_table_sci11(EngineState *s) {
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int scriptnr;
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unsigned int seeker_offset;
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char *seeker_ptr;
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int classnr;
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Resource *vocab996 = s->resmgr->findResource(kResourceTypeVocab, 996, 1);
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if (!vocab996)
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s->_classtable.resize(20);
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else
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s->_classtable.resize(vocab996->size >> 2);
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for (scriptnr = 0; scriptnr < 1000; scriptnr++) {
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Resource *heap = s->resmgr->findResource(kResourceTypeHeap, scriptnr, 0);
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if (heap) {
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int global_vars = READ_LE_UINT16(heap->data + 2);
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seeker_ptr = (char*)heap->data + 4 + global_vars * 2;
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seeker_offset = 4 + global_vars * 2;
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while (READ_LE_UINT16((byte*)seeker_ptr) == SCRIPT_OBJECT_MAGIC_NUMBER) {
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if (READ_LE_UINT16((byte*)seeker_ptr + 14) & SCRIPT_INFO_CLASS) {
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classnr = READ_LE_UINT16((byte*)seeker_ptr + 10);
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if (classnr >= (int)s->_classtable.size()) {
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if (classnr >= SCRIPT_MAX_CLASSTABLE_SIZE) {
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warning("Invalid class number 0x%x in script.%d(0x%x), offset %04x",
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classnr, scriptnr, scriptnr, seeker_offset);
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return 1;
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}
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s->_classtable.resize(classnr + 1); // Adjust maximum number of entries
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}
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s->_classtable[classnr].reg.offset = seeker_offset;
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s->_classtable[classnr].reg.segment = 0;
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s->_classtable[classnr].script = scriptnr;
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}
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seeker_ptr += READ_LE_UINT16((byte*)seeker_ptr + 2) * 2;
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seeker_offset += READ_LE_UINT16((byte*)seeker_ptr + 2) * 2;
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}
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}
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}
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s->resmgr->unlockResource(vocab996, 996, kResourceTypeVocab);
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vocab996 = NULL;
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return 0;
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}
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static int create_class_table_sci0(EngineState *s) {
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int scriptnr;
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unsigned int seeker;
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int classnr;
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int magic_offset; // For strange scripts in older SCI versions
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Resource *vocab996 = s->resmgr->findResource(kResourceTypeVocab, 996, 1);
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if (!vocab996)
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s->_classtable.resize(20);
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else
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s->_classtable.resize(vocab996->size >> 2);
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for (scriptnr = 0; scriptnr < 1000; scriptnr++) {
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int objtype = 0;
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Resource *script = s->resmgr->findResource(kResourceTypeScript, scriptnr, 0);
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if (script) {
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if (s->flags & GF_SCI0_OLD)
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magic_offset = seeker = 2;
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else
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magic_offset = seeker = 0;
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do {
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while (seeker < script->size) {
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unsigned int lastseeker = seeker;
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objtype = (int16)READ_LE_UINT16(script->data + seeker);
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if (objtype == SCI_OBJ_CLASS || objtype == SCI_OBJ_TERMINATOR)
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break;
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seeker += (int16)READ_LE_UINT16(script->data + seeker + 2);
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if (seeker <= lastseeker) {
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s->_classtable.clear();
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error("Script version is invalid");
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}
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}
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if (objtype == SCI_OBJ_CLASS) {
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int sugg_script;
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seeker -= SCRIPT_OBJECT_MAGIC_OFFSET; // Adjust position; script home is base +8 bytes
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classnr = (int16)READ_LE_UINT16(script->data + seeker + 4 + SCRIPT_SPECIES_OFFSET);
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if (classnr >= (int)s->_classtable.size()) {
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if (classnr >= SCRIPT_MAX_CLASSTABLE_SIZE) {
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warning("Invalid class number 0x%x in script.%d(0x%x), offset %04x",
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classnr, scriptnr, scriptnr, seeker);
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return 1;
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}
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s->_classtable.resize(classnr + 1); // Adjust maximum number of entries
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}
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// Map the class ID to the script the corresponding class is contained in
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// The script number is found in vocab.996, if it exists
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if (!vocab996 || (uint32)classnr >= vocab996->size >> 2)
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sugg_script = -1;
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else
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sugg_script = (int16)READ_LE_UINT16(vocab996->data + 2 + (classnr << 2));
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// First, test whether the script hasn't been claimed, or if it's been claimed by the wrong script
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if (sugg_script == -1 || scriptnr == sugg_script /*|| !s->_classtable[classnr].reg.segment*/) {
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// Now set the home script of the class
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s->_classtable[classnr].reg.offset = seeker + 4 - magic_offset;
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s->_classtable[classnr].reg.segment = 0;
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s->_classtable[classnr].script = scriptnr;
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}
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seeker += SCRIPT_OBJECT_MAGIC_OFFSET; // Re-adjust position
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seeker += (int16)READ_LE_UINT16(script->data + seeker + 2); // Move to next
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}
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} while (objtype != SCI_OBJ_TERMINATOR && seeker <= script->size);
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}
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}
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s->resmgr->unlockResource(vocab996, 996, kResourceTypeVocab);
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vocab996 = NULL;
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return 0;
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}
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// Architectural stuff: Init/Unintialize engine
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int script_init_engine(EngineState *s, sci_version_t version) {
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int result;
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s->kernel_opt_flags = 0;
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s->version = version;
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if (s->version >= SCI_VERSION_1_1)
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result = create_class_table_sci11(s);
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else
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result = create_class_table_sci0(s);
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if (result) {
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debug(2, "Failed to initialize class table");
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return 1;
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}
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s->seg_manager = new SegManager(s->version >= SCI_VERSION_1_1);
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s->gc_countdown = GC_INTERVAL - 1;
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SegmentId script_000_segment = script_get_segment(s, 0, SCRIPT_GET_LOCK);
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if (script_000_segment <= 0) {
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debug(2, "Failed to instantiate script.000");
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return 1;
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}
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s->script_000 = s->seg_manager->getScript(script_000_segment);
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s->sys_strings = s->seg_manager->allocateSysStrings(&s->sys_strings_segment);
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s->string_frag_segment = s->seg_manager->allocateStringFrags();
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// Allocate static buffer for savegame and CWD directories
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SystemString *str = &s->sys_strings->strings[SYS_STRING_SAVEDIR];
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str->name = strdup("savedir");
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str->max_size = MAX_SAVE_DIR_SIZE;
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str->value = (reg_t *)calloc(MAX_SAVE_DIR_SIZE, sizeof(reg_t)); // FIXME -- sizeof(char) or sizeof(reg_t) ??
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str->value[0].segment = s->string_frag_segment; // Set to empty string
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str->value[0].offset = 0;
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s->r_acc = s->r_prev = NULL_REG;
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s->r_amp_rest = 0;
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s->_executionStack.clear(); // Start without any execution stack
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s->execution_stack_base = -1; // No vm is running yet
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s->parser_lastmatch_word = SAID_NO_MATCH;
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s->_vocabulary = new Vocabulary(s->resmgr, (s->flags & GF_SCI0_OLD));
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script_map_kernel(s);
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// Maps the kernel functions
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s->restarting_flags = SCI_GAME_IS_NOT_RESTARTING;
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s->bp_list = NULL; // No breakpoints defined
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s->have_bp = 0;
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if ((s->flags & GF_SCI1_LOFSABSOLUTE) && s->version < SCI_VERSION_1_1)
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s->seg_manager->setExportWidth(1);
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else
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s->seg_manager->setExportWidth(0);
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debug(2, "Engine initialized");
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s->pic_priority_table = NULL;
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s->_pics.clear();
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return 0;
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}
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void script_set_gamestate_save_dir(EngineState *s, const char *path) {
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SystemString *str = &s->sys_strings->strings[SYS_STRING_SAVEDIR];
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strncpy((char *)str->value, path, str->max_size); // FIXME -- strncpy or internal_stringfrag_strncpy ?
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str->value[str->max_size - 1].segment = s->string_frag_segment; // Make sure to terminate
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str->value[str->max_size - 1].offset &= 0xff00; // Make sure to terminate
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}
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void internal_stringfrag_strncpy(EngineState *s, reg_t *dest, reg_t *src, int len);
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void script_free_vm_memory(EngineState *s) {
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debug(2, "Freeing VM memory");
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s->_classtable.clear();
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// Close all opened file handles
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s->_fileHandles.clear();
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s->_fileHandles.resize(5);
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}
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void script_free_engine(EngineState *s) {
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script_free_vm_memory(s);
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debug(2, "Freeing state-dependant data");
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s->_kfuncTable.clear();
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delete s->_vocabulary;
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}
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void script_free_breakpoints(EngineState *s) {
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Breakpoint *bp, *bp_next;
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// Free breakpoint list
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bp = s->bp_list;
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while (bp) {
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bp_next = bp->next;
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if (bp->type == BREAK_SELECTOR)
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free(bp->data.name);
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free(bp);
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bp = bp_next;
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}
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s->bp_list = NULL;
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}
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/*************************************************************/
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/* Game instance stuff: Init/Unitialize state-dependant data */
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/*************************************************************/
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int game_init(EngineState *s) {
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// FIXME Use new VM instantiation code all over the place"
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reg_t game_obj; // Address of the game object
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DataStack *stack;
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stack = s->seg_manager->allocateStack(VM_STACK_SIZE, &s->stack_segment);
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s->stack_base = stack->entries;
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s->stack_top = s->stack_base + VM_STACK_SIZE;
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if (!script_instantiate(s, 0)) {
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warning("game_init(): Could not instantiate script 0");
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return 1;
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}
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s->parser_valid = 0; // Invalidate parser
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s->parser_event = NULL_REG; // Invalidate parser event
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s->_synonyms.clear(); // No synonyms
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if (s->gfx_state && _reset_graphics_input(s))
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|
return 1;
|
|
|
|
s->successor = NULL; // No successor
|
|
s->_statusBarText.clear(); // Status bar is blank
|
|
s->status_bar_foreground = 0;
|
|
s->status_bar_background = (s->resmgr->_sciVersion >= SCI_VERSION_01_VGA) ? 255 : 15;
|
|
|
|
SystemString *str = &s->sys_strings->strings[SYS_STRING_PARSER_BASE];
|
|
str->name = strdup("parser-base");
|
|
str->max_size = MAX_PARSER_BASE;
|
|
str->value = (reg_t *)calloc(MAX_PARSER_BASE + 1, sizeof(char)); // FIXME -- sizeof(char) or sizeof(reg_t) ??
|
|
str->value[0].segment = s->string_frag_segment; // Set to empty string
|
|
str->value[0].offset = 0; // Set to empty string
|
|
|
|
s->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
|
|
|
|
s->game_start_time = g_system->getMillis();
|
|
s->last_wait_time = s->game_start_time;
|
|
|
|
srand(g_system->getMillis()); // Initialize random number generator
|
|
|
|
// script_dissect(0, s->_selectorNames);
|
|
game_obj = script_lookup_export(s, 0, 0);
|
|
// The first entry in the export table of script 0 points to the game object
|
|
|
|
const char *tmp = obj_get_name(s, game_obj);
|
|
|
|
if (!tmp) {
|
|
warning("Error: script.000, export 0 (%04x:%04x) does not yield an object with a name -> sanity check failed", PRINT_REG(game_obj));
|
|
return 1;
|
|
}
|
|
s->_gameName = tmp;
|
|
|
|
debug(2, " \"%s\" at %04x:%04x", s->_gameName.c_str(), PRINT_REG(game_obj));
|
|
|
|
s->game_obj = game_obj;
|
|
|
|
// Mark parse tree as unused
|
|
s->parser_nodes[0].type = PARSE_TREE_NODE_LEAF;
|
|
s->parser_nodes[0].content.value = 0;
|
|
|
|
s->_menubar = new Menubar(); // Create menu bar
|
|
|
|
if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND)
|
|
game_init_sound(s, 0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int game_exit(EngineState *s) {
|
|
s->_executionStack.clear();
|
|
|
|
if (!s->successor) {
|
|
s->_sound.sfx_exit();
|
|
// Reinit because some other code depends on having a valid state
|
|
game_init_sound(s, SFX_STATE_FLAG_NOSOUND);
|
|
}
|
|
|
|
delete s->seg_manager;
|
|
|
|
s->_synonyms.clear();
|
|
|
|
debug(2, "Freeing miscellaneous data...");
|
|
|
|
// TODO Free parser segment here
|
|
|
|
// TODO Free scripts here
|
|
|
|
delete s->_menubar;
|
|
|
|
_free_graphics_input(s);
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Sci
|