scummvm/sword2/resman.h
Torbjörn Andersson 8f8185f035 Major revamping of the BS2 memory manager and, some small changes to the
resource manager. All new code! All new bugs!

svn-id: r13603
2004-04-23 07:02:11 +00:00

91 lines
1.9 KiB
C++

/* Copyright (C) 1994-2004 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef RESMAN_H
#define RESMAN_H
namespace Sword2 {
#define MAX_res_files 20
class Sword2Engine;
struct Resource {
byte *ptr;
uint32 size;
uint32 refCount;
uint32 refTime;
};
class ResourceManager {
public:
ResourceManager(Sword2Engine *vm); // read in the config file
~ResourceManager(void);
byte *openResource(uint32 res, bool dump = false);
void closeResource(uint32 res);
bool checkValid(uint32 res);
uint32 fetchLen(uint32 res);
void expelOldResources(void);
void passTime(void);
// Prompts the user for the specified CD.
void getCd(int cd);
int whichCd() {
return _curCd;
}
void remove(int res);
// ----console commands
void printConsoleClusters(void);
void examine(int res);
void kill(int res);
void killAll(bool wantInfo);
void killAllObjects(bool wantInfo);
void removeAll(void);
Resource *_resList;
private:
Sword2Engine *_vm;
int _curCd;
uint32 _totalResFiles;
uint32 _totalClusters;
uint32 _resTime;
// Gode generated res-id to res number/rel number conversion table
uint16 *_resConvTable;
char _resourceFiles[MAX_res_files][20];
uint8 _cdTab[MAX_res_files]; // Location of each cluster.
};
} // End of namespace Sword2
#endif