mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
106 lines
2.5 KiB
C++
106 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on Labyrinth of Time code with assistance of
|
|
*
|
|
* Copyright (c) 1993 Terra Nova Development
|
|
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
|
|
*
|
|
*/
|
|
|
|
#ifndef LAB_ANIM_H
|
|
#define LAB_ANIM_H
|
|
|
|
namespace Lab {
|
|
|
|
class LabEngine;
|
|
#define CONTINUOUS 0xFFFF
|
|
|
|
struct DIFFHeader {
|
|
uint16 _width;
|
|
uint16 _height;
|
|
char _fps;
|
|
uint32 _flags;
|
|
};
|
|
|
|
class Anim {
|
|
private:
|
|
LabEngine *_vm;
|
|
|
|
uint32 _lastBlockHeader;
|
|
uint16 _numChunks;
|
|
uint32 _delayMicros;
|
|
bool _continuous;
|
|
bool _isPlaying;
|
|
bool _isAnim;
|
|
bool _isPal;
|
|
bool _donePal;
|
|
uint16 _frameNum;
|
|
bool _playOnce;
|
|
Common::File *_diffFile;
|
|
uint32 _diffFileStart;
|
|
uint32 _size;
|
|
bool _stopPlayingEnd;
|
|
uint16 _sampleSpeed;
|
|
uint32 _diffWidth;
|
|
uint32 _diffHeight;
|
|
|
|
byte *_outputBuffer;
|
|
DIFFHeader _headerdata;
|
|
|
|
public:
|
|
Anim(LabEngine *vm);
|
|
~Anim();
|
|
|
|
char _diffPalette[256 * 3];
|
|
bool _waitForEffect; // Wait for each sound effect to finish before continuing.
|
|
bool _doBlack; // Black the screen before new picture
|
|
bool _noPalChange; // Don't change the palette.
|
|
byte *_scrollScreenBuffer;
|
|
|
|
/**
|
|
* Reads in a DIFF file.
|
|
*/
|
|
void setOutputBuffer(byte *memoryBuffer); // nullptr for output to screen
|
|
void readDiff(Common::File *diffFile, bool playOnce, bool onlyDiffData);
|
|
void diffNextFrame(bool onlyDiffData = false);
|
|
|
|
/**
|
|
* Stops an animation from running.
|
|
*/
|
|
void stopDiff();
|
|
|
|
/**
|
|
* Stops an animation from running.
|
|
*/
|
|
void stopDiffEnd();
|
|
|
|
uint16 getDIFFHeight();
|
|
|
|
bool isPlaying() const { return _isPlaying; }
|
|
};
|
|
|
|
} // End of namespace Lab
|
|
|
|
#endif // LAB_ANIM_H
|