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https://github.com/libretro/scummvm.git
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275 lines
7.3 KiB
C++
275 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_DISPMAN_H
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#define LAB_DISPMAN_H
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namespace Lab {
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class LabEngine;
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class Image;
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struct TextFont {
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uint32 _dataLength;
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uint16 _height;
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byte _widths[256];
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uint16 _offsets[256];
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byte *_data;
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};
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enum TransitionType {
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kTransitionNone,
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kTransitionWipe,
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kTransitionScrollWipe,
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kTransitionScrollBlack,
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kTransitionScrollBounce,
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kTransitionTransporter,
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kTransitionReadFirstFrame,
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kTransitionReadNextFrame
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};
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class DisplayMan {
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private:
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LabEngine *_vm;
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/**
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* Does the fading of the Palette on the screen.
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*/
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uint16 fadeNumIn(uint16 num, uint16 res, uint16 counter);
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uint16 fadeNumOut(uint16 num, uint16 res, uint16 counter);
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/**
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* Extracts the first word from a string.
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*/
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Common::String getWord(const char *mainBuffer);
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void createBox(uint16 y2);
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/**
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* Sets up either a low-res or a high-res 256 color screen.
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*/
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void createScreen(bool hiRes);
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/**
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* Scrolls the display to black.
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*/
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void doScrollBlack();
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void copyPage(uint16 width, uint16 height, uint16 nheight, uint16 startline, byte *mem);
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/**
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* Scrolls the display to a new picture from a black screen.
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*/
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void doScrollWipe(const Common::String filename);
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/**
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* Does the scroll bounce. Assumes bitmap already in memory.
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*/
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void doScrollBounce();
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/**
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* Does the transporter wipe.
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*/
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void doTransWipe(const Common::String filename);
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/**
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* Draws a vertical line.
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*/
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void drawHLine(uint16 x, uint16 y1, uint16 y2, byte color);
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/**
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* Draws a horizontal line.
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*/
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void drawVLine(uint16 x1, uint16 y, uint16 x2, byte color);
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/**
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* Draws the text to the screen.
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*/
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void drawText(TextFont *tf, uint16 x, uint16 y, uint16 color, const Common::String text);
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/**
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* Gets a line of text for flowText; makes sure that its length is less than
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* or equal to the maximum width.
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*/
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Common::String getLine(TextFont *tf, const char **mainBuffer, uint16 lineWidth);
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/**
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* Returns the length of a text in the specified font.
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*/
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uint16 textLength(TextFont *font, const Common::String text);
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bool _actionMessageShown;
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Common::File *_curBitmap;
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byte _curVgaPal[256 * 3];
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byte *_currentDisplayBuffer;
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public:
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DisplayMan(LabEngine *lab);
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virtual ~DisplayMan();
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void loadPict(const Common::String filename);
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void loadBackPict(const Common::String fileName, uint16 *highPal);
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/**
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* Reads in a picture into the display bitmap.
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*/
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void readPict(const Common::String filename, bool playOnce = true, bool onlyDiffData = false, byte *memoryBuffer = nullptr);
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void freePict();
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/**
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* Does a certain number of pre-programmed wipes.
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*/
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void doTransition(TransitionType transitionType, const Common::String filename);
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/**
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* Changes the front screen to black.
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*/
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void blackScreen();
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/**
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* Changes the front screen to white.
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*/
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void whiteScreen();
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/**
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* Changes the entire screen to black.
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*/
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void blackAllScreen();
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/**
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* Draws the control panel display.
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*/
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void drawPanel();
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/**
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* Sets up the Labyrinth screens, and opens up the initial windows.
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*/
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void setUpScreens();
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int longDrawMessage(Common::String str, bool isActionMessage);
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/**
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* Draws a message to the message box.
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*/
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void drawMessage(Common::String str, bool isActionMessage);
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void setActionMessage(bool val) { _actionMessageShown = val; }
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/**
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* Fills in a rectangle.
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*/
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void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte color);
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void rectFill(Common::Rect fillRect, byte color);
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void rectFillScaled(uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte color);
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/**
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* Dumps a chunk of text to an arbitrary box; flows it within that box and
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* optionally centers it. Returns the number of characters that were processed.
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* @note Every individual word MUST be int16 enough to fit on a line, and
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* each line less than 255 characters.
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* @param font Pointer on the font used
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* @param spacing How much vertical spacing between the lines
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* @param penColor Pen number to use for text
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* @param backPen Background color
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* @param fillBack Whether to fill the background
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* @param centerh Whether to center the text horizontally
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* @param centerv Whether to center the text vertically
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* @param output Whether to output any text
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* @param textRect Coords
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* @param text The text itself
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*/
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int flowText(TextFont *font, int16 spacing, byte penColor, byte backPen, bool fillBack,
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bool centerh, bool centerv, bool output, Common::Rect textRect, const char *text, Image *targetImage = nullptr);
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void screenUpdate();
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/**
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* Converts a 16-color Amiga palette to a VGA palette, then sets
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* the VGA palette.
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*/
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void setAmigaPal(uint16 *pal);
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/**
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* Writes any number of the 256 color registers.
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* @param buf A char pointer which contains the selected color registers.
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* Each value representing a color register occupies 3 bytes in the array. The
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* order is red, green then blue. The first byte in the array is the red component
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* of the first element selected. The length of the buffer is 3 times the number
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* of registers selected.
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* @param first The number of the first color register to write.
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* @param numReg The number of registers to write.
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*/
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void writeColorRegs(byte *buf, uint16 first, uint16 numReg);
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void setPalette(void *newPal, uint16 numColors);
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/**
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* Overlays a region on the screen using the desired pen color.
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*/
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void checkerBoardEffect(uint16 penColor, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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/**
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* Returns the base address of the current VGA display.
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*/
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byte *getCurrentDrawingBuffer();
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/**
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* Scrolls the display in the x direction by blitting.
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* The _tempScrollData variable must be initialized to some memory, or this
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* function will fail.
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*/
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void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer);
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/**
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* Scrolls the display in the y direction by blitting.
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*/
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void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer);
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void fade(bool fadein);
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/**
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* Closes a font and frees all memory associated with it.
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*/
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void freeFont(TextFont **font);
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/**
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* Returns the height of a specified font.
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*/
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uint16 textHeight(TextFont *tf);
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bool _longWinInFront;
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bool _lastMessageLong;
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uint32 _screenBytesPerPage;
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int _screenWidth;
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int _screenHeight;
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byte *_displayBuffer;
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uint16 *_fadePalette;
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};
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} // End of namespace Lab
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#endif // LAB_DISPMAN_H
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