mirror of
https://github.com/libretro/scummvm.git
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214 lines
5.5 KiB
C++
214 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "common/events.h"
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#include "lab/lab.h"
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#include "lab/dispman.h"
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#include "lab/eventman.h"
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#include "lab/image.h"
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namespace Lab {
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static const byte mouseData[] = {
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1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 7, 1, 0, 0, 0, 0, 0, 0, 0,
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1, 7, 7, 1, 0, 0, 0, 0, 0, 0,
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1, 7, 7, 7, 1, 0, 0, 0, 0, 0,
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1, 7, 7, 7, 7, 1, 0, 0, 0, 0,
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1, 7, 7, 7, 7, 7, 1, 0, 0, 0,
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1, 7, 7, 7, 7, 7, 7, 1, 0, 0,
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1, 7, 7, 7, 7, 7, 7, 7, 1, 0,
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1, 7, 7, 7, 7, 7, 1, 1, 1, 1,
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1, 7, 7, 1, 7, 7, 1, 0, 0, 0,
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1, 7, 1, 0, 1, 7, 7, 1, 0, 0,
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1, 1, 0, 0, 1, 7, 7, 1, 0, 0,
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0, 0, 0, 0, 0, 1, 7, 7, 1, 0,
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0, 0, 0, 0, 0, 1, 7, 7, 1, 0,
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0, 0, 0, 0, 0, 0, 1, 1, 0, 0
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};
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#define MOUSE_WIDTH 10
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#define MOUSE_HEIGHT 15
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EventManager::EventManager(LabEngine *vm) : _vm(vm) {
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_leftClick = false;
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_rightClick = false;
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_lastButtonHit = nullptr;
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_screenButtonList = nullptr;
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_hitButton = nullptr;
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_mousePos = Common::Point(0, 0);
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_keyPressed = Common::KEYCODE_INVALID;
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}
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Button *EventManager::checkButtonHit(ButtonList *buttonList, Common::Point pos) {
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for (ButtonList::iterator buttonItr = buttonList->begin(); buttonItr != buttonList->end(); ++buttonItr) {
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Button *button = *buttonItr;
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Common::Rect buttonRect(button->_x, button->_y, button->_x + button->_image->_width - 1, button->_y + button->_image->_height - 1);
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if (buttonRect.contains(pos) && button->_isEnabled) {
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if (_vm->_isHiRes) {
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_hitButton = button;
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} else {
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button->_altImage->drawImage(button->_x, button->_y);
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for (int i = 0; i < 3; i++)
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_vm->waitTOF();
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button->_image->drawImage(button->_x, button->_y);
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}
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return button;
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}
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}
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return nullptr;
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}
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void EventManager::attachButtonList(ButtonList *buttonList) {
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if (_screenButtonList != buttonList)
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_lastButtonHit = nullptr;
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_screenButtonList = buttonList;
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}
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Button *EventManager::getButton(uint16 id) {
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for (ButtonList::iterator buttonItr = _screenButtonList->begin(); buttonItr != _screenButtonList->end(); ++buttonItr) {
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Button *button = *buttonItr;
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if (button->_buttonId == id)
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return button;
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}
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return nullptr;
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}
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void EventManager::updateMouse() {
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if (!_hitButton)
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return;
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_hitButton->_altImage->drawImage(_hitButton->_x, _hitButton->_y);
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for (int i = 0; i < 3; i++)
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_vm->waitTOF();
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_hitButton->_image->drawImage(_hitButton->_x, _hitButton->_y);
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_hitButton = nullptr;
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_vm->_graphics->screenUpdate();
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}
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void EventManager::initMouse() {
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_vm->_system->setMouseCursor(mouseData, MOUSE_WIDTH, MOUSE_HEIGHT, 0, 0, 0);
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_vm->_system->showMouse(false);
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setMousePos(Common::Point(_vm->_graphics->_screenWidth / 2, _vm->_graphics->_screenHeight / 2));
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}
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void EventManager::mouseShow() {
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_vm->_system->showMouse(true);
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}
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void EventManager::mouseHide() {
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_vm->_system->showMouse(false);
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}
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void EventManager::setMousePos(Common::Point pos) {
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if (_vm->_isHiRes)
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_vm->_system->warpMouse(pos.x, pos.y);
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else
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_vm->_system->warpMouse(pos.x * 2, pos.y);
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}
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void EventManager::processInput() {
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Common::Event event;
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Button *curButton = nullptr;
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while (_vm->_system->getEventManager()->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_LBUTTONDOWN:
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if (_screenButtonList)
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curButton = checkButtonHit(_screenButtonList, _vm->_isHiRes ? _mousePos : Common::Point(_mousePos.x / 2, _mousePos.y));
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if (curButton)
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_lastButtonHit = curButton;
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else
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_leftClick = true;
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break;
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case Common::EVENT_RBUTTONDOWN:
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_rightClick = true;
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break;
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case Common::EVENT_MOUSEMOVE:
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_mousePos = event.mouse;
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break;
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case Common::EVENT_KEYDOWN:
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switch (event.kbd.keycode) {
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case Common::KEYCODE_LEFTBRACKET:
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_vm->changeVolume(-1);
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break;
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case Common::KEYCODE_RIGHTBRACKET:
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_vm->changeVolume(1);
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break;
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case Common::KEYCODE_d:
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if (event.kbd.hasFlags(Common::KBD_CTRL)) {
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// Open debugger console
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_vm->_console->attach();
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continue;
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}
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// Intentional fall through
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default:
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_keyPressed = event.kbd;
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break;
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}
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break;
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case Common::EVENT_QUIT:
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case Common::EVENT_RTL:
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default:
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break;
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}
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}
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_vm->_system->copyRectToScreen(_vm->_graphics->_displayBuffer, _vm->_graphics->_screenWidth, 0, 0, _vm->_graphics->_screenWidth, _vm->_graphics->_screenHeight);
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_vm->_console->onFrame();
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_vm->_system->updateScreen();
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}
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Common::Point EventManager::updateAndGetMousePos() {
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processInput();
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return _mousePos;
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}
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void EventManager::simulateEvent() {
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// Simulate an event by setting an unused key
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_keyPressed = Common::KeyState(Common::KEYCODE_SEMICOLON);
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}
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} // End of namespace Lab
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